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Nohr (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For the country of the same name, see Nohr.


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Cm fe14 1.png


Northern Fortress



Motivated, are we? Then use that fire to best me in battle, little Prince/Princess. If you would see the outside world beyond the view from your window, defeat me. Prove that all of the time I've devoted to training you has not been in vain!
— Xander

Nohr (Japanese: 暗夜の同胞 Dark Night Brethren) is the first chapter of Fire Emblem Fates. It mainly exists for story purposes, with little gameplay required. This chapter introduces Corrin's attendants and Nohrian siblings, and again demonstrates the power of Dragon Veins.


Main article: Nohr (chapter)/Script
The below plot corresponds to the use of a male Corrin. If you refresh this page, it is possible to get an alternate reading using a female variation instead.

Corrin is woken from his dream by his attendants, Flora, Felicia, Jakob, and Gunter. Though it is morning, it is still dark outside, and Corrin is not yet fully awake. Flora and Felicia, children of the Ice Tribe, use their ice magic to force him awake. He tells his attendants of the dream he had just woken from, and of the Hoshidans who called him their sibling. Flora and Felicia interrupt, however, reminding Corrin that his training session with Xander is due to begin.

Outside, Xander and Corrin fight briefly, but Xander easily overpowers his younger sibling. He warns Corrin of the reasons why he must train so hard: to be able to defend himself from enemies, and to prove his ability to his father, King Garon. Xander warns that if Corrin cannot land a hit on him, Garon may never allow him to leave the Northern Fortress, and tells him to use that threat as motivation to best his elder brother.

Xander allows Corrin to take the first strike. He tells Corrin to strike with real intent to kill, if he is to succeed. After the first round of fighting, Xander determines that Corrin's wounds need treatment, and uses a Dragon Vein to reveal a healing area. He tells Corrin that as a descendant of the dragons, he also possesses this power, and must learn to use it wherever he finds it. Corrin uses the Healtile to recover, and charges at Xander again, finally overcoming the challenge of his brother.

Xander and Leo congratulate Corrin on his success, and Xander claims that Corrin could someday become the strongest fighter in all of Nohr. Leo mentions that true strength comes from more than just swordplay, but Corrin interrupts him to tell him his collar is inside out, causing him to run off in embarrassment. After some light teasing, Corrin's sisters, Camilla and Elise arrive. Camilla offers to treat his wounds, while Elise is just happy to see her beloved elder sibling. The family treat Corrin to good news: their father has finally allowed Corrin to leave the Northern Fortress, and asked that he return to the capital. Inside, another of Corrin's servants, Lilith, has prepared horses for the journey, and tells him that she will be traveling alongside him. Gunter orders Flora and Jakob to remain behind at the fortress, while he and Felicia accompany Corrin.


After waking from the dream, Corrin trains with his brother Xander. However, the outcome of the day's training is more important than he realizes.

Chapter data

Chapter Data
Unit Data
Victory: Defeat Xander Player Partner Other Enemy Third
Defeat: Corrin is defeated 1 {{{partner}}} {{{other}}} 1 {{{third}}}

Initial DV active

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The chapter's map is 13 columns by 13 rows.

Character data

New Units


Returning Characters

Small portrait avatar m-default fe14.png

Dragon Vein data

  • The only Dragon Vein point is located on the tile where Xander stands (column 7, row 4); Xander will activate it after one round of battle has been fought. It creates a Healtile at the center of the map.

Item data

There are no items obtained in this chapter.

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 paladin xander enemy.gif Xander Paladin 1 1 26 7 1 10 7 8 1 1 - Bronze Sword
• Does not initiate combat.
• Activates a Dragon Vein after one round of combat.

Boss data

Main article: Xander
Small portrait xander fe14.png
Is 3ds02 dragon vein icon.png Ma 3ds02 paladin xander enemy.gif Paladin
Level 1
Movement -
Max HP 26 Speed 7
Strength 7 Luck 8
Magic 1 Defense 1
Skill 10 Resistance 1
Inventory Skills
Bronze Sword Chivalry
Weapon Levels
Swords/Katanas C Lances/Naginata D Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On the first turn, move Corrin towards Xander, and attack on the second turn. Xander will trigger the Dragon Vein point to reveal a Healtile; use it to recover HP. Corrin can then challenge Xander twice more to win the battle.


  • The damage dealt in each round of battle is predetermined, and is not affected by either unit's actual stats.
    • In the first round, Corrin will deal 8 damage, and Xander will deal 11 damage.
    • In the second round, Corrin will deal 8-11 damage. Xander will deal 11 damage if Corrin's HP is full, or 9 damage if it is not. As such, it is impossible to lose this chapter if the player selected HP as Corrin's boon stat.
    • In the third round, Corrin will deal 10 damage, defeating Xander.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes


Named after the country.



Dark Night Brethren



As above.


Ties That Bind Nohr Gift of Ganglari
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack