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A Brief Diversion

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
A Brief Diversion

Cm fe09 6.png


Gallian Border

New units




Ike will be commanding the main force. Titania, you’re his support. All right, let’s move out! See you all in Gallia!
— Greil

A Brief Diversion (Japanese: 陽動作戦 Diverstionary tactics) is the sixth chapter of Fire Emblem: Path of Radiance. After abandoning their mercenary fort, the Greil Mercenaries flee through the forest toward Gallia with Princess Elincia in their company. As they approach the border, the group splits into two, so as to effectively sneak past any Daein ambush that may be waiting for them. The goal of this chapter is to escape, rather than fight, which may affect strategy.


Main article: A Brief Diversion/Script

The chapter begins with Gatrie complaining about the humidity and how uncomfortable his armor is. Titania acknowledges the heat, as does Shinon. He adds that humans aren’t meant for forests, the habitat of subhumans. Ike asks about the nature of subhumans, wondering how different they really are. Shinon gives a very ugly description, making them out as savages and hairy beasts. Soren explains that there are three types of laguz, noting their traditional name. The beast tribe, which resides in Gallia, the bird tribes to the south, and the dragon tribe of Goldoa.

Petrine receives a report from a scout telling the whereabouts of Elincia and her protectors. She praises Ena for her tactical skills and sets out on the hunt for the princess.

When the mercenaries approach the edge of the forest, Greil orders everyone into combat positions, asking Soren for strategy on how to proceed, knowing the Daein army is probably waiting. Soren proposes that the mercenaries separate into two groups, a small group of fighters to distract the Daein Army while the rest of the groups escorts Elincia to Gallia. Oscar questions this strategy, worrying that splitting up the group may not be a good decision. Soren explains that an ambush may be waiting for them, and that his suggestion would be the best course of action. Greil agrees, assigning himself, Shinon and Gatrie to the combat force. He requests that everyone be careful in the coming battle, insisting that they are a family, regardless of their blood ties. He puts Ike in charge of the main force, with Titania as support.

Ike’s group arrives at the forest’s edge, surprised by the number of Daein soldiers waiting for them. Ike expresses concern over the princess, Mist, and Rolf, who can’t fight their way through. Soren suggests that the party move through the tree-line to cross the western bridge while a few fighters create a distraction for the Daein soldiers. Elincia offers her services in battle, but Ike denies her help, sticking with his top priority of protecting the princess. He orders Mist and Rolf to keep themselves hidden, and to look out for the princess. Rolf makes light of the situation, pretending it’s a game of hide-and-seek.

After the battle, Ike’s party meets up with Mist, Elincia and Rolf, all of whom went unharmed. They are all relieved to have made it into the Gallian border, but Soren points out that Greil’s party hadn’t found them yet, and that they shouldn’t feel too secure just yet. Knowing this, Ike decides to send Elincia with Mist and Rolf to the palace of Gallia while he and his party go back to find the others.

Mist at first refuses, but Ike persuades her with a promise, and she agrees to let him go if Titania will keep him safe. Similarly, Rolf asks his brothers to keep themselves safe for as long as they’re separated. Oscar expresses sympathy, while Boyd responds with his usual boastful self, saying nothing bad will happen while he’s around. Before departing, Elincia gives Rhys a Mend staff, wanting to contribute in any way possible. She asks Ashera to bless the mercenaries and keep them safe. The two groups part ways, and Soren suggests that they head east to find Greil’s party.

Chapter data

Chapter Data
Unit Data
Victory: Ike escapes Player Partner Other Enemy Third
Defeat: Ike dies 6 {{{partner}}} {{{other}}} 18 {{{third}}}
Cm fe09 6.png
Bonus EXP
Requirement Easy Normal/Hard Maniac
Clear the chapter in 9 turns or less
(-penalty per # of turns after)
450 (-30) 300 (-20) 150 (-10)
Player units escape 15 per unit 10 per unit 5 per unit

Character data

New Units


Returning Characters

Small portrait ike ranger 01 fe09.pngSmall portrait titania fe09.pngSmall portrait oscar fe09.pngSmall portrait boyd fe09.pngSmall portrait rhys fe09.pngSmall portrait soren fe09.png

Item data

Name Obtainment Method
Is gcn vulnerary.png Vulnerary Dropped by myrmidon
Is gcn poleax.png Poleax Dropped by axe knight
Is gcn short spear.png Short Spear Dropped by Emil
Is gcn mend.png Mend Automatically at end of chapter if Rhys survived

Enemy data

Normal Hard

Boss data

Main article: Emil

Easy/Normal Hard/Maniac

Small portrait emil fe09.png
Level 2
Affinity Is gcn wateraffin.png
Constitution 11
Max HP 32 Speed 12
Strength 8 Luck 2
Magic 1 Defense 9
Skill 13 Resistance 4
Movement 7 Weight 15
Inventory Skills
Is gcn short spear.png Short SpearThis item is dropped upon this unit's defeat. Is gcn serenity.png Serenity
Weapon Levels
GCNRankSword.gif -- GCNRankLance.gif B GCNRankAxe.gif -- GCNRankBow.gif --
GCNRankFire.gif -- GCNRankThunder.gif -- GCNRankWind.gif -- GCNRankStaff.gif --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter features six fighters, leaving Shinon and Gatrie unavailable. The group starts in the northern portion of the map, inside a large Thicket field. To the south lies an open plain, cut through by an impassable river and spanned by two bridges, one on each side. The goal is to have Ike Escape through a marked area at the southern end of the map, guarded by the Halberdier boss, Emil.

The enemy will not make a move until after the mercenaries emerge from the Thickets. As such, the mercenaries can take time to position themselves for the assault before launching it. Either bridge can be taken, or both can be simultaneously if the party is managed well. However, they should be mindful of the enemies ahead, as many of them have weapons which make them difficult to deal with. The boss in particular, the first to be a promoted class unit, is no pushover, and will require patience to defeat. He drops his Short Spear for the mercenaries to collect once he is defeated.

On Hard Mode, there are six additional enemies to deal with, most on the far side of the river. Progress will have to be slower and more deliberate to deal with them.

Bonus experience can be earned in this chapter by having everyone else Escape before Ike does. It will also accumulate based on how many turns it took to Escape. This experience cannot be spent until Chapter 8: Despair and Hope.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

A Brief Diversion




Diversionary tactics


Breve desviación

Brief diversion





Der Weg voran

The path ahead


Una diversione

A Diversion


This section has been marked as a stub. Please help improve the page by adding information.

Flight! A Brief Diversion Shades of Evil
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline