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Despair and Hope

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with Hope and Despair, the sixty-sixth Grandmaster tactics drill in Heroes.
Despair and Hope

Cm fe09 8.png

Location

Gebal Castle

New units

Ilyana

Boss(es)

Kamura

Previous chapter(s)

Shades of Evil

Next chapter(s)

Gallia

So many of them...and so few of us...It doesn’t look good, does it
— Titania

Despair and Hope (Japanese: 絶望そして希望 Despair and hope) is the eighth chapter of Fire Emblem: Path of Radiance.

Plot

Main articles: Despair and Hope/Script and Despair and Hope/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Easy/Normal Difficult Maniac

Chapter Data
Conditions
Unit Data
Victory: Defend for 8 turns Player Partner Other Enemy
Defeat: Ike dies, or enemy seizes location 1–7+1 {{{partner}}} {{{other}}} 29+12−1
Cm fe09 8.png
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Units not deployed 75 per unit 50 per unit 25 per unit

Character data

Characters
New units
Ilyana
Medium portrait ilyana fe09.png
Mage
HP
20
Inventory
Thunder
Elthunder
Vulnerary
Level
6
Enemy, talk to with Ike
Required characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​

Note: Shinon and Gatrie desert the army at the beginning of the chapter. All weapons and items in their inventories are deposited to the convoy.

Item data

Items
Name Obtainment Method
Is gcn pure water.png Pure Water Dropped by enemy Priest
Is gcn red gem.png Red Gem Dropped by enemy Priest
Is gcn longbow.png Longbow Dropped by enemy Archer
Is gcn soldier band.png Soldier Band Dropped by Kamura*

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Difficult Maniac

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Archer 7 1 Iron Bow --
Soldier Archer 8 1 Steel Bow --
Soldier Archer 9 1 LongbowThis item is dropped upon this unit's defeat. --
Soldier Axe Knight 6 1 Iron Axe --
Soldier Axe Knight 7 1 Iron Axe --
Mercenary Fighter 7 1 Poleax --
Soldier Knight 7 1 Steel Lance --
Soldier Knight 8 3 Steel Lance --
Soldier Knight 8 1 Javelin --
Soldier Lance Knight 6 1 Javelin --
Soldier Lance Knight 7 1 Javelin --
Ilyana Mage 6 1 Thunder Elthunder Vulnerary
Shade
Does not initiate combat.
Soldier Mage 7 1 Fire --
Soldier Mage 8 1 Fire --
Mercenary Myrmidon 7 2 Iron Sword --
Mercenary Myrmidon 8 1 Steel Sword --
Mercenary Myrmidon 8 1 Iron Blade --
Soldier Priest 7 1 Heal Vulnerary --
Soldier Priest 7 1 Heal Pure WaterThis item is dropped upon this unit's defeat. --
Soldier Priest 7 1 Heal Vulnerary Red GemThis item is dropped upon this unit's defeat. --
Soldier Soldier 8 3 Steel Lance --
Soldier Sword Knight 7 1 Steel Sword --
Soldier Sword Knight 10 1 Iron Sword Vulnerary --
Kamura Knight 18 1 Steel Lance Short Spear Soldier BandThis item is dropped upon this unit's defeat.* --
Reinforcements
Name Class Lv # Inventory and Skills Notes
Soldier Knight 10 1 Iron Lance --
Soldier Knight 10 1 Javelin --
Soldier Lance Knight 6 1 Iron Lance --
Soldier Lance Knight 7 1 Iron Lance --
Mercenary Myrmidon 11 1 Steel Sword --
Soldier Soldier 8 1 Iron Lance --
Soldier Soldier 9 4 Iron Lance --
Soldier Soldier 10 2 Iron Lance --

Reinforcements

  • Turn 5
    • 2 Soldiers from the south-east corner of the map
    • 2 Knights from the northern stairs
  • Turn 6
    • 2 Soldiers from the western part of the map
    • 1 Soldier from the eastern part of the map
  • Turn 7
    • 2 Lance Knights from the south-east corner of the map
    • 1 Mage (Difficult mode only) and 1 Soldier from the western part of the map
  • Turn 8

Boss data

Main article: Kamura
Medium portrait kamura fe09.png
Knight
Level 18
Attribute Is gcn heavenaffin.png
Build 12
Stats
Max HP 35 Speed 6
Strength 13 Luck 8
Magic 2 Defense 13
Skill 8 Resistance 8
Movement 5 Weight 16
Inventory Skills
Steel Lance
Short Spear
Soldier BandThis item is dropped upon this unit's defeat.*
--
Weapon Levels
Swords -- Lances B Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Other than defending the capture point, you have two main side objectives: killing the priest for the Red Gem (worth 2500 gold), and recruiting Ilyana. By default, you have three chokepoints you can hold to the left, right, and lower side. You'll need tough units staying there and potentially using Vulneraries. The left side features armor knights and myrmidons; the right side archers, mages, and lance-wielding soldiers; and the lower side cavaliers with swords, axes, and bows, backed by priests.

It is lightly recommended that Titania take the lower side, which can be fairly dangerous thanks to Canto allowing multiple units to get in a round of combat then retreat. Armed with a Hand Axe, she can rapidly thin the numbers of the Javelin and Bow wielding cavaliers. This also makes it very likely you can collect the Red Gem eventually, and kill the boss as well if you like. Everyone else will have to hold elsewhere. Be careful with Rhys and Soren, especially on the right side which has a Longbow-wielding archer that can get in surprise hits if they venture too close. There are some tricks you can use to get in safe healing, though; Oscar and Titania have the easiest time, as they can attack then Canto back to let Rhys heal them. However, Boyd and Ike can do tricks like letting Rhys heal them, then Shove Rhys back out of the way of 2-range enemies. Soren is also solid at cleaning up the low-resistance armor knights on the left side. If you're supporting Ike and Oscar, those two can reach a C-Support for this chapter and have a decent amount of extra avoid if they work together. Ilyana won't attack and will just charge Ike; it is lightly recommended that Ike not head to the lower section of the map for this reason, as that would be running away from her. You do need to talk with her before the 8 turns expire, however.

Finally, if you are in a scuffed run where multiple units have died, you can play even more conservatively and just defend the capture point, neglecting the three chokepoints. If you do this, you probably won't be able to defend Rhys or Soren, so you may want to intentionally do a low deployment of just Ike and 1-2 other characters who huddle around the capture point while eating vulneraries. Recruiting Ilyana might be tricky, though, and getting the Red Gem is probably out of the question if you attempt this strategy.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Despair and Hope

--

Japanese

絶望そして希望

Despair and hope

Spanish

¿Desesperación?

Desperation?

French

Peines et espoirs

Pains and hopes

German

Unbeugsam

Uncompromising

Italian

Dolore e gioia

Sorrow and joy

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Shades of Evil • Despair and Hope • Gallia →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline