Speed (Japanese: 速さ speed), abbreviated Spd (Sp in Path of Radiance, Radiant Dawn, and Warriors), is a statistic belonging to units which determines a unit's agility in battle. It has two major purposes: it determines whether or not a unit is fast enough compared to their enemy to strike them multiple times in a single round of combat, and it influences a unit's ability to avoid enemy attacks. Broadly speaking, if a unit's speed stat is higher than that of their opponent by a certain number of points which varies from game to game, then that unit will perform a double-attack, a second attack after both units have performed their first attacks.
There are classes that inherently have high speed, most notably members of the Myrmidon and Pegasus Knight class families, which means that these units are predisposed to have very high rates of double-attacking and dodging attacks. It is common among high-speed classes to also have high skill, but in exchange for their good dodging ability these classes tend to be very defensively frail and to have mediocre strength. Similarly, it is common for bulkier and more defensive classes, such as the Knight class family, to have very poor speed.
In all games prior to New Mystery of the Emblem, a unit's speed stat is not the only deciding factor in their actual speed in battle, as it is affected by the weapons they wield. The weight of their weapons negatively impacts their speed, and is subtracted from their base speed stat to generate their attack speed, or the speed stat they will actually have in practice in battle. The heavier the weapon a unit uses, the harder time they will have double-attacking and dodging attacks. The weight system was removed from New Mystery of the Emblem onward, although Fates has a simplified form where certain weapons will increase or penalize a unit's ability to double-attack (but will not affect avoid).
Attack speed is a unit's practical speed stat in battle, after taking into account the weight of their current weapon. In every game until New Mystery of the Emblem, a unit's attack speed is used to calculate both their ability to double-attack and their avoid. With the removal of weight from New Mystery onward, attack speed is exactly equal to the unit's base speed stat.
|Shadow Dragon and the Blade of Light||Speed - Weapon weight||--|
|Gaiden||Speed - Weapon weight||--|
|Mystery of the Emblem||Speed - Weapon weight||--|
|Genealogy of the Holy War||Speed - Weapon weight||--|
|Thracia 776|| Weapons: Speed - (Weapon weight - Constitution)
Magic: Speed - Weapon weight
|The Binding Blade||Speed - (Weapon weight - Constitution)||If (Weight-Con) is negative, the result is taken to be 0.|
|Fire Emblem||Speed - (Weapon weight - Constitution)||If (Weight-Con) is negative, the result is taken to be 0.|
|The Sacred Stones||Speed - (Weapon weight - Constitution)||If (Weight-Con) is negative, the result is taken to be 0.|
|Path of Radiance||Speed - (Weapon weight - Strength)||If (Weight-Strength) is negative, the result is taken to be 0.|
|Radiant Dawn||Speed - (Weapon weight - Strength)||If (Weight-Strength) is negative, the result is taken to be 0.|
|Shadow Dragon||Speed - (Weapon weight - Strength)||If (Weight-Strength) is negative, the result is taken to be 0.|
|New Mystery of the Emblem||Speed||--|
Items and skills affecting speed
This section has been marked as a stub. Please help improve the page by adding information.
|Items providing a permanent increase|
|Items and skills modifying the growth rate|
|Items and skills providing a temporary boost|
|Weapons providing a temporary decrease after use|
Etymology and other names
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|Japanese|| • 速さ
| • Speed. Used in some GUI of Fire Emblem Gaiden, Mystery of the Emblem, and games from Thracia 776 onward.|
• Agility. Used in Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem's level up screen, and Genealogy of the Holy War. It is abbreviated as AGI in the first game's class roll.