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Bonus experience, also called event EXP and often abbreviated BExp is a system that rewards players for completing certain objectives. As the name suggests, it can be used to grant a unit experience, and can be awarded to them while the player is in the base. Clearing a chapter will usually reward a sum of bonus experience, with more being awarded for completing them under a certain turn count. Bonus experience has only been featured in Fire Emblem: Path of Radiance and Radiant Dawn, though an unrelated mechanic in Echoes: Shadows of Valentia is called "Bonus EXP".
Each chapter has an set of requirements that, when met, award the player with a set sum of bonus experience. The amount given varies from chapter to chapter, with later chapters typically providing more than earlier ones. Higher difficulties additionally award less bonus experience than lower difficulties. A single point of bonus experience does not equal a single experience point; as a unit levels up, more and more bonus experience is required.
In Path of Radiance, level ups acquired via bonus experience work exactly the same as level ups acquired via combat experience. In Radiant Dawn, however, when a unit levels up via bonus experience, exactly three of the unit's stats will be increased. Which stats are increased will still be skewed by the unit's growth rates, with a high-growth stat being increased most often. However, if a stat is capped, it will not be considered for one of the three stat increases—this means that, if a unit has some stats capped, bonus experience can be used to "force" lower-growth stats to be increased. For example, if Ike has capped strength and skill, neither stat will ever be boosted by a bonus experience level up; this indirectly increases the chance of him growing in a different stat, such as speed.
Path of Radiance
The following table shows the amount of bonus experience required for each level:
|Bonus experience needed to level up|
The conversion of bonus experience to experience is more complex in Radiant Dawn, factoring numerous points such as the game's chosen difficulty level, whether the unit is a beorc or laguz, as well as their class tier. The formula is as follows:
|Radiant Dawn||(50 × Level) + 50||If the unit is a 2nd-tier beorc unit, 20 is added to their level. If a unit is a 3rd-tier beorc unit, 40 is added to their level.|
If the unit is a laguz, their level is multiplied by 1.5×.
On Easy mode, the final BExp needed is multiplied by 2/3×; on Hard mode, it is instead multiplied by 2×.
Etymology and other languages
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|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
Bonus of experience