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The Bandits of Borgo

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Bandits of Borgo

Cm fe08 3.png


Borgo Ridge

New units

Neimi, Colm



The Bandits of Borgo (Japanese: ボルゴ峠の山賊 Bandits of the Borgo Mountain Pass) is the third chapter of Fire Emblem: The Sacred Stones.


Main article: The Bandits of Borgo/Script

Eirika and Seth are in pursuit of the thief who stole Eirika's bracelet the previous night. They have managed to track the man to the hideout of Bazba's Bandits by piecing together testimony from the nearby villages. Before they march towards the hideout, Eirika laments the lawlessness Renais has descended into as a result of Grado's attack. Seth adds that with no soldiers of Renais left to punish bandits and Grado’s refusal to maintain order, the citizenry will continue to suffer with no end in sight.

Suddenly, a pink-haired archer by the name of Neimi approaches the group. She asks if Eirika's group is a band of mercenaries. Before Eirika can respond, Neimi begins to tearfully beg her friend Colm. Once she calms down a little, Neimi explains that she and Colm come from a village called Lark that was completely destroyed by Bazba’s Bandits and that they were the only survivors of the attack. Colm pursued the bandits to their hideout to retrieve something they stole from her, leaving Neimi concerned that he might end up dead against such a dangerous foe. Eirika agrees to help Neimi as they have a similar destination and the princess cannot ignore the plight of her countrymen. In return for Eirika’s assistance, Neimi offers her skills with a bow. With a new ally in tow, Eirika begins her assault on the bandit’s fortress.

During the battle, Colm sneaks into the fortress and begins to steal the treasure of the bandits. Neimi quickly spots Colm and approaches him. She begs him to forget the mirror that the bandits stole and come home with her. Colm harshly responds that they have no home and tells Neimi that she is too much of a klutz to accompany him on a stealth mission. Neimi begins to cry, instantly causing Colm's attitude to change. Colm tells her to remain by his side and he carries on with his mission.

After the Eirika seizes the throne, Neimi begins to cry again and makes Colm promise to stop doing such dangerous stuff by himself. Colm, wanting Neimi to stop crying, agrees to her demands and reveals that he managed to retrieve her mother’s mirror. Seth suddenly interrupts the reunion of the two and demands that Colm return Eirika's bracelet which Colm does after observing Seth's threatening presence. Seth lectures Colm, telling him that if he cares for Neimi, he will choose to lead his life differently. Seth's lecture prompts Colm to request to join Eirika's ranks. Seth defers the decision to Eirika, who accepts the two into her company. Seth then returns the bracelet to Eirika while also reminding her that she must never lose it, no matter what. Eirika asks why the bracelet is so important, but Seth does not answer. Despite Seth’s response, she chooses to believe in her trusted knight and does not demand an answer.

Meanwhile, at Grado keep, the Imperial ThreeDuessel, Selena, and Glen—have been called for an audience with King Vigarde. Before they see the king, the three discuss the sorrowful state of Renais. Glen and Duessel wonder what the king could possibly be thinking with his invasion of Renais and letting its citizens fall prey to bandits. They also question Vigarde's recent choices in promotions. Selena quells their worries by reminding them that as servants of the king, it is not their place to question his orders. The three proceed to the throne room and are greeted by Vigarde. The king then proceeds to announce promotions of soldiers whose performance in the invasion of Renais was notable and will be of great service to his goal of conquering all of Magvel. These soldiers are Valter, Riev, and Caellach. The King's new promotions are each assigned a duty alongside the Imperial Three. Selena and Caellach are assigned the task of conquering Frelia, Duessel and Riev are assigned to defend Grado, and Glen and Valter are assigned to capture Eirika and Ephraim.

Beginning log

Eirika and company pursue the thief who stole her bracelet. Their chase leads them into the mountains, where Bazba's Bandits pillage at will. Eirika cannot ignore her countrymen's pleas for help. She leads her group in search of the bandits' stronghold.

Chapter data

Chapter Data
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Eirika dies 9+1 {{{partner}}} 0+1 10 {{{third}}}
Cm fe08 3.png

Character data

New Units
Portrait neimi fe08.png
Automatically from turn 1
Portrait colm fe08.png
NPC, talk to with Neimi
(or automatically at the end
of the chapter if both he and Neimi survived)
Returning Characters

Small portrait eirika fe08.pngSmall portrait seth fe08.pngSmall portrait franz fe08.pngSmall portrait gilliam fe08.pngSmall portrait vanessa fe08.pngSmall portrait moulder fe08.pngSmall portrait ross fe08.pngSmall portrait garcia fe08.png

Item data

Name Obtainment Method
Is gba door key.png Door Key Dropped by enemy Brigand
Is gba chest key.png Chest Key Dropped by enemy Brigand
Is gba javelin.png Javelin Open southern chest
Is gba iron lance.png Iron Lance Open northern left chest
Is gba hand axe.png Hand Axe Open northern middle chest
Is gba iron sword.png Iron Sword Open northern right chest
Is gba pure water.png Pure Water Steal from enemy Brigand
Is gba antitoxin.png Antitoxin Steal from enemy Mercenary

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba brigand enemy.gif Cutthroat Brigand 3 1 20 5 1 5 0 3 0 12 5 Iron Axe
Ma gba brigand enemy.gif Cutthroat Brigand 3 1 20 5 1 5 0 3 0 12 5 Hand Axe
Ma gba mercenary enemy.gif Cutthroat Mercenary 2 1 18 4 8 8 0 4 0 9 5 Iron Sword Antitoxin
Ma gba archer enemy.gif Cutthroat Archer 4 1 18 4 3 3 0 3 0 7 5 Iron Bow
Ma gba brigand enemy.gif Cutthroat Brigand 3 1 20 5 1 5 0 3 0 12 5 Steel Axe Pure Water
Ma gba thief enemy.gif Cutthroat Thief 3 1 16 3 1 9 0 2 0 6 6 Iron Sword
Ma gba brigand enemy.gif Cutthroat Brigand 4 1 20 5 1 5 0 3 0 12 5 Hand Axe
Ma gba brigand enemy.gif Cutthroat Brigand 3 1 20 5 1 5 0 3 0 12 5 Iron Axe Door KeyThis item is dropped upon this unit's defeat.
Starts with 13 HP.
Ma gba brigand enemy.gif Cutthroat Brigand 3 1 20 5 1 5 0 3 0 12 5 Iron Axe Chest KeyThis item is dropped upon this unit's defeat.
Ma gba brigand enemy.gif Bazba Brigand 6 1 25 8 5 7 1 5 2 12 5 Steel Axe Hand Axe
Does not move; stands on a throne, the chapter's seize point.

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba thief other.gif Colm Thief 2 1 18 4 4 10 8 3 1 6 6 Iron Sword Lockpick Vulnerary
Prioritizes opening chests.


  • Turn 2
    • Colm from the stairs

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Bazba

Easy/Normal Difficult

Portrait bazba fe08.png
Ma gba brigand enemy.gif Brigand
Level 6
Affinity Is gba fireaffin.png
Max HP 25 Luck 1
Strength 8 Defense 5
Skill 5 Resistance 2
Speed 7 Constitution 12
Movement 5 Aid 11
Steel Axe
Hand Axe
Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe C GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is very straight forward: move towards the throne and kill all units in your way. Remember to recruit Colm when he appears on turn 2 by talking to him with Neimi. While you can create a path by destroying sections of the walls, it would probably be inefficient and waste time. You do not need to send Colm to unlock the southern chest because the brigand next to it will drop a chest key.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

The Bandits of Borgo




Bandits of the Borgo Mountain Pass


Babza y compañia

Babza and company


Les bandits de Borgo

The Bandits of Borgo


Borgos Banditen

Borgo's Bandits


I banditti di Babza

The bandits of Babza


This section has been marked as a stub. Please help improve the page by adding information.

The Protected The Bandits of Borgo Ancient Horrors
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaMacGregorManselMonicaNada Kuya
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignFire Emblem: The Sacred Stones ComicList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map