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Together to the End/The Final Battle

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Final Battle

Cm fe02 c5 m02.png

Location

Duma Tower

Boss(es)

Duma, Jedah, Gharn, Marla, Hestia

The Final Battle (Japanese: 最終決戦 Final Showdown) is the final map of the final act of Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Map data

Gaiden Echoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: Defeat Duma Player Partner Other Enemy Third
Defeat: Alm or Celica dies 20 {{{partner}}} {{{other}}} 20+reinforcements {{{third}}}

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New Units

None

Returning Characters

Small portrait alm 02 fe15.pngSmall portrait celica 02 fe15.pngSmall portrait lukas fe15.pngSmall portrait gray fe15.pngSmall portrait tobin fe15.pngSmall portrait kliff fe15.pngSmall portrait faye fe15.pngSmall portrait silque fe15.pngSmall portrait clair fe15.pngSmall portrait clive fe15.pngSmall portrait forsyth fe15.pngSmall portrait python fe15.pngSmall portrait luthier fe15.pngSmall portrait mathilda fe15.pngSmall portrait delthea fe15.pngSmall portrait tatiana fe15.pngSmall portrait zeke fe15.pngSmall portrait mycen fe15.pngSmall portrait mae fe15.pngSmall portrait boey fe15.pngSmall portrait genny fe15.pngSmall portrait saber fe15.pngSmall portrait valbar fe15.pngSmall portrait kamui fe15.pngSmall portrait leon fe15.pngSmall portrait palla fe15.pngSmall portrait catria fe15.pngSmall portrait atlas fe15.pngSmall portrait jesse fe15.pngSmall portrait sonya fe15.pngSmall portrait deen fe15.pngSmall portrait est fe15.pngSmall portrait nomah fe15.pngSmall portrait conrad fe15.png

Item data

Items
Name Obtainment Method
Is nes02 ring.png Mage Ring Dropped by Jedah

Enemy data

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 5 10 36 17 12 20 0 10 4 3 --
 Tackle Divide
Only moves to attack units in range.
Ma 3ds03 bow knight enemy.gif Aurum Bow Knight 10 1 51 21 13 11 0 13 6 8 --
 Bow Bowrange +2
--
Ma 3ds03 arcanist enemy.gif Gharn Arcanist 20 1 47 17 13 13 0 14 8 4 --
 Medusa Fortify Pact
Immobile.
Ma 3ds03 bow knight enemy.gif Argentum Bow Knight 10 1 51 21 13 11 0 13 6 8 --
 Bow Bowrange +2
--
Ma 3ds03 dread fighter enemy.gif Cerberus Dread Fighter 10 1 47 20 21 23 0 14 6+5 7 --
 Sword Resistance +5 Apotrope
--
Ma 3ds03 gold knight enemy.gif Hades Gold Knight 10 1 51 23 12 17 0 18 7 9 --
 Lance
--
Ma 3ds03 dread fighter enemy.gif Naberius Dread Fighter 10 1 47 20 21 23 0 14 6+5 7 --
 Sword Resistance +5 Apotrope
--
Ma 3ds03 witch marla enemy.gif Marla Witch 20 1 37 20 17 14 0 10 14 4 --
 Aura Conjure* Pact
Only moves to attack units in range.
Ma 3ds03 witch hestia enemy.gif Hestia Witch 20 1 37 20 17 14 0 10 14 4 --
 Aura Conjure* Pact
Only moves to attack units in range.
Ma 3ds03 cantor jedah enemy.gif Jedah Cantor 20 1 52 21 17 16 0 15 9 4  Animus Ring
 Death Conjure* Recovery* Incarnation Vengeful Cry* Duma's Gift Nullify Ailments Pact
Immobile.
Ma 3ds03 fell god enemy.gif Duma Fell God 30 1 182 30 10 10 0 20 20 2 --
 Ocular Beam Oculus Conjure* Tentacle Upheaval Nullify Ailments
• Only moves to attack units in range.
• Uses Ocular Beam and Tentacle when HP > 52; uses Oculus when HP ≤ 52.
• Recovers 5 HP per turn.
Reinforcements
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 1 Varies 32 15 10 18 0 8 4 3 --
 Tackle Divide
Spawned by other Mogalls.
Ma 3ds03 witch enemy.gif Duma Faithful Witch 1 Varies 22 10 12 8 0 4 14 4 --
 Fire Teleportation
Conjured by Marla and Hestia.
Ma 3ds03 mogall enemy.gif Duma Faithful Mogall 5 Varies 36 17 12 20 0 10 4 3 --
 Tackle Divide
Conjured by Jedah and Duma.
Ma 3ds03 mogall enemy.gif Duma Faithful Mogall 1 Varies 32 15 10 18 0 8 4 3 --
 Tackle Divide
Spawned by other Mogalls.

Boss data

Main boss

Main article: Duma

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait duma status fe15.png
Ma 3ds03 fell god enemy.gif Fell God
Level 30
Stats
Max HP 182 Luck 0
Attack 30 Defense 20
Skill 10 Resistance 20
Speed 10 Movement 2
Item Skills
--  Ocular Beam
 Oculus
 Conjure*
 Tentacle
 Upheaval
 Nullify Ailments
Weapons
FE15RankSword.png X mark.png FE15RankAxe.png X mark.png FE15RankBlackMagic.png Yes check.png
FE15RankLance.png X mark.png FE15RankBow.png X mark.png FE15RankWhiteMagic.png Yes check.png
  • Note: In addition to black magic and white magic, Duma also has proficiency in FE15RankMonster.png Terror weapons.

Sub-bosses

Main article: Jedah

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard


Main article: Gharn

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait gharn status fe15.png
Ma 3ds03 arcanist enemy.gif Arcanist
Level 20
Stats
Max HP 47 Luck 0
Attack 17 Defense 14
Skill 13 Resistance 8
Speed 13 Movement 4
Item Skills
--  Medusa
 Fortify
 Pact
Weapons
FE15RankSword.png X mark.png FE15RankAxe.png X mark.png FE15RankBlackMagic.png Yes check.png
FE15RankLance.png X mark.png FE15RankBow.png X mark.png FE15RankWhiteMagic.png Yes check.png


Main article: Marla

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait marla status fe15.png
Ma 3ds03 witch marla enemy.gif Witch
Level 20
Stats
Max HP 37 Luck 0
Attack 20 Defense 10
Skill 17 Resistance 14
Speed 14 Movement 4
Item Skills
--  Aura
 Conjure*
 Pact
Weapons
FE15RankSword.png X mark.png FE15RankAxe.png X mark.png FE15RankBlackMagic.png Yes check.png
FE15RankLance.png X mark.png FE15RankBow.png X mark.png FE15RankWhiteMagic.png Yes check.png


Main article: Hestia

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait hestia status fe15.png
Ma 3ds03 witch hestia enemy.gif Witch
Level 20
Stats
Max HP 37 Luck 0
Attack 20 Defense 10
Skill 17 Resistance 14
Speed 14 Movement 4
Item Skills
--  Aura
 Conjure*
 Pact
Weapons
FE15RankSword.png X mark.png FE15RankAxe.png X mark.png FE15RankBlackMagic.png Yes check.png
FE15RankLance.png X mark.png FE15RankBow.png X mark.png FE15RankWhiteMagic.png Yes check.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Alm's party starts near three enemies: Cerberus and Naberius, two Dread Fighters with identical stats, and Hades, a powerful Gold Knight. Cerberus and Naberius both have 23 attack speed, and will likely not be double by anything but another Dread Fighter; they also have decent mixed bulk exacerbated by most units' inability to double them. They cannot retaliate at range, and can safely be engaged by bow-users, particularly ones with Hunter's Volley. Hades, while not as fast as the Dread Fighters, is relatively fast, with 17 AS. Hades has low resistance, however, and can be one-shot in Hard mode by a magic user with 59 attack, or one-rounded by one with 33 attack. Defeating Hades with physical weapons requires 72 attack to one-shot or 46 to one-round; a Rapier that has been forged three times will have 18 effective might against Hades and can use the Shadow Gambit or Destreza combat arts, while a thrice-forged Ridersbane will have 27 effective might—a Ridersbane can be evolved into Rhomphaia, but Rhomphaia lacks Anti-Cavalry, and its combat arts deal less damage than a Ridersbane would and cannot be doubled with.

Celica's party starts in damaging terrain and near swarms of Mogalls. Mogalls have moderate attack and high speed, and will likely not be doubled by anything but a Dread Fighter or a doubling combat art. Mogalls also divide, spawning more Mogalls that will not despawn when their summoner is killed. They are immune to Expel, so there is no easy means of quickly defeating them all. In Hard mode, one-shotting a Mogall requires 46 physical attack or 40 magical attack, while two-shotting requires 28 physical or 22 magical attack; Falcon Knight's Banish grants +10 attack when fighting terrors, each of the blessed weapons has 15 effective might when forged three times, and Seraphim has 21 effective might. Argentum and Aurum also start near Celica, but they have low speed (which is even lower on Hard Mode due to their Silver Bows), and can reliably be doubled by a decent number of units.

Jedah gatekeeps the path to Duma, and while he does not move or attack, he is rather difficult to kill. He nullifies all attacks except in every fourth round of combat, meaning he must be fruitlessly engaged three times before any damage can be dealt to him. Since his Death spell hits hard and his Animus Ring lets him counter from any range, it is best to burn his immunity with high-resistance units like Dread Fighters or with someone carrying a Dracoshield or Hexlock Shield. While it is not necessary to defeat him in one round, he will restore 10 HP at the start of each enemy phase and will conjure additional Mogalls if he is left alive. In Hard mode, one-shotting him requires 67 physical attack or 61 magical attack, while two-shotting him requires 41 physical or 35 magical attack; strong combat arts such as Double Lion or Triangle Attack can assist in quickly defeating Jedah.

Marla and Hestia have the same stats, skill set, and behavior: they stay near Duma and repeatedly conjure Witches. The summoned Witches can deal high damage to low-res units, and their ability to teleport makes targeting vulnerable units easier. Marla and Hestia are physically frail, but they have Aura to deal high damage at 1–2 range; high-res Dread Fighters or high-range Bow Knights can fairly easily defeat them, but reaching them requires passing Jedah and a number of Mogalls—additionally, a unit that can attack them will likely be in range of Duma and more Mogalls.

Gharn has 1–5 range, but he does not move, is too slow to double units, and he cannot kill anything with more than 1 HP, though he sets units up for something else to kill them. It is fairly easy to stay out of his range, but he will use Fortify to heal Duma if he is not killed.

Duma has over 3 times the HP of any enemy prior; however, his low speed renders him easily doubled, and his low movement makes it easy to keep vulnerable units out of his range. When Duma reaches 52 HP or less, he can only be damaged by a weapon with Deicide; Alm's Falchion is the strongest weapon with Deicide, but Nosferatu from the Cleric, Saint, or Exemplar classes, the Exalted Falchion of a Marth amiibo, or the Binding Blade of a Roy amiibo all have Deicide. Other units will be unable to damage Duma, but can provide support bonuses; Celica notably provides 20 crit to Alm

Trivia

  • The music that plays during this map is titled "Twilight of the Gods".
  • This map shares its name with the theme of the second part of the final chapter of The Sacred Stones.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Final Battle

--

Japanese

最終決戦

Final Showdown

Spanish

La batalla final

The final battle

French

Combat final

Final battle

German

Die letzte Schlacht

The last Battle

Italian

Battaglia finale

Final battle

Dutch

Het laatste gevecht

The last battle

Simplified Chinese

最终决战

Final battle

Traditional Chinese

最終決戰

Final battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Duma Temple The Final Battle Archanea Seaway 2 Battle (Shadows of Valentia only)
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaLima IVLipricaMassenaMila
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Personal weapons FalchionRoyal Sword
Acts 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the End
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Related topics Fire Emblem Gaiden (manga)Name chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters ForneusHalcyonIrmaLima IVLipricaMassenaMila
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts P: Alm and Celica • 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the EndAct 6
Locations ValentiaDuma's OrdealsMila's OrdealsRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila's TurnwheelTerrors
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow Dragon & the Blade of LightAwakening) • Pre-release information (Unused content) • SidequestsSound TestTimelineWorld map