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Tormod
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Tormod (Japanese: トパック Topuck) is a young, energetic mage in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He and his companion Muarim aim to free all of the laguz still enslaved in Begnion.
Fire Emblem: Path of Radiance
Role
Tormod first appears in Chapter 15, wherein he orders an attack on the Greil Mercenaries as he believes them to be present solely to take the laguz he wishes to protect and free back into slavery. At the end of the chapter, after Muarim surrenders, he returns to prevent them from harming Muarim and chastises him for trying to sacrifice himself. He later explains to Ike what the "Laguz Emancipation Army" actually is, and the truth of what the Begnion Senate is up to. In the following chapter, he joins Ike's team properly after talking to Sanaki about the slave trade, and sticks with him for the rest of the Mad King's War.
Starting stats and growth rates
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Promotion stat gains
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Weapon level |
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Sage | +4 | +2 | +1 | +2 | +2 | +0 | +2 | +2 | +1 | +1 | (x to D) (x to D) (x to D) E or Knife |
Analysis
This character analysis section may not be accurate to every player's experience. |
Tormod is the last unpromoted beorc to join the group. He joins very underleveled as a level 7 mage, with base stats that are decent for his level but extremely low for his join time. Immediately, he can deal OK damage thanks to using 1-2 range magic and keep up with mounted or promoted units due to Celerity; he can also use Meteor immediately thanks to his base fire weapon level. However, he will not be doubling for a long time and he is very frail. Thus to get much use out of him, he requires a significant amount of BEXP before being deployed. If one wants to use Tormod, it is highly recommended to avoid killing any laguz in the preceding desert chapter, as the BEXP reward for this objective is very generous and Tormod is an excellent recipient for it.
Tormod's main niche is Celerity, as it gives him more move than all other mages in the game, and allows him to keep up with mounted units with a generous 8 move upon promotion. This gives him a huge advantage over other mages since they have lower move than most other infantry classes and cannot keep up with mounted units. In addition, Tormod's growths are well-balanced for a mage, having decent but not excellent growths in magic, skill, speed, and resistance, with mediocre growths in his physical stats. Tormod grows into a balanced powerful magic-user with good 1-2 range, good damage via hitting resistance, and doubling. His strength growth is not great, but it is just enough for him to wield most non-siege tomes after promotion without losing speed. When promoted, he should use staves as it gives him more utility when not used offensively. Ultimately Tormod is a character that requires significant investment, but thanks to Celerity and well-rounded mage stats, he is an excellent long-term payoff unit.
As Celerity is a very powerful skill and is the main reason to use Tormod, it should never be removed. This also means he only has 10 capacity remaining for other skills. Tormod's good long-term stats means he is flexible with any useful skills, as long as he has space for them. Offensive skills like Adept, Wrath, and Resolve all work for him and improve his offense. In the Japanese version of the game, he can also take Vantage with forged thunders with 255% crit, which lets him slaughter almost everything in enemy phase before they have a chance to hit him. Miracle can help his survival rate, though it is unreliable and his luck growth is not great.
Tormod has a fire affinity which gives an attack and accuracy boost. Devdan and Reyson both have fire affinities as well, giving a generous +3 attack and +15% hit to both units at A support. Note that in Reyson's case, he cannot attack, so the support benefits are purely one-sided. Calill is another good mage with a dark affinity that complements his fire affinity; as a primary combat mage, both units benefit a lot from the +3 attack as well. Sothe is Tormod's weakest support option, having a wind affinity, being a weak combat unit, and being unable to promote. Note that all of these options have lower move than Tormod, so it may be troublesome to keep them together.
Fire Emblem: Radiant Dawn
Role
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats and growth rates
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- Note: The above stats are Tormod's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Tormod capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.
Promotion stat gains
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
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Arch Sage | +4 | +4 | +2 | +2 | +2 | +0 | +4 | +2 | +0 | +0 | Flare | (x to A) (x to D) (x to D) E |
Analysis
This character analysis section may not be accurate to every player's experience. |
Tormod is a prepromoted Fire Sage that joins Micaiah's group during chapter 1-7. For his join time, he has good offensive base stats, giving him solid magic 1-2 range offense through part 1. His physical durability is enough to take a few hits for an enemy phase, though he is nowhere near as durable as units like Sothe and Nolan. He also has innate Celerity which gives him excellent mobility through part 1.
By the end of part 1, Tormod is no longer a playable unit until chapter 4-4, where he is force-deployed and one chapter away from endgame. Due to this, it is highly recommended to remove Celerity and all weapons and items in his inventory in 1-E and transfer them to the convoy or another unit, as any weapons or items remaining in his inventory will be lost forever once he leaves. At this point, he is a very weak 2nd tier underleveled unit; most combat units at this point should be a high leveled 3rd tier unit. This puts him in an awkward situation, as he is too high leveled in part 1 to really invest in (and attempting to do so can deprive the rest of Micaiah's team of experience points, with very little beneficial results), and too underleveled in part 4 to really contribute meaningfully. His only significant contribution without investment in part 4 is meteoring doors and weakened enemies.
Tormod has good growths in skill, speed, and resistance, and average growths in magic. Strangely, his strength growth is among some of the best in the game for magic users, though it is mostly wasted as his base strength is already high enough to handle the weight of many tomes in the game aside from long-range tomes such as Meteor. Furthermore, his growth rates are not high enough to cap ram certain stats, to patch his weaker growths, so he will not cap many stats on average for endgame. It is awkward and wasteful to try to raise him, but if the player wishes to, it is recommended to go to the advancement of 4-4 then return to base to throw several levels of BEXP on him and during the chapter itself, have him deal killing blows to weakened enemies to maximize the amount of experience gained (equipping Paragon will help significantly).
Tormod can promote to Arch Sage, which grants him the ability to use staves. Unfortunately, he starts with an E rank in staves much like all other anima specialists arch sages, with no exemptions in regard to his limited availability. At this point in the game, staff users should be trained to be able to use more powerful healing staves such as Recover and Physic, while Tormod is stuck with the basic Heal staff. His low staff rank can be patched through the usage of Arms Scrolls. Tormod can be a possible candidate for a Rexflame user, but again, his availability does not give him much time to start building up his weapon level to an SS rank, again, can mitigated with Arms Scrolls which are readily available near the end of the game. As an Arch Sage, Tormod has a speed cap of 32, limiting his ability to double most enemy units in endgame. However, equipping Rexflame will grant an extra 3 points in speed, allowing him to have up to 35 speed, just enough to be able to double Dheginsea and all of the enemy spirits on his own without Nasir's White Pool.
Tormod's Celerity skill is one of the most useful skills in the game, giving +2 move. It helps Tormod a lot in part 1, but due to his availability, other units after part 1 will make much better use of it, so it is better to remove it in 1-E. Other skills don't work well for him as any skills put on him after part 1, can only be put on him for 4-4 (by returning to the base) and endgame. If one wishes to use Tormod for endgame, he will make great use of Paragon once he is under the player's control again in 4-4, as his rejoining chapter has a very high number of enemy units, which (with proper planning) will guarantee his promotion to an arch sage just in time for the final few chapters.
Tormod has a useful fire affinity which gives an attack and accuracy boost. His only viable partners are Muarim and Vika, as they share the same availability as him in that, they're guaranteed to be with him through part 1 and also 4-4 and onward. Neither have affinities that complement his fire affinity. Otherwise units with a fire or dark affinity can help him, but he is better off unsupported due to his availability.
Personality and character
This section has been marked as a stub. Please help improve the page by adding information.
Tormod is insistent of freeing all laguz from slavery and feels very strongly about this. He is also irritated by people picking on him because of his height.
Supports
Path of Radiance
- Main article:
Tormod/Supports (Path of Radiance)
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Radiant Dawn
Bond supports
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Endings
Radiant Dawn
Tormod, Plucky Freedom Fighter
As Begnion's laguz advisor, Tormod labored to help former slaves out of poverty. He was busy, but very happy.
Quotes
Battle quotes
“ | That was merely a little dangerous only... | ” | — An unused quote intended to be Tormod's escape quote in Path of Radiance. |
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“ | Tormod: Hey, chunky! Apparently we didn't kill you enough last time! Time to try again! Oliver: Yawp! Dear me! What a frightening young child. Tormod: I am NOT a child! |
” | — Tormod, when fighting Oliver in Part 4 Chapter 4 of Radiant Dawn. |
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Death quotes
“ | No... Move... Listen to me, body... Move... Muarim...where are you? I'm...done...for... | ” | — Tormod in Path of Radiance. |
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“ | Tormod: Th-there’s still a long road ahead! Muarim: Little one! Fall back! You cannot battle in this condition. Tormod: What?! This wound’s nothing... I... It... Muarim: Hey, are you deaf?! Don’t push it. Fall back, now! Tormod: F-fine... Ugh! |
” | — Tormod in Part 1 of Radiant Dawn. |
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“ | Tormod: Uh-oh... I botched that one. Sothe: Tormod! Tormod: I got...carried away, y’see. And now I’ll never...finish the task you set for me... ...Sorry...Sothe... |
” | — Tormod, in Part 1 Chapter 7 of Radiant Dawn. |
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“ | No! I can't...feel my legs... I can't stand up... Where...is...Muarim...? I... I'm... | ” | — Tormod in Part 4 of Radiant Dawn. |
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Other appearances
Fire Emblem Cipher
Tormod is currently featured on four cards in Fire Emblem Cipher.
- Three of the below cards' quotes and one further card's epithet are still in raw, untranslated Japanese; these need translation.
Fire Emblem Cipher data for Tormod | |||||
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Leader of the Laguz Emancipation Army, Tormod | |||||
"おれだって、まだまだ伸びるんだからな!" | |||||
Attack: 50 | Support: 20 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Fire Sage | Tier: Advanced | Class Change Cost: 2 | |||
Laguz Slave Emancipation Army: [Always] During your turn, while you have at least two allies, this unit gains +10 attack. Celerity: [Activate] [Once per turn] Move this unit. This skill cannot be used if this unit is tapped. | |||||
Card #B05-069HN • Artist: Marue | |||||
Plucky Freedom Fighter, Tormod | |||||
"よーっし! めちゃくちゃ暴れるぞ!" おれ、こう見えてもいっぱしの魔法使いなんだぜ!" | |||||
Attack: 30 | Support: 20 | Range: 1-2 | Deploy Cost: 1 | ||
Class: Fire Mage | Tier: Base | Class Change Cost: -- | |||
Firewalk: [Trigger] While this unit is in the front line, after this unit attacks, you may move this unit to the back line. Magic Emblem: [Support] Draw 1 card, then discard 1 card. | |||||
Card #B05-070N, P05-005PR • Artist: Marue (B05-070N), Aoji (P05-005PR) | |||||
成長する焔, Tormod | |||||
"What, did I get smaller? Nah, you just can't see me properly because all of your blood gets pumped to your muscles, away from your brain!" "おれはもう子供じゃないっ!" | |||||
Attack: 60 | Support: 20 | Range: 1-2 | Deploy Cost: 5 | ||
Class: Arch Sage | Tier: Advanced | Class Change Cost: 3 | |||
"I'm not a kid!": [Trigger] When this unit Class Changes, draw 1 card. Fiery Leader: [Always] During your turn, if this unit is in the Front Line, this unit gains +20 attack. Celerity Rivalling the Laguz: [Trigger] At the end of each player's turn, you may move this unit. | |||||
Card #B16-073R(+) • Artist: Tomohide Takaya | |||||
Boy Who Rescues Laguz, Tormod | |||||
"We are no thieves! We are trying to free the laguz that these filthy aristocrats hold in captivity!" | |||||
Attack: 30 | Support: 20 | Range: 1-2 | Deploy Cost: 1 | ||
Class: Fire Mage | Tier: Base | Class Change Cost: -- | |||
Seeking Laguz Emancipation: [Always] During your turn, if there are 1 or more allies in the same area as this unit, this unit gains +20 attack. Magic Emblem: [Support] Draw 1 card. Choose 1 card in your hand, and send it to the Retreat Area. | |||||
Card #B16-074N • Artist: Tomohide Takaya | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Tormod . |
Trivia
- According to Tellius Recollection, Tormod was designed with an apparent age of 13 in Path of Radiance[1] and 16 in Radiant Dawn.[2]
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Tormod |
A Gaelic name meaning "thor mind" and "thor courage".[3] |
Spanish |
Tormod |
As above |
French |
Tormod |
As above |
German |
Tormod |
As above |
Italian |
Tormod |
As above |
Gallery
Official artwork
Artwork of Tormod from Path of Radiance.
Artwork of Tormod from Radiant Dawn.
Cloaked Tormod's portrait in Path of Radiance.
Tormod's portrait in Path of Radiance.
Tormod's portrait in Radiant Dawn.
Tormod's portrait in Radiant Dawn.
Screenshots
Path of Radiance
Tormod as a Sage in Path of Radiance.
Tormod casting Bolganone in Path of Radiance.
Tormod casting Rexflame in Path of Radiance.
Radiant Dawn
Tormod as a Fire Sage in Radiant Dawn.
Tormod as a Arch Sage in Radiant Dawn.
- Ss fe10 tormod casting elfire.png
Tormod casting Elfire in Radiant Dawn.
- Ss fe10 tormod casting fire.png
Tormod casting Fire in Radiant Dawn.
Other appearances
Artwork of Tormod from Fire Emblem Cipher.
Artwork of Tormod from Fire Emblem Cipher.
Artwork of Tormod from Fire Emblem Cipher.
References
- ↑ 1.0 1.1 FE PoR: Tormod Character Profile (P. 94) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
- ↑ 2.0 2.1 FE RD: Tormod Character Profile (P. 80) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
- ↑ Behind the Name: Meaning, origin and history of the name Tormod, www.behindthename.com, Retrieved: 31 March 2018
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
Fire Emblem: Radiant Dawn | ||||||||||||||||||||||||||||||||||||||||||||||||
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