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A Man for Flowers

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A Man for Flowers


Location

Great Gate

New units

Inigo

Boss(es)

Jamil

Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!
— Inigo, to Olivia

A Man for Flowers is the sixth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing chapter 13 and once Olivia is married. Reaching this chapter has additional requirements; the player must either clear chapter 14 or unlock paralogue 12.

In this chapter, the Shepherds come across a bandit keep being defended by Inigo, who happens to be the son of Olivia.

Plot

Main article: A Man for Flowers/Script

While climbing mountain, Robin and Olivia converse; Olivia doubts her usefulness, but Robin assures her that her dancing is greatly helpful. Chrom then informs Robin that they are nearing a bandits; camp, and will begin battle soon. Near the bandits' camp, Inigo kills a bandit in defense of a woman from a nearby village; he assures her he will be fine, and urges her to return to town for her safety. As the battle begins, Chrom notices Inigo fighting the bandits alone, and moves to aid him.

If Chrom talks to Inigo and is not his father, Chrom offers to help and offers his name; Inigo recognizes it, and begins to act shyly. Inigo thanks Chrom for his help, and informs Chrom that he will put down the rebels then see a village girl for a date. If Chrom is Inigo's father, Inigo reveals himself to be Chrom's son upon hearing Chrom's name, and shows his Brand in his right eye. Inigo then says he will return to battle then have a date, then leaves. If Olivia talks to Inigo, they startle each other; Inigo asks her to not stare at him and leaves, and Olivia notes to herself that he does not make her feel shy.

After the battle, if Inigo killed at least one bandit, the village girl from before will present Chrom a reward for protecting them. Regardless of Inigo's kill count, he will present Olivia with his copy of her wedding ring to prove that he is her son from the future; he states that he spent his time looking for her by looking for dancers. Inigo reveals that he can dance, but both he and Olivia feel to shy to dance in front of each other. Later, when Inigo intends to visit the village girl for tea, Chrom informs him that the army is leaving, and Inigo goes with them.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Chrom or Robin dies 13+1 {{{partner}}} 1-1 27 {{{third}}}
Cm fe13 6x.png

The chapter's map is 30 columns by 26 rows.

Character data

Characters
New Units
Inigo
Small portrait inigo fe13.png
Mercenary
HP
Varies
Level
10
NPC, talk to with Chrom or Olivia
Returning Characters

Small portrait chrom l fe13.pngSmall portrait avatar m-default fe13.pngSmall portrait lissa fe13.pngSmall portrait frederick fe13.pngSmall portrait sully fe13.pngSmall portrait virion fe13.pngSmall portrait stahl fe13.pngSmall portrait vaike fe13.pngSmall portrait miriel fe13.pngSmall portrait sumia fe13.pngSmall portrait kellam fe13.pngSmall portrait lon'qu fe13.pngSmall portrait ricken fe13.pngSmall portrait maribelle fe13.pngSmall portrait panne fe13.pngSmall portrait gaius fe13.pngSmall portrait cordelia fe13.pngSmall portrait gregor fe13.pngSmall portrait nowi fe13.pngSmall portrait libra fe13.pngSmall portrait tharja fe13.pngSmall portrait olivia fe13.pngSmall portrait cherche fe13.pngSmall portrait henry fe13.pngSmall portrait lucina fe13.png

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 door key.png Door Key Dropped by enemy General
Is 3ds01 master seal.png Master Seal Dropped by Jamil
Is 3ds01 elixir.png Elixir At chapter's end, if Inigo got at least one kill
Is 3ds01 killing edge.png Killing Edge At chapter's end, if Inigo got at least two kills
Is 3ds01 speedwing.png Speedwing At chapter's end, if Inigo got at least three kills
Is 3ds01 bullion medium.png Bullion (M) At chapter's end, if Inigo got at least four kills
Is 3ds01 hammerne.png Hammerne At chapter's end, if Inigo got at least five kills

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 heal.png Heal 600
Is 3ds01 rescue.png Rescue 1,280
Is 3ds01 concoction.png Concoction 600
Is 3ds01 elixir.png Elixir 900
Is 3ds01 second seal.png Second Seal 2,500

Event tiles

  • Column 23, row 16: In woods northeast of Inigo's starting position
  • Column 9, row 13: Adjacent to both a door and a General that drops a Door Key

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds01 dark flier enemy.gif Ruffian Dark Flier 8 2 38~39 11~12 16~17 18~19 20~21 19~20 11~12 20~21 8 Arcwind
Speed +2 Relief
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 griffon rider enemy.gif Ruffian Griffon Rider 8 3 45~46 19~20 0 20~21 19~20 15~16 15~16 6~7 8 Silver Axe
Strength +2 Tantivy
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 dark flier enemy.gif Ruffian Dark Flier 8 2 38~39 11~12 16~17 18~19 20~21 19~20 11~12 20~21 8 Arcfire
Speed +2 Relief
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 dark flier enemy.gif Ruffian Dark Flier 8 1 38~39 11~12 16~17 18~19 20~21 19~20 11~12 20~21 8 Arcthunder
Speed +2 Relief
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 griffon rider enemy.gif Ruffian Griffon Rider 8 2 45~46 19~20 0 20~21 19~20 15~16 15~16 6~7 8 Tomahawk
Strength +2 Tantivy
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 2 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Ruin
Hex Anathema
Can have 0-1 skill(s) at random
• The northern one begins moving if an Assassin in the same row, or a General or Assassin in the furthest southern row of the fortress is provoked.
• The southern one only moves to attack units in range.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 8 4 41~42 20~21 0 27 25 11~12 11~12 4~5 6 Silver Bow Silver Sword
Avoid +10 Vantage Movement +1
Can have 0-1 skill(s) at random
• The furthest northern one and the furthest southern one both begin moving if either of them, the Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.
• The center-northern one only moves to attack units in range.
• The center-southern one begins moving if the General or Assassin in the same row is provoked.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 8 2 41~42 20~21 0 27 25 11~12 11~12 4~5 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0-1 skill(s) at random
• The northern one begins moving if the Sorcerer or Assassin in the same row, or a General or Assassin in the furthest southern row of the fortress is provoked.
• The southern one begins moving if the General or Assassin in the same row is provoked.
Ma 3ds01 general enemy.gif Ruffian General 8 2 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Spear
Defense +2 Indoor Fighter Rally Defense
Can have 0-1 skill(s) at random
• The northern one only moves to attack units in range.
• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer or Assassin in the furthest northern row of the fortress is provoked.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 1 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Nosferatu
Hex Anathema
Can have 0-1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 general enemy.gif Ruffian General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Silver Lance Door KeyThis item is dropped upon this unit's defeat.
Defense +2 Indoor Fighter Rally Defense
Can have 0-1 skill(s) at random
Begins moving if an Assassin in the same row is provoked.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 1 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Waste
Hex Anathema
Can have 0-1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 general enemy.gif Ruffian General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Tomahawk
Defense +2 Indoor Fighter Rally Defense
Can have 0-1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 1 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Arcfire
Hex Anathema
Can have 0-1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 general enemy.gif Ruffian General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Silver Lance
Defense +2 Indoor Fighter Rally Defense
Can have 0-1 skill(s) at random
Begins moving if the Assassin or General in the same row, or a Sorcerer or Assassin in the furthest northern row of the fortress is provoked.
Ma 3ds01 assassin enemy.gif Jamil Assassin 15 1 50 24 0 30 27 15 14 8 6 Silver Sword Silver Bow Master SealThis item is dropped upon this unit's defeat.
Avoid +10
Only moves to attack units in range.

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds01 mercenary inigo other.gif Inigo Mercenary 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5 Killing Edge Concoction
Armsthrift PatienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See here for more information on Inigo's stats.
• Immediately begins moving unprovoked.

Boss data

Main article: Jamil (Awakening)

Normal Hard Lunatic

Small portrait gecko fe13.png
Ma 3ds01 assassin enemy.gif Assassin
Level 15
Movement 6
Stats
Max HP 50 Speed 27
Strength 24 Luck 15
Magic 0 Defense 14
Skill 30 Resistance 8
Inventory Skills
Silver Sword
Silver Bow
Master SealThis item is dropped upon this unit's defeat.
Avoid +10
Weapon Levels
Swords B Lances -- Axes --
Bows B Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The map of this chapter is based on Duma Gate from Fire Emblem Gaiden.
    • Similarly, the boss of this chapter shares his name in both English and Japanese with the boss of said map.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

A Man for Flowers

Japanese

花の似合う男

The Man Who Suits Flowers

German

Ein Mann für Blumen

A Man for Flowers

Italian

L'avventuriero galante

The chivalrous adventurer

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Scion of Legend A Man for Flowers Noble Lineage
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map