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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the Renais monk. For the Grannvalean mage, see Arthur (Genealogy of the Holy War). For the Nohrian fighter, see Arthur (Fates).

FESS Artur.png
Artwork of Artur from The Sacred Stones.

A young monk from Renais. He is a very forthright and pious man.





Starting class



The Sacred Stones

Please allow me to deal with this. Evil shade! May the blessed light drive you from this land!
— Artur attacking a Mogall

Artur (Japanese: アスレイ Asseray) is a character from Fire Emblem: The Sacred Stones. He is a monk from the Za'ha Woods and a childhood friend of Lute.

Fire Emblem: The Sacred Stones


Artur appears in Chapter 4, sent by villagers to help cleanse the forest of monsters. He warns Eirika and Seth to leave, but they decide to help him. After the chapter is over, he sadly tells them that these monsters that have appeared are from the legends of long ago. He then joins the group along with Lute.

Starting stats and growth rates

Portrait artur fe08.png
Ma gba monk playable.gif Monk
Level 2
Affinity Is gba iceaffin.png
Recruitment: Chapter 4, automatically from preparations

Stats Growth Rates

Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif E GBARankDark.gif -- GBARankStaff.gif --

Promotion stat gains

Class HP Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Bishop +3 +2 +1 +0 +0 +3 +2 +1 +1 Slayer GBARankLight.gif +30, GBARankStaff.gif C
Sage +4 +1 +0 +0 +0 +3 +3 +1 +1 -- GBARankStaff.gif D, GBARankAnima.gif C, GBARankLight.gif +30


This character analysis section may not be accurate to every player's experience.

Artur joins as a level 2 Monk. From the moment he joins, he is offensively competent. His base speed and magic are both good, especially speed. He is fast enough to double every enemy in his joining chapter, and in later chapters, he can still double with a few speed level-ups. The low might of light magic tomes prevents him from one-rounding until he has gained enough magic, though.

Artur's durability is poor, but not terrible. 19 base HP and 2 base defense seem low at a glance, but thanks to Artur's high speed, even fast enemies cannot double him. Artur's 6 constitution is also high enough to avoid weighing down by Lightning tomes. Artur can take a hit from any enemy, and if he gains a few points of HP, he can take two hits. He is a good recipient of Angelic Robes, such as the one in Chapter 8. One robe increases Artur's durability enough to guarantee surviving two hits from all but the strongest foes.

Artur's growths are solid offensively. His magic growth is among his highest at 50%, and it is a good thing because of light magic's low might. Once Artur has gained enough levels, he will be able to one-round enemies on average. Since he has 1-2 range, he can fight both melee and ranged enemies effectively. 1-2 range is very important in Sacred Stones, because many enemies have 2-range or 1-2 range weaponry. While Artur lacks a mount, another important thing in Sacred Stones, he at least has 1-2 range.

Artur can promote to Bishop or Sage. Promoting to Sage gives him access to D-rank staves, C-rank anima magic, and +30 weapon experience in light magic. Promoting to Bishop gives him C-rank staves, +30 weapon experience in light magic and the Slayer skill, granting him effective damage against monsters.

Sage is not a bad promotion by any means. Anima tomes have higher might than light tomes, so using them increases Artur's damage output. However, Bishop gives a higher staff rank and a great passive skill. Monster enemies are plentiful in Sacred Stones, especially lategame. As a Bishop, Artur can one-round them consistently thanks to Slayer's effective damage bonus. This means Bishop increases Artur's combat potential more than Sage does, unless he is not fighting monsters. At that point in the game, the player will have access to many units who can fight non-monster enemies well. Artur's niche as a monster slayer is very useful.

Bishop's advantage in staff rank is also important. C-rank lets Artur use Barrier, Restore and Recover staves, but also brings him closer to A-rank. At A-rank staves, Artur can use Warp, one of the best utility staves in the game. He is among its best users thanks to his solid magic base and growth, and he can reach A-rank in staves faster than many other units. His only real competition for it is Moulder, and Moulder's magic will be lower on average. Saleh has C-rank staves at base, but joins much later than Artur, so Artur will probably reach A-rank much faster than Saleh will. Lategame maps in Sacred Stones have plenty of obstacles that warrant Warp-skipping, and Artur can contribute to these strategies if he reaches A-rank in staves.

Overall, Artur is a solid combat unit. He has durability issues, but he can survive one or two hits. He quickly reaches a point where he can double and one-round most enemies. Upon promotion, Artur can also contribute with staff utility. As a Bishop, he is excellent at fighting monsters thanks to the Slayer skill. He is also one of the best candidates for using the Warp staff, since he gains C-rank staves upon promotion and his magic is high. His main downside outside of durability is a lack of access to a mount. Still, Artur combines combat performance and staff utility.

Personality and character

Artur is a very religious and polite monk. He is easily scared; for example, in his C support with Lute, he states that she has pulled many pranks, such as replacing a bookmark with the end of a lizard's tail and releasing spiders in his room. He is willing to help others, as shown in Neimi's support conversations, where he helps her find her mother's mirror. Artur is also quite bashful and easily persuaded, shown in his conversations with Tethys and Joshua.

Artur and Lute are originally from the Za'ha Woods, which becomes overrun with monsters of ancient legends in Chapter 4. In his A support with Neimi, he states the reason he became a monk. After finding her mirror, he draws a parallel to a story from his childhood when he had lost a toy. At the time, most only saw a child crying over a petty trinket; however, a monk saw, in Artur's words, a "sad and lost soul, crying out in need". Although he found that a friend had taken it without notice, he felt extremely grateful that the monk had spent so much time to comfort him, and to honor the monk, he decided to become a monk himself.

In his A support conversation with Tethys, he says his mother used to call him "child" when he was younger.


Main article: Artur/Supports
Portrait artur fe08.png
Is gba iceaffin.png
Small portrait lute fe08.png
Mage Is gba animaaffin.png
Initial: 15
Per turn:+3
Small portrait cormag fe08.png
Wyvern Rider Is gba fireaffin.png
Initial: 5
Per turn:+2
Small portrait joshua fe08.png
Myrmidon Is gba windaffin.png
Initial: 5
Per turn:+2

[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait tethys fe08.png
Dancer Is gba fireaffin.png
Initial: 10
Per turn:+2
Small portrait neimi fe08.png
Archer Is gba fireaffin.png
Initial: 5
Per turn:+3

[[]] [[File:Is gba {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
Initial: {{{initialpoints6}}}
Per turn:+

[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
Click here for more details on supports.


Artur, Saint of Light
Artur moved to Renais to help rebuild the shattered country. He worked without rest to ease the pain and grief of those who suffered during the war. His self-sacrifice made him into a folk hero among the peasantry.

Artur and Lute
Artur and Lute were married upon their return. Artur handled the housework, but otherwise, their lives were unchanged. When they had a son, Lute's interests shifted from studying Artur to studying her son's baffling habits.


Death quote

The up to you.
— Death quote

Battle quotes

That's the king of all demons... What a ferocious sight he is.
— Artur in the final chapter.

Other appearances

Fire Emblem Cipher

Artur is currently featured on two cards in Fire Emblem Cipher.

One of the below cards' epithets are still in raw, untranslated Japanese; these need translation.
Fire Emblem Cipher data for Artur
TCGCipher B17-091HN.png 邪を祓う光, Artur


"Please allow me to deal with this. Evil shade! May the blessed light drive you from this land!"
Attack: 50 Support: 20 Range: 1-2 Deploy Cost: 3
Class: Bishop Tier: Advanced Class Change Cost: 2
Purifying Magic: [Activate] [Once per turn] [Flip two bond cards] Draw 1 card.
Light of Divine Punishment: [Trigger] [Once per turn] When you draw a card as the result of a skill's effect, until the end of the turn, this unit gains +20 attack.
Card #B17-091HN • Artist: Kotetsu Kinoshita
TCGCipher B17-092N.png Saint of Light, Artur


"What have we done to deserve the trials before us? What is happening to us? How could such abominations walk our lands while the Sacred Stones protect us?"
Attack: 30 Support: 20 Range: 1-2 Deploy Cost: 1
Class: Monk Tier: Base Class Change Cost: --
Deep Devotion: [Activate] [Once per turn] [Flip one bond card] Until the end of the turn, this unit gains +10 attack.
Defend Support Miracle Emblem: [Support] Until the end of this combat, your opponent's attacking unit cannot perform a Critical Hit.
Card #B17-092N • Artist: Kotetsu Kinoshita
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Artur .

flavor text

Game Text
The Sacred Stones A young monk from Renais. He is a
very forthright and pious man.
信仰心に厚く 純真な青年

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes


A variant of the name Arthur. Arthur is a Celtic name, usually used in honor of King Arthur, who led a band of knights called the "Knights of the Round Table". This name could have come from artos, which is the Celtic word for "bear" or the Irish Gaelic word for "stone".[1]



Officially romanized as Asseray. May be intended to sound like Ashley. Ashley is a traditionally masculine name of English origin meaning ash tree clearing.[2]



As above.



As above.



As above.



As above.


Small portrait artur fe08.png Sprite Gallery
Portrait artur fe08.png Monk Ma gba monk playable.gif Bishop Ma gba bishop playable.gif Sage Ma gba sage playable.gif
Bs fe08 artur monk light.png
Bs fe08 artur bishop staff.png
Light, staff
Bs fe08 artur sage anima.png
Anima, light
Bs fe08 artur sage staff.png

Battle animations

Other appearances


  1. Behind the Name: Meaning, origin and history of the name Arthur,, Retrieved: 21 July 2018
  2. Behind the Name: Meaning, origin and history of the name Ashley,, Retrieved: 21 July 2018

Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaMacGregorManselMonicaNada Kuya
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignFire Emblem: The Sacred Stones ComicList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map