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River Crossing

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with Across the River, the twenty-second chapter of Thracia 776.
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River Crossing

Cm fe10 3-3.png

Location

Begnion camp past the Ribahn River

Boss(es)

Veyona

Previous chapter(s)

Stormclouds

Next chapter(s)

The General's Hand

I trust you know who you face. Zelgius, commander of this army. If you are not worthy of fighting me, then you are only wasting my time.
— Zelgius

River Crossing (Japanese: 渡河作戦 River Crossing Operation) is the third chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, the Greil Mercenaries attack a Begnion supply camp to allow the Laguz Alliance to cross the Ribahn River.

Plot

Main articles: River Crossing/Script and River Crossing/Conversations

Worrying that the merging of the Begnion armies could spell the end of the war, Ranulf suggests to Ike that they regroup in Gallia. Unfortunately, the merging of the armies means that the Laguz Alliance is caught between the two, making retreating difficult. Tibarn then arrives covered in blood, worrying the two further. While Tibarn rests, his partners, Janaff and Ulki, inform Ranulf of the situation: Naesala and the ravens have betrayed them once again, leading the Hawk Army to a trap helmed by General Zelgius. According to Janaff, Zelgius stopped fighting midway and allowed them to return home, saying that he had "delayed [them] long enough". When the hawks returned to Phoenicis, they found that it was almost entirely wiped out.

Later, Skrimir and Tibarn meet up with Ike, Ranulf, and Soren, and they discuss their strategy for retreating. To cross the Ribahn, they would have the main forces attack the Central Army head-on, while Ranulf and small group of forces distract Zelgius. Meanwhile, Ike and another group, carried by the hawks, would attack the senators' supply camp, which would alert Zelgius to fall back to aid them. Skrimir reluctantly agrees to Soren's plan.

Before the Laguz Alliance begins their assault, Levail informs Zelgius of the situation, noting incoming fog that may hinder the hawks. Zelgius suggests that they fog may help the hawks more than hinder them. The Laguz Alliance's main forces begin their attack, sending beast tribe soldiers across the river. Tibarn and his hawks, meanwhile, attack Begnion from above, taking down their ballistae. As Zelgius fights, he senses the presence of Ranulf's forces, and moves back to engage them. Ranulf and his group then drop in, and he confronts Zelgius one-on-one. On the other side of the river, the senators are woken up by the war, and the hawks drop the Greil Mercenaries off at their camp, where they begin their mission.

The Greil Mercenaries then set fire to Begnion's supplies and let loose their horses, sowing chaos among them. Meanwhile, Zelgius corners Ranulf, and the two duel briefly. Before Zelgius can finish him off, however, Tibarn swoops in to deflect his blade, saving Ranulf. A soldier then alerts Zelgius of the burning supplies, and he is forced to retreat. As Ranulf is too wounded to move, Tibarn carries him off back to the main army.

Beginning log

The apostle Sanaki, empress of the Begnion Empire, does not wish war with the laguz and searches feverishly for a peaceful resolution. However, many imperial senators see the war not only as a means to expand their own influence but also as a convenient opportunity to exterminate the laguz once and for all. These ambitious senators meet with Vice-Minister Lekain and vigorously advocate a full-scale war. Having seen their homeland invaded, Begnion citizens desiring peace are now few and far between. Against the apostle's wishes, Begnion's military is now fully committed to the war with the laguz. Zelgius easily escapes the talons of the bird tribes meant to delay him and the Central Army. He arrives at the Sestohl Plains to reinforce his weakened allies. The laguz forces are surprised by the sudden appearance of this new enemy and seek counsel from Ranulf of Gallia. Ranulf orders a retreat with all speed, thus avoiding a full-on engagement with the Central Army. General Zelgius chooses not to pursue the fleeing Gallian Army. Instead, he orders his army to hold position on the eastern banks of the Ribahn. Divided by the river, the two armies are deadlocked, able to do little more than glare at one another in hatred.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Burn all supplies within 18 turns Player Partner Other Enemy
Defeat: Ike dies, or 18 turns pass 1–11 {{{partner}}} 8 20+22
Cm fe10 3-3.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 3,000 3,000 1,500
Clear the chapter in 10/14 turns or less 1,500/750 1,500/750 750/375
Other units survive 200 per unit 200 per unit 100 per unit
Senator enemies survive 500 per unit 500 per unit 250 per unit

This map's elemental affinity is Light.

Character data

Characters
New units

None

Required characters
Ike hero ​
Available characters
Titania ​Soren ​Mist ​Rolf ​Boyd ​Oscar ​Shinon ​Gatrie ​Rhys ​Mia ​Ilyana ​Nephenee ​Brom ​Heather ​Haar ​

Item data

Items
Name Obtainment Method
Is wii shade scroll.png Shade Dropped by Veyona
Is wii ashera icon.png Ashera Icon Dropped by enemy Bishop (reinforcement)
Is wii white gem.png White Gem Dropped by enemy Bishop (reinforcement)
Is wii blossom scroll.png Blossom Visit southwestern tent
Is wii master crown.png Master Crown Visit northwestern tent
Is wii hammerne.png Hammerne Visit northern tent
Is wii javelin.png Javelin Steal from enemy Halberdier (if unequipped)
Is wii steel lance.png Steel Lance Steal from enemy Halberdier (if unequipped)
Is wii vulnerary.png Vulnerary Steal from enemy Wind Sage
Is wii coin.png Coin Steal from enemy Swordmaster (reinforcement)
Is wii mend.png Mend Steal from enemy Bishop (if unequipped; reinforcement)
Is wii ellight.png Ellight Steal from enemy Bishop (if unequipped; reinforcement)
Is wii coin.png Coin Hidden treasure (south end of the western stable)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Name Cost
Is wii iron sword.png Iron Sword 500
Is wii steel sword.png Steel Sword 800
Is wii iron blade.png Iron Blade 800
Is wii steel blade.png Steel Blade 1,400
Is wii wind edge.png Wind Edge 700

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Begnion Sword General 7 2 Steel Sword
Shove
The northern one does not move.
Begnion Axe General 5 1 Hand Axe
Shove
Does not move.
Begnion Sword General 5 1 Steel Blade
Shove
--
Begnion Lance General 5 1 Steel Lance Javelin
Shove
Does not move.
Begnion Sniper 5 1 Steel Longbow
Critical +10 Shove
--
Begnion Halberdier 4 2 Steel Lance
Critical +5 Shove
--
Begnion Halberdier 5 1 Steel Lance
Critical +5 Shove
--
Begnion Halberdier 5 1 Javelin
Critical +5 Shove
--
Begnion Fire Sage 6 1 Elfire
Shove
--
Begnion Halberdier 7 1 Short Spear
Critical +5 Shove
Does not move.
Begnion Thunder Sage 5 1 Elthunder
Shove
--
Begnion Wind Sage 5 1 Elwind Vulnerary
Shove
--
Begnion Sword General 6 1 Storm Sword
Shove
--
Begnion Wind Sage 4 1 Elwind
Shove
--
Begnion Thunder Sage 6 1 Elthunder
Shove
--
Begnion Sword General 8 1 Silver Sword
Shove
--
Begnion Halberdier 6 1 Short Spear
Critical +5 Shove
Does not move.
Veyona Druid 9 1 WormThis item or skill is locked to this unit. ShadeThis item is dropped upon this unit's defeat.
Shove
--
Reinforcements
Name Class Lv # Inventory and Skills Notes
Begnion Sniper 4 1 Steel Bow
Critical +10 Shove
Does not move.
Begnion Swordmaster 4 1 Steel Sword
Critical +10 Shove
--
Begnion Swordmaster 6 1 Steel Sword Coin
Critical +10 Shove
--
Begnion Thunder Sage 6 1 Elthunder
Shove
Will not move until provoked.
Begnion Swordmaster 4 1 Steel Blade
Critical +10 Shove
Will not move until provoked.
Begnion Bishop 6 1 Ellight Mend
Shove
Does not initiate combat.
Senator Bishop 7 1 Ashera IconThis item is dropped upon this unit's defeat.
Shove
Prioritizes escaping via the northwest.
Begnion Halberdier 4 3 Steel Lance
Critical +5 Shove
The first one escorts a Senator to the northwest.
Begnion Halberdier 4 2 Javelin
Critical +5 Shove
--
Senator Bishop 8 1 White GemThis item is dropped upon this unit's defeat.
Shove
Prioritizes escaping via the northwest.
Begnion Fire Sage 4 1 Elfire
Shove
--
Begnion Sword General 6 1 Steel Blade
Shove
--
Begnion Axe General 6 1 Steel Poleax
Shove
--
Begnion Sword General 5 1 Steel Blade
Shove
--
Begnion Lance General 5 1 Steel Greatlance
Shove
--
Begnion Halberdier 7 1 Steel Greatlance
Critical +5 Shove
--
Begnion Halberdier 7 1 Short Spear
Critical +5 Shove
--
Begnion Halberdier 5 1 Short Spear
Critical +5 Shove
--
Begnion Halberdier 5 1 Steel Greatlance
Critical +5 Shove
--

Reinforcements

  • Turn 1 enemy phase (can act on the turn they appear)
  • Turn 2
  • Turns 3 and 9
  • Turn 4
  • Turn 11
    • 1 Sword General from the eastern border of the map, south of the stable
    • 1 Axe General from the eastern border of the map, south of the stable
  • Turn 14
    • 1 Sword General from the western border of the map, south of the stable
    • 1 Lance General from the western border of the map, south of the stable
  • After breaching the fences near Veyona
    • 2 Halberdiers with Steel Greatlances; one from the northwest corner of the map, one from the eastern border of the map, north of the stable
    • 2 Halberdiers with Short Spears; one from the northwest corner of the map, one from the eastern border of the map, north of the stable

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Horse Horse 1 8 25 20 0 1 10 0 5 0 9 --
• Ignored by enemies.
• Moves erratically.
• May leave the map if one reaches its borders.

Boss data

Main article: Veyona
Small portrait veyona fe10.png
Druid
Level 9
Affinity Is wii lightaffin.png
Constitution 10
Stats
Max HP 34 Speed 23
Strength 14 Luck 3
Magic 25 Defense 13
Skill 24 Resistance 24
Movement 6 Weight 10
Inventory Skills
WormThis item or skill is locked to this unit.
ShadeThis item is dropped upon this unit's defeat.
Shove
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic B Staves --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

When going for maximum bonus experience, note that the Horses provide it when they are kept alive, not if they escape; so, despite what may have been implied by the plot, it is best to simply leave the stables alone instead of breaking their doors open. As for the Senators, they produce an interesting dilemma; they drop items that can be sold for great amounts of gold, but killing the Senators to do so will deprive the player of bonus experience. To circumvent this, Heather can be deployed so that she can steal the items, which will keep them alive and also allow the player to receive the bonus experience from them. This itself produces a different dilemma however, as it means sacrificing a limited deployment slot to a unit with very limited utility otherwise.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

River Crossing

--

Japanese

渡河作戦

River Crossing Operation

Spanish

El río

The river

French

Grande traversée

Great crossing

German

Querung des Flusses

Crossing the rivers

Italian

Al di là del fiume

Beyond the river

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Stormclouds • River Crossing • The General's Hand →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline