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An Ill Presage
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“ | ...the appointed...time...to the Dragon's...Table...our prayers...Grima... | ” | — A Grimleal devotee |
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An Ill Presage (Japanese: 滅びの予兆 Omens of Ruin) is the twenty-second chapter in Fire Emblem Awakening. This chapter sees the Shepherds en route to the Dragon's Table in pursuit of Validar in order to recover the Fire Emblem. Standing in their way is Aversa, commanding a group of twelve powerful Risen.
Plot
- Main article:
An Ill Presage/Script
The Shepherds encounter villagers possessedly marching towards a structure identified as the Dragon's Table by Frederick, who also reports Validar having moved there. Chrom surmises that these are signs of Lucina's cataclysmic future, and the Shepherds make way for the Dragon's Table. As the Ylisseans arrive, Validar orders Aversa to distract them while he finishes preparations, though to be careful that they can reclaim Robin's power. Validar taunts Chrom over the future already being set and Aversa reveals that Walhart had intended to conquer Plegia and stop them from reviving Grima. Validar then leaves and Aversa commands the Deadlords to defeat the Shepherds.
In battle, Aversa can reveal to Chrom that Validar was her adoptive father; she can reveal to Robin that Excellus was their puppet in Valm, meant to collapse the empire from the inside should the Shepherds have failed. Upon her defeat, Aversa flees, and Chrom concludes that Validar's preparations must already be complete.
Summary
The Ylisseans go to the Dragon's Table to retrieve the Emblem, but the ritual to resurrect Grima is already underway. They break through and head for the altar.
Chapter data
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Victory: Defeat Aversa | Player | Enemy | ||||
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Defeat: Chrom or Robin dies | 1–13 | 13 | ||||
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Map dimensions: 25 columns by 23 rows | ||||||
Character data
Characters | |
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New units
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Required characters
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Heal | 600 |
Mend | 1,000 |
Rescue | 1,280 |
Ward | 2,100 |
Concoction | 600 |
Event tiles
- Column 5, row 13: Three squares north of Tigris's initial position
- Column 23, row 3: Two squares west, two squares south from the northeast corner of the map
Enemy data
Normal Hard Lunatic(+)
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Boss data
- Main article:
Aversa
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
For a chapter this late into the game, an enemy headcount of 13 is very out of place. However, these 13 units are the boss Aversa and the Deadlords, 12 boss-level enemies. The Deadlords all wield powerful weapons; either regalia or B–A rank weapons, with the regalia—Balmung, Helswath, Gungnir, Yewfelle, and Valflame—as well as Recover being dropped upon defeat. They also have multiple skills on higher difficulties.
As the objective is simply to defeat Aversa, all of the Deadlords can potentially be ignored. The Deadlords also do not move right away, meaning that going straight for Aversa can be a safe strategy. However, the east and west squads have "group AI"; provoking one member of the squad will provoke all four into charging. Regardless, on turn 6/4/3 (Normal/Hard/Lunatic) all twelve will charge without provocation, which can easily overwhelm the player.
To the east are Mus, Draco, Canis, and Porcus. Mus is armed with a Brave Lance, allowing him to always hit twice, but lacks 2-range and resistance, making him fold against magic attacks. Draco has the Yewfelle, giving him excellent accuracy and speed, but he is vulnerable to 1-range attacks, or even anything greater than 2-range such as the Longbow. Canis has the strongest tome in the game—Valflame—but has very thin HP and defense. She can be easily dispatched with a Beast Killer or brave weapon. Porcus has high mobility thanks to Movement +1 and Pass, but can largely be negated by a unit with high defense.
To the west are Bovis, Tigris, Anguilla, and Equus. Bovis's combination of a Brave Bow and Bowbreaker on higher difficulties makes approaching him with ranged attackers somewhat unsafe. It is preferable to simply bait him out and tank his hits, then retaliate at close range on player phase. Tigris's access to Counter on higher difficulties makes him unsafe to fight at 1-range, while his Helswath can attack both up close and at range. If the player intends to use Helswath for themself, try to avoid letting him land hits with it if possible. Anguilla can be dangerous to deal with as her Thoron gives her a non-negligible critical rate, though she is more vulnerable to being doubled due to her lower speed. Equus possesses strong mixed bulk backed up by Aegis, and can hit hard with his Gungnir boosting his strength. Like with Helswath, if the player wishes to use Gungnir for themself, they may want to first bait another member of his squad to avoid him attacking, then crush him with ranged weapons.
To the north are Lepus, Ovis, Simia, and Gallus, who are the only four that are remotely close to Aversa. Lepus is not much of a threat offensively, but her access to Miracle and Recover can make fights take longer than what may be desirable. Ovis has exceptional magic and wields Rexcalibur, making him deadly to any flying unit, or anyone with poor resistance. Simia is extremely fast with Balmung boosting her speed further. On Lunatic mode, this makes her nearly impossible to follow-up against and makes her very evasive. Do not let her attack at close range. Gallus wields a Waste tome; while this makes his damage output tremendously high, Waste is still very inaccurate, so units with high avoid can be of use, though his skills Hex and Anathema make this more difficult at close range.
Regardless of whether the player chooses to fight or to avoid the Deadlords, Aversa is relatively easy to defeat, as she is an immobile flying unit with no answer to bows or wind magic. Though her high speed results in high avoid, any decently trained bow or tome user can take her down with little effort.
Trivia
- There is a black marking on the bottom-left of the screen that can be seen by zooming out the camera; its movements are tied to the camera's.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
An Ill Presage |
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Japanese |
滅びの予兆 |
Omens of Ruin |
Spanish |
Malos augurios |
Bad omens |
French |
Sombre avenir |
Dark future |
German |
Ein schlechtes Omen |
A bad Omen |
Italian |
Un oscuro presagio |
A dark presage |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Five Gemstones • | An Ill Presage | • Invisible Ties → |
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