- This article is about the chapter from Fire Emblem: Path of Radiance. For the class, see Mercenary.
Mercenaries
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“
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I'm not giving up until I can get one good hit in on Father.
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”
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— Ike
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Mercenaries (Japanese: 傭兵 Mercenary) is the Prologue chapter of Fire Emblem: Path of Radiance. This chapter serves as an easy introduction to new players, while also setting up the circumstances of the main character, Ike. Training to become a professional mercenary, Ike faces off with his friend, Boyd, then his father, Greil. During this chapter, the player will be offered their first tutorials, narrated by Anna, to explain the basic gameplay of the Fire Emblem series.
Plot
- Main article: Mercenaries/Script
The chapter begins with Ike and Greil sparring in the woods. Mist runs in, and Ike tries to take the opportunity to strike a distracted Greil. Instead, he lunges too far and gets hit square in the back with a training sword, falling to the ground unconscious. While knocked out, Ike has a vision of his mother Elena lying by his bedside smiling at him. He awakes to hear a flower-picking Mist humming the song their mother used as a lullaby and smiling at him the same way their mother did.
Ike stands up, greeted by his sister, who assumedly doctored his battle wounds. Ike challenges Greil to another sparring match, eager to win this time, but Mist doesn’t like the idea. Boyd appears, looking for Mist, who tells him that he just missed the wonderful opportunity to see Ike out cold. Taking advantage of the opportunity, Greil suggests that Ike spar with Boyd before challenging him again.
After defeating Boyd, Ike receives a Vulnerary from Mist and proceeds to fight his father once more. After defeating his father, Ike asks if he was holding back. Admitting the truth, Greil adds that if Ike could tell the difference, then his skills are improving. Boyd tries to interject, saying that he too was holding back, but Mist shuts him up, calling him a liar. Greil promises Ike that tomorrow will be his first day as a full-fledged mercenary.
Chapter data
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Victory: Defeat Greil
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Ike is defeated
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1
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{{{partner}}}
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{{{other}}}
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1+1
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{{{third}}}
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Easy/Normal Difficult/Maniac
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Map dimensions: 10 columns by 8 rows
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Character data
Characters
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New units
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Available characters
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None
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Item data
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Name
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Obtainment Method
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Vulnerary
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Automatically after defeating Boyd
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Enemy data
Easy/Normal Difficult Maniac
Reinforcements
- Upon defeating Boyd
- Greil from the western border of the map
Boss data
- Main article: Boyd
- Main article: Greil
Easy/Normal/Difficult Maniac
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Clearing this chapter is fairly simple. On the Normal and Hard difficulties, Boyd will not move to attack Ike, although Greil will move on the Normal and Hard difficulties. Ike must move toward Boyd, and can, on the second turn, make the first move. Boyd himself can be easily taken down in two hits, and Mist will give Ike a Vulnerary to heal his wounds after his defeat. Ike can then move to attack Greil, who will most likely defeat Ike if he has not healed using the Vulnerary, but can be taken down with three good hits.
Trivia
- If Ike waits on the map instead of attacking Boyd, or if he shoves Boyd, special dialogue between him and Ike will play.
- Additionally, special dialogue from Mist will play if Ike moves to the bottom left corner of the map instead of approaching Boyd.
- These special dialogues cannot be triggered in Maniac mode.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Mercenaries
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--
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Japanese
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傭兵
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Mercenary
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Spanish
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Mercenarios
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Mercenaries
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French
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Mercenaires
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Mercenaries
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German
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Söldner
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Mercenary
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Italian
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Mercenari
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Mercenaries
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Gallery
Ike and Greil sparring, as depicted in Cipher.