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- This article is about the gameplay mechanic. For the skill of the same name, see Capture (skill).
Capture (Japanese: 捕える Capture) is a gameplay mechanic introduced in Fire Emblem: Thracia 776, which acts as an extension of the rescue system introduced in the same game. It allows for units to subdue opposing units smaller than them and take them into their custody. Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away.
The capture mechanic also briefly appears in a limited form in Fire Emblem: Radiant Dawn, exclusively in the Part 2 Prologue: enemy units are capable of capturing Leanne in the same manner, and she will be released from them if the enemy holding her is killed. However, this is exclusive to this chapter and is not available to the player in any form.
This mechanic also returns in Fire Emblem Fates, while it is a similar concept, there are several differences. In Fates capture serves as a way for the player to recruit generic units, the player cannot gain supplies this way. Unlike Thracia 776, the captured unit is not "rescued" and is instead immediately sent to the player's jail at their My Castle. In Fates player units cannot be captured by enemy units. Only two player units have the required skill to capture enemy units.
To capture an enemy in Thracia 776, a unit must meet one of two requirements: either they must be a mounted unit of any description, or they must have a higher constitution stat than their target. If a unit is capable of attacking an adjacent unit, the Capture command will appear on their actions menu, and when selected the unit will attempt to capture the enemy rather than kill it.
The enemy is successfully captured only if the unit successfully reduces them to 0 HP in the attempt; otherwise, they survive and are not captured. If the intended capture victim does not possess any usable weapons, the 0 HP requirement is skipped and the unit is instantly captured. When attempting to capture, all of a unit's stats except luck are temporarily halved, giving them less of a chance to capture them than they would have to kill them.
Captured units are treated in much the same way as a rescued ally: they are marked as a "traveler" for the unit capturing them, holding onto a captured unit temporarily reduces the holder's stats, and they can be exchanged between allies of sufficient constitution on command. Similarly, either the captor or any allied unit next to them is able to trade items with the captive unit, which in practice allows the player to steal items from them and take them for themselves, the primary means of obtaining weapons, items and funds in Thracia 776. A captured unit can be released on command, at which point they will disappear from the battlefield permanently. Captured units are also released if the unit holding them is killed.
Enemy units who have captured an allied unit will not willingly release them under any circumstances, and will instead attempt to take them away from the player's army. Their lowered stats allows the player to have an opportunity to retrieve the captured ally by killing the weakened captor. Any allied units not rescued from captivity at the time will be able to be recovered in Chapter 21x, where they will be found imprisoned.
Units which possess 20 constitution cannot be captured at all, as it is impossible to have a higher constitution stat than 20. Similarly, mounted units cannot be captured at all regardless of their constitution; however, if they are dismounted they can be captured, and dismounting can be forced onto opposing units by inflicting sleep status upon them.
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In Fates, capture is much less limited in what it takes to capture a unit, but more limited in the fact that there are only two characters, Niles and Orochi that have the required skills to capture: Kidnap and Capture. Both of these skills are personal skills, so they cannot be inherited or learned by any other units.
With the absence of constitution in Fates, Niles and Orochi can capture any unit, provided they are strong enough to defeat them, and the enemy unit is capable of being captured.
Non-humans including Faceless, Stoneborn, Vallite soldiers, Kitsune/Nine-Tails, and Wolfskins/Wolfssegners are uncapturable, with the latter two being the only playable class with in-accessible generic units.
Capturing, and recruiting enemy units is the only way the player army can access the normally unplayable Lancer class.
Captured units do not retain their equipment when joining the player army. Captured units do retain all skills when recruited, with the exception of enemy exclusive skills like Dragonskin, and Inevitable End which either disappear or become regular skills. Skills that are unusual for a class, but aren't enemy exclusive will remain, such as an enemy Archer retaining Counter after conversion into the player army.
Units recruited this way have their own personal growths, some dialogue (mainly those shared with other bonus units), and will interact with one another in a few My Castle activities, but do not have the ability to Support nor their own character endings, or records.
- Ability to capture:
- Capture success: On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured.
- Attempting to capture: If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's strength, magic, skill, speed and defense are all reduced by 1/2.
- Traveler penalty: While carrying a captured unit, the captor's strength, magic, skill, speed and defense are all reduced by 1/2. Additionally, if:
- then the captor's movement is also reduced by 1/2.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|Catch||Used in the Thracia 776 fan translation to fit into the small allotted menu space.|
|Fire Emblem Fates|