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Monster: Difference between revisions
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[[File: | [[File:FESS Monsters.png|thumb|220px|right|Artwork of two [[Bonewalker]]s and a single [[Draco Zombie]], from {{title|The Sacred Stones}}.]] | ||
{{Quote|There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.|[[Lute]]}} | {{Quote|There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.|[[Lute]]}} | ||
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===Gameplay=== | ===Gameplay=== | ||
[[File:Ss fe08 l'arachel's group.png|right|thumb|[[L'Arachel]], [[Rennac]], and [[Dozla]] fighting [[Gargoyle]]s in {{ | [[File:Ss fe08 l'arachel's group.png|right|thumb|[[L'Arachel]], [[Rennac]], and [[Dozla]] fighting [[Gargoyle]]s in {{title|The Sacred Stones}}.]] | ||
Monsters are present only in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|The Sacred Stones}}, {{title|Three Houses}} and, to a lesser extent, {{title|Awakening}}, {{title|Fates}}, and {{title|Engage}}; while the former three appearances cover a broad spectrum of monster types, ''Awakening'' features only [[revenant]]s and [[entombed]] as distinct monsters and part of the [[Risen]], with all other Risen instead taking the form of normal human [[class]]es while ''Fates'' features [[faceless]] as enemies in every campaigns and [[stoneborn]] as NPC capable of defending the player castle in ''Conquest'' and ''Revelation'' routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional [[skirmish]]es on the [[world map]]s except in ''Conquest'' route of ''Fates''. | Monsters are present only in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|The Sacred Stones}}, {{title|Three Houses}} and, to a lesser extent, {{title|Awakening}}, {{title|Fates}}, and {{title|Engage}}; while the former three appearances cover a broad spectrum of monster types, ''Awakening'' features only [[revenant]]s and [[entombed]] as distinct monsters and part of the [[Risen]], with all other Risen instead taking the form of normal human [[class]]es while ''Fates'' features [[faceless]] as enemies in every campaigns and [[stoneborn]] as NPC capable of defending the player castle in ''Conquest'' and ''Revelation'' routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional [[skirmish]]es on the [[world map]]s except in ''Conquest'' route of ''Fates''. | ||
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In {{title|Engage}}, the [[Corrupted]] appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Regardless of class, all Corrupted units take bonus damage from weapons and attacks that target them. Of all the classes with the monster class type assigned to them, the [[Corrupted Wyrm]] and [[Corrupted Wyvern]] act similarly to the monster units of ''Three Houses'' in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from ''Three Houses'', these units function identical to other classes in the game without special abilities to distinguish them. | In {{title|Engage}}, the [[Corrupted]] appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Regardless of class, all Corrupted units take bonus damage from weapons and attacks that target them. Of all the classes with the monster class type assigned to them, the [[Corrupted Wyrm]] and [[Corrupted Wyvern]] act similarly to the monster units of ''Three Houses'' in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from ''Three Houses'', these units function identical to other classes in the game without special abilities to distinguish them. | ||
===Similar beings=== | |||
Similar to monsters are the [[morph]]s of [[Elibe]], created by [[Nergal]] using forbidden magic fueled by the [[quintessence]] of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few ([[Ephidel]], [[Sonia]], and [[Limstella]]) do feature it and are capable of mimicking human emotion. | Similar to monsters are the [[morph]]s of [[Elibe]], created by [[Nergal]] using forbidden magic fueled by the [[quintessence]] of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few ([[Ephidel]], [[Sonia]], and [[Limstella]]) do feature it and are capable of mimicking human emotion. | ||
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|description19=Comely and cursed, these creatures turn all who behold them into stone. | |description19=Comely and cursed, these creatures turn all who behold them into stone. | ||
|game19={{title|The Sacred Stones}} | |game19={{title|The Sacred Stones}} | ||
|portrait20=[[File: | |portrait20=[[File:Generic portrait phantom fe08.png]] | ||
|char20=[[Phantom]] | |char20=[[Phantom]] | ||
|description20=Phantom warriors who possess great strength but vanish when attacked. | |description20=Phantom warriors who possess great strength but vanish when attacked. | ||
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|description22=A statue given animation by magic. Attacks by throwing boulders at range. | |description22=A statue given animation by magic. Attacks by throwing boulders at range. | ||
|game22={{title|Fates}} | |game22={{title|Fates}} | ||
|portrait23=[[File: | |portrait23=[[File:Portrait slime garon fe14.png|x150px]] | ||
|char23=[[Empty Vessel]] | |char23=[[Empty Vessel]] | ||
|description23=A formless being of unidentifiable fluid. Even mere drops of it are harmful. | |description23=A formless being of unidentifiable fluid. Even mere drops of it are harmful. | ||
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|por-name=Terror | |por-name=Terror | ||
|por-mean=Used in the "Way of the Heart" [[Lost Lore]] event in {{FEH}}. | |por-mean=Used in the "Way of the Heart" [[Lost Lore]] event in {{FEH}}. | ||
|kor-name={{h|몬스터|Monseuteo}} | |||
|kor-mean=Monster | |||
|ch-simp-name= | |ch-simp-name= | ||
|ch-simp-mean= | |ch-simp-mean= | ||
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FESoV Gargoyle.png|Artwork of a [[Gargoyle]] from {{title|Echoes: Shadows of Valentia}}. | FESoV Gargoyle.png|Artwork of a [[Gargoyle]] from {{title|Echoes: Shadows of Valentia}}. | ||
FESoV Revenant.png|Artwork of a [[Revenant]] from {{title|Echoes: Shadows of Valentia}}. | FESoV Revenant.png|Artwork of a [[Revenant]] from {{title|Echoes: Shadows of Valentia}}. | ||
TCGCipher Bael.png|Artwork of a [[Bael]] from {{ | TCGCipher Bael.png|Artwork of a [[Bael]] from {{title|Cipher}}. | ||
TCGCipher Lyon 01.png|Artwork of [[Lyon]], [[Fomortiis]], and several monsters from {{ | TCGCipher Lyon 01.png|Artwork of [[Lyon]], [[Fomortiis]], and several monsters from {{title|Cipher}}. | ||
Ss fe08 l'arachel's group.png|CG image from ''The Sacred Stones'', featuring [[L'Arachel]], [[Rennac]], and [[Dozla]] fighting several monsters. | |||
Small portrait monster fe08.png|The small portrait used by Enemy Monsters in ''The Sacred Stones.'' | |||
Small portrait monster ally fe08.png|The small portrait used by [[Phantom]]s in ''The Sacred Stones.'' | |||
</gallery> | </gallery> | ||
Revision as of 02:28, 17 March 2024
“ | There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble. | ” | — Lute |
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A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic or another lifeform transmutated through other unnatural means. Monsters have historically plagued the continents of Valentia, Magvel, Fódlan, and less historically, Archanea and Elyos in the time of Fire Emblem Awakening and Fire Emblem Engage respectively. They are in the service of Duma, Fomortiis, Grima, and Sombron respectively. Monsters are antagonistic and a major threat to human populations. Monsters also appear in Fire Emblem Fates, the most prominent being the Faceless created by Nohrian mages and the Vallite phantoms created by Anankos.
As the primary prerequisite for monster status is usually an origin based in dark magic or through some other unnatural means, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.
In Fire Emblem Echoes: Shadows of Valentia, monsters are called Terrors in the English version.
Overview
Nature and anatomy
Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]
The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one—Grado's—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia.
The monsters of Fódlan are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power of Crest Stones, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including the Adrestian Empire and Agarthans bending them to become biological weapons with which to attack other nations.
The Corrupted of Elyos, are human and dragon corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both the Risen and the morphs, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. The Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind.
Gameplay
Monsters are present only in Fire Emblem Gaiden, its remake Echoes: Shadows of Valentia, The Sacred Stones, Three Houses and, to a lesser extent, Awakening, Fates, and Engage; while the former three appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes while Fates features faceless as enemies in every campaigns and stoneborn as NPC capable of defending the player castle in Conquest and Revelation routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps except in Conquest route of Fates.
In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.
Typically, there is a variety of weapons available to the player which deal bonus damage to monster units: the Blessed Sword, Blessed Lance, Blessed Bow and Seraphim in Gaiden and its remake Echoes: Shadows of Valentia, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, the Blessed Lance and Blessed Bow in Awakening and Fates, and the Spirit Katana in Fates. In addition, any attack by a Bishop in The Sacred Stones deals bonus damage to Monsters.
In Gaiden, The Sacred Stones, Fates and Shadows of Valentia, all monster units possess a luck stat of 0, in a similar fashion to Morphs.
In Three Houses, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiple health bars and barriers that reduce damage dealt to them, as well as grant them various abilities when targeted. Emptying their health bars will grant them latent abilities as well. In addition, all monsters have a Staggering Blow—a powerful area-of-effect attack which requires some preparation beforehand.
In Engage, the Corrupted appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Regardless of class, all Corrupted units take bonus damage from weapons and attacks that target them. Of all the classes with the monster class type assigned to them, the Corrupted Wyrm and Corrupted Wyvern act similarly to the monster units of Three Houses in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from Three Houses, these units function identical to other classes in the game without special abilities to distinguish them.
Similar beings
Similar to monsters are the morphs of Elibe, created by Nergal using forbidden magic fueled by the quintessence of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia, and Limstella) do feature it and are capable of mimicking human emotion.
Also similar are the Risen of Ylisse, as they are comprised solely of reanimated corpses, but they are not considered monsters within data. Only the revenant and entombed monster types within the Risen ranks are considered monsters.
Valla's soldiers under Anankos are revived ghosts of regular human, Wolfskin and Kitsune units. In gameplay, they function identically to their living counterparts, but cannot be Captured.
List of monster types
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Echoes: Shadows of Valentia (affiliation) |
A horde of terrifying
monsters. |
魔物
恐ろしい魔物たちの勢力 |
Echoes: Shadows of Valentia (Terror skill) |
An accursed monster with
high HP. |
呪われた生物
高い生命力を持つ |
Echoes: Shadows of Valentia (Great Terror skill) |
An evolved Terrror[sic] that
Expel cannot banish. |
力を得て進化した魔物
ディルを無効化する |
Trivia
- Thus far, Phantoms are the only monsters that can be controlled by the player army.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Monster |
• Used in The Sacred Stones. |
Japanese |
魔物 |
Monster |
Spanish |
• Monstruo |
• Monster; used in The Sacred Stones. |
French |
• Monstre |
• Monster. Used in The Sacred Stones. |
German |
• Monster |
• Used in The Sacred Stones. |
Italian |
Mostro |
Monster; used in The Sacred Stones and for Terrors in Shadows of Valentia |
Portuguese |
Terror |
Used in the "Way of the Heart" Lost Lore event in Fire Emblem Heroes. |
Korean |
몬스터 |
Monster |
Traditional Chinese |
魔物 |
Monster |
Gallery
Artwork of a Draco Zombie and Bonewalkers from The Sacred Stones.
Artwork of an Elder Bael from The Sacred Stones.
Artwork of a Mauthe Doog from The Sacred Stones.
Artwork of a Necrodragon from Echoes: Shadows of Valentia.
Artwork of a Gargoyle from Echoes: Shadows of Valentia.
Artwork of a Revenant from Echoes: Shadows of Valentia.
The small portrait used by Phantoms in The Sacred Stones.
References
- ↑ "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." — Seth, Fire Emblem: The Sacred Stones
- ↑ "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." — Seth, Fire Emblem: The Sacred Stones
See also
Races and animals of the Fire Emblem series | ||||
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