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Might

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the weapon stat. For the staff of this name, see Might (staff).

Might (Japanese: 威力 Power) is a stat applied to weapons in the Fire Emblem series, analogious to the strength/magic of a unit. It is a measure of the weapon's raw attacking power when wielded in battle; the higher a weapon's might, the more damage it will deal. Typically, as a unit gains access to weapons of higher weapon level, these higher-ranked weapons will possess greater might. Might also functions as something of a base damage output value—under theoretical conditions of a weapon's wielder having 0 strength or magic and the targeted enemy having 0 defense or resistance, and with neither side possessing any bonuses from supports, the weapon triangle or bonus damage, the weapon's might value is the amount of damage which will be dealt in a single blow.

Of the weapon triangle and Trinity of Magic, axes and dark magic are traditionally associated with possessing the highest might of their respective weapon groups, and thus the greatest raw power; counterbalanced by being the heaviest and least accurate.

This term is also used in some games' combat forecasts to refer to how much damage will be dealt in an attack.

Calculations

Physical damage

Game Formula Notes
Shadow Dragon & the Blade of Light Strength + ( Might × Effectiveness ) --
Gaiden ( Strength + Might ) × Effectiveness --
Mystery of the Emblem Strength + ( Might × Effectiveness ) The same applies to magical damage
Genealogy of the Holy War Strength + Might In this game, bonus damage works differently and is not part of this calculation
Thracia 776 Strength + ( Might × Effectiveness ) --
The Binding Blade Strength + [ ( Might + weapon triangle bonus ) × Effectiveness ] + Support Bonus --
The Blazing Blade Strength + [ ( Might + weapon triangle bonus ) × Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
The Sacred Stones Strength + [ ( Might + weapon triangle bonus ) × Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
Path of Radiance Strength + [ ( Might + weapon triangle bonus ) × Effectiveness ] + Support Bonus When using Ballistae, Strength = 0
Radiant Dawn Strength + [ ( Might + weapon triangle bonus ) × Effectiveness ] + Support Bonus When using Ballistae and Crossbows, Strength = 0
Shadow Dragon Strength + ( Might × Effectiveness ) + weapon triangle bonus + weapon level bonus --
New Mystery of the Emblem Strength + ( Might × Effectiveness ) + weapon triangle bonus + weapon level bonus --
Awakening Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Fates Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Might

--

Japanese

威力

Power

Spanish

Poder

Power

French

Force

Strength

German

Kraft

Power

Italian

Forza

Power

Dutch

Kracht

Power


Game mechanics
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