Fire Emblem Warriors
Fire Emblem Warriors (Japanese: ファイアーエムブレム 無双 Fire Emblem Unrivaled) is a Fire Emblem series crossover with the Dynasty Warriors series. It is Nintendo's second crossover title with Dynasty Warriors, with the first being Hyrule Warriors. It was released on both the Nintendo Switch and the New Nintendo 3DS systems in Fall 2017.
This crossover features a cast of Fire Emblem characters in the gameplay style of Dynasty Warriors.
The story stars the protagonists Rowan and Lianna, the twin children of queen Yelena of Aytolis. At the start of the story, Darios, the prince of Gristonne, visits the twins to spar and study. During one of these visits monsters appear from strange portals and attack the castle. The twins and Darios flee the castle, having to leave Yelena behind.
Rowan, Lianna, and Darios, having escaped with the Shield of Flames, decide to gather Gleamstones to implant into the Shield and defeat the invading monsters and their source, Velezark. The trio travels the continent searching for the Gleamstone-bearers, heroes from other worlds, Chrom, Ryoma, Xander, Corrin, and Marth. During this Darios and the Shield of Flames is captured when the group is retreating from a failed siege on a Gristonne fortress.
Rowan and Lianna then journey out to obtain Enliron and Facinna, two swords made from the fangs of a Divine Dragon that defended Aytolis from Velezark long ago. After obtaining the swords and gathering more heroes Rowan and Lianna assault the fortress again and rescue Darios. This respite is short lived as Darios, possessed by a dark force lurking in the fortress at their initial arrival, turns on the twins. Darios steals Shield of Flames and retreats to the Aytolis capital.
The twins are crushed by Darios's betrayal and return to Aytolis to take it back from Gristonne and the monsters. At Aytolis they find the possessed Darios and his father, Oskar. Oskar intends to sacrifice Yelena to revive and control Velezark. However, the plan goes awry when Rowan and Lianna rescue Yelena before she can be sacrificed. Oskar, frustrated with his son's failure in the plan, asks him how he intends to rectify the situation in their favor. Darios reassures Oskar that he has another plan, and then impales him with his sword, offering Oskar's blood in place of Yelena's.
With the reformation of Velezark's body Darios is able to break free of Velezark's control and return the Shield of Flames to the twins before falling to his death in a chasm that Velezark's formation created. The twins restore order to Aytolis and pursue Velezark. They strike down Velezark and return peace to the land and the summoned heroes to their homeworlds.
Fire Emblem Warriors is a Dynasty Warriors spin-off similar to Hyrule Warriors. Warriors games feature hack and slash gameplay of a single player against many enemy units at once in real time. Generally, routing the enemy is not the goal, and win conditions are often things like capturing a number of enemy fortresses or defeating one or more enemy commanders, among other objectives.
The game has several gameplay mechanics inspired by Fire Emblem series titles. The weapon triangle is present and has a large effect on how much damage is done to combatants; a sword using character will have difficulty taking down a lance user quickly. Dragon Veins also appear and can cause changes to the map such as opening new paths or removing hazardous terrain. Pair Up and supports are also featured in the game as avenues to power up characters during battle.
Differences between the New Nintendo 3DS and Nintendo Switch releases
In terms of content the two versions are mostly identical. The Nintendo Switch release has a few more options, featuring a two player mode and settings allowing the player to alter settings to favor game performance over graphical fidelity.
The assets of the New Nintendo 3DS release are all of much lower quality than the Nintendo Switch release to allow for release on the smaller console. Additionally, some mission and ranking requirements were reduced in the New Nintendo 3DS release due to the game being unable to render as many enemy units at once; number of enemies defeated is a crucial grading metric used by the game's ranking system, making certain missions much harder to complete than intended until they were reduced in certain updates.
Preparing for battle
Like mainline Fire Emblem series titles the game has a preparations screen before the actual battle begins. When starting a map characters placed on blue tiles are the ones that can be freely swapped between during battle; there is one darker blue tile that signifies that the player will begin the battle controlling the character placed on it. Green tiles in the deployment screen signify NPC characters that cannot be swapped to, though they still can be given commands in the map menu. Depending on the scenario the player may be subject to deployment limits limiting units to a specific set of characters or weapons.
During preparations the player may view the map's objectives though these often change as the battle progresses.
During battle the player will face commanders as well as their weaker accompanying armies. Commanders are the only real threat to the player as the weak troops accompanying them rarely attack and are typically defeated from any single attack if they do not have a weapon triangle advantage. Commanders can be generic or be specific characters from the Fire Emblem series.
The two primary forms of attack are regular attacks and strong attacks. Characters can perform combos with regular attacks and perform strong attacks at the end of these combos. The strong attack changes depending on the length of the regular attack combo. Fire Emblem Warriors allows the player to chain up to five regular attacks. Regular attacks are set by default to the Y button and strong attacks are set by default to the X button. Characters do not come with their full moveset strings available; they must be unlocked by the player with Crests.
Regular attacks generally do not have special properties though strong attacks often have traits unique to the moveset; for instance some of Lyn's and Navarre's strong attacks allow them to jump into the air with their opponent and strike them with more regular attacks.
Strong attacks are denoted as follows ingame:
|Y, X||Strong II|
|Y, Y, X||Strong III|
|Y, Y, Y, X||Strong IV|
|Y, Y, Y, Y, X||Strong V|
|Y, Y, Y, Y, Y, X||Strong VI|
Unique and reused movesets
The base game and downloadable content features several characters that share movesets. In this context "moveset" refers to the attacks performed by characters using the regular attack button (set by default to the Y button) and strong attack button (set by default to the X button). Characters that share movesets are often referred to as "clones" unofficially by fans. The following list groups characters by shared movesets. It should be noted that clone characters still have unique warrior specials and awakening attacks. Unplayable clone characters are included in parenthesis.
|Weapon used||Characters sharing moveset||Notes|
|Bow||Takumi, Sakura, Anna, NilesDLC||--|
|Lance||Cordelia, Hinoka, Caeda||--|
|Sword||Rowan, Lianna, (Darios)||--|
|Tome||Robin, TharjaDLC, (Gharnef, Validar, Iago)||Tharja has a different strong VI attack, she casts Goetia instead of Robin's Rexaura; their movesets are otherwise identical.|
Characters with unique movesets not shared with any other named character are as follows.
Across all battlefields in warriors are forts and outposts. Forts are the most important structures in nearly every battle. The Allied Base is usually the most important fort on the map, as losing it is very often an instant loss of the battle for the player.
Every fort has a commander present and taking the commander's HP to zero changes control of the fort to the faction that defeated said commander. Commanders are always generic units and can take a variety of classes, this means fort commanders are subject to the weapon triangle and bonus damage. For instance, if a brigade of Archers is approaching a vital fort with a Pegasus Knight commander the Archers will defeat the commander very quickly. The classes of fort commanders varies by the particular scenario and can vary when different scenarios take place on the same map.
Forts benefit the holding faction in several ways. Forts slow down commanders and their brigades; though an enemy commander is usually perfectly capable of taking the player's fort on their own if they are not sent assistance. Outposts work in a similar fashion though their captains are much weaker and effect the tides of battle less substantially. Forts and outposts do not completely halt enemy advance; if an enemy commander is particularly aggressive they can pass through an enemy fort without wasting time on taking it to reach their target (which is told to the player by in game notifications).
When a character is in a fort of their own faction they slowly regenerate HP; this means it is wise to take the fort housing a strong boss before trying to engage the boss in their own fort. If the fort is not taken first the boss will regenerate HP as long as they are physically standing in the fort, though they may also be pushed out of the fort if they are attacked relentlessly. They will retreat to their fort if they are left alone.
During battle the player has several options in commanding characters not directly under their control with regards to forts. The player can command one of their units to guard a particular fort of their's or an allied faction's. Units can also be commanded to attack a specific enemy fort. An update also granted the ability to command healing units to heal fort captains which can be extremely useful in defending the allied base from a large amount of aggressive enemy commanders.
- Main article: List of characters in Fire Emblem Warriors
Fire Emblem series characters
The game's playable roster focuses on Shadow Dragon, Awakening, and Fates, with Awakening and Fates having the most representation. The developers decided on this focus due to the fact that "everyone would have swords" and class variety would suffer if they included all protagonists. Lyn and Celica are also playable. Both characters were included at the recommendation of Intelligent Systems. Celica was to specifically promote Fire Emblem Echoes: Shadows of Valentia. Lyn's reason for inclusion wasn't explicitly stated in interviews though Intelligent Systems staff have mentioned that they were surprised by her high performance in Choose Your Legends popularity poll in other interviews.
Downloadable content adds several more characters, weapons, and costumes, with the Fates focused pack adding Azura, Oboro, and Niles, the Shadow Dragon pack adding Linde, Minerva, and Navarre, and the Awakening pack adding Owain, Tharja, and Olivia.
- Main article: List of chapters in Fire Emblem Warriors
The game's main story consists of twenty-three chapters total. Each chapter consists of one battle.
- Main article: History Mode
The game also has History Mode, an alternate scenario mode featuring many battles. When entering History Mode, the player can choose from a selection of scenarios to play, most of them being retellings of chapters from previous Fire Emblem titles. A History Mode scenario consists of a picture of a map from that the game it is based on; the History Mode scenario called The Dark Pontifex takes place in Thabes tower from Chapter 23: Dark Pontifex of Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon. The History Mode maps use music and sound effects from the origin games, though The Shadow Dragon History Mode map makes the slight exception of using DS graphics but NES sound effects.
Battle in History Mode are represented by the enemy sprites on the map. The player character-which varies by scenario-can only walk through defeated battles, which are indicated by the sprites becoming dim and no longer animated. Each mission features one of several types of objectives; battles may also have various requirements and restrictions, such as only being able to use characters from a particular game or characters who use a certain type of weapon. Battles in History Mode are also ranked, based on completion time, total number of enemies defeated, and total damage taken. History Mode battles can be completed in almost any order, though for certain scenarios there are requisites that must be met to unlock more battles or make them appear.
Upon defeating the penultimate battle in a History Mode map, there will typically be a few extra battles that appear and are a very high level compared to the rest of the map, typically level 80. In most maps, these appear as dimensional distortions.
History Mode maps contain a wealth of textual references to the games the scenarios are from, and also other games. For instance, one of the dimensional distortions in the Together to the End map partially reenacts a secret event in Chapter 1 of Fire Emblem: Genealogy of the Holy War, where Lex drops his axe in a pond and is gifted a Brave Axe by a mysterious woman in the lake after honestly stating the gold and silver axes she had offered him were not the ones he dropped. Scenes typically use stand-ins for characters, with Lex being represented by Lissa and the mysterious lady of the lake by Celica. Numerous scenes from other games are represented in this fashion.
- Main article: List of supports in Fire Emblem Warriors
Warriors's support system is fairly similar to mainline Fire Emblem series titles. Every character in the game can support with every other character and all supports go up to at least "A" rank. However, not all pairs have conversations; only pairs with a maximum support of "A+" get a conversation upon unlocking it. The single conversation only occurs during A+ rank, the other ranks do not have conversations.
One of the primary benefit of gaining supports is obtaining character-related materials from unlocking a support rank.
Fire Emblem Warriors is known to have began development some time in 2015, and was initially planned to release solely for the Nintendo 3DS console. When the game first started development the New 3DS release of Hyrule Warriors was used as a base. They used Link from The Legend of Zelda as a playable test character in the very earliest versions of the game. It was only later that the game was moved to the Nintendo Switch console as well. The game was pitched to Nintendo after the team's successful development of Hyrule Warriors.
Interviews with the developers have stated that there was some strife over the game's roster, to the point that some of the staff threatened to leave the project, relating to how many games and what characters should be represented. They eventually settled on Awakening and Fates due to, at least partially, having the most 3D references for those characters; they began the game's roster with Chrom due to wanting to imitate the prerendered cutscene style used in Awakening and Fates. Shadow Dragon was chosen in addition to these games due to the developers feelings of "A Fire Emblem without Marth is not a Fire Emblem after all.".
The eight main sibling characters from Fates were also solidified as part of the roster early in development, partially due to excluding only some siblings being difficult and partially due to Fates being the most recently played game to some of the developers. Azura was relegated to downloadable content due to the large amount of Fates characters already decided for the base roster.
Character choices like Lissa and Frederick were chosen due to their close relationship with Chrom. Despite this mindset, the developers briefly considered not including Lucina in the roster due to the large amount of characters, sword wielding ones in particular, shaping up to be in the game. They decided that removing Lucina from the roster was impossible after discussing it with Intelligent Systems.
Lyn was partially developed referencing her Assist Trophy's 3D appearance in Super Smash Bros.; a lack of 3D references for her initially made her development hectic. The developers also allude to Lyn as being a parallel to Marth in the west, being the first Lord many people were introduced to; this, her western appeal, is also why she was revealed in a worldwide Nintendo Direct.
Initially the developers wanted to give every support pair in the game a conversation, but decided against it due to development strain. Only select pairs feature conversations in the final game.
Initially the game was going to feature monsters like Risen and Faceless but the developers were unable to reproduce them adequately due to not rendering the muscle structure well, with one developer comparing the monsters' appearance to plushies. Due to this they instead came up with an original design for the Outrealm Fiends that they were able to create and looked adequate.
- Main article: Fire Emblem Warriors pre-release information
In the lead up to the game's release it was covered in gaming magazines in Japan in addition to streams and promotional videos posted online. The game was first announced at Nintendo's Switch live stream on January 12 2017. The game had promotional coverage of its mechanics and roster up to Japanese release.
Fire Emblem Warriors is reported to have sold through 50% of its initial shipment in Japan at release. Opening sales were 41,491 copies for the Nintendo Switch release and 18,357 copies for the New Nintendo 3DS release. At the end of 2017 the Nintendo Switch release sold 64,747 copies in Japan.
In late April 2018 Koei Tecmo announced that both versions shipped a combined one-million copies to retailers internationally.
Reception of Fire Emblem Warriors varies somewhat depending on console, the 3DS release is rated slightly lower than the Nintendo Switch release on GameRankings and Metacritic. The 3DS release received a 63.75% score on Gamerankings and 69 on Metacritic, the Switch release received a 74.27% score on GameRankings and 74 on Metacritic.
Common complaints with the 3DS version are the system's limits significantly reducing the amount of enemies onscreen and downgrading the graphical fidelity of environments and characters. The 3DS release also lacks the co-op mode featured in the Switch release. Game instability, resulting in crashing, has been reported for both versions of the game though patches have been released in an attempt to rectify these. The narrow focus of the game's roster was also received negatively by some outlets. The fairly large amount of duplicate movesets, with even downloadable content characters sharing movesets of characters in the base game, was received negatively. The Switch release's graphical options allowing for performance over graphics or vice-versa was praised.
- Due to Warriors being in development at the same time as Fire Emblem Echoes: Shadows of Valentia, but before Echoes: Shadows of Valentia was publicly announced, Celica was listed as a representative of Fire Emblem Gaiden to some of the development staff. Some of them wondered why the game had a seemingly random single representative from a very old entry in the series. While not explicitly stated, this may also be the reason behind a lot of the content associated with Celica in Warriors being based off of Gaiden visuals and audio instead of Echoes: Shadows of Valentia.
- Chrom was the first Fire Emblem character made in the game.
- According to a Switch news article, Fire Emblem Warriors was the thirteenth most played game on Nintendo Switch in 2017 in North America.
- Warriors does not exclusively reference Fire Emblem: Shadow Dragon and instead appears to use a blend of the original games' and their remake's content.
- The Shadow Dragon themed History Maps use NES console sound effects from Fire Emblem: Shadow Dragon & the Blade of Light while featuring Shadow Dragon graphical assets.
- Navarre starts as a Mercenary and promotes to Hero in Warriors, referencing his class line in Shadow Dragon & the Blade of Light and Mystery of the Emblem instead of the remakes, where he is a Myrmidon, Shadow Dragon and New Mystery of the Emblem. Similarly, in the original Japanese version of Warriors, Linde promotes from Mage to Bishop. However, the localization renamed her promoted class to "Sage".
- Tiki's dragon form in her class-changed appearance is based off of her Fire Emblem: Mystery of the Emblem book two design, a design that does not appear in any remake.
- Aura's Japanese name is オーラの書 Aura Book, which is its name only in Mystery of the Emblem, the other three Archanea games simply calling it オーラ Aura.
- All seven named characters in the game who do not appear in the main story in any capacity (Lyn, Celica, Azura, Minerva, Linde, Tharja, and Olivia) are women.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
Fire Emblem Warriors
Follows consistent crossover naming practice with the Dynasty Warriors series, which is usually "(Series) Warriors". Some parts of the English Warriors fandom also refers to these games colloquially as "(Series) Muso", taking from the Japanese name.
Fire Emblem Unrivaled, following the crossover name pattern of "(Series) Unrivaled".
Fire Emblem Warriors
Fire Emblem Warriors
Fire Emblem Warriors
Fire Emblem Warriors
FIRE EMBLEM 無雙
Fire Emblem Unrivaled, as the Japanese name.
American box art for the Nintendo Switch version.
American box art for the New Nintendo 3DS version.
Japanese box art for the Nintendo Switch version.
Japanese box art for the New Nintendo 3DS version.
Saudi Arabian box art for the Nintendo Switch version.
Australian box art for the Nintendo Switch version.
My Nintendo desktop wallpaper showing the Shield of Flames
My Nintendo smartphone wallpaper showing the Shield of Flames
Selecting a scenario on the world map.
Selecting a scenario in History Mode.
Managing units in the convoy menu.
Two player mode; both Linde and Tiki are under player control.
Rowan informing Cordelia of his love of knights.
Robin tells the others of his strategy.
- "#FireEmblemWarriors Special Edition includes 3 CDs, a dual-sided poster & 25 character art cards! Available Oct. 20th for #NintendoSwitch." — NintendoAmerica, NintendoAmerica on Twitter, twitter.com, Published: August 28, 2017, Retrieved: August 28, 2017
- "Available 20th October" — Nintendo UK, Fire Emblem Warriors - A Twist of Fate (Nintendo Switch), youtube.com, Published: August 22, 2017, Retrieved: August 22, 2017
- "Because we want to make it a Warriors game where you can properly use the distinguished classes. Even so, if we were to put in protagonists from every series, most of them would end up becoming Lords. In that case everyone would have swords, so there wouldn’t be any strategic systems with switching characters or even anything else." — Fire Emblem Warriors devs on how the game came to be, choosing characters / games, original characters, more, nintendoeverything.com, Published: May 30th 2017, Retrieved: December 24th 2017
- "Yes. While we were in a meeting deciding characters with Nintendo and Intelligent Systems, there were talks of “Please put in Lyn”. However, for the GBA-era characters, we wanted to create them properly including their stories, so this time we’re only adding Lyn, and if this [title] has a future, we hope we can feature them with including stories." — Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes, http://nintendoeverything.com, Published: October 21th 2017, Retrieved: December 24th 2017
- "Hayashi mentions that Koei Tecmo added her because she was from the newest Fire Emblem game (since Echoes came out in April of this year), and that Nintendo and Koei Tecmo were respectively working on Echoes and Fire Emblem Warriors at the same time. Intelligent Systems showed Koei Tecmo the designs from when Celica/Echoes was in production. Higuchi mentions that they were trying to promote Celica with all three things they were working on at the time (Echoes, Warriors, and Heroes)." — TGS Warriors Stream Day 1, http://reddit.com, Published: September 24th 2017, Retrieved: December 24th 2017
- "We did not expect Lyn to get first place. We knew that Lucina was very popular, but we never expected Lucina to lose to Lyn. One other thing we noticed is that characters from the Game Boy Advance era tended to be popular, and that was a little unexpected. Also, because the final results were a little unexpected, it also meant that development for the Choose Your Legends characters took a bit more time than expected." — An Interview with the Directors of 'Fire Emblem Heroes': On Events, Design Challenges, and the Possibility of 'Advance Wars' on Mobile, toucharcade.com, Published: September 4th 2017, Retrieved: December 24th 2017
- "Famitsu: This game had been discussed as a shocking collaboration, but could we ask from the episode of the project establishment time?
Hayashi: In the past Weekly Famitsu (3 December 2015 issue), there was a poll article on “which collab Warriors you want to play”, wasn’t it? Actually at that time, the project had already begun.
Famitsu: Was that so!?
Hayashi: That’s why at that time, we were in a condition where we couldn’t talk about it despite wanting to talk (laughs)." — Kite Stenbuck, Fire Emblem Warriors Famitsu Interview Translation, patreon.com, Published: Jun 1, 2017, Retrieved: January 8, 2018
- "Usuda: [...] At the very beginning, we were working with the 3DS version of Hyrule Warriors as a base, and we had Link running around in this very early, rough version." — Jedi, Fire Emblem Warriors: Final Interview with Nintendo Dream, Serenesforest.net, Published: May 3 2018, Retrieved: May 4 2018
- "The game was originally planned for the 3DS, as the game was planned before Nintendo Switch even came out. However, since the Nintendo Switch was being created (in secret), they decided to create it for the Nintendo Switch and used the Switch's hardware to the fullest capability." — HariyaSeki, TGS Warriors Stream Day 1, Reddit.com, Published: September 24 2017, Retrieved: January 3rd 2018
- "Hayashi: With games like 3DS' Samurai Warriors Chronicles, we included a rather tactical gameplay feature where you could switch the player character real-time on the lower screen. That was accepted very favorably, so we also included that when we made Hyrule Warriors Legends for 3DS. Although the amount of characters shown [on screen] was inferior to the Wii U version, I also think it had a deeper strategic play. When I thought ‘If we put this into the weapon triangle of Sword, Spear and Axe, it may really fit with Fire Emblem’, that was the trigger.
ND: I see.
Hayashi: I was instantly able to imagine an image of [ordering] a Cavalier to go to ‘this spot’ and annihilate [enemies with] good advantage. So from there I contacted staff in our company who like Fire Emblem, giving them ‘a top-secret mission’, and we created a proposal document for Fire Emblem Warriors where we ‘want to make a Warriors where you hack and slash while switching characters and classes’.
ND: As Hayashi-san’s top-secret project.
Hayashi: I didn’t talk to anyone else in the company (laughs). After that, when we had a chance to talk with Nintendo, [offering us] to ‘do something together on a new console’, I felt ‘I’ve been waiting for this! Please let us do it!’ and delivered the proposal on that day." — HariyaSeki, Fire Emblem Warriors devs on how the game came to be, choosing characters / games, original characters, more, Nintendoeverything.com, Published: July 15 2017, Retrieved: July 3rd 2018
- "Some staff even got into quarrels with us to the point that they were saying ‘I’m going to leave this project’. They said bizarre things like ‘Hayashi doesn’t know anything about Fire Emblem!’. Even I had to make this bitter decision, because if we didn’t narrow them down it wouldn’t develop into [proper] gameplay! (laughs)" — Brian, Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more, Nintendoeverything.com, Published: August 12 2017, Retrieved: January 3 2018
- "ND: From here we'd like to hear about the characters announced this time. So these are characters from Awakening, right?
Hayashi: Yes. Chrom was also the very first character we created.
ND: So Chrom is the very first character created among them all?
Usuda: Chrom was the very first, and the rest were created in parallel after him. The reason why we picked Chrom first was because there were talks of improving graphics to the level of pre-rendered movies in the original games, and there are models for Chrom and Lissa there.
ND: So you already had something to use as a reference with him." — Brian, Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more, Nintendoeverything.com, Published: August 12 2017, Retrieved: January 3 2018
- "Yes. So among those three titles, the reason why we chose Shadow Dragon is simple. A Fire Emblem without Marth is not a Fire Emblem after all." — Brian, Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more, Nintendoeverything.com, Published: August 12 2017, Retrieved: January 3 2018
- "Usuda: It’s impossible to not complete all the siblings. That’s why from the start of development, eight character slots were already fixed.
Hayashi: There were times when we contemplated to remove someone, but all the staff just happened to be playing Fates at that time, so the opinions clashed greatly which made it just impossible (laughs). I married Hinoka so there’s no way she would be removed! And when I tried saying “Maybe remove Takumi?” someone would rebut with “Why would you remove a highly popular character!?” Such talks came about with pretty much every character." — Brian, Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes, Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
- "Usuda: On treating Fates as a title, if Kamui/Corrin weren’t added then the titles would get split to Birthright and Conquest. So Corrin is essential to group them all into the Fates title.
ND: Was there no choice for Aqua/Azura?
Hayashi: We first wanted to put her in, but during the character decision we had too many slots for Fates. At this rate it would really end up becoming an Awakening-Fates Warriors, so although it was a hard decision, when we lined up the eight siblings with Kamui/Corrin and Aqua/Azura, we decided to omit Azura. It can’t be helped for this time." — Brian, Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes, Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
- "ND: Well, you cannot even remove Lissa from the character roster in the first place.
Usuda: Yes. Since she’s part of the Shepherds, it would feel weird if Chrom were to appear without her. For example, if only Chrom and Frederick appeared there, it would feel off to us. We also inevitably decided character appearances by considering such character relations.
ND: I see. But it must be hectic to choose characters based on their relationships with each other. You might even end up having too many characters that couldn’t be removed. For example if you were to add Chrom, then how about Lucina?
Hayashi: But actually, we used to stray away regarding Lucina.
ND: And what do you mean by that?
Hayashi: At first there were talks in the development team of, “Should we remove Lucina?” However, after we talked with Nintendo and Intelligent Systems, we reconsidered that, thinking “That’s just not possible after all” (laughs)." — Brian, Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more, Nintendoeverything.com, Published: August 12 2017, Retrieved: January 3 2018
- "Matsunaga: Lyn has had illustrations drawn by a lot of people until now, so it was hectic for us on which [illustration] to use as a basis, and to balance that with [other] designs for this game. However, Nintendo and Intelligent Systems showed us not only the planning pictures of the original work, but also 3D data from Super Smash Bros.
ND: The Assist Trophy?
Matsunaga: Yes. Of course this game doesn’t use physicques from Super Smash Bros., but we felt like we were shown one of the correct [portrayals], so it was a big factor." — Brian, Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes, Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
- "ND: And speaking of surprises, it’s about Lyn which you just mentioned now. She was announced during the Nintendo Direct, but why did you have Lyn as the character announced there?
Hayashi: Nintendo Direct being shown simultaneously worldwide is the big factor. Even so, the first Fire Emblem to be released overseas was GBA’s Blazing Blade, in which Lyn was one of the protagonists. So Lyn is to foreigners as Marth is to the Japanese (TN: In term of the most memorable Fire Emblem character)." — Brian, Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes, Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
- "[Some people] are indeed glad to [see] Support Conversations in the original works, so we’d like to definitely pour our effort into the conversations. Both Nintendo and Intelligent Systems are ready to give their consent, so at first we proposed to make Bond Conversations for every single character combination. However, in that case, it would end up having an astronomical amount that would make it impossible to develop (laughs). So in the end we just included some character combinations that we’d be really glad to see. To compensate, we’re pouring our effort into each of them." — Brian, Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more, Nintendoeverything.com, Published: August 12 2017, Retrieved: January 3 2018
- "Hayashi: Also for producing 3D here, if they were too sexual then it would raise the age rating. Elise, Sakura, and Camilla in particular looked more charming than we imagined.
ND: Indeed, we heard of talks that the original Fates had its age rating raised by CERO thanks to Camilla’s cut-scenes.
Hayashi: Yeah. It’s still alright if you see her in 2D pictures, but when you turn her into a 3D model she somehow becomes sexier. However, I think such things are also part of the character appeal, so presenting 2D pictures to 3D in a non-objectionable way was the hard part.
Usuda: We didn’t want to make them objectionable, so we made the designs to look fine in overall. That’s why I ordered them “Not to hide them in a lousy way.” If you hide it only for it to get shown later, it would become objectionable – just like flickering skirts – so we’d rather design it to look visible. It’s the same case for Elise, if we were to hide it in a lousy way she would look like wearing children underwear, so we designed her costume to be like this.
Matsunaga: To make them look fine, for example we added more breadth to Camilla’s underwear, working to make them look sportier, and we also lengthened Elise’s pumpkin pants by a bit. We ended up changing the balance a little while maintaining the overall balance. The way of seeing the skin also has no change in impression, but by reducing exposure and intentionally holding back on some skin redness that originally had to be inserted, we made them to not look too charming. We tried to aim for physical beauty naturally seen from all sides – for example when watching a girls tennis match." — Brian, Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes, Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
- "ND: Other than that, could you also tell us about the monsters that attack these original characters, including Shion/Rowan?
Usuda: We struggled with the monster designs. We were almost able to make images of monsters based on the beast-types, corpse-types (eg. Awakening’s Risens), or Nosferatus from the original games, but when we actually started working on it, we wondered “What kind of monster would fit Fire Emblem in the first place?”
Matsunaga: It was hectic. We did have examples with the Nosferatus, and clear settings like they would be related to the Chaos Dragon and look like Cyclops… so I believed they would be easier [to design] than the hero characters, and I put them high up somewhere. And after we settled with the design, when we tried implementing them in 3D, Hayashi said…
Hayashi: “This [looks like] a plushie.”
Matsunaga: We produced the monsters at the end phase of the development, but we were insensitive when we failed to interpret the muscular texture. Hayashi had a calm speaking tone, but you can tell there’s a deep warning when you look at his face expression, so I was reminded that we were in a bad situation.
Usuda: That’s why we fixed the monsters until nearing the deadline.
ND: How did you settle with it?
Matsunaga: We simply revised them by making use of the original settings. We emphasized the original crustacean exoskeleton to make them look more aggressive, and we also made them eerie again by giving them colors based on poisonous creatures. I’m really glad that we could have them settled as fodder characters that customers would just take a short glance at them.." — Brian, , Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
- "Hayashi says that they couldn't even mention Celica's existence to the staff at Koei Tecmo since Intelligent Systems was still working on Echoes at the time, and that they had to put her as "a character from Fire Emblem Gaiden," and people asked why there was a single character from Fire Emblem Gaiden showing up in the game." — TGS Warriors Stream Day 1, http://reddit.com, Published: September 24th 2017, Retrieved: December 24th 2017
- Fire Emblem Warriors for the Nintendo Switch™ system - Official Site official North American website.
- ファイアーエムブレム無双 official Japanese website.
- 「ファイアーエムブレム無双」公式 official japanese twitter account.
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