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Fort Rigwald

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Fort Rigwald

Cm fe08 9B.png

Location

Fort Rigwald

New units

Tana, Amelia

Boss(es)

Gheb

Fort Rigwald is the ninth chapter of Ephraim's route in Fire Emblem: The Sacred Stones.

Plot

Main article: Fort Rigwald/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Ephraim begins his march south toward Grado from Castle Frelia. Upon conquering Renais, the Grado Empire has set its sights on Frelia. However, Innes and his troops meet the invaders at the waters' edge. Against all odds, Innes halts the invasion, keeping Frelia's border intact. Ephraim coordinates Frelia's troops in an effort to advance the front lines. Unbeknownst to Ephraim, Grado forces are waiting for them at Fort Rigwald. They've fortified their positions and plan to wait out Frelia's siege. Undaunted, Ephraim remains determined to root out Grado.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Ephraim dies 11+2 {{{partner}}} {{{other}}} 38+8 {{{third}}}
Cm fe08 9B.png

Character data

Characters
New Units
Tana
Portrait tana fe08.png
Pegasus Knight
HP
20
Level
4
Automatically from turn 1
Amelia
Portrait amelia fe08.png
Recruit
HP
16
Level
1
Enemy, talk to with Ephraim or Franz
Returning Characters

Small portrait ephraim fe08.pngSmall portrait seth fe08.pngSmall portrait franz fe08.pngSmall portrait gilliam fe08.pngSmall portrait vanessa fe08.pngSmall portrait moulder fe08.pngSmall portrait ross fe08.pngSmall portrait garcia fe08.pngSmall portrait neimi fe08.pngSmall portrait colm fe08.pngSmall portrait artur fe08.pngSmall portrait lute fe08.pngSmall portrait natasha fe08.pngSmall portrait joshua fe08.pngSmall portrait forde fe08.pngSmall portrait kyle fe08.png

Item data

Items
Name Obtainment Method
Is gba chest key.png Chest Key Dropped by enemy Mage
Is gba door key.png Door Key Dropped by enemy Soldier
Is gba heavy spear.png Heavy Spear Dropped by enemy Cavalier
Is gba axereaver.png Axereaver Dropped by enemy Knight
Is gba door key.png Door Key Dropped by enemy Knight
Is gba killer axe.png Killer Axe Dropped by Gheb (drops unequipped item)
Is gba iron axe.png Iron Axe Dropped by Gheb (drops unequipped item)
Is gba restore.png Restore Open left chest
Is gba gold.png 2,500G Open middle chest
Is gba ocean seal.png Ocean Seal Open right chest
Is gba red gem.png Red Gem Steal from enemy Archer

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba priest enemy.gif Soldier Priest 9 1 19~21 2~3 2~3 3~4 1~3 1~2 6~8 5 5 Sleep Heal
--
Ma gba mage enemy.gif Soldier Mage 9 1 17~19 2~4 3~4 4~5 0~1 3~4 4~5 5 5 Thunder Chest KeyThis item is dropped upon this unit's defeat.
Begins moving if the great door is opened.
Ma gba archer enemy.gif Soldier Archer 9 3 20~22 5~6 4~5 4~5 1~2 3~4 0~1 7 5 Steel Bow
--
Ma gba archer enemy.gif Soldier Archer 9 1 20~22 5~6 4~5 4~5 1~2 3~4 0~1 7 5 Longbow Red Gem
--
Ma gba knight enemy.gif Soldier Knight 9 2 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Steel Lance Javelin
--
Ma gba archer enemy.gif Soldier Archer 8 1 19~21 4~6 4~5 3~5 0~2 3~4 0~1 7 5 Steel Bow
--
Ma gba knight enemy.gif Soldier Knight 9 1 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Steel Lance
--
Ma gba cavalier enemy.gif Soldier Cavalier 9 2 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Steel Lance
Begins moving unprovoked on turn 2.
Ma gba mage enemy.gif Soldier Mage 9 2 17~19 2~4 3~4 4~5 0~1 3~4 4~5 5 5 Fire
--
Ma gba soldier enemy.gif Soldier Soldier 9 3 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Iron Lance
--
Ma gba mercenary enemy.gif Soldier Mercenary 9 2 20~22 5~6 9~10 9~10 1~2 4~5 0~1 9 5 Steel Sword
--
Ma gba soldier enemy.gif Soldier Soldier 9 1 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Iron Lance Door KeyThis item is dropped upon this unit's defeat.
Does not move.
Ma gba fighter enemy.gif Soldier Fighter 9 2 22~24 6~8 3~4 5~6 0~1 2~3 0~1 11 5 Iron Axe
--
Ma gba shaman enemy.gif Soldier Shaman 9 1 17~19 3~5 2~3 3~4 0~1 2~3 5~6 7 5 Luna
--
Ma gba myrmidon enemy.gif Soldier Myrmidon 10 1 19~20 5~6 10~12 10~12 1~2 2~3 0~2 8 5 Killing Edge
--
Ma gba cavalier enemy.gif Soldier Cavalier 9 1 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Heavy SpearThis item is dropped upon this unit's defeat.
Begins moving if a unit enters the area southeast of the first stairs.
Ma gba cavalier enemy.gif Soldier Cavalier 9 1 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Iron Sword
Begins moving if a unit enters the area southeast of the first stairs.
Ma gba knight enemy.gif Soldier Knight 10 1 20~22 6~8 3~4 0~1 1~2 10~11 0~2 13 4 Horseslayer
--
Ma gba mercenary enemy.gif Soldier Mercenary 9 1 20~22 5~6 9~10 9~10 1~2 4~5 0~1 9 5 Iron Blade
--
Ma gba mercenary enemy.gif Soldier Mercenary 10 1 21~23 5~7 9~11 9~10 1~2 4~6 0~2 9 5 Armorslayer
--
Ma gba priest enemy.gif Soldier Priest 11 1 20~22 2~4 2~4 3~5 2~4 1~2 7~9 5 5 Sleep Physic Heal
--
Ma gba shaman enemy.gif Soldier Shaman 9 1 17~19 3~5 2~3 3~4 0~1 2~3 5~6 7 5 Flux
--
Ma gba archer enemy.gif Soldier Archer 9 1 20~22 5~6 4~5 4~5 1~2 3~4 0~1 7 5 Short Bow
--
Ma gba knight enemy.gif Soldier Knight 9 1 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 AxereaverThis item is dropped upon this unit's defeat.
--
Ma gba mage enemy.gif Soldier Mage 9 1 17~19 2~4 3~4 4~5 0~1 3~4 4~5 5 5 Thunder
--
Ma gba soldier enemy.gif Soldier Soldier 9 1 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Steel Lance
Begins moving if the great door is opened.
Ma gba knight enemy.gif Soldier Knight 9 1 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
Does not move.
Ma gba recruit enemy.gif Amelia Recruit 1 1 16 4 3 4 6 2 3 6 4 Slim Lance Speedwings Vulnerary
Begins moving if the great door is opened.
Ma gba warrior enemy.gif Gheb Warrior 5 1 45 18 8 6 1 13 5 16 6 Iron Axe Killer AxeThis item is dropped upon this unit's defeat.
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Soldier Cavalier 9 3 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Javelin
--
Ma gba cavalier enemy.gif Soldier Cavalier 9 3 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Iron Lance
--
Ma gba cavalier enemy.gif Soldier Cavalier 9 1 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Steel Lance
--
Ma gba cavalier enemy.gif Soldier Cavalier 9 1 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Steel Sword
--

Reinforcements

  • After entering the area southeast of the first stairs (columns 3–8, rows 11–17) (Difficult only)
  • For 2 turns after entering the room before the great door (columns 8-25, rows 19-21) (Difficult only)
    • 1 Shaman from the southwestern stairs
  • For 2 turns after opening the great door
  • For 1 (Easy/Normal)/3 (Difficult) turn(s) after entering the treasure hall (columns 7–25, rows 4–5)

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Gheb

Easy/Normal Difficult

Portrait gheb fe08.png
Ma gba warrior enemy.gif Warrior
Level 5
Affinity Is gba thunderaffin.png
Stats
Max HP 45 Luck 1
Strength 18 Defense 13
Skill 8 Resistance 5
Speed 6 Constitution 16
Movement 6 Aid 15
Inventory
Iron Axe
Killer AxeThis item is dropped upon this unit's defeat.
Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe A GBARankBow.gif D
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


First things first: move Tana to where she will not be attacked. There is no need to unlock her door, as the map begins with her recruited. The Priest with the sleep staff may be a nuisance, but they can only put at most three of your units to sleep, so they aren't a major concern: just take extra care if moving down from the right side, as enemies with 2 range weapons will be ready. Priest aside, the rest of the map simply involves taking on the great amount of units. Finally, opening the chests in the top corridor requires strong units to deal with reinforcements, and defeating Gheb on player phase will yield a Killer Axe. Also, if you would like to recruit Amelia, make sure there are units nearby who can deal with surrounding enemy units.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Fort Rigwald

Japanese

リグバルド要塞

Fort Rigwald

Spanish

El fuerte de Rigwald

Fort Rigwald

French

Fort de Rigwald

Fort Rigwald

German

Fort Rigwald

As above.

Italian

Forte Rigwald

Fort Rigwald

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


A New Journey Fort Rigwald Turning Traitor
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaMacGregorManselMonicaNada Kuya
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignFire Emblem: The Sacred Stones ComicList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map