Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

World map: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "[[Darkling Woods (chapter)|" to "[[Darkling Woods|")
 
(19 intermediate revisions by 4 users not shown)
Line 2: Line 2:
The '''world map''' (Japanese: {{hl|フリーマップ|Furī mappu}} ''free map'') is a gameplay navigation system introduced in {{FE2}}. In it, as opposed to the linear and uninterrupted chapter progression in most games in the {{FES}}, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.
The '''world map''' (Japanese: {{hl|フリーマップ|Furī mappu}} ''free map'') is a gameplay navigation system introduced in {{FE2}}. In it, as opposed to the linear and uninterrupted chapter progression in most games in the {{FES}}, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.


A traversable world map has appeared in ''Fire Emblem Gaiden'' and its remake {{title|Shadows of Valentia}}, {{title|The Sacred Stones}}, and {{title|Awakening}}. {{FE14}}, {{title|Three Houses}}, and {{title|Warriors}} each have world maps that cannot be directly traversed, but does show where selected battles are. In all other games—except for {{FE1}}—there is a world map present, but it is used only to show where the party is traveling between chapters, usually accompanied by narration.
A traversable world map has appeared in ''Fire Emblem Gaiden'' and its remake {{title|Shadows of Valentia}}, {{title|The Sacred Stones}}, {{title|Awakening}}, and {{title|Engage}}. {{FE14}}, {{title|Three Houses}}, and {{title|Warriors}} each have world maps that cannot be directly traversed, but does show where selected battles are. In all other games—except for {{FE1}}—there is a world map present, but it is used only to show where the party is traveling between chapters, usually accompanied by narration.


=={{FE2}} and {{FE15}}==
=={{FE2}} and {{FE15}}==
Line 10: Line 10:


A small few locations—mostly villages, castles, fortresses, and [[dungeon]]s—can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.
A small few locations—mostly villages, castles, fortresses, and [[dungeon]]s—can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.
In ''Echoes'' specifically, a red bar also displays the in-game date, season, and year. The season and year progress as each [[Chapter|Act]] is completed, while the number for the day increments by 1 each time Alm or Celica moves from one location to the next, or enters a dungeon or village. This day number can reach up to 999.


{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 80%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 80%"
Line 19: Line 21:
|-
|-
| rowspan="37" | [[File:Ss fe02 valentia ingame annotated.png]]
| rowspan="37" | [[File:Ss fe02 valentia ingame annotated.png]]
! colspan="2" | [[Zofia's Call|Act 1]]
! colspan="2" | [[Zofia's Call|Act 1]]
! colspan="2" | [[The Pilgrimage|Act 2]]
! colspan="2" | [[The Pilgrimage|Act 2]]
|-
|-
| style="width: 1%; color: #509aff" | 1
| style="width: 1%; color: #509aff" | 1
Line 77: Line 79:
| Zofia Harbor
| Zofia Harbor
|-
|-
! colspan="4" | [[War of Deliverance|Act 3]]
! colspan="4" | [[War of Deliverance|Act 3]]
|-
|-
| style="color: #509aff" | 12
| style="color: #509aff" | 12
Line 133: Line 135:
| [[Temple of Mila]]
| [[Temple of Mila]]
|-
|-
! colspan="4" | [[Land of Sorrow (Gaiden)|Act 4]]
! colspan="4" | [[Land of Sorrow (Gaiden)|Act 4]]
|-
|-
| style="color: #509aff" | 22
| style="color: #509aff" | 22
Line 188: Line 190:
| Rigel Castle
| Rigel Castle
|-
|-
! colspan="5" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px; font-size: smaller" | Note: In Act 2, {{color|#f00|#11 Zofia Harbor}} has a route connecting it to {{color|#509aff|#10 Zofia Gate}}; this route is not present in Act 1, and is removed once Act 3 begins.
! colspan="5" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px; font-size: smaller" | Note: In Act 2, {{color|#f00|#11 Zofia Harbor}} has a route connecting it to {{color|#509aff|#10 Zofia Gate}}; this route is not present in Act 1, and is removed once Act 3 begins.
|}
|}


Line 194: Line 196:
In ''The Sacred Stones'', the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike ''Gaiden'' or ''Awakening'', on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and [[Creature Campaign]] mode has been entered, [[secret shop]]s can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.
In ''The Sacred Stones'', the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike ''Gaiden'' or ''Awakening'', on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and [[Creature Campaign]] mode has been entered, [[secret shop]]s can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.


After the completion of every chapter from [[It's a Trap!|Chapter 8]] onward, or after leaving the Tower of Valni or Lagdou Ruins, up to three bands of enemy [[monster]]s will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a [[skirmish]] before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.
After the completion of every chapter from [[It's a Trap!|Chapter 8]] onward, or after leaving the Tower of Valni or Lagdou Ruins, up to three bands of enemy [[monster]]s will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a [[skirmish]] before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.


Access to the [[Tower of Valni]] is granted once Chapter 8 has been cleared. Access to the [[Lagdou Ruins]] and [[Melkaen Coast]] is granted once Chapter 19 has been cleared.
Access to the [[Tower of Valni]] is granted once Chapter 8 has been cleared. Access to the [[Lagdou Ruins]] and [[Melkaen Coast]] is granted once Chapter 19 has been cleared.


{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
Line 214: Line 216:
|-
|-
! 1
! 1
| [[Escape!|Chapter 1]]
| [[Escape!|Chapter 1]]
| Border Mulan
| Border Mulan
! style="color: #70a0b8" | 10
! style="color: #70a0b8" | 10
| [[Revolt at Carcino|Chapter 10A]]
| [[Revolt at Carcino|Chapter 10A]]
| [[Carcino|Teraz Plateau]] [[File:Is gba rotten claw.png]]
| [[Teraz Plateau]] [[File:Is gba rotten claw.png]]
! 16
! 16
| [[Ruled by Madness|Chapter 16]]
| [[Ruled by Madness|Chapter 16]]
| [[Renais|Renais Castle]]
| [[Renais Castle]]
|-
|-
! --
! --
Line 227: Line 229:
| [[Frelia|Castle Frelia]]
| [[Frelia|Castle Frelia]]
! style="color: #70a0b8" | 11/12
! style="color: #70a0b8" | 11/12
| [[Creeping Darkness|Chapter 11A]]<br>[[Village of Silence|Chapter 12A]]
| [[Creeping Darkness|Chapter&nbsp;11A]]<br>[[Village of Silence|Chapter&nbsp;12A]]
| [[Caer Pelyn]] [[File:Is gba vulnerary.png]]
| [[Caer Pelyn]] [[File:Is gba vulnerary.png]]
! 17
! 17
| [[River of Regrets|Chapter 17]]
| [[River of Regrets|Chapter&nbsp;17]]
| Narube River [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba rotten claw.png]]
| Narube River [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba rotten claw.png]]
|-
|-
! 2
! 2
| [[The Protected|Chapter 2]]
| [[The Protected|Chapter&nbsp;2]]
| Ide [[File:Is gba iron sword.png]]
| Ide [[File:Is gba iron sword.png]]
! style="color: #70a0b8" | 13
! style="color: #70a0b8" | 13
| [[Hamill Canyon|Chapter 13A]]
| [[Hamill Canyon|Chapter&nbsp;13A]]
| Hamill Canyon [[File:Is gba rotten claw.png]]
| Hamill Canyon [[File:Is gba rotten claw.png]]
! 18
! 18
| [[Two Faces of Evil|Chapter 18]]
| [[Two Faces of Evil|Chapter&nbsp;18]]
| Neleras Peak [[File:Is gba rotten claw.png]]
| Neleras Peak [[File:Is gba rotten claw.png]]
|-
|-
! 3
! 3
| [[The Bandits of Borgo|Chapter 3]]
| [[The Bandits of Borgo|Chapter&nbsp;3]]
| Borgo Ridge
| Borgo Ridge
! style="color: #7078c0" | 9
! style="color: #7078c0" | 9
| [[Fort Rigwald|Chapter 9B]]
| [[Fort Rigwald|Chapter&nbsp;9B]]
| Fort Rigwald
| Fort Rigwald
! 19
! 19
| [[Last Hope|Chapter 19]]
| [[Last Hope|Chapter&nbsp;19]]
| [[Rausten|Rausten Court]] [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba member card.png]]
| [[Rausten Court]] [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba member card.png]]
|-
|-
! 4
! 4
| [[Ancient Horrors|Chapter 4]]
| [[Ancient Horrors|Chapter&nbsp;4]]
| [[Za'ha Woods]] [[File:Is gba rotten claw.png]]
| [[Za'ha Woods]] [[File:Is gba rotten claw.png]]
! style="color: #7078c0" | 10
! style="color: #7078c0" | 10
| [[Turning Traitor|Chapter 10B]]
| [[Turning Traitor|Chapter&nbsp;10B]]
| Bethroen [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba rotten claw.png]]
| Bethroen [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba rotten claw.png]]
! 20
! 20
| [[Darkling Woods (chapter)|Chapter 20]]<br>[[Sacred Stone (part 1)|Final Chapter]]
| [[Darkling Woods|Chapter&nbsp;20]]<br>[[Sacred Stone (part 1)|Final Chapter]]
| [[Darkling Woods (location)|Black Temple]]
| [[Darkling Woods (location)|Black Temple]]
|-
|-
! 5
! 5
| [[The Empire's Reach|Chapter 5]]
| [[The Empire's Reach|Chapter&nbsp;5]]
| Serafew [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]]
| Serafew [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]]
! style="color: #7078c0" | 11/12
! style="color: #7078c0" | 11/12
| [[Phantom Ship|Chapter 11B]]<br>[[Landing at Taizel|Chapter 12B]]
| [[Phantom Ship|Chapter&nbsp;11B]]<br>[[Landing at Taizel|Chapter&nbsp;12B]]
| Taizel [[File:Is gba vulnerary.png]]
| Taizel [[File:Is gba vulnerary.png]]
! style="color: #ff0000" | M
! style="color: #ff0000" | M
Line 274: Line 276:
|-
|-
! 6
! 6
| [[Victims of War|Chapter 6]]
| [[Victims of War|Chapter&nbsp;6]]
| Adlas Plains [[File:Is gba rotten claw.png]]
| Adlas Plains [[File:Is gba rotten claw.png]]
! style="color: #7078c0" | 13
! style="color: #7078c0" | 13
| [[Fluorspar's Oath|Chapter 13B]]
| [[Fluorspar's Oath|Chapter&nbsp;13B]]
| Za'albul Marsh [[File:Is gba rotten claw.png]]
| Za'albul Marsh [[File:Is gba rotten claw.png]]
| style="color: #ff0000" | V
| style="color: #ff0000" | V
Line 283: Line 285:
|-
|-
! 7/8
! 7/8
| [[Waterside Renvall|Chapter 7]]<br>[[It's a Trap!|Chapter 8]]
| [[Waterside Renvall|Chapter&nbsp;7]]<br>[[It's a Trap!|Chapter&nbsp;8]]
| Renvall
| Renvall
! style="color: #7078c0" | 14
! style="color: #7078c0" | 14
| [[Father and Son|Chapter 14B]]
| [[Father and Son|Chapter&nbsp;14B]]
| [[Grado (country)|Grado Keep]] [[File:Is gba member card.png]]
| [[Grado Keep]] [[File:Is gba member card.png]]
! style="color: #ff0000" | L
! style="color: #ff0000" | L
| colspan="2" | [[Lagdou Ruins]]
| colspan="2" | [[Lagdou Ruins]]
|-
|-
! style="color: #70a0b8" | 9
! style="color: #70a0b8" | 9
| [[Distant Blade|Chapter 9A]]
| [[Distant Blade|Chapter&nbsp;9A]]
| Port Kiris [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]]
| Port Kiris [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]]
! {{color|#70a0b8|14}}/15
! {{color|#70a0b8|14}}/15
| [[Queen of White Dunes|Chapter 14A]]<br>[[Scorched Sand|Chapter 15]]
| [[Queen of White Dunes|Chapter&nbsp;14A]]<br>[[Scorched Sand|Chapter&nbsp;15]]
| [[Jehanna|Jehanna Hall]] [[File:Is gba vulnerary.png]][[File:Is gba member card.png]]
| [[Jehanna Hall]] [[File:Is gba vulnerary.png]][[File:Is gba member card.png]]
|-
|-
! colspan="9" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px; font-size: smaller" | Note: Locations numbered in {{color|#70a0b8|teal}} comprise [[Eirika]]'s [[Alternate route|route]] (Route A), while locations numbered in {{color|#7078c0|steel blue}} comprise [[Ephraim]]'s route (Route B).<br>Locations listed with a [[File:Is gba rotten claw.png]] [[Rotten Claw]] icon in the chart can host [[skirmish]]es. Locations listed with an {{Item|gba|Iron Sword}} icon in the chart house an [[armory]], locations with a {{Item|gba|Vulnerary}} icon house a [[Vendor (shop)|vendor]], and locations with a {{Item|gba|Member Card}} icon house a [[secret shop]].
! colspan="9" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px; font-size: smaller" | Note: Locations numbered in {{color|#70a0b8|teal}} comprise [[Eirika]]'s [[Alternate route|route]] (Route A), while locations numbered in {{color|#7078c0|steel blue}} comprise [[Ephraim]]'s route (Route B).<br>Locations listed with a [[File:Is gba rotten claw.png]] [[Rotten Claw]] icon in the chart can host [[skirmish]]es. Locations listed with an {{Item|gba|Iron Sword}} icon in the chart house an [[armory]], locations with a {{Item|gba|Vulnerary}} icon house a [[vendor]], and locations with a {{Item|gba|Member Card}} icon house a [[secret shop]].
|}
|}


Line 306: Line 308:
As with ''The Sacred Stones'', [[Risen]] bands periodically appear to create [[skirmish]]es, but this time the player is not forced to defeat them to enter or pass the location, although the [[armory]] cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of [[gold]] and a rare item. Additionally, [[bonus units]] and the teams they lead will spawn on the map to be parleyed with when the [[Nintendo 3DS]] console receives a [[StreetPass]] tag, and [[SpotPass]] bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.
As with ''The Sacred Stones'', [[Risen]] bands periodically appear to create [[skirmish]]es, but this time the player is not forced to defeat them to enter or pass the location, although the [[armory]] cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of [[gold]] and a rare item. Additionally, [[bonus units]] and the teams they lead will spawn on the map to be parleyed with when the [[Nintendo 3DS]] console receives a [[StreetPass]] tag, and [[SpotPass]] bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.


Access to the Outrealm Gate—and by extension, all [[Downloadable content in Fire Emblem Awakening|downloadable content]]—is granted after [[Two Falchions|Chapter 4]] has been cleared. Access to the six SpotPass paralogues, marked in {{color|#FF801F|'''orange'''}}, is granted once [[To Slay a God|Chapter 25]] has been cleared and the relevant SpotPass data has been activated on the save file.
Access to the Outrealm Gate—and by extension, all [[Downloadable content in Fire Emblem Awakening|downloadable content]]—is granted after [[Two Falchions|Chapter&nbsp;4]] has been cleared. Access to the six SpotPass paralogues, marked in {{color|#FF801F|'''orange'''}}, is granted once [[To Slay a God|Chapter&nbsp;25]] has been cleared and the relevant SpotPass data has been activated on the save file.


{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
Line 328: Line 330:
! 16
! 16
| [[File:Mi fe13 the mila tree.png]]
| [[File:Mi fe13 the mila tree.png]]
| [[Naga's Voice|Chapter 16]]
| [[Naga's Voice|Chapter&nbsp;16]]
| The Mila Tree
| The Mila Tree
! style="color: #40ff3f" | 7
! style="color: #40ff3f" | 7
Line 341: Line 343:
! 17
! 17
| [[File:Mi fe13 fort steiger.png]]
| [[File:Mi fe13 fort steiger.png]]
| [[Inexorable Death|Chapter 17]]
| [[Inexorable Death|Chapter&nbsp;17]]
| Fort Steiger
| Fort Steiger
! style="color: #40ff3f" | 8
! style="color: #40ff3f" | 8
Line 350: Line 352:
! 1
! 1
| [[File:Mi fe13 west of ylisstol.png]]
| [[File:Mi fe13 west of ylisstol.png]]
| [[Unwelcome Change|Chapter 1]]
| [[Unwelcome Change|Chapter&nbsp;1]]
| West of Ylisstol
| West of Ylisstol
! 18
! 18
| [[File:Mi fe13 the demon's ingle.png]]
| [[File:Mi fe13 the demon's ingle.png]]
| [[Sibling Blades|Chapter 18]]
| [[Sibling Blades|Chapter&nbsp;18]]
| The Demon's Ingle
| The Demon's Ingle
! style="color: #40ff3f" | 9
! style="color: #40ff3f" | 9
Line 363: Line 365:
! 2
! 2
| [[File:Mi fe13 the northroad.png]]
| [[File:Mi fe13 the northroad.png]]
| [[Shepherds (chapter)|Chapter 2]]
| [[Shepherds (chapter)|Chapter&nbsp;2]]
| The Northroad
| The Northroad
! 19
! 19
| [[File:Mi fe13 valm castle approach.png]]
| [[File:Mi fe13 valm castle approach.png]]
| [[The Conqueror|Chapter 19]]
| [[The Conqueror|Chapter&nbsp;19]]
| Valm Castle Approach
| Valm Castle Approach
! style="color: #40ff3f" | 10
! style="color: #40ff3f" | 10
Line 376: Line 378:
! 3
! 3
| [[File:Mi fe13 the longfort.png]]
| [[File:Mi fe13 the longfort.png]]
| [[Warrior Realm|Chapter 3]]
| [[Warrior Realm|Chapter&nbsp;3]]
| The Longfort
| The Longfort
! 20
! 20
| [[File:Mi fe13 valm castle.png]]
| [[File:Mi fe13 valm castle.png]]
| [[The Sword or the Knee|Chapter 20]]
| [[The Sword or the Knee|Chapter&nbsp;20]]
| Valm Castle
| Valm Castle
! style="color: #40ff3f" | 11
! style="color: #40ff3f" | 11
Line 389: Line 391:
! 4
! 4
| [[File:Mi fe13 arena ferox.png]]
| [[File:Mi fe13 arena ferox.png]]
| [[Two Falchions|Chapter 4]]
| [[Two Falchions|Chapter&nbsp;4]]
| [[Arena Ferox]]
| [[Arena Ferox]]
! 21
! 21
| [[File:Mi fe13 plegia castle.png]]
| [[File:Mi fe13 plegia castle.png]]
| [[Five Gemstones|Chapter 21]]
| [[Five Gemstones|Chapter&nbsp;21]]
| Plegia Castle
| Plegia Castle
! style="color: #40ff3f" | 12
! style="color: #40ff3f" | 12
Line 402: Line 404:
! 5
! 5
| [[File:Mi fe13 border pass.png]]
| [[File:Mi fe13 border pass.png]]
| [[The Exalt and the King|Chapter 5]]
| [[The Exalt and the King|Chapter&nbsp;5]]
| Border Pass
| Border Pass
! 22
! 22
| [[File:Mi fe13 table approach.png]]
| [[File:Mi fe13 table approach.png]]
| [[An Ill Presage|Chapter 22]]
| [[An Ill Presage|Chapter&nbsp;22]]
| Table Approach
| Table Approach
! style="color: #40ff3f" | 13
! style="color: #40ff3f" | 13
Line 415: Line 417:
! 6
! 6
| [[File:Mi fe13 ylisstol.png]]
| [[File:Mi fe13 ylisstol.png]]
| [[Foreseer|Chapter 6]]
| [[Foreseer|Chapter&nbsp;6]]
| Ylisstol
| Ylisstol
! 23
! 23
| [[File:Mi fe13 the dragon's table.png]]
| [[File:Mi fe13 the dragon's table.png]]
| [[Invisible Ties|Chapter 23]]
| [[Invisible Ties|Chapter&nbsp;23]]
| [[Dragon's Table|The Dragon's Table]]
| [[Dragon's Table|The Dragon's Table]]
! style="color: #40ff3f" | 14
! style="color: #40ff3f" | 14
Line 428: Line 430:
! 7
! 7
| [[File:Mi fe13 breakneck pass.png]]
| [[File:Mi fe13 breakneck pass.png]]
| [[Incursion|Chapter 7]]
| [[Incursion|Chapter&nbsp;7]]
| Breakneck Pass
| Breakneck Pass
! 24
! 24
| [[File:Mi fe13 mount prism.png]]
| [[File:Mi fe13 mount prism.png]]
| [[Awakening (chapter)|Chapter 24]]
| [[Awakening (chapter)|Chapter&nbsp;24]]
| Mount Prism
| Mount Prism
! style="color: #40ff3f" | 15
! style="color: #40ff3f" | 15
Line 441: Line 443:
! 8
! 8
| [[File:Mi fe13 border sands.png]]
| [[File:Mi fe13 border sands.png]]
| [[The Grimleal|Chapter 8]]
| [[The Grimleal|Chapter&nbsp;8]]
| Border Sands
| Border Sands
! 25
! 25
| [[File:Mi fe13 origin peak.png]]
| [[File:Mi fe13 origin peak.png]]
| [[To Slay a God|Chapter 25]]
| [[To Slay a God|Chapter&nbsp;25]]
| Origin Peak
| Origin Peak
! style="color: #40ff3f" | 16
! style="color: #40ff3f" | 16
Line 454: Line 456:
! 9
! 9
| [[File:Mi fe13 plegia castle courtyard.png]]
| [[File:Mi fe13 plegia castle courtyard.png]]
| [[Emmeryn (chapter)|Chapter 9]]
| [[Emmeryn (chapter)|Chapter&nbsp;9]]
| Plegia Castle Courtyard
| Plegia Castle Courtyard
! style="color: #fe413f" | E
! style="color: #fe413f" | E
| [[File:Mi fe13 grima.png]]
| [[File:Mi fe13 grima.png]]
| [[Grima (chapter)|Endgame]]
| [[Grima (chapter)|Endgame]]
| [[Grima (character)|Grima]]
| [[Grima]]
! style="color: #40ff3f" | 17
! style="color: #40ff3f" | 17
| [[File:Mi fe13 divine dragon grounds.png]]
| [[File:Mi fe13 divine dragon grounds.png]]
Line 467: Line 469:
! 10
! 10
| [[File:Mi fe13 the midmire.png]]
| [[File:Mi fe13 the midmire.png]]
| [[Renewal (chapter)|Chapter 10]]
| [[Renewal (chapter)|Chapter&nbsp;10]]
| The Midmire
| The Midmire
! style="color: #40ff3f" | 1
! style="color: #40ff3f" | 1
Line 480: Line 482:
! 11
! 11
| [[File:Mi fe13 border wastes.png]]
| [[File:Mi fe13 border wastes.png]]
| [[Mad King Gangrel|Chapter 11]]
| [[Mad King Gangrel|Chapter&nbsp;11]]
| Border Wastes
| Border Wastes
! style="color: #40ff3f" | 2
! style="color: #40ff3f" | 2
Line 493: Line 495:
! 12
! 12
| [[File:Mi fe13 port ferox.png]]
| [[File:Mi fe13 port ferox.png]]
| [[The Seacomers|Chapter 12]]
| [[The Seacomers|Chapter&nbsp;12]]
| Port Ferox
| Port Ferox
! style="color: #40ff3f" | 3
! style="color: #40ff3f" | 3
Line 506: Line 508:
! 13
! 13
| [[File:Mi fe13 carrion isle.png]]
| [[File:Mi fe13 carrion isle.png]]
| [[Of Sacred Blood|Chapter 13]]
| [[Of Sacred Blood|Chapter&nbsp;13]]
| Carrion Isle
| Carrion Isle
! style="color: #40ff3f" | 4
! style="color: #40ff3f" | 4
Line 519: Line 521:
! 14
! 14
| [[File:Mi fe13 the searoad.png]]
| [[File:Mi fe13 the searoad.png]]
| [[Flames on the Blue|Chapter 14]]
| [[Flames on the Blue|Chapter&nbsp;14]]
| The Searoad
| The Searoad
! style="color: #40ff3f" | 5
! style="color: #40ff3f" | 5
Line 532: Line 534:
! 15
! 15
| [[File:Mi fe13 valm harbor.png]]
| [[File:Mi fe13 valm harbor.png]]
| [[Smoldering Resistance|Chapter 15]]
| [[Smoldering Resistance|Chapter&nbsp;15]]
| Valm Harbor
| Valm Harbor
! style="color: #40ff3f" | 6
! style="color: #40ff3f" | 6
Line 540: Line 542:
! style="color: #FF801F" | 23
! style="color: #FF801F" | 23
| [[File:Mi fe13 garden of giants.png]]
| [[File:Mi fe13 garden of giants.png]]
| [[The Radiant Hero|Paralogue 23]]
| [[The Radiant Hero (Awakening)|Paralogue 23]]
| Garden of Giants
| Garden of Giants
|-
|-
Line 552: Line 554:
Much like ''Awakening'', bandits periodically appear to create [[skirmish]]es in the ''Birthright'' and ''Revelation'' campaigns. Additionally, the player can pay a fee to spawn a group of bandits when selecting a location of the map; a maximum of two groups of bandits may be present at any map location. Fighting two groups of bandits simultaneously is also more likely to reward the player with a rare item in addition to a sum of [[gold]].
Much like ''Awakening'', bandits periodically appear to create [[skirmish]]es in the ''Birthright'' and ''Revelation'' campaigns. Additionally, the player can pay a fee to spawn a group of bandits when selecting a location of the map; a maximum of two groups of bandits may be present at any map location. Fighting two groups of bandits simultaneously is also more likely to reward the player with a rare item in addition to a sum of [[gold]].


Access to the Dragon's Gate—and by extension, all [[Downloadable content in Fire Emblem Fates|downloadable content]]—is granted after [[The Path is Yours|Chapter 6]] has been cleared.
Access to the Dragon's Gate—and by extension, all [[Downloadable content in Fire Emblem Fates|downloadable content]]—is granted after [[The Path is Yours|Chapter&nbsp;6]] has been cleared.


{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
Line 570: Line 572:
|-
|-
! colspan="2" | P<br>{{color|#ff0000|6}}<br>{{color|#9090a8|6}}<br>{{color|#30b8b8|6}}
! colspan="2" | P<br>{{color|#ff0000|6}}<br>{{color|#9090a8|6}}<br>{{color|#30b8b8|6}}
| [[Ties That Bind|Prologue]]<br>[[In the White Light|Chapter 6]]<br>[[Embrace the Dark|Chapter 6]]<br>[[Into the Ground|Chapter 6]]
| [[Ties That Bind|Prologue]]<br>[[In the White Light|Chapter&nbsp;6]]<br>[[Embrace the Dark|Chapter&nbsp;6]]<br>[[Into the Ground|Chapter&nbsp;6]]
| Plains of Hoshido
| Plains of Hoshido
! colspan="2" | {{color|#ff0000|20}}<br>{{color|#9090a8|9}}
! colspan="2" | {{color|#ff0000|20}}<br>{{color|#9090a8|9}}
| [[Fort Dragonfall|Chapter 20]]<br>[[Another Trial|Chapter 9]]
| [[Fort Dragonfall|Chapter&nbsp;20]]<br>[[Another Trial|Chapter&nbsp;9]]
| Fort Dragonfall
| Fort Dragonfall
! style="color: #30b8b8" colspan="2" | 10
! style="color: #30b8b8" colspan="2" | 10
| [[Voice of a God|Chapter 10]]
| [[Voice of a God|Chapter&nbsp;10]]
| Town in Izumo
| Town in Izumo
|-
|-
! colspan="2" | 1
! colspan="2" | 1
| [[Nohr (chapter)|Chapter 1]]
| [[Nohr (chapter)|Chapter&nbsp;1]]
| Northern Fortress
| Northern Fortress
! style="color: #ff0000" colspan="2" | 21
! style="color: #ff0000" colspan="2" | 21
| [[Burning Falls|Chapter 21]]
| [[Burning Falls|Chapter&nbsp;21]]
| Demon's Falls
| Demon's Falls
! style="color: #30b8b8" colspan="2" | 12
! style="color: #30b8b8" colspan="2" | 12
| [[Frozen Sea|Chapter 12]]
| [[Frozen Sea|Chapter&nbsp;12]]
| At Sea
| At Sea
|-
|-
! colspan="2" | 2
! colspan="2" | 2
| [[Gift of Ganglari|Chapter 2]]
| [[Gift of Ganglari|Chapter&nbsp;2]]
| Castle: Reception Room
| Castle: Reception Room
! style="color: #ff0000" colspan="2" | 22
! style="color: #ff0000" colspan="2" | 22
| [[Hidden Capital|Chapter 22]]
| [[Hidden Capital|Chapter&nbsp;22]]
| Windmire
| Windmire
! style="color: #30b8b8" colspan="2" | 13
! style="color: #30b8b8" colspan="2" | 13
| [[A Lost Peace|Chapter 13]]
| [[A Lost Peace|Chapter&nbsp;13]]
| Destroyed Town
| Destroyed Town
|-
|-
! colspan="2" | 3
! colspan="2" | 3
| [[Journey Begins|Chapter 3]]
| [[Journey Begins|Chapter&nbsp;3]]
| [[Bottomless Canyon]] North
| [[Bottomless Canyon]] North
! style="color: #ff0000" colspan="2" | 23
! style="color: #ff0000" colspan="2" | 23
| [[Camilla (chapter)|Chapter 23]]
| [[Camilla (chapter)|Chapter&nbsp;23]]
| Underground Passage
| Underground Passage
! style="color: #30b8b8" colspan="2" | 16
! style="color: #30b8b8" colspan="2" | 16
| [[White Flames|Chapter 16]]
| [[White Flames|Chapter&nbsp;16]]
| Lava Fields
| Lava Fields
|-
|-
! colspan="2" | 4
! colspan="2" | 4
| [[Hoshido (chapter)|Chapter 4]]
| [[Hoshido (chapter)|Chapter&nbsp;4]]
| Valley Settlement
| Valley Settlement
! style="color: #ff0000" colspan="2" | 24
! style="color: #ff0000" colspan="2" | 24
| [[Tears of a Dragon|Chapter 24]]
| [[Tears of a Dragon|Chapter&nbsp;24]]
| Castle: Training Grounds
| Castle: Training Grounds
! style="color: #30b8b8" colspan="2" | 17
! style="color: #30b8b8" colspan="2" | 17
| [[Black Flames|Chapter 17]]
| [[Black Flames|Chapter&nbsp;17]]
| [[Bottomless Canyon]], South
| [[Bottomless Canyon]], South
|-
|-
! colspan="2" | 5
! colspan="2" | 5
| [[Mother|Chapter 5]]
| [[Mother|Chapter&nbsp;5]]
| Hoshido Capital: Plaza
| Hoshido Capital: Plaza
! style="color: #ff0000" colspan="2" | 25
! style="color: #ff0000" colspan="2" | 25
| [[Traitor Revealed|Chapter 25]]
| [[Traitor Revealed|Chapter&nbsp;25]]
| Castle: Grand Staircase
| Castle: Grand Staircase
! style="color: #40ff3f" colspan="2" | 1
! style="color: #40ff3f" colspan="2" | 1
Line 630: Line 632:
|-
|-
! colspan="2" | {{color|#ff0000|7}}<br>{{color|#9090a8|22}}<br>{{color|#30b8b8|8}}
! colspan="2" | {{color|#ff0000|7}}<br>{{color|#9090a8|22}}<br>{{color|#30b8b8|8}}
| [[A Vow Upheld|Chapter 7]]<br>[[Sakura (chapter)|Chapter 22]]<br>[[Traitor's Brand|Chapter 8]]
| [[A Vow Upheld|Chapter&nbsp;7]]<br>[[Sakura (chapter)|Chapter&nbsp;22]]<br>[[Traitor's Brand|Chapter&nbsp;8]]
| Fort Jinya
| Fort Jinya
! style="color: #ff0000" colspan="2" | 26
! style="color: #ff0000" colspan="2" | 26
| [[Xander (chapter)|Chapter 26]]
| [[Xander (chapter)|Chapter&nbsp;26]]
| Castle: Combat Room
| Castle: Combat Room
! style="color: #40ff3f" colspan="2" | 5
! style="color: #40ff3f" colspan="2" | 5
Line 640: Line 642:
|-
|-
! colspan="2" | {{color|#ff0000|8}}<br>{{color|#9090a8|20}}<br>{{color|#30b8b8|9}}
! colspan="2" | {{color|#ff0000|8}}<br>{{color|#9090a8|20}}<br>{{color|#30b8b8|9}}
| [[Fierce Winds|Chapter 8]]<br>[[Winds of Change|Chapter 20]]<br>[[Wanderer|Chapter 9]]
| [[Fierce Winds|Chapter&nbsp;8]]<br>[[Winds of Change|Chapter&nbsp;20]]<br>[[Wanderer|Chapter&nbsp;9]]
| [[Wind Tribe]] Village
| [[Wind Tribe]] Village
! style="color: #ff0000" colspan="2" | 27/E
! style="color: #ff0000" colspan="2" | 27/E
| [[King Garon|Chapter 27]]<br>[[Dawn Breaks|Endgame]]
| [[King Garon|Chapter&nbsp;27]]<br>[[Dawn Breaks|Endgame]]
| Castle: Throne Room
| Castle: Throne Room
! style="color: #40ff3f" colspan="2" | 6
! style="color: #40ff3f" colspan="2" | 6
Line 650: Line 652:
|-
|-
! colspan="2" | {{color|#ff0000|9}}<br>{{color|#9090a8|20}}
! colspan="2" | {{color|#ff0000|9}}<br>{{color|#9090a8|20}}
| [[Land of Gods|Chapter 9]]<br>[[Black & White|Chapter 18]]
| [[Land of Gods|Chapter&nbsp;9]]<br>[[Black & White|Chapter&nbsp;18]]
| [[Izumo]]: Castle Interior
| [[Izumo]]: Castle Interior
! colspan="2" | {{color|#9090a8|10}}<br>{{color|#30b8b8|14}}
! colspan="2" | {{color|#9090a8|10}}<br>{{color|#30b8b8|14}}
| [[Unhappy Reunion|Chapter 10]]<br>[[Orders|Chapter 14]]
| [[Unhappy Reunion|Chapter&nbsp;10]]<br>[[Orders|Chapter&nbsp;14]]
| [[Nestra|Port Town of Dia]]
| [[Nestra|Port Town of Dia]]
! style="color: #40ff3f" colspan="2" | 7
! style="color: #40ff3f" colspan="2" | 7
Line 660: Line 662:
|-
|-
! colspan="2" | {{color|#ff0000|10}}<br>{{color|#30b8b8|11}}
! colspan="2" | {{color|#ff0000|10}}<br>{{color|#30b8b8|11}}
| [[Ninja Village|Chapter 10]]<br>[[Mutual Enemies|Chapter 11]]
| [[Ninja Village|Chapter&nbsp;10]]<br>[[Mutual Enemies|Chapter&nbsp;11]]
| [[Mokushu]] Forest
| [[Mokushu]] Forest
! style="color: #9090a8" colspan="2" | 12
! style="color: #9090a8" colspan="2" | 12
| [[Bitter Intrigue|Chapter 12]]
| [[Bitter Intrigue|Chapter&nbsp;12]]
| Palace Macarath
| Palace Macarath
! style="color: #40ff3f" colspan="2" | 9
! style="color: #40ff3f" colspan="2" | 9
Line 670: Line 672:
|-
|-
! style="color: #ff0000" colspan="2" | 11
! style="color: #ff0000" colspan="2" | 11
| [[To the Sea|Chapter 11]]
| [[To the Sea|Chapter&nbsp;11]]
| Sea of [[Hoshido]]
| Sea of [[Hoshido]]
! style="color: #9090a8" colspan="2" | 16
! style="color: #9090a8" colspan="2" | 16
| [[Invasion|Chapter 16]]
| [[Invasion|Chapter&nbsp;16]]
| Nohrian Sea
| Nohrian Sea
! style="color: #40ff3f" colspan="2" | 10
! style="color: #40ff3f" colspan="2" | 10
Line 680: Line 682:
|-
|-
! colspan="2" | {{color|#ff0000|12}}<br>{{color|#9090a8|14}}
! colspan="2" | {{color|#ff0000|12}}<br>{{color|#9090a8|14}}
| [[Dark Reunion|Chapter 12]]<br>[[Voice of Paradise|Chapter 14]]
| [[Dark Reunion|Chapter&nbsp;12]]<br>[[Voice of Paradise|Chapter&nbsp;14]]
| Opera House
| Opera House
! style="color: #9090a8" colspan="2" | 17
! style="color: #9090a8" colspan="2" | 17
| [[Den of Betrayal|Chapter 17]]
| [[Den of Betrayal|Chapter&nbsp;17]]
| Cave in Mokushu
| Cave in Mokushu
! style="color: #40ff3f" colspan="2" | 13
! style="color: #40ff3f" colspan="2" | 13
Line 690: Line 692:
|-
|-
! colspan="2" | {{color|#ff0000|13}}<br>{{color|#9090a8|13}}
! colspan="2" | {{color|#ff0000|13}}<br>{{color|#9090a8|13}}
| [[Another Hope|Chapter 12]]<br>[[Uprising|Chapter 14]]
| [[Another Hope|Chapter&nbsp;12]]<br>[[Uprising|Chapter&nbsp;14]]
| [[Cheve]]
| [[Cheve]]
! style="color: #9090a8" colspan="2" | 19
! style="color: #9090a8" colspan="2" | 19
| [[Kitsune Lair|Chapter 19]]
| [[Kitsune Lair|Chapter&nbsp;19]]
| Kitsune Hamlet
| Kitsune Hamlet
! style="color: #40ff3f" colspan="2" | 16
! style="color: #40ff3f" colspan="2" | 16
Line 700: Line 702:
|-
|-
! style="color: #ff0000" colspan="2" | 14
! style="color: #ff0000" colspan="2" | 14
| [[Light Scatters|Chapter 14]]
| [[Light Scatters|Chapter&nbsp;14]]
| Border Walls
| Border Walls
! style="color: #9090a8" colspan="2" | 21
! style="color: #9090a8" colspan="2" | 21
| [[Eternal Stairway|Chapter 21]]
| [[Eternal Stairway|Chapter&nbsp;21]]
| Eternal Stairway
| Eternal Stairway
! style="color: #40ff3f" colspan="2" | 21
! style="color: #40ff3f" colspan="2" | 21
Line 710: Line 712:
|-
|-
! style="color: #ff0000" colspan="2" | 15
! style="color: #ff0000" colspan="2" | 15
| [[Wolfskin Peak|Chapter 15]]
| [[Wolfskin Peak|Chapter&nbsp;15]]
| Mount Garou
| Mount Garou
! style="color: #9090a8" colspan="2" | 23
! style="color: #9090a8" colspan="2" | 23
| [[Possessed|Chapter 23]]
| [[Possessed|Chapter&nbsp;23]]
| Great Wall of Suzanoh
| Great Wall of Suzanoh
! style="color: #40ff3f" colspan="2" | 17
! style="color: #40ff3f" colspan="2" | 17
Line 720: Line 722:
|-
|-
! style="color: #ff0000" colspan="2" | 16
! style="color: #ff0000" colspan="2" | 16
| [[Pleasure Palace|Chapter 16]]
| [[Pleasure Palace|Chapter&nbsp;16]]
| Near Palace Macarath
| Near Palace Macarath
! style="color: #9090a8" colspan="2" | 24
! style="color: #9090a8" colspan="2" | 24
| [[Hinoka (chapter)|Chapter 24]]
| [[Hinoka (chapter)|Chapter&nbsp;24]]
| Hoshidan Capital
| Hoshidan Capital
! style="color: #40ff3f" colspan="2" | 22
! style="color: #40ff3f" colspan="2" | 22
Line 730: Line 732:
|-
|-
! colspan="2" | {{color|#ff0000|17}}<br>{{color|#9090a8|8}}
! colspan="2" | {{color|#ff0000|17}}<br>{{color|#9090a8|8}}
| [[Lost in the Ice|Chapter 17]]<br>[[Cold Reception|Chapter 8]]
| [[Lost in the Ice|Chapter&nbsp;17]]<br>[[Cold Reception|Chapter&nbsp;8]]
| [[Ice Tribe]] Village
| [[Ice Tribe]] Village
! style="color: #9090a8" colspan="2" | 25
! style="color: #9090a8" colspan="2" | 25
| [[Ryoma (chapter)|Chapter 25]]
| [[Ryoma (chapter)|Chapter&nbsp;25]]
| Shirasagi: Reception Hall
| Shirasagi: Reception Hall
! style="color: #40ff3f" colspan="2" | 18
! style="color: #40ff3f" colspan="2" | 18
Line 740: Line 742:
|-
|-
! colspan="2" | {{color|#ff0000|18}}<br>{{color|#9090a8|7}}
! colspan="2" | {{color|#ff0000|18}}<br>{{color|#9090a8|7}}
| [[Leo (chapter)|Chapter 18]]<br>[[A Dragon's Decree|Chapter 7]]
| [[Leo (chapter)|Chapter&nbsp;18]]<br>[[A Dragon's Decree|Chapter&nbsp;7]]
| [[Woods of the Forlorn]]
| [[Woods of the Forlorn]]
! style="color: #9090a8" colspan="2" | 26
! style="color: #9090a8" colspan="2" | 26
| [[Treason|Chapter 26]]
| [[Treason|Chapter&nbsp;26]]
| Shirasagi: Foyer
| Shirasagi: Foyer
! style="color: #40ff3f" colspan="2" | 19
! style="color: #40ff3f" colspan="2" | 19
Line 750: Line 752:
|-
|-
! colspan="2" | {{color|#ff0000|19}}<br>{{color|#9090a8|11}}<br>{{color|#30b8b8|15}}
! colspan="2" | {{color|#ff0000|19}}<br>{{color|#9090a8|11}}<br>{{color|#30b8b8|15}}
| [[Rainbow Sage (Birthright)|Chapter 19]]<br>[[Rainbow Sage (Conquest)|Chapter 11]]<br>[[Rainbow Sage (Revelation)|Chapter 15]]
| [[Rainbow Sage (Birthright chapter)|Chapter&nbsp;19]]<br>[[Rainbow Sage (Conquest chapter)|Chapter&nbsp;11]]<br>[[Rainbow Sage (Revelation chapter)|Chapter&nbsp;15]]
| [[Notre Sagesse|Sevenfold Sanctuary]]
| [[Notre Sagesse|Sevenfold Sanctuary]]
! style="color: #9090a8" colspan="2" | 27/E
! style="color: #9090a8" colspan="2" | 27/E
| [[The Empty King|Chapter 27]]<br>[[Night Breaks Through|Endgame]]
| [[The Empty King|Chapter&nbsp;27]]<br>[[Night Breaks Through|Endgame]]
| Shirasagi: Throne Room
| Shirasagi: Throne Room
! style="color: #40ff3f" colspan="2" | 20
! style="color: #40ff3f" colspan="2" | 20
Line 778: Line 780:
|-
|-
! colspan="2" | {{color|#9090a8|15}}<br>{{color|#30b8b8|19}}
! colspan="2" | {{color|#9090a8|15}}<br>{{color|#30b8b8|19}}
| [[The Black Pillar|Chapter 15]]<br>[[Hidden Strings|Chapter 19]]
| [[The Black Pillar|Chapter&nbsp;15]]<br>[[Hidden Strings|Chapter&nbsp;19]]
| Abandoned Town
| Abandoned Town
! style="color: #30b8b8" colspan="2" | 22
! style="color: #30b8b8" colspan="2" | 23
| [[Memories|Chapter 22]]
| [[Arete Undone|Chapter&nbsp;23]]
| Lost Forest
| Floating Bridge
|-
|-
! style="color: #30b8b8" colspan="2" | 7
! style="color: #30b8b8" colspan="2" | 7
| [[Unspeakable World|Chapter 7]]
| [[Unspeakable World|Chapter&nbsp;7]]
| Canyon Valley
| Canyon Valley
! style="color: #30b8b8" colspan="2" | 23
! style="color: #30b8b8" colspan="2" | 24
| [[Arete Undone|Chapter 23]]
| [[Days Lost|Chapter&nbsp;24]]
| Floating Bridge
| Castle Valla: Basement
|-
|-
! style="color: #30b8b8" colspan="2" | 18
! style="color: #30b8b8" colspan="2" | 18
| [[Veiled Kingdom|Chapter 18]]
| [[Veiled Kingdom|Chapter&nbsp;18]]
| Floating Isle
| Floating Isle
! style="color: #30b8b8" colspan="2" | 24
! style="color: #30b8b8" colspan="2" | 25
| [[Days Lost|Chapter 24]]
| [[Blades Drawn|Chapter&nbsp;25]]
| Castle Valla: Basement
| Castle Valla: Labyrinth
|-
|-
! style="color: #30b8b8" colspan="2" | 20
! style="color: #30b8b8" colspan="2" | 20
| [[Seeds of Doubt|Chapter 20]]
| [[Seeds of Doubt|Chapter&nbsp;20]]
| Floating Isles
| Floating Isles
! style="color: #30b8b8" colspan="2" | 25
! style="color: #30b8b8" colspan="2" | 26
| [[Blades Drawn|Chapter 25]]
| [[The Vallite King|Chapter&nbsp;26]]
| Castle Valla: Labyrinth
| Castle Valla: Throne Room
|-
|-
! style="color: #30b8b8" colspan="2" | 21
! style="color: #30b8b8" colspan="2" | 21
| [[Going Forward|Chapter 21]]
| [[Going Forward|Chapter&nbsp;21]]
| Cursed Ruins
| Cursed Ruins
! style="color: #30b8b8" colspan="2" | 26
| [[The Vallite King|Chapter 26]]
| Castle Valla: Throne Room
|-
! style="color: #30b8b8" colspan="2" | 27/E
! style="color: #30b8b8" colspan="2" | 27/E
| [[Hear My Cry|Chapter 26]]<br>[[Anankos (chapter)|Endgame]]
| [[Hear My Cry|Chapter&nbsp;27]]<br>[[Anankos (chapter)|Endgame]]
| Castle Valla Ruins
| Castle Valla Ruins
|-
! style="color: #30b8b8" colspan="2" | 22
| [[Memories|Chapter&nbsp;22]]
| Lost Forest
|-
|-
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" |
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" |
Line 858: Line 860:
| [[Hidden Bravery|Paralogue 15]]
| [[Hidden Bravery|Paralogue 15]]
| Swamp in a Deeprealm
| Swamp in a Deeprealm
|-
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" |
|}
=={{FE17}}==
{{sectstub}}
Like in ''Awakening'', the world map of ''Engage'' has the player directly navigate between locations on the world map by pointing the control stick or directional pad, rather than having to explicitly select a destination; there is also the option to press the L button at any time to be automatically taken to the location of the next main chapter. Additionally, the player may press the X button to open a Fast Travel menu that provides a list of all currently accessible locations; selecting one will instantly transport the player there. All [[paralogue]]s are exempt from the chapter order and can be challenged at any time and in any order once unlocked.
[[Skirmish]]es can appear on the map, either formed from bands of [[Corrupted]], ruffians, or kingdom soldiers, and the player is not forced to defeat them to enter or pass the location.
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
! style="background: none" colspan="12" | World map of Elyos in {{FE17}}
|-
| style="border-radius: 15px" colspan="12" | [[File:FEE world map 02.png|900px]]
|-
! style="border-top-left-radius: 15px; width: 4%" |
! style="width: 10%" | Chapter
! style="width: 14%" | Location
! style="width: 4%" |
! style="width: 10%" | Chapter
! style="width: 14%" | Location
! style="width: 4%" |
! style="width: 14%" | Chapter
! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location
|-
! 4
| [[A Land in Bloom|Chapter&nbsp;4]]
| Florra Mill Town
! 16
| [[Seashore Travels|Chapter&nbsp;16]]
| Azure Coast
! style="color: #40ff3f" | 4
| [[The Lady of the Plains]]
| Plains of Swift Winds
|-
! 5
| [[Retaking the Castle|Chapter&nbsp;5]]
| [[Firene|Firene Castle]]
! 17
| [[Serenity in Ruin|Chapter&nbsp;17]]
| Florra Port
! style="color: #40ff3f" | 5
| [[The Radiant Hero (Engage)|The Radiant Hero]]
| Fort of Hope
|-
! 6
| [[The Stolen Ring|Chapter&nbsp;6]]
| Mountain Settlement
! 18
| [[The Cold Voyage|Chapter&nbsp;18]]
| Route to Elusia
! style="color: #40ff3f" | 6
| [[The Instructor]]
| Sacred Tomb
|-
! 7
| [[Dark Emblem|Chapter&nbsp;7]]
| The Grand Crossing
! 19
| [[The Kingless Castle|Chapter&nbsp;19]]
| Givre Port
! style="color: #40ff3f" | 7
| [[The Crux of Fate]]
| Crossroads of Fate
|-
! 8
| [[The Kingdom of Might|Chapter&nbsp;8]]
| [[Brodia|Brodia Castle]]
! 20
| [[The Kingless Castle|Chapter&nbsp;20]]
| [[Elusia|Elusia Castle]]
! style="color: #40ff3f" | 8
| [[The Azure Twin]]
| Dark Ruins
|-
! 9
| [[A Clash of Forces|Chapter&nbsp;9]]
| Fort on the Border
! 21<br>22
| [[The Return|Chapter&nbsp;21]]<br>[[The Fell & the Divine|Chapter&nbsp;22]]
| [[Lythos|Lythos Castle]]
! style="color: #40ff3f" | 9
| [[The Holy Knight]]
| River of Light and Dark
|-
! 10
| [[The Fell Dragon Sombron|Chapter&nbsp;10]]
| Destinea Cathedral
! 23
| [[The Four Hounds|Chapter&nbsp;23]]
| Lava Fields
! style="color: #40ff3f" | 10
| [[The Sage Lord]]
| Bridges in a Row
|-
! 11
| [[Retreat|Chapter&nbsp;11]]
| Shadowy Moor
! 24
| [[Recollections|Chapter&nbsp;24]]
| Mountainous Region
! style="color: #40ff3f" | 11
| [[The Dawn Maiden]]
| Frozen Fortress
|-
! 12
| [[The Sentinels|Chapter&nbsp;12]]
| Tullah Desert
! 25
| [[The Final Guardian|Chapter&nbsp;25]]
| [[Gradlon|Gradlon Temple]]
! style="color: #40ff3f" | 12
| [[The Young Lion]]
| The Binding Grounds
|-
! 13
| [[Heroes of the Oasis|Chapter&nbsp;13]]
| Oasis Village
! style="color: #40ff3f" | 1
| [[Budding Talent]]
| Tea-Field Village
! style="color: #40ff3f" | 13
| [[The Caring Princess]]
| Forgotten Shrine
|-
! 14
| [[The Battle for Solm|Chapter&nbsp;14]]
| [[Solm|Solm Palace]]
! style="color: #40ff3f" | 2
| [[Mysterious Merchant]]
| Bandits' Hideout
! style="color: #40ff3f" | 14
| [[The Hero-King]]
| The Broken Castle
|-
! 15
| [[Dancer in the Ruins|Chapter&nbsp;15]]
| Northern Fortress
! style="color: #40ff3f" | 3
| [[The Exalt]]
| Arena of the Gods
! style="color: #40ff3f" | 15
| [[The Connector]]
| Garden of Memories
|-
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" |
|}
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%"
! style="background: none" colspan="12" | World map of parallel Elyos in {{FE17}}
|-
| style="border-radius: 15px" colspan="12" | [[File:FEE world map 05.png|900px]]
|-
! style="border-top-left-radius: 15px; width: 4%" colspan="2" |
! style="width: 10%" | Chapter
! style="width: 14%" | Location
! style="width: 4%" colspan="2" |
! style="width: 14%" | Chapter
! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location
|-
! style="color: #fe017e" colspan="2" | 1
| [[Dragons from Afar|Fell Xenologue 1]]
| Bracelet Altar
! style="color: #fe017e" colspan="2" | 4
| [[Clash of Queens|Fell Xenologue 4]]
| Frigid Forest
|-
! style="color: #fe017e" colspan="2" | 2
| [[Seeds of Unrest|Fell Xenologue 2]]
| Verdant Garden
! style="color: #fe017e" colspan="2" | 5
| [[The Fell Heir|Fell Xenologue 5]]
| Desert Stronghold
|-
! style="color: #fe017e" colspan="2" | 3
| [[Path to War|Fell Xenologue 3]]
| Royal Road
! style="color: #fe017e" colspan="2" | 6
| [[Seven Bracelets|Fell Xenologue 6]]
| [[Somniel|Fallen Somniel]]
|-
|-
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" |
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" |
Line 881: Line 1,063:
| Unknown
| Unknown
! 9
! 9
| [[Crown Prince Xander|Chapter 11]]
| [[Crown Prince Xander|Chapter&nbsp;11]]
| Dusk Castle
| Dusk Castle
|-
|-
Line 888: Line 1,070:
| [[Aytolis|Aytolis Castle]]
| [[Aytolis|Aytolis Castle]]
! 10
! 10
| [[An Orchestrated Battle|Chapter 12]]
| [[An Orchestrated Battle|Chapter&nbsp;12]]
| Great Plain
| Great Plain
|-
|-
! 2
! 2
| [[Home in Ruins|Chapter 1]]
| [[Home in Ruins|Chapter&nbsp;1]]
| [[Aytolis|Aytolis City]]
| [[Aytolis|Aytolis City]]
! 3
! 3
| [[What Happened to Corrin|Chapter 13]]
| [[What Happened to Corrin|Chapter&nbsp;13]]
| [[Aytolis|Kingswood]]
| [[Aytolis|Kingswood]]
|-
|-
! 3
! 3
| [[Woodlands Encounter|Chapter 2]]
| [[Woodlands Encounter|Chapter&nbsp;2]]
| [[Aytolis|Kingswood]]
| [[Aytolis|Kingswood]]
! 11
! 11
| [[Sieging the Citadel|Chapter 14]]
| [[Sieging the Citadel|Chapter&nbsp;14]]
| [[Gristonne|Fortified Citadel]]
| [[Gristonne|Fortified Citadel]]
|-
|-
! 4
! 4
| [[Dragon Valley Temple|Chapter 3]]
| [[Dragon Valley Temple|Chapter&nbsp;3]]
| [[Aytolis|Dragon Valley]]
| [[Aytolis|Dragon Valley]]
! 12
! 12
| [[Taking the World Tree|Chapter 15]]
| [[Taking the World Tree|Chapter&nbsp;15]]
| [[Aytolis|The World Tree]]
| [[Aytolis|The World Tree]]
|-
|-
! 5
! 5
| [[Hero-King of the Desert|Chapter 4]]
| [[Hero-King of the Desert|Chapter&nbsp;4]]
| Desert Arena
| Desert Arena
! 11
! 11
| [[The Imprisoned Prince|Chapter 16]]
| [[The Imprisoned Prince|Chapter&nbsp;16]]
| [[Gristonne|Fortified Citadel]]
| [[Gristonne|Fortified Citadel]]
|-
|-
! 4
! 4
| [[The Dragon's Table (Warriors)|Chapter 5]]
| [[The Dragon's Table (Warriors)|Chapter&nbsp;5]]
| [[Aytolis|Dragon Valley]]
| [[Aytolis|Dragon Valley]]
! 1
! 1
| [[Royal Blood|Chapter 17]]<br>[[Chaos Dragon's Might|Chapter 18]]
| [[Royal Blood|Chapter&nbsp;17]]<br>[[Chaos Dragon's Might|Chapter&nbsp;18]]
| [[Aytolis|Aytolis Castle]]
| [[Aytolis|Aytolis Castle]]
|-
|-
! 6
! 6
| [[Hoshidan Princess|Chapter 6]]<br>[[Hoshidan Prince|Chapter 7]]
| [[Hoshidan Princess|Chapter&nbsp;6]]<br>[[Hoshidan Prince|Chapter&nbsp;7]]
| Desolate Gorge
| Desolate Gorge
! 2
! 2
| [[Reclaiming Home|Chapter 19]]
| [[Reclaiming Home|Chapter&nbsp;19]]
| [[Aytolis|Aytolis City]]
| [[Aytolis|Aytolis City]]
|-
|-
! 7
! 7
| [[High Prince Ryoma|Chapter 8]]
| [[High Prince Ryoma|Chapter&nbsp;8]]
| Castle Sol
| Castle Sol
! 12
! 12
| [[Clash at the World Tree|Chapter 20]]
| [[Clash at the World Tree|Chapter&nbsp;20]]
| [[Aytolis|World Tree]]
| [[Aytolis|World Tree]]
|-
|-
! 8
! 8
| [[Nohrian Princess|Chapter 9]]<br>[[Nohrian Prince|Chapter 10]]
| [[Nohrian Princess|Chapter&nbsp;9]]<br>[[Nohrian Prince|Chapter&nbsp;10]]
| Ebony Volcano
| Ebony Volcano
! 12
! 12
Line 957: Line 1,139:
{{Names
{{Names
|eng-name=World map
|eng-name=World map
|jap-name=• {{h|ワールドマップ|Wārudo mappu}}<br>• {{hover|フリーマップ|Furī mappu}}<br>• {{h|全体マップ|Zentai mappu}}
|jpn-name=• {{h|ワールドマップ|Wārudo mappu}}<br>• {{hover|フリーマップ|Furī mappu}}<br>• {{h|全体マップ|Zentai mappu}}
|jap-mean=• "World map" in English; this name is used for the free-roaming world map of ''The Sacred Stones''.<br>• Free map; this name is used for the free-roaming world map of ''Awakening''.<br>• Entire map; this term is used in a more general manner and can describe both the world maps that are seen in chapter opening narrations as well as the free-roaming world maps. This is a term used in video gaming to refer to maps that show the whole world of the game.
|jpn-mean=• "World map" in English; this name is used for the free-roaming world map of ''The Sacred Stones'' and ''Engage''.<br>• Free map; this name is used for the free-roaming world map of ''Awakening''.<br>• Entire map; this term is used in a more general manner and can describe both the world maps that are seen in chapter opening narrations as well as the free-roaming world maps. This is a term used in video gaming to refer to maps that show the whole world of the game.
|fren-name=Carte
|fren-name=Carte du monde
|fren-mean=Map
|fren-mean=World map
|ger-name=
|ger-name=Weltkarte
|ger-mean=
|ger-mean=World map
|span-name=Mapa del mundo
|span-name=Mapa
|span-mean=World map
|span-mean=Map
|ital-name=
|ital-name=Mappa del mondo
|ital-mean=
|ital-mean=World map
|dut-name=
|dut-name=
|dut-mean=
|dut-mean=
|kor-name=
|kor-name={{h|월드 맵|Woldeu maep}}
|kor-mean=
|kor-mean=World map
|ch-simp-name=
|ch-simp-name={{h|世界地图|Shìjiè dìtú}}
|ch-simp-mean=
|ch-simp-mean=World map
|ch-trad-name=
|ch-trad-name={{h|世界地圖|Shìjiè dìtú}}
|ch-trad-mean=
|ch-trad-mean=World map
}}
}}



Latest revision as of 22:06, 28 March 2024

Navigating the world map in Awakening.

The world map (Japanese: フリーマップ free map) is a gameplay navigation system introduced in Fire Emblem Gaiden. In it, as opposed to the linear and uninterrupted chapter progression in most games in the Fire Emblem series, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.

A traversable world map has appeared in Fire Emblem Gaiden and its remake Shadows of Valentia, The Sacred Stones, Awakening, and Engage. Fire Emblem Fates, Three Houses, and Warriors each have world maps that cannot be directly traversed, but does show where selected battles are. In all other games—except for Fire Emblem: Shadow Dragon & the Blade of Light—there is a world map present, but it is used only to show where the party is traveling between chapters, usually accompanied by narration.

Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia

In Gaiden and its remake, the player moves both Alm and Celica's parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in the Gaiden system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option.

Every battle within Gaiden is technically a skirmish, with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves.

A small few locations—mostly villages, castles, fortresses, and dungeons—can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.

In Echoes specifically, a red bar also displays the in-game date, season, and year. The season and year progress as each Act is completed, while the number for the day increments by 1 each time Alm or Celica moves from one location to the next, or enters a dungeon or village. This day number can reach up to 999.

World map of Fire Emblem Gaiden
Map Location (Alm's route) Location (Celica's route)
Ss fe02 valentia ingame annotated.png Act 1 Act 2
1 Ram Village 1 Priory
2 Ram Woods 2 Novis Cemetery
3 Fleecer's Forest 3 Novis Greatport
4 Thieves' Shrine 4 Zofia Seaway 1
5 Ram Valley 5 Zofia Seaway 2
6 Southern Outpost 6 The Pirate Throne
7 Southern Zofia 1 7 Zofia Seaway 3
8 Southern Zofia 2 8 Seabound Shrine
9 Deliverance Hideout 9 Zofia Seaway 4
10 Zofia Gate 10 Zofia Seaway 5
11 Zofia Castle 11 Zofia Harbor
Act 3
12 North Gate 12 Zofian Coast
13 Northern Zofia 13 Mountain Highway
14 Zofia Forest 1 14 Mountain Graveyard
15 Forest Village 15 Mountain Village
16 Forest Village 16 Valley Approach
17 Desaix's Fortress 17 Dragon Shrine
18 Zofia Forest 2 18 Desert Stronghold
19 Sylvan Shrine 19 Northern Desert
20 Forest Northside 20 Southern Desert
21 Sluice Gate 21 Grieth's Citadel
22 Temple of Mila
Act 4
22 Border 23 Dead Man's Mire
23 Rigel Forest 24 Mire Boneyard
24 Fear Mountain 25 Dolth's Keep
25 Fear Mountain Shrine 26 Lost Treescape
26 Nuibaba's Abode 27 Sage's Hamlet
27 Rigel Plains/Rigelian Village 28 Duma's Gate
28 Rigel Valley 29 The Swamps of Duma
29 The Dragon's Maw 30 Duma Tower
30 Rigel Falls
31 Secret Shrine
32 The Last Bastion
33 Rigel Castle
Note: In Act 2, #11 Zofia Harbor has a route connecting it to #10 Zofia Gate; this route is not present in Act 1, and is removed once Act 3 begins.

Fire Emblem: The Sacred Stones

In The Sacred Stones, the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike Gaiden or Awakening, on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and Creature Campaign mode has been entered, secret shops can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.

After the completion of every chapter from Chapter 8 onward, or after leaving the Tower of Valni or Lagdou Ruins, up to three bands of enemy monsters will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a skirmish before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.

Access to the Tower of Valni is granted once Chapter 8 has been cleared. Access to the Lagdou Ruins and Melkaen Coast is granted once Chapter 19 has been cleared.

World map of Fire Emblem: The Sacred Stones
Ss fe08 world map ingame annotated.png
Chapter Location Chapter Location Chapter Location
1 Chapter 1 Border Mulan 10 Chapter 10A Teraz Plateau Is gba rotten claw.png 16 Chapter 16 Renais Castle
-- -- Castle Frelia 11/12 Chapter 11A
Chapter 12A
Caer Pelyn Is gba vulnerary.png 17 Chapter 17 Narube River Is gba iron sword.pngIs gba vulnerary.pngIs gba rotten claw.png
2 Chapter 2 Ide Is gba iron sword.png 13 Chapter 13A Hamill Canyon Is gba rotten claw.png 18 Chapter 18 Neleras Peak Is gba rotten claw.png
3 Chapter 3 Borgo Ridge 9 Chapter 9B Fort Rigwald 19 Chapter 19 Rausten Court Is gba iron sword.pngIs gba vulnerary.pngIs gba member card.png
4 Chapter 4 Za'ha Woods Is gba rotten claw.png 10 Chapter 10B Bethroen Is gba iron sword.pngIs gba vulnerary.pngIs gba rotten claw.png 20 Chapter 20
Final Chapter
Black Temple
5 Chapter 5 Serafew Is gba iron sword.pngIs gba vulnerary.png 11/12 Chapter 11B
Chapter 12B
Taizel Is gba vulnerary.png M -- Melkaen Coast Is gba rotten claw.png
6 Chapter 6 Adlas Plains Is gba rotten claw.png 13 Chapter 13B Za'albul Marsh Is gba rotten claw.png V Tower of Valni
7/8 Chapter 7
Chapter 8
Renvall 14 Chapter 14B Grado Keep Is gba member card.png L Lagdou Ruins
9 Chapter 9A Port Kiris Is gba iron sword.pngIs gba vulnerary.png 14/15 Chapter 14A
Chapter 15
Jehanna Hall Is gba vulnerary.pngIs gba member card.png
Note: Locations numbered in teal comprise Eirika's route (Route A), while locations numbered in steel blue comprise Ephraim's route (Route B).
Locations listed with a Is gba rotten claw.png Rotten Claw icon in the chart can host skirmishes. Locations listed with an Iron Sword icon in the chart house an armory, locations with a Vulnerary icon house a vendor, and locations with a Member Card icon house a secret shop.

Fire Emblem Awakening

In Awakening, the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. All paralogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked. All locations on the map, save for the Outrealm Gate and the Endgame's location, house an armory which is occasionally taken over by the appearance of a traveling merchant.

As with The Sacred Stones, Risen bands periodically appear to create skirmishes, but this time the player is not forced to defeat them to enter or pass the location, although the armory cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of gold and a rare item. Additionally, bonus units and the teams they lead will spawn on the map to be parleyed with when the Nintendo 3DS console receives a StreetPass tag, and SpotPass bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.

Access to the Outrealm Gate—and by extension, all downloadable content—is granted after Chapter 4 has been cleared. Access to the six SpotPass paralogues, marked in orange, is granted once Chapter 25 has been cleared and the relevant SpotPass data has been activated on the save file.

World map of Fire Emblem Awakening
Ss fe13 world map ingame annotated.png
Chapter Location Chapter Location Chapter Location
O Mi fe13 outrealm gate.png Outrealm Gate 16 Mi fe13 the mila tree.png Chapter 16 The Mila Tree 7 Mi fe13 mila shrine ruins.png Paralogue 7 Mila Shrine Ruins
P Mi fe13 southtown.png Prologue Southtown 17 Mi fe13 fort steiger.png Chapter 17 Fort Steiger 8 Mi fe13 dueling grounds.png Paralogue 8 Dueling Grounds
1 Mi fe13 west of ylisstol.png Chapter 1 West of Ylisstol 18 Mi fe13 the demon's ingle.png Chapter 18 The Demon's Ingle 9 Mi fe13 verdant forest.png Paralogue 9 Verdant Forest
2 Mi fe13 the northroad.png Chapter 2 The Northroad 19 Mi fe13 valm castle approach.png Chapter 19 Valm Castle Approach 10 Mi fe13 mercenary fortress.png Paralogue 10 Mercenary Fortress
3 Mi fe13 the longfort.png Chapter 3 The Longfort 20 Mi fe13 valm castle.png Chapter 20 Valm Castle 11 Mi fe13 wyvern valley.png Paralogue 11 Wyvern Valley
4 Mi fe13 arena ferox.png Chapter 4 Arena Ferox 21 Mi fe13 plegia castle.png Chapter 21 Plegia Castle 12 Mi fe13 the ruins of time.png Paralogue 12 The Ruins of Time
5 Mi fe13 border pass.png Chapter 5 Border Pass 22 Mi fe13 table approach.png Chapter 22 Table Approach 13 Mi fe13 law's end.png Paralogue 13 Law's End
6 Mi fe13 ylisstol.png Chapter 6 Ylisstol 23 Mi fe13 the dragon's table.png Chapter 23 The Dragon's Table 14 Mi fe13 desert oasis.png Paralogue 14 Desert Oasis
7 Mi fe13 breakneck pass.png Chapter 7 Breakneck Pass 24 Mi fe13 mount prism.png Chapter 24 Mount Prism 15 Mi fe13 kidnapper's keep.png Paralogue 15 Kidnapper's Keep
8 Mi fe13 border sands.png Chapter 8 Border Sands 25 Mi fe13 origin peak.png Chapter 25 Origin Peak 16 Mi fe13 manor of lost souls.png Paralogue 16 Manor of Lost Souls
9 Mi fe13 plegia castle courtyard.png Chapter 9 Plegia Castle Courtyard E Mi fe13 grima.png Endgame Grima 17 Mi fe13 divine dragon grounds.png Paralogue 17 Divine Dragon Grounds
10 Mi fe13 the midmire.png Chapter 10 The Midmire 1 Mi fe13 the farfort.png Paralogue 1 The Farfort 18 Mi fe13 sea-king's throne.png Paralogue 18 Sea-King's Throne
11 Mi fe13 border wastes.png Chapter 11 Border Wastes 2 Mi fe13 the twins' turf.png Paralogue 2 The Twins' Turf 19 Mi fe13 conqueror's whetstone.png Paralogue 19 Conqueror's Whetstone
12 Mi fe13 port ferox.png Chapter 12 Port Ferox 3 Mi fe13 peaceful village.png Paralogue 3 Peaceful Village 20 Mi fe13 mountain village.png Paralogue 20 Mountain Village
13 Mi fe13 carrion isle.png Chapter 13 Carrion Isle 4 Mi fe13 the twins' hideout.png Paralogue 4 The Twins' Hideout 21 Mi fe13 warriors' tomb.png Paralogue 21 Warriors' Tomb
14 Mi fe13 the searoad.png Chapter 14 The Searoad 5 Mi fe13 sage's hamlet.png Paralogue 5 Sage's Hamlet 22 Mi fe13 wellspring of truth.png Paralogue 22 Wellspring of Truth
15 Mi fe13 valm harbor.png Chapter 15 Valm Harbor 6 Mi fe13 great gate.png Paralogue 6 Great Gate 23 Mi fe13 garden of giants.png Paralogue 23 Garden of Giants

Fire Emblem Fates


This section has been marked as a stub. Please help improve the page by adding information.


The world map in Fates is more akin to a level select than a truly explorable world map. Each of the world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted.

Much like Awakening, bandits periodically appear to create skirmishes in the Birthright and Revelation campaigns. Additionally, the player can pay a fee to spawn a group of bandits when selecting a location of the map; a maximum of two groups of bandits may be present at any map location. Fighting two groups of bandits simultaneously is also more likely to reward the player with a rare item in addition to a sum of gold.

Access to the Dragon's Gate—and by extension, all downloadable content—is granted after Chapter 6 has been cleared.

World map of Hoshido and Nohr in Fire Emblem Fates
File:Ss fe14 world map ingame.png
Chapter Location Chapter Location Chapter Location
P
6
6
6
Prologue
Chapter 6
Chapter 6
Chapter 6
Plains of Hoshido 20
9
Chapter 20
Chapter 9
Fort Dragonfall 10 Chapter 10 Town in Izumo
1 Chapter 1 Northern Fortress 21 Chapter 21 Demon's Falls 12 Chapter 12 At Sea
2 Chapter 2 Castle: Reception Room 22 Chapter 22 Windmire 13 Chapter 13 Destroyed Town
3 Chapter 3 Bottomless Canyon North 23 Chapter 23 Underground Passage 16 Chapter 16 Lava Fields
4 Chapter 4 Valley Settlement 24 Chapter 24 Castle: Training Grounds 17 Chapter 17 Bottomless Canyon, South
5 Chapter 5 Hoshido Capital: Plaza 25 Chapter 25 Castle: Grand Staircase 1 Paralogue 1 Small Village
7
22
8
Chapter 7
Chapter 22
Chapter 8
Fort Jinya 26 Chapter 26 Castle: Combat Room 5 Paralogue 5 Riverside Village
8
20
9
Chapter 8
Chapter 20
Chapter 9
Wind Tribe Village 27/E Chapter 27
Endgame
Castle: Throne Room 6 Paralogue 6 Divine Dragon's Forest
9
20
Chapter 9
Chapter 18
Izumo: Castle Interior 10
14
Chapter 10
Chapter 14
Port Town of Dia 7 Paralogue 7 White Sands
10
11
Chapter 10
Chapter 11
Mokushu Forest 12 Chapter 12 Palace Macarath 9 Paralogue 9 Thieves' Den
11 Chapter 11 Sea of Hoshido 16 Chapter 16 Nohrian Sea 10 Paralogue 10 Poachers' Forest
12
14
Chapter 12
Chapter 14
Opera House 17 Chapter 17 Cave in Mokushu 13 Paralogue 13 Riverside
13
13
Chapter 12
Chapter 14
Cheve 19 Chapter 19 Kitsune Hamlet 16 Paralogue 16 Trading Town
14 Chapter 14 Border Walls 21 Chapter 21 Eternal Stairway 21 Paralogue 21 Walled Town
15 Chapter 15 Mount Garou 23 Chapter 23 Great Wall of Suzanoh 17 Paralogue 17 Isolated Village
16 Chapter 16 Near Palace Macarath 24 Chapter 24 Hoshidan Capital 22 Paralogue 22 Fancy Estate
17
8
Chapter 17
Chapter 8
Ice Tribe Village 25 Chapter 25 Shirasagi: Reception Hall 18 Paralogue 18 Countryside
18
7
Chapter 18
Chapter 7
Woods of the Forlorn 26 Chapter 26 Shirasagi: Foyer 19 Paralogue 19 Mountain Fort
19
11
15
Chapter 19
Chapter 11
Chapter 15
Sevenfold Sanctuary 27/E Chapter 27
Endgame
Shirasagi: Throne Room 20 Paralogue 20 Ancient City
D Dragon's Gate
World map of Valla in Fire Emblem Fates
Ss fe14 valla portion world map.png
Chapter Location Chapter Location
15
19
Chapter 15
Chapter 19
Abandoned Town 23 Chapter 23 Floating Bridge
7 Chapter 7 Canyon Valley 24 Chapter 24 Castle Valla: Basement
18 Chapter 18 Floating Isle 25 Chapter 25 Castle Valla: Labyrinth
20 Chapter 20 Floating Isles 26 Chapter 26 Castle Valla: Throne Room
21 Chapter 21 Cursed Ruins 27/E Chapter 27
Endgame
Castle Valla Ruins
22 Chapter 22 Lost Forest
World map of the Deeprealms in Fire Emblem Fates
File:Ss fe14 deeprealm portion world map.png
Chapter Location Chapter Location
2 Paralogue 2 Town in a Deeprealm 11 Paralogue 11 Wastelands
3 Paralogue 3 Astral Sea 12 Paralogue 12 Village in a Deeprealm
4 Paralogue 4 Sanctuary in a Deeprealm 14 Paralogue 14 Cemetery in a Deeprealm
8 Paralogue 8 Deeprealm Mountain 15 Paralogue 15 Swamp in a Deeprealm

Fire Emblem Engage


This section has been marked as a stub. Please help improve the page by adding information.


Like in Awakening, the world map of Engage has the player directly navigate between locations on the world map by pointing the control stick or directional pad, rather than having to explicitly select a destination; there is also the option to press the L button at any time to be automatically taken to the location of the next main chapter. Additionally, the player may press the X button to open a Fast Travel menu that provides a list of all currently accessible locations; selecting one will instantly transport the player there. All paralogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked.

Skirmishes can appear on the map, either formed from bands of Corrupted, ruffians, or kingdom soldiers, and the player is not forced to defeat them to enter or pass the location.

World map of Elyos in Fire Emblem Engage
FEE world map 02.png
Chapter Location Chapter Location Chapter Location
4 Chapter 4 Florra Mill Town 16 Chapter 16 Azure Coast 4 The Lady of the Plains Plains of Swift Winds
5 Chapter 5 Firene Castle 17 Chapter 17 Florra Port 5 The Radiant Hero Fort of Hope
6 Chapter 6 Mountain Settlement 18 Chapter 18 Route to Elusia 6 The Instructor Sacred Tomb
7 Chapter 7 The Grand Crossing 19 Chapter 19 Givre Port 7 The Crux of Fate Crossroads of Fate
8 Chapter 8 Brodia Castle 20 Chapter 20 Elusia Castle 8 The Azure Twin Dark Ruins
9 Chapter 9 Fort on the Border 21
22
Chapter 21
Chapter 22
Lythos Castle 9 The Holy Knight River of Light and Dark
10 Chapter 10 Destinea Cathedral 23 Chapter 23 Lava Fields 10 The Sage Lord Bridges in a Row
11 Chapter 11 Shadowy Moor 24 Chapter 24 Mountainous Region 11 The Dawn Maiden Frozen Fortress
12 Chapter 12 Tullah Desert 25 Chapter 25 Gradlon Temple 12 The Young Lion The Binding Grounds
13 Chapter 13 Oasis Village 1 Budding Talent Tea-Field Village 13 The Caring Princess Forgotten Shrine
14 Chapter 14 Solm Palace 2 Mysterious Merchant Bandits' Hideout 14 The Hero-King The Broken Castle
15 Chapter 15 Northern Fortress 3 The Exalt Arena of the Gods 15 The Connector Garden of Memories
World map of parallel Elyos in Fire Emblem Engage
FEE world map 05.png
Chapter Location Chapter Location
1 Fell Xenologue 1 Bracelet Altar 4 Fell Xenologue 4 Frigid Forest
2 Fell Xenologue 2 Verdant Garden 5 Fell Xenologue 5 Desert Stronghold
3 Fell Xenologue 3 Royal Road 6 Fell Xenologue 6 Fallen Somniel

Fire Emblem Warriors

The world map in Fire Emblem Warriors is more akin to a level select than a truly explorable world map. Each of the 12 world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted. The player may replay any chapter they like; skirmishes are not present. The Premonition chapter cannot be replayed.

World map of Fire Emblem Warriors
FEWA World Map numbered.jpg
Chapter Location Chapter Location
-- Premonition Unknown 9 Chapter 11 Dusk Castle
1 Prologue Aytolis Castle 10 Chapter 12 Great Plain
2 Chapter 1 Aytolis City 3 Chapter 13 Kingswood
3 Chapter 2 Kingswood 11 Chapter 14 Fortified Citadel
4 Chapter 3 Dragon Valley 12 Chapter 15 The World Tree
5 Chapter 4 Desert Arena 11 Chapter 16 Fortified Citadel
4 Chapter 5 Dragon Valley 1 Chapter 17
Chapter 18
Aytolis Castle
6 Chapter 6
Chapter 7
Desolate Gorge 2 Chapter 19 Aytolis City
7 Chapter 8 Castle Sol 12 Chapter 20 World Tree
8 Chapter 9
Chapter 10
Ebony Volcano 12 Endgame The Interspace*

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

World map

--

Japanese

ワールドマップ
フリーマップ
全体マップ

• "World map" in English; this name is used for the free-roaming world map of The Sacred Stones and Engage.
• Free map; this name is used for the free-roaming world map of Awakening.
• Entire map; this term is used in a more general manner and can describe both the world maps that are seen in chapter opening narrations as well as the free-roaming world maps. This is a term used in video gaming to refer to maps that show the whole world of the game.

Spanish

Mapa

Map

French

Carte du monde

World map

German

Weltkarte

World map

Italian

Mappa del mondo

World map

Korean

월드 맵

World map

Simplified Chinese

世界地图

World map

Traditional Chinese

世界地圖

World map

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus