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A Gathering Hope

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A Gathering Hope

Cm fe10 1-7.png


Umono Prison Camp

New units

Fiona, Tormod, Muarim, Vika



A Gathering Hope (Japanese: 集いし希望 Gathering Hope) is the seventh chapter of part 1 of Fire Emblem: Radiant Dawn. In this chapter, the Dawn Brigade frees Daein prisoners to bolster their army against Begnion.


Main article: A Gathering Hope/Script
See also: A Gathering Hope/Conversations

Back at the Liberation Army's camp, Izuka outlines his next strategy. Before he can do so, he informs them that Pelleas will not be appearing with him any further and that he will speak on his behalf, which Micaiah objects to. Izuka plans to strike Umono's prison camp by poisoning a nearby lake and waiting for the enemy soldiers to die. Micaiah once again objects, stating she will not allow such vile tactics. Sothe also informs him that the poison would very likely also kill the prisoners they wish to rescue. Exasperated, Izuka leaves the army to their own devices. Micaiah then begins to put forth her strategy to Tauroneo.

At the Umono Prison Camp, Djur, a Begnion commander, and his soldiers receive news of the Liberation Army's arrival, and Djur orders a soldier to defend outside. Micaiah and Sothe then arrive, and it is revealed that Tauroneo was stationed to distract the guards outside so fewer would be present inside the camp. The Liberation Army then begins their mission.

During the mission, Tormod, Muarim, and Vika break into the prison to aid Sothe. Sothe recognizes him, as does Jill. Muarim and Vika transform, terrifying a Begnion soldier. Some reinforcements appear to calm him down and deal with the group, though Tormod kills one of them.

After the mission, Izuka demands to know who the three are, and Sothe introduces them as his acquaintances from Begnion. He also worries that the presence of more laguz would result in backlash of some sort. Pelleas appears to be compliant to Izuka as well. Afterwards, Sothe speaks with Tormod, asking him how he arrived so soon. Tormod reveals to Micaiah that he was investigating whether the apostle knew about the events in Daein, and traced the occupying army's actions to a select few senators in Begnion. Micaiah later finds some time away from the two, and begins musing about how Sothe has been acting, noting how she raised him when he was young. Muarim, who is also present, warns her that such statements would reveal her true nature.

Beginning log

The Liberation Army's sweeping victory seems to signal a turn in the war for Daein. However, General Jarod uses his superior numbers to harry the group and threaten their fragile momentum. Begnion has fortified its army with weapons and supplies bought with funds stolen from Daein. Begnion has also purchased the swords of a vast number of mercenaries from these same stolen funds. The Liberation Army does not want for willing fighters of its own. However, most are old men and inexperienced boys whose passion far outstrips their skill. The Liberation Army has no choice: it must bolster its ranks if it is to meet Begnion on equal terms. Its only hope lies locked in Begnion's prison camps, where Daein's former soldiers await their rescue.

Chapter data

Easy Normal/Hard

Chapter Data
Unit Data
Victory: Seize Player Partner Other Enemy Third
Defeat: Micaiah, Sothe, Volug, Tormod, or Muarim dies 9+3 {{{partner}}} 5+3-3 19+8 {{{third}}}
Cm fe10 1-7.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 1,000 1,000 500
Clear the chapter in 10/15 turns or less 500/250 500/250 250/125
Other units survive 200 per unit 200 per unit 100 per unit
Other units escape 600 per unit 600 per unit 300 per unit
Experience gained by other units Varies Varies Varies

This map's elemental affinity is Fire. This is an indoor chapter, meaning mounted units receive a -2 movement penalty.

Character data

New Units
Small portrait fiona fe10.png
Lance Knight
Automatically from preparations
Small portrait tormod fe10.png
Fire Sage
NPC, talk to with Sothe
Small portrait muarim fe10.png
NPC, talk to Tormod with Sothe
Small portrait vika fe10.png
NPC, talk to Tormod with Sothe
Returning Characters

Small portrait micaiah light mage fe10.pngSmall portrait sothe rogue fe10.pngSmall portrait edward fe10.pngSmall portrait leonardo fe10.pngSmall portrait nolan fe10.pngSmall portrait laura fe10.pngSmall portrait ilyana fe10.pngSmall portrait aran fe10.pngSmall portrait meg fe10.pngSmall portrait volug fe10.pngSmall portrait tauroneo fe10.pngSmall portrait jill fe10.pngSmall portrait zihark fe10.png

Note: Although Tauroneo's inventory can be managed during this chapter, he cannot be deployed due to the plot.

Item data

Name Obtainment Method
Is wii brave sword.png Brave Sword View base conversation "Pelleas"
Is wii door key.png Door Key Dropped by enemy Soldier
Is wii door key.png Door Key Dropped by enemy Soldier
Is wii vulnerary.png Vulnerary Steal from enemy Armored Axe
Is wii vulnerary.png Vulnerary Steal from Djur
Is wii coin.png Coin Hidden treasure (at the bottom of the northwest stairs)
Is wii master seal.png Master Seal Hidden treasure (right of the center jail cell)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Name Cost
Is wii bronze sword.png
Bronze Sword 350
Is wii iron sword.png
Iron Sword 500
Is wii steel sword.png
Steel Sword 800

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Begnion Archer 12 2 Steel Bow
Does not move.
Begnion Armored Axe 12 1 Hand Axe Vulnerary
Does not move.
Begnion Armored Axe 10 1 Steel Axe
• Does not move.
• Defeat opens the escape point door.
Begnion Archer 10 1 Steel Bow
Does not move.
Begnion Fire Mage 10 1 Elfire
Begnion Soldier 10 2 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
Does not move.
Begnion Fighter 10 1 Steel Poleax
Begnion Soldier 10 2 Steel Lance
Begnion Myrmidon 11 1 Steel Sword
Critical +5 Shove
Does not move.
Begnion Fire Mage 12 1 Elfire
Does not move.
Begnion Wind Mage 11 1 Elwind
Does not move.
Begnion Archer 11 1 Iron Longbow
Begnion Myrmidon 12 1 Iron Blade
Critical +5 Shove
Begnion Armored Lance 10 1 Steel Lance
Immediately begins moving unprovoked.
Begnion Armored Lance 11 1 Steel Lance
Immediately begins moving unprovoked.
Djur Armored Sword 18 1 Storm SwordThis item or skill is locked to this unit. Vulnerary
Does not move; stands on the objective, the chapter's seize point.
Name Class Lv # Inventory and Skills Notes
Begnion Fire Mage 11 2 Elfire
Begnion Soldier 10 1 Steel Lance
Begnion Soldier 12 1 Steel Lance
Begnion Soldier 12 2 Javelin
Begnion Fighter 12 1 Hand Axe
Begnion Wind Mage 11 1 Elwind


  • Turn 2
  • Turn 7 (Easy only)
  • Turn 9 (Easy only)
  • Turn 10 (Normal/Hard only)
    • 2 Soldiers with Steel Lances from ally starting positions
    • 3 Archers; two from ally starting positions, one from near NPC starting positions
    • 2 Fighters from near NPC starting positions
  • Turn 12 (Normal/Hard only)

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ex-Daein Soldier 1 5 --
• Will not act until revealed.
• Prioritizes escaping via the northwest.
Name Class Lv # Inventory and Skills Notes
Tormod Fire Sage 5 1 Fire Elfire
Celerity Shove
• Moves to be adjacent to Sothe, fighting any enemies along the way.
• Death results in a Game Over.
Muarim Tiger 19 1 Fang Vulnerary
• Moves to attack any enemies in range, otherwise moves to be adjacent to Tormod.
• Death results in a Game Over.
Vika Raven 13 1 Beak Herb
Shriek Shove Canto
Moves to attack any enemies in range, otherwise moves to be adjacent to Tormod.


Boss data

Main article: Djur
Small portrait djur fe10.png
Armored Sword
Level 18
Affinity Is wii fireaffin.png
Constitution 14
Max HP 38 Speed 13
Strength 19 Luck 7
Magic 2 Defense 20
Skill 13 Resistance 9
Movement 5 Weight 22
Inventory Skills
Storm SwordThis item or skill is locked to this unit.
Weapon Levels
WiiRankSword.png B WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png --
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --


This section has been marked as a stub. Please help improve the page by adding information.

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

A Gathering Hope




Gathering Hope


Esperanza creciente

Growing hope


Union inespérée

Unhoped for union



Glimmer of hope


This section has been marked as a stub. Please help improve the page by adding information.

Raise the Standard A Gathering Hope Glory Unwanted
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline