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Ross
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Ross (Japanese: ロス Ross) is a boy living in a small village of Renais. He appears in Fire Emblem: The Sacred Stones, and joins in Chapter 2 along with his father Garcia. He is a trainee unit.
Fire Emblem: The Sacred Stones
Role
Ross first appears in Chapter 2 in a small village in Renais. Eirika's group appears in the northwest, and after talking to Eirika he joins them. He talks to his father Garcia, who also joins. He starts out as a Journeyman, one of the three trainee classes in the game. This means he has very low initial stats, but gains experience quickly. Along with his growth rates, this makes him one of the best axe users of the game.
Starting stats and growth rates
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Promotion stat gains
Class | HP | Str | Skill | Spd | Lck | Def | Res | Con | Mov | Weapon level |
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Fighter | +2 | +2 | +1 | +0 | +0 | +0 | +1 | +3 | +1 | +30 |
Pirate | +2 | +2 | +0 | +1 | +0 | +1 | +0 | +2 | +1 | +30 |
Journeyman (2) | +2 | +0 | +2 | +0 | +0 | +2 | +2 | +0 | +1 | +30 |
From Fighter
Class | HP | Str | Skill | Spd | Lck | Def | Res | Con | Mov | Weapon level |
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Warrior | +3 | +1 | +2 | +0 | +0 | +3 | +3 | +2 | +1 | +40, E |
Hero | +4 | +1 | +2 | +2 | +0 | +2 | +2 | +0 | +1 | C |
From Pirate
Class | HP | Str | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
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Berserker | +4 | +1 | +1 | +1 | +0 | +2 | +2 | +3 | +1 | Critical +15 | +40 |
Warrior | +3 | +1 | +2 | +0 | +0 | +3 | +3 | +3 | +1 | -- | +40, E |
From Journeyman (2)
Class | HP | Str | Skill | Spd | Lck | Def | Res | Con | Mov | Weapon level |
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Hero | +4 | +1 | +2 | +2 | +0 | +2 | +2 | +3 | +1 | C |
Journeyman (3) | +4 | +1 | +2 | +2 | +0 | +2 | +2 | +0 | +1 | +40 |
Analysis
This character analysis section may not be accurate to every player's experience. |
Ross appears in Chapter 2 as an allied unit alongside his father Garcia, where Eirika can recruit him. This marks Ross's availability as one of the highest in the game.
Ross's base stats are downright awful. His only salvageable base stat is an 8 in luck—the least important stat. With 3 speed, he cannot double even enemies with 0 speed. 15 HP, 3 defense, and 0 resistance ensure he will not survive more than one hit. If he gets doubled, he will die.
His 8 base constitution is another issue. On paper, 8 constitution seems decent, but axes are the heaviest weapons. With 8 constitution, a mere Iron Axe weighs Ross down by 2 points, bringing his speed down to 1. If he uses anything except the Hatchet he joins with, he will get doubled and die.
Ross's hatchet only has 4 might, the lowest might in the game. Since Ross has 5 base strength, he deals a pathetic 9 damage while using it. That said, the weapon does have 1-2 range, allowing Ross to avoid counterattacks. At 85 hit, it is also the most accurate axe in the game and offsets Ross's terrible base skill. With support, he can reliably pick off weakened enemies. This makes Ross much easier to train. However, the hatchet is not a personal weapon, and Garcia can also use it if he needs a reliable 1-2 range weapon.
Ross's growths are not amazing for a growth unit. His 30% speed growth is especially problematic because his base speed is dreadful. If the player is unlucky, Ross may not reliably double enemies for a long time. He has more levels to grow, but his bases are so poor they offset that advantage. In practice, Ross's stats only become decent upon his first promotion, and he needs 9 levels to reach it. Upon reaching it, he is mostly on par with a normal level 1 unit, but that is going to be less than the rest of the army without giving Ross massive favoritism. He will have high strength and luck on average, but his other stats will be mediocre. Other units will have grown by then, too, so Ross will still look unimpressive. His advantages will only show up on his second promotion.
First promotion choices
Ross joins as a level 1 Journeyman—a trainee class. This means Ross can promote twice instead of once, giving him access to more classes than other units. At level 10, he can promote to either Fighter or Pirate. Then, he can use a Hero Crest to promote again. From Fighter, he can promote into Warrior or Hero. From Pirate, he can promote into Warrior or Berserker.
A third option appears if the player has completed both Eirika and Ephraim routes. The third option is Journeyman. Ross can promote to it twice—as his first and second promotion. However, if Ross promotes to Fighter or Pirate, he cannot promote to Journeyman anymore. The first time Ross promotes to Journeyman, he gains +1 movement. The second time, he gains +15 crit.
Ross's possible promotions have different advantages and disadvantages.
Journeyman is by far the worst option. It does not grant a constitution bonus, so it does not fix one of Ross's key issues. +1 movement and later +15 crit are good bonuses but not superior to other options. Other promotions also give Ross movement, and they all give him constitution. Journeyman does not do the latter.
Both Fighter and Pirate increase Ross's constitution, allowing him to wield Iron Axes with no speed penalty. This effectively increases his attack speed. However, these two classes have important distinctions. Fighter does not grant a speed bonus, while Pirate does. Pirates can also walk on water, while fighters cannot. +1 speed may seem insignificant, but Ross's speed base and growth are poor. Ross needs all the help he can get to start doubling, and Pirate helps a bit more.
The ability to walk on water is also helpful because it gives Ross a unique niche. The only other water-walking foot unit in The Sacred Stones is Dozla, who joins much later. Pirate Ross can do it earlier, and it comes in handy on water-filled maps. Chapter 7 has a river he can cross while rescuing Eirika, enabling a faster clear. Chapter 13 in Ephraim's route is another good example — it has dozens of rivers, and Ross can cross them all. Fighter does grant 1 more constitution, making a difference when Ross wields Hand Axes and other heavier weapons. It does not make a difference for the Iron Axe, though. Fighters also cannot promote to Berserker, only to Warrior or Hero.
Second promotion choices
Warrior grants Ross bow access, +1 movement, +2 constitution, +3 defense, and +3 resistance. These are good bonuses. However, the promotion does not give Ross any speed, and low speed is his greatest issue. The constitution increase helps wield heavier axes, but a speed bonus would still be desirable. Also, access to bows is little more than a novelty. In practice, Ross has remarkably high strength and can simply use hand axes to attack from 2-range. Even in Hard Mode, he will be able to kill fliers without using a bow. Using a bow also leaves him susceptible to 1-range attacks on the enemy phase. A hand axe gives him 1-2 range instead, letting him counter both melee and ranged foes. Not to mention, E-rank bows is a horrible weapon rank, so even if there was a situation where bows would be useful in he can only use Iron Bows at base.
Hero is the other option if Ross promotes to Fighter. It grants no constitution bonus, but gives +2 speed, a C-rank in swords, and comparable defensive bonuses. The sword rank is not very useful, but is more so than an E-rank in bows. Swords are lighter than axes, so Ross can wield them without penalties. This can sometimes make a difference between doubling and not doubling. That said, they have no 1-2 range options, and having 1-2 range is important in The Sacred Stones. For that reason, Ross will use axes most of the time. +2 speed from Hero is better than Warrior's constitution bonus because it is more universal. It gives him +2 AS over his unpromoted self when wielding any weapon, while a constitution bonus only gives that +2 bonus for heavier weapons. Hero does have a lower strength cap than Warrior, but this is only relevant in the very late-game. This makes Hero a more appealing promotion choice compared to Warrior.
Berserker is an option if Ross promotes to Pirate. It grants Ross +1 speed (tying it with the Hero when paired with Pirate's +1 speed) and +3 constitution, an incredible attack speed increase. It also allows Ross to walk on mountains, letting him fight a group of enemies with a +30 avoid bonus. Berserkers also have an innate +15 crit chance bonus, compensating for when Ross misses or cannot double. These combined advantages make Berserker the most appealing final class for Ross. It grants him the highest attack speed increase, the greatest offensive potential, and the most bonus utility. The only other unit that can walk on mountains is Dozla. If Ross has been trained, his stats will eclipse Dozla's.
Ross also has access to one more Journeyman promotion if he promoted to tier 2 Journeyman, but it leaves Ross with 8 constitution, so even Warrior will have equal or greater attack speed (unless using the Hatchet). It does possess +15 critical, but being able to double is always more important, and Berserker also has the crit bonus, but with better constitution and the ability to traverse terrain and a higher strength cap.
Summary
Overall, Ross starts very weak and requires catching up for many chapters. That said, his high availability and accurate 1-2 range weapon make training him decently easy. He has massive speed issues that can be a problem for most of the game. Fixing them requires several promotions and some luck with growths. However, once Ross starts doubling, his combat becomes good. He has unique utility as a Pirate thanks to water-walking and as a Berserker—thanks to mountain-walking. Around his second promotion, he becomes an incredible combat unit. Axes are among the best weapon types in the game, thanks to 1-2 range access. They also have a weapon triangle advantage against lances, a common enemy weapon type.
If Ross does not receive sufficient training and investment to fix his issues, he will not add much to the army at any point. If he does receive the attention he needs, he offers utility and excellent combat.
Fire Emblem Engage
Role
Ross appears as an equippable Bond Ring. He can be summoned using Eirika's Emblem Ring.
Bond Ring data
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Fire Emblem Heroes
Role
Ross is one of the characters added to the game in the Marvelous Dream update, and became available for summoning by players on November 7, 2019. Only one variation of Ross is currently available in Heroes, based on his The Sacred Stones incarnation.
Starting stats
★★★ ★★★★ ★★★★★
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
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Skill | Unlock | Auto-unlock | SP cost | |
Iron Axe | ★★★ | ★★★ | 50 | |
Steel Axe | ★★★ | ★★★ | 100 | |
Brave Axe | ★★★ | ★★★★ | 200 | |
Brave Axe+ | ★★★★★ | ★★★★★ | 300 | |
Father's-Son Axe | ★★★★★ | — | 400 | |
Smite | ★★★ | ★★★★ | 150 | |
A | Fire Boost 1 | ★★★ | — | 50 |
A | Fire Boost 2 | ★★★ | — | 100 |
A | Fire Boost 3 | ★★★★ | — | 200 |
C | Threaten Def 1 | ★★★ | — | 50 |
C | Threaten Def 2 | ★★★★ | — | 100 |
C | Threaten Def 3 | ★★★★★ | — | 200 |
Personality
Ross is very confident in his abilities as a fighter, but in the beginning of the game he is quite weak. Only a child, he believes that he is a warrior like his father. He shows that he is very determined to fight and become strong. Ross is very enthusiastic about being a warrior and is also quite friendly to others in the party, such as Amelia or Ewan. He looks up to his father Garcia and is eager to learn.
Ross's father Garcia is a retired war hero of Renais. He fought in the military and was well known throughout the country, but when his wife died of illness, he realized what he had lost – his family. He went back to care for Ross. Ross dislikes that his father decided to stop being a warrior, but still respects him for his skill. In his B support conversation with Lute, he says that his mother knew some magic.
Supports
- Main article:
Ross/Supports
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Endings
Ross, His Father's Son
He returned to Ide, village of his youth, and helped rebuild it after the bandit attack that brought it to ruin. Years later, he set out on his own to perfect his fighting skill and hone both body and spirit.
Garcia and Ross
Father and son returned to Ide, where they toiled together to rebuild their village. Ross grew to become a greater warrior than even his father. When he himself had a son, that child continued his family's legacy.
Ross and Amelia
Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father.
Quotes
Death quote
“ | I...am a warrior to the very end! | ” | — Death quote |
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Battle quotes
This section has been marked as a stub. Please help improve the page by adding information.
Heroes quotes
- Main article:
Ross/Quotes (Heroes)
Other appearances
Fire Emblem: Path of Radiance
Ross's official artwork from The Sacred Stones can be viewed in Path of Radiance's extras menu if a copy of The Sacred Stones is connected to a copy of Path of Radiance.
Fire Emblem Cipher
Ross is featured on two cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Ross | |||||
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His Father's Son, Ross | |||||
"Have you seen me fight? I'm not a child anymore. I'm a warrior, like you." | |||||
Attack: 60 | Support: 10 | Range: 1 | Deploy Cost: 3 | ||
Class: Warrior | Tier: Advanced | Class Change Cost: 2 | |||
The Village's Finest Fighter: [Always] This unit gains +10 attack. Sword-Smashing Axe: [Always] This unit gains +10 attack. ( This skill becomes active while this unit's stack is at least 5) | |||||
Card #B11-010HN • Artist: Nekohayashi | |||||
Son of Garcia, Ross | |||||
"You're a warrior, Dad, and I am your son. I won't be beaten so easily." | |||||
Attack: 30 | Support: 10 | Range: 1 | Deploy Cost: 1 | ||
Class: Journeyman | Tier: Base | Class Change Cost: -- | |||
Aspirational Back: [Trigger] [] At the start of your turn, you may pay the cost, and if you do: Choose a "Ross" card in your deck with a Deployment Cost of 2 or less, reveal it, and add it to your hand. Shuffle your deck afterwards. Tempered Emblem: [Support] If your defending unit is destroyed, at the end of combat, you may add this card to your hand instead of placing it in your Retreat Area. | |||||
Card #B11-011N • Artist: Nekohayashi | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Ross . |
Flavor text
Game | Text (English) |
Text (Japanese) |
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The Sacred Stones | A young villager. He longs to be a
warrior, like his father. |
ルネス王国のイムの村出身
父を目標とする かけだしの戦士 |
Engage | Hero from beyond Elyos and the son
of the warrior Garcia. A fledgling warrior of Renais filled with youthful excitement and vigor. He devoted himself to training so that he could be more like his father. Appears in The Sacred Stones. |
異界の英雄で、戦士ガルシアの息子。
ルネス王国のかけだしの戦士で 気合いとやる気に溢れた元気な少年。 父のことを、とても尊敬しており 彼のようになるべく、日々精進を重ねる。 「聖魔の光石」 |
Heroes | Son of Garcia, a warrior of Renais. A very
straightforward and honest lad raised without a mother. He greatly admires his father's skill. Appears in Fire Emblem: The Sacred Stones. |
ルネス王国の戦士ガルシアの息子。
男手一本で育ててくれた父の武に憧れる、実直な少年。 (登場:『ファイアーエムブレム 聖魔の光石』) |
Trivia
- Ross is the only character in the game who can use one of three items to promote; if the player chooses to make him a Fighter, he requires a Hero Crest, but if the player decides to make him a Pirate, he requires an Ocean Seal. Regardless a Master Seal can promote him.
- In the prototype Ross could promote to Brigand instead of Pirate.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ross |
From a Scottish and English surname which originally indicated a person from a place called Ross (such as the region of Ross in northern Scotland), derived from Gaelic ros meaning "promontory, headland".[1] In addition, Ross is also a German name meaning "horse". |
Japanese |
ロス |
Officially romanized as Ross. |
Spanish |
Ross |
As above. |
French |
Ross |
As above. |
German |
Ross |
As above. |
Italian |
Ross |
As above. |
Portuguese (Brazil) |
Ross |
As above. |
Traditional Chinese |
羅斯 |
Ross |
Gallery
Sprite Gallery | |||||||||||||||||||||||||||
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Artwork of Ross from The Sacred Stones.
Heroes artwork
Artwork of Ross: His Father's Son from Heroes.
Artwork of Ross: His Father's Son from Heroes.
Artwork of Ross: His Father's Son from Heroes.
Artwork of Ross: His Father's Son from Heroes.
Other appearances
Artwork of Ross from Fire Emblem Cipher.
Artwork of Ross from Fire Emblem Cipher.
References
- ↑ Behind the Name: Meaning, origin and history of the name Ross, www.behindthename.com, Retrieved: 9 September 2018
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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