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Weapon experience

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Weapon experience (commonly abbreviated WEx or WEXP) is a form of experience specific to a unit's weapon level, accrued through the continued use of weapons, magic or staves. Once a unit reaches a certain threshold of weapon experience in a weapon type, the matching weapon level increases and allows them to use a wider and more powerful selection of weapons. Weapon experience was first implemented in Fire Emblem: Thracia 776 and is present in all subsequent titles except Echoes: Shadows of Valentia. In Three Houses, it is known as skill experience.

Overview

In almost all uses of the system, WEx is gained through the use of weapons, with the unit's weapon level increasing by one after their weapon experience reaches a certain threshold. In the games from The Blazing Blade to Radiant Dawn, the amount of WEx gained varies depending on the weapon or staff used, while the WEx gained is constant regardless of the weapon or staff used in all other games. The only exception to this is staves in Thracia 776, which give WEx depending on the weapon level of the staff.

In the majority of games, WEx is gained on a per-hit basis; for example, a 2 WEx weapon will grant a total of four WEx to the matching weapon level if the wielder performs a follow-up attack. The exceptions to this are Awakening and Fates, in which WEx is gained on a per-round of combat basis.

In the Game Boy Advance trilogy of games, a kill bonus is in effect in which the amount of WEx gained for a single blow is doubled if the unit successfully kills the enemy with said blow. For example, if a unit with a 2 WEx weapon attacks twice and kills an enemy, the unit actually gains 6 WEx in total: 2 from the first hit, and 4 from the second, fatal hit.

Weapon experience requirements by game

Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase.

Weapon experience requirements for level increase by game
Game Level progression (total WEx)
Base E D C B A S SS
Thracia 776 50 100 150 200 250 -- --
The Binding Blade 1 51 101 151 201 251 --
The Blazing Blade 1 31 71 121 181 251 --
The Sacred Stones 1 31 71 121 181 251 --
Path of Radiance 1 31 71 121 181 251 --
Radiant Dawn 1 31 71 121 181 251 331
Shadow Dragon 1 31 76 136 196 -- --
New Mystery of the Emblem 1 31 76 136 196 -- --
Awakening 1 31 71 121 181 -- --
Fates 1 21 51 96 161 251 --

Three Houses adds additional "+" skill levels that are not featured in previous games. The skill level progression for Three Houses is as follows:

Skill experience requirements for level increase in Three Houses
Game Level progression (total SEx)
Base E E+ D D+ C C+ B B+ A A+ S S+
Three Houses 0 40 100 180 300 460 580 860 1220 1660 2420 3500

Items and skills affecting weapon experience

Items and skills affecting weapon experience
Item Strength increase Games
Is 3ds01 arms scroll.png Arms Scroll Boosts all*/the current equipped weapon's level(s) by 1. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates
Is 3ds01 discipline.png Discipline Doubles the user's WEx gain when equipped. Radiant Dawn, Awakening
Is ns01 mastermind.png Mastermind Doubles the user's skill experience gain when equipped. Three Houses
Is ns01 gem.png Knowledge Gem Doubles the user's skill experience gain when equipped. Three Houses

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassClass relative powerConstitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoClass change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings