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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For the chapter from Fire Emblem: Thracia 776, see The Dungeon.

Alm exploring the Thieves' Shrine in Echoes: Shadows of Valentia. A map and unit list are displayed on the bottom screen of the Nintendo 3DS.

Dungeon (Japanese: ダンジョン Dungeon) is a broad term to refer to certain gameplay segments appearing in a few Fire Emblem series games. In dungeons the player can explore caves or fortresses in a third-person view to find treasure and enemies.


Finding and exploring dungeons

Dungeons are present in three Fire Emblem series games: Fire Emblem Gaiden, Tokyo Mirage Sessions ♯FE, and Fire Emblem Echoes: Shadows of Valentia, a remake of Gaiden. In Gaiden and Echoes: Shadows of Valentia the player controls Alm or Celica, in Tokyo Mirage Sessions the player controls Itsuki. There is no way for the player to change the character that they are controlling in a dungeon, and are always in control of the protagonist.

In Gaiden dungeons are mostly entered from the world map. In Tokyo Mirage Sessions dungeons are entered through doors or other entrances in the world. Both games prompt the player to confirm if they wish to enter the dungeon.

In dungeons the player and characters are not bound by any turn-based gameplay and can wander at leisure, similarly to Corrin patrolling their castle. When walking around the dungeon players can find chests or encounter enemies.

Enemy encounters

Alm's party fighting some bandits in the Thieves' Shrine in Gaiden.

In the original Gaiden, enemies are automatically encountered when Alm or Celica enter specific rooms. This mechanic was altered in Echoes: Shadows of Valentia, instead enemies can be seen in the room and be attacked while still in dungeon exploration mode. When the enemies are attacked by Alm or Celica before the start of battle, or if the enemies collide with Alm or Celica, a typical Fire Emblem battle, featuring turn and grid based gameplay, occurs. If the enemy had been struck by the player while in exploration mode the enemies have accrued some damage at the start of the battle instead of starting at full health. However, if the player is touched from behind, the fade in effect will be red and the battle will start on enemy phase instead of player phase. In Gaiden and Shadows of Valentia, the party's health is fully restored after every battle, though in the latter, fatigue is not restored.

In Tokyo Mirage Sessions, enemy encounters work mostly like Echoes: Shadows of Valentia, though Itsuki attacking while in exploration mode instead grants the party the first turn in battle, instead of damaging the enemies. Tokyo Mirage Sessions also uses a mostly typical JRPG turn-based battle system instead of the Fire Emblem series battle system. In Tokyo Mirage Sessions the party is not healed after every battle.


Treasure can be found in dungeons as well. All three games featuring dungeons have treasure in many dungeons. Treasure is always found in chests. In Gaiden, treasure from dungeons is one of the primary way to obtain new equipment. In Echoes: Shadows of Valentia, treasure can also include Silver Marks, Gold Marks, and quest-related items. In Tokyo Mirage Sessions a variety of items can be found in chests.


Dungeons in Gaiden are rather sparse on puzzles, though it does feature a few, mostly in late-game dungeons. The puzzles in Gaiden are mostly navigational challenges, and do not involve interacting with the environment. For example, in the Duma Tower Alm must navigate a set of pitfalls in certain ways to land on certain floors. For the most part, dungeons in Gaiden are fairly straightforward in exploration.

Tokyo Mirage Sessions features more interactive dungeons, that involve things like traps that warp the player back to earlier in the dungeon, or buttons that alter pathways in the dungeon to new areas.

List of Dungeons

Fire Emblem Gaiden

Alm's route

Celica's route

Tokyo Mirage Sessions ♯FE

Fire Emblem Echoes: Shadows of Valentia

Alm's route

Celica's route

Both routes

The Priory and the Temple of Mila both share characteristics to a dungeon, but no enemies are present and is not limited to 10 units.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes










Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative power) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoClass change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings