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To the End of a Dream

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
To the End of a Dream
The Fight for Fhirdiad

Cg fe16 great tree moon mural part 2.png
Mural used to introduce To the End of a Dream.

Location

Fhirdiad

Boss(es)

The Immaculate One

When humanity stands strong and people reach out for each other... there's no need for gods.
— Edelgard

To the End of a Dream (Japanese: 想いの果て The End of Heart) is the eighteenth and final chapter of Fire Emblem: Three Houses in Crimson Flower. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. This chapter consists solely of a mission, The Fight for Fhirdiad (Japanese: フェルディアの戦い Battle of Ferdia).

Plot

Main article: To the End of a Dream/Script

Lord Arundel meets the Adrestians on the road to Fhirdiad, ostensibly to watch humanity take back Fódlan with his own two eyes. Afterwards, Edelgard reveals to Byleth that they and Rhea share a bloodline with the goddess, likely through Byleth's mother, and that they hold a special place in her heart. The Black Eagle Strike Force arrives in Fhirdiad, and Edelgard offers the members of the Church of Seiros a chance to surrender. Meanwhile, Rhea orders Catherine to set fire to Fhirdiad, much to the latter's shock, and transforms into the Immaculate One. Edelgard rallies her friends and companions one last time, and the final showdown begins. The Adrestians engage Rhea in a tumultuous battle, and finally slay her. Byleth temporarily drops dead as the power of Sothis leaves them, but the Crest Stone implanted in their heart disintegrates and they return to life. As narrated by Jeralt, having united Fódlan, Edelgard begins her campaign to tear down the Crest system and wage a silent war against those who slither in the dark.

Beginning log

With Dimitri fallen on the Tailtean Plains, Rhea pulls her troops back to defend Fhirdiad, continuing a war that has spanned five long years.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Immaculate One Player Partner Other Enemy Third
Defeat: Byleth or Edelgard dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 38+4 {{{third}}}
Cm fe16cf 18.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth m 02 fe16.pngSmall portrait edelgard 02 fe16.pngSmall portrait hubert 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 03 fe16.pngSmall portrait hapi 02 fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait jeritza 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 sword relic.png Thunderbrand Dropped by Catherine
Is ns01 stat booster.png Speedwing Open southern chest
Is ns01 ring.png Prayer Ring Open northern chest
Is ns01 potion.png Vulnerary Steal from Ashe*

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 great knight enemy.gif Church Soldier Great Knight 37 1 53 21 11 14 7 12 35 10 15 7 Tomahawk Silver Axe
Canto Lancefaire Axefaire
Begins moving if the nearby Holy Knight is provoked.
Ma ns01 holy knight female enemy.gif Church Soldier Holy Knight 37 1 44 13 20 16 18 12 14 27 17+7 7 Aura Fortify
Canto White Tomefaire Terrain Resistance
Holy Knights of Seiros Lv 5: Assault Troop
Begins moving if the nearby Great Knight is provoked.
Ma ns01 fortress knight enemy.gif Church Soldier Fortress Knight 37 1 53 20 11 12 2 10 37 7 15 4 Killer Axe
Axefaire Weight -5
Begins moving if the Immaculate One is fought.
Ma ns01 fortress knight enemy.gif Kingdom Soldier Fortress Knight 37 1 52 20 11 12 2 10 37 7 14+7 4 Silver Axe
Axefaire Weight -5
Kingdom Heavy Soldiers Lv 5: Group Lance Attack
--
Ma ns01 fortress knight enemy.gif Kingdom Soldier Fortress Knight 37 1 52 20 11 12 2 10 37 7 14 4 Silver Axe
Axefaire Weight -5
--
Ma ns01 fortress knight female enemy.gif Kingdom Soldier Fortress Knight 37 1 52 20 11 12 2 10 37 7 14 4 Tomahawk Silver Axe
Canto Lancefaire Axefaire
--
Ma ns01 fortress knight enemy.gif Kingdom Soldier Fortress Knight 37 1 52 20 11 12 2 10 37 7 14 4 Killer Axe
Axefaire Weight -5
--
Ma ns01 fortress knight female enemy.gif Church Soldier Fortress Knight 37 1 53 20 11 12 2 10 37 7 15+1 - Tomahawk Silver Axe
Canto Lancefaire Axefaire
Stands on a heal tile +.
Ma ns01 paladin enemy.gif Church Soldier Paladin 37 1 46 20 11 14 18 10 25 10 15 8 Spear Silver Lance
Canto Lancefaire Terrain Resistance
Begins moving if the female Warlock is provoked.
Ma ns01 paladin enemy.gif Church Soldier Paladin 37 1 46 20 11 14 18 10 25 10 15 8 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 warlock female enemy.gif Church Soldier Warlock 37 1 40 12 20 13 20 10 12 27 15 4 Ragnarok Bolting
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Paladin is provoked.
Ma ns01 paladin enemy.gif Kingdom Soldier Paladin 37 2 45 20 11 15 17 10 25 10 14 8 Silver Lance
Canto Lancefaire Terrain Resistance
Both begin moving if either of them or a nearby Sniper is provoked.
Ma ns01 great knight enemy.gif Kingdom Soldier Great Knight 37 1 52 21 11 14 6 12 35 10 14+10 7 Brave Axe
Canto Lancefaire Axefaire
Blue Lion Knights Lv 5: Linked Horses
--
Ma ns01 paladin enemy.gif Kingdom Soldier Paladin 37 1 45 20 11 15 17 10 25 10 14 8 Spear Brave Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 holy knight enemy.gif Church Soldier Holy Knight 37 1 44 13 20 16 18 12 14 27 17+7 7 Aura Silver Lance Fortify
Canto White Tomefaire Terrain Resistance
Holy Knights of Seiros Lv 5: Assault Troop
--
Ma ns01 sniper enemy.gif Kingdom Soldier Sniper 37 2 39 19 11 27 18 13 16 8 14 5 Silver Bow
Bowfaire Bowrange +1
Both begin moving if either of them or a nearby Paladin is provoked.
Ma ns01 altered golem enemy.gif Luca Altered Golem 37 1 43
43
65
8 19 18 12 22 8 17 0 4 Throwing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Strength Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness axe.png Weak to Axes.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +5 dexterity, and +2 defense every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif Iris Altered Golem 37 1 46
46
69
9 20 17 11 20 7 16 0 4 Throwing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Resistance Barrier Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness axe.png Weak to Axes.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +3 speed, and +2 defense every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif Bernhard Altered Golem 37 1 48
48
72
11 21 16 10 19 6 15 0 4 Throwing Light Lance
Terrain Resistance Lance Prowess Lv 3 Warding Blow Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness sword.png Weak to Swords.
• Bears the Minor Crest of Seiros.
• Gains +5 dexterity, +3 speed, and +2 resistance every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif Gajus Altered Golem 37 1 55
55
83
8 24 14 6 21 15 7 0 4 Piercing Light Lance
Terrain Resistance Lance Prowess Lv 3 Armored Blow Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness lance.png Weak to Lances.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +5 dexterity, and +3 speed every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif Chevalier Altered Golem 37 1 55
55
83
8 25 14 5 18 16 6 0 4 Piercing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Speed Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness lance.png Weak to Lances.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +3 speed, and +2 resistance every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif Wilhelm Altered Golem 37 1 63
63
94
9 26 11 4 17 14 5 0 4 Piercing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Movement Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness sword.png Weak to Swords.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +2 defense, and +2 resistance every time the Immaculate One roars.
Ma ns01 falcon knight enemy.gif Church Soldier Falcon Knight 37 2 44 22 11 18 31 12 21 21 17+5 8 Silver Lance
Canto Lancefaire Avo +10
Seiros Pegasus Co. Lv 5: Assembly
--
Ma ns01 great knight enemy.gif Kingdom Soldier Great Knight 37 1 52 21 11 14 6 12 35 10 14 7 Tomahawk
Canto Lancefaire Axefaire
--
Ma ns01 fortress knight enemy.gif Kingdom Soldier Fortress Knight 37 1 52 20 11 12 2 10 37 7 14 4 Tomahawk Silver Axe
Axefaire Weight -5
Begins moving if the Immaculate One is fought.
Ma ns01 great knight enemy.gif Kingdom Soldier Great Knight 37 1 52 21 11 14 6 12 35 10 14 7 Silver Axe
Canto Lancefaire Axefaire
Begins moving if the Immaculate One is fought.
Ma ns01 warlock enemy.gif Church Soldier Warlock 37 1 40 12 20 13 20 10 12 27 15 4 Fimbulvetr Excalibur
Black Tomefaire Black Magic Uses x2
--
Ma ns01 bishop female enemy.gif Church Soldier Bishop 37 1 41 12 17 13 19 10 12 28 17 4 Nosferatu Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 bishop enemy.gif Church Soldier Bishop 37 1 41 12 17 13 19 10 12 28 17 4 Abraxas Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 swordmaster catherine enemy.gif Catherine Swordmaster 38 1 56 30 9 20 37 12 21 8 10+10 5 ThunderbrandThis item is dropped upon this unit's defeat.
Fighting Spirit Swordfaire Sword Crit +10 Sword Prowess Lv 5 Death Blow Sword Avo +20
Foudroyant Strike
Indech Sword Fighters Lv 5: Retribution
• Bears the Crest of Charon.
• Starts on a heal tile +.
• Begins moving if the Immaculate One is fought.
Ma ns01 fortress knight gilbert enemy.gif Gilbert Fortress Knight 38 1 68 28 8 17 2 10 37 7 15+5 4 Tomahawk Silver Axe
Veteran Knight Axefaire Weight -5 Pavise Aegis Keen Intuition Armored Effect Null Axe Prowess Lv 5
Knights of Seiros Lv 5: Blaze
• Starts on a heal tile +.
• Immobile until Annette is defeated or the Immaculate One is fought, at which point he begins moving unprovoked.
Ma ns01 warlock annette enemy.gif Annette Warlock 38 1 38 12 31 21 15 13 12 30 15+5 4 Crusher Training Axe Wind Cutting Gale Excalibur
Perseverance Black Tomefaire Black Magic Uses x2 Reason Lv 5 Axe Prowess Lv 5 Black Magic Range +1 Seal Speed Hit +20
Dust
School of Sorcery Soldiers Lv 5: Resonant Flames
• Bears the Minor Crest of Dominic.
• Begins moving if Gilbert is defeated, or if the Immaculate One is fought.
• Replaced by a Kingdom General Warlock if she was recruited.
Ma ns01 warlock female enemy.gif Kingdom General Warlock 38 1 39 12 26 21 15 13 12 33 15+5 4 Excalibur Cutting Gale
Black Tomefaire Black Magic Uses x2 Reason Lv 5 Seal Speed Hit +20
Kingdom Magic Users Lv 5: Resonant Ice
• Begins moving if Gilbert is defeated, or if the Immaculate One is fought.
• Replaces Annette if she was recruited.
Ma ns01 sniper ashe enemy.gif Ashe Sniper 38 1 42 22 9 39 22 18 14 13 11+7 5 Brave Bow Vulnerary
Lockpick Bowfaire Bowrange +1 Bow Prowess Lv 5 Close Counter Defiant Avo Seal Movement
Gaspard Knights Lv 5: Assault Troop
• Starts on a heal tile +.
• Immobile until The Immaculate One is fought, at which point he begins moving unprovoked.
• Replaced by a Kingdom General Sniper if he was recruited.
Ma ns01 sniper enemy.gif Kingdom General Sniper 38 1 42 19 9 37 21 18 12 8 11+5 5 Silver Bow
Bowfaire Bowrange +1 Bow Prowess Lv 5 Seal Movement
Kingdom Snipers Lv 5: Fusillade
• Starts on a heal tile +.
• Begins moving if a nearby Fortress Knight is provoked, or if The Immaculate One is fought.
• Replaces Ashe if he was recruited.
Ma ns01 wyvern lord cyril enemy.gif Cyril Wyvern Lord 38 1 56 31 10 24 30 19 30 12 13+5 8 Brave Axe
Aptitude Canto Axefaire Avo +10 Keen Intuition Axe Prowess Lv 5 Axe Crit +10 Axe Avo +20
Seiros Pegasus Co. Lv 5: Assembly
--
Ma ns01 the immaculate one enemy.gif The Immaculate One The Immaculate One 39 1 57
57
85
114
20 20 16 16 28 16 17 31 - Crest Stone of Seiros
Sacred Power Ancient Dragon Wrath Ancient Dragonskin Counterattack Dragon-Scale Wall Vital Defense Giant Wings Death Blow Latent; active starting from health bar 2 Magic Bind Latent; active starting from health bar 3 Wrath Latent; active starting from health bar 4
Aurora Breath
• Bears the Crest of Seiros.
• Roars to grant permanent stat boosts to enemy Altered Golems every 3 turns.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 falcon knight enemy.gif Kingdom Soldier Falcon Knight 37 2 43 22 11 18 30 12 21 20 16+5 8 Silver Lance
Canto Lancefaire Avo +10
Seiros Pegasus Co. Lv 5: Assembly
--
Ma ns01 falcon knight enemy.gif Kingdom Soldier Falcon Knight 37 2 43 22 11 18 30 12 21 20 16 8 Silver Lance
Canto Lancefaire Avo +10
--

Reinforcements

Boss data

Main boss

Main article: The Immaculate One

Normal Hard Maddening

Sub-bosses

Main article: Catherine

Normal Hard Maddening

Small portrait catherine fe16.png
Ma ns01 swordmaster catherine enemy.gif Swordmaster
Level 38
Movement 5
Crest Crest of Charon
Stats
Max HP 56 Luck 12
Strength 30 Defense 21
Magic 9 Resistance 8
Dexterity 20 Charm 10+10
Speed 37
Inventory Abilities
ThunderbrandThis item is dropped upon this unit's defeat. Fighting Spirit
Swordfaire
Sword Crit +10
Sword Prowess Lv 5
Death Blow
Sword Avo +20
Combat arts Spells Battalion
Foudroyant Strike -- Indech Sword Fighters Lv 5
Retribution
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
A E E E E E E A E E E FE16ClassMasteryEmpty.png
Main article: Gilbert

Normal Hard Maddening

Small portrait gilbert fe16.png
Ma ns01 fortress knight gilbert enemy.gif Fortress Knight
Level 38
Movement 4
Crest --
Stats
Max HP 68 Luck 10
Strength 28 Defense 37
Magic 8 Resistance 7
Dexterity 17 Charm 15+5
Speed 2
Inventory Abilities
Tomahawk
Silver Axe
Veteran Knight
Axefaire
Weight -5
Pavise
Aegis
Keen Intuition
Armored Effect Null
Axe Prowess Lv 5
Combat arts Spells Battalion
-- -- Knights of Seiros Lv 5
Blaze
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E C B E E FE16ClassMasteryEmpty.png
Main article: Annette

Annette does not appear if she was recruited and is replaced by a Kingdom General Warlock.

Normal Hard Maddening

Main article: Ashe

Ashe does not appear if he was recruited and is replaced by a Kingdom General Sniper.

Normal Hard Maddening

Small portrait ashe 02 fe16.png
Ma ns01 sniper ashe enemy.gif Sniper
Level 38
Movement -
Crest --
Stats
Max HP 42 Luck 18
Strength 22 Defense 14
Magic 9 Resistance 13
Dexterity 39 Charm 11+7
Speed 22
Inventory Abilities
Brave Bow
Vulnerary
Lockpick
Bowfaire
Bowrange +1
Bow Prowess Lv 5
Close Counter
Defiant Avo
Seal Movement
Combat arts Spells Battalion
-- -- Gaspard Knights Lv 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E A E E E B E E E FE16ClassMasteryEmpty.png
Main article: Cyril

Normal Hard Maddening

Small portrait cyril 02 fe16.png
Ma ns01 wyvern lord cyril enemy.gif Wyvern Lord
Level 38
Movement 8
Crest --
Stats
Max HP 56 Luck 19
Strength 31 Defense 30
Magic 10 Resistance 12
Dexterity 24 Charm 13+5
Speed 30
Inventory Abilities
Brave Axe Aptitude
Canto
Axefaire
Avo +10
Keen Intuition
Axe Prowess Lv 5
Axe Crit +10
Axe Avo +20
Combat arts Spells Battalion
-- -- Seiros Pegasus Co. Lv 5
Assembly
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E C A E E E E D E E A FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Maddening strategy:

Recommended personnel: Byleth (default), Edelgard (default), Jeritza (Mastered Death Knight class), Dancer x1, Long-range mage x2, Sniper x2, Healer x1, War Master or Grappler x1, Assassin x1, Multiple secondary healers

Recommended equipment: Sword of the Creator (fully repaired), Dragon Claws, Evasion Rings, Critical Rings, Accuracy Rings, Legendary Equipment (Mercurius, Parthia, Gradavius, Hauteclere – if available), Scythe of Sariel (fully repaired), Aymr (fully repaired), The Inexhaustible (Brave Bows and Hunter’s Volley also works), Spear of Assal, Cadeceus Staff, Blessed Bow, Blessed Lance, Pure Water

Recommended abilities/combat arts/gambits: Counterattack (Jeritza – if unavailable, Retribution gambit), Impregnable Wall, Monster Breaker combat arts (equip all that are available), Lancebreaker, Tomebreaker, Warp, Reposition/Draw Back/Swap movement combat arts, War Master’s Strike, Fierce Iron Fist/Bombard, Dark Magic Range +1/Black Magic Range +1, Restore

Tip: Use all remaining stat boosting items prior to the battle

This map will try to force you into a panic with the fiery floor covering a good portion of it. Just accept that a lot of your units will be taking periodic damage throughout and heal as necessary. Many of the recommend weapons above heal after every turn when equipped and if you still have Dorothea around then you are aware of her ability to heal adjacent allies at the start of turns. Remember these tactics even when you are advancing your team but not taking any actions. You likely also have equipment like Goddess Rings, Prayer Rings, and abilities like Renewal to counteract the periodic damage. Lastly, some strategies discourage the use of cavalry units as their movement range is limited due to the fiery floor. You can still use cavalry units, but you can use the Dismount command to increase their movement range. Most of your units will have decreased movement range regardless.

The map lays out three paths to Rhea. The recommended route is directly up the middle as there is no benefit to defeating additional enemies on the other routes with this being the last battle.

Similar to the last battle, your team is split into two. Have your group nearest to the Snipers and Paladins aggro the group to your team and defeat them while you reunite your team on the right with the ones in the center. As you approach the first Golem that only has an attack range of one, aggro the Sniper and the two Great Knights to the left. The Sniper will likely use its Fusillade gambit so have Restore ability ready. Take these enemies out after.

Before you begin attacking the Golem, notice the four Pegasus Knights to the north of it overlap the area of attack for the Golem. Also, notate the two Mages with Bolting (one to the slight northeast, the other to the northwest). We will deal with the mages shortly, but first move a few characters within the range of the Pegasus Knights and use the Impregnable Wall gambit. Make sure to have your Snipers, Dancer, and other long-range attackers nearby. Beware that one of the Pegasus Knights may use the Assembly gambit when attacking. Again, have your Restore unit nearby to cancel this out during your next turn. Use abilities like Hunter’s Volley, Deadeye, Encloser, and equipment like Parthia, Killer Bow+, Iron Bow+ (higher accuracy) to take out the Pegasus Knight when they are within range. After they are defeated, take out the Golem. Try to limit your use of attack gambits as we will need them for the Immaculate One.

Once the Pegasus Knights and the Golem are dealt with, we will work on the enemies surrounding Gilbert, Ashe/Sniper, and the two Bolting mages. If Jeritza is high level and has the Counterattack ability from mastering the Death Knight class, move him to the right within the range of one of the Great Knights and the Bolting range to the northeast, equip the Scythe of Sariel, and use a Pure Water. He should be strong enough to withstand a tomahawk attack from the Great Knight and then use his Counterattack ability to kill the mage that will use Bolting. Meanwhile, have your other personnel take out the two Fortress Knights surrounding Ashe/Sniper. Do not kill Ashe/Sniper or Gilbert yet and do not ascend the steps behind either one.

At this point, you need to decide whether you want to kill Ashe/Sniper and Gilbert. For the purposes of this strategy guide I will proceed in that both will be defeated but know that this can be skipped. Only defeat one of them per turn. Killing either one will bring three Pegasus Knight reinforcements for each one. So if you kill Gilbert, three Pegasus Knights will emerge from the east side of the map, and for Ashe, three more will appear on the western part of the map. Focus on killing one, wait for the reinforcements to arrive, then take out the Pegasus Knights with your Snipers, long-range attackers, etc. Repeat this process for the other side. Note that when Gilbert is killed, Annette/Warlock to the northwest will automatically aggro along with a few surrounding enemies.

Once this is finished, use our Jeritza/Counterattack/Scythe/Pure Water combo within the range of the last Bolting mage on the western part of the map. Beware the Golems on both the western and eastern parts of the map that have an attack range of three spaces when doing this.

At this point, the path will look almost clear to the Immaculate One but we have one more wave of reinforcements to deal with. If any of your characters ascent the stairs that are directly behind Ashe and Gilbert, a final wave of reinforcements will arrive during the enemy turn to the south. This will consist of four Pegasus Knights and two Holy Knights. To prepare for this, have one of your weaker characters ascend the stairs and have the rest of your team near the central area where you fought the Golem. This may be the one instance where you consider using a gambit as the Pegasus Knights have a high avoid rate. The Holy Knights should be little threat to a Grappler/War Master with Tomebreaker equipped.

Next we’re going to work on dealing with the two Golems in the central area along with Cyril and any remaining cavalry units. The Golem on the right is the closest of the two to aggro towards your group. Take it out but do not waste gambits on it when doing so. Use Impregnable Wall (try to keep at least two uses of it to deal with Catherine and Cyril) if needed to withstand its attacks as it has a high critical hit rate. Ignore the left Golem in the central area for now.

Continue moving your group north but stay outside of the range of Cyril and Rhea for now. Once you begin attacking the Immaculate One, all remaining enemies become aggro, including Cyril and Catherine. Therefore, its better to deal with Cyril and Catherine before attacking the Immaculate One. Use Impregnable Wall on the unit that will take the attack from both to draw each one out. Cyril has extremely high avoid so linked attacks and a gambit from a high charm character might be needed. Giving a high dexterity Sniper an Accuracy Ring can also help. When dealing with Catherine, the surrounding Bishop and Fortress Knights will also aggro. Take them out too.

Once all aggro enemies, Cyril, and Catherine are dealt with its time to approach the Immaculate One. Gambits like Stride and Impregnable Wall can help you get your team closer with the limited movement range from the fiery floor tiles. If you have been hanging on to a fully repaired Aymr with Edelgard, it is nearly time to unleash it.

Rather than use all of your characters on breaking the Immaculate One’s armor in a single turn, use several area of effect gambits to break most of the tiles then end the turn with a strong character using a gambit (like Jeritza or Byleth). This will turn the Immaculate One’s attention to this character during its turn and a strong character should be able to withstand a blow from her. Once you have the Immaculate One’s attention directed to this strong character, you can safely move the rest of your group as close you like without fear of being attack or killed.

After the armor break, use the Aymr combat art, Raging Storm, until the weapon is exhausted. This will give Edelgard an amazing six hits during a single turn of fighting the Immaculate One and additionally Raging Storm has additional might against dragons. Keep at it, use Divine Pulse as needed, combat arts like Windsweep, and unleash your strongest attacks. Once done, congratulations! You have beaten the Crimson Flower play through on maddening!

Trivia

  • This map is one of the only two maps in Three Houses in which the song "The Dream is Over" does not play when killing any unrecruited units during their appearances as enemy units in Part II. The other map with this distinction is the Chapter 17 mission of the Azure Moon and Verdant Wind routes.

Etymology and other languages

To the End of a Dream

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

To the End of a Dream

--

Japanese

想いの果て

The End of Heart

Spanish

El fin de un sueño

The end of a dream

French

La fin d'un rêve

The end of a dream

German

Das Ende eines Traums

The End of a Dream

Italian

La fine di un sogno

The end of a dream

Korean

염원의 끝

End of a wish

Simplified Chinese

回忆的尽头

End of a memory

Traditional Chinese

回憶的盡頭

End of a memory

The Fight for Fhirdiad

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Fight for Fhirdiad

--

Japanese

フェルディアの戦い

Battle of Ferdia

Spanish

La batalla de Fhirdiad

The battle of Fhirdiad

French

Pour Fhirdiad

For Fhirdiad

German

Kampf um Fhirdiad

Fight for Fhirdiad

Italian

Lotta per Fhirdiad

Fight for Fhirdiad

Korean

페르디아의 전투

Battle for Ferdia

Simplified Chinese

菲尔帝亚之战

Battle for Ferdia

Traditional Chinese

菲爾帝亞之戰

Battle for Ferdia

Gallery

References

Field of Revenge To the End of a Dream
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
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