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Harvest Scramble

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Harvest Scramble


Location

Outrealms

Boss(es)

Risen Entombed

What's wrong, Victor? Where's your party hat?! And your face—you look like you've seen a ghost!
— Vincent

Harvest Scramble (Japanese: 絆の収穫祭 Harvest festival of bonds) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Harvest Scramble is the nineteenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Harvest Scramble is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on August 9, 2012 in Japan and April 25-26 in North America and the PAL regions.

In this chapter, Risen have attacked a harvest festival, and it's up to the Shepherds to protect the area.

Plot

Main article: Harvest Scramble/Script
See also: Harvest Scramble/Conversations
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This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

In a new Outrealm set up for a harvest festival, Frederick indicates the Shepherds' arrival to what he believes to be the place; he asks to look at the people in the streets and the decorations, deducing that the Shepherds have arrived at a festival of some sort. Chrom does notice that the area looks to be set up for a festival and that the town seems secure, then asks if the Shepherds could forget their troubles for a day and join the festivities; Lissa, sporting a party hat, asks Chrom if he means it and that she loves festivals, then tells Chrom to join her and asks what he's waiting for. Chrom asks Lissa where she got the party hat, to which Lissa states a nice man with funny sideburns gave it to her; Chrom asks about the funny sideburns, to which the man who gave Lissa the party hat, Vincent, sporting a party hat of his own, welcomes Chrom to his humble little village--it's not every day they get guests from another world. Chrom states he knows Vincent, to which Vincent introduces himself as the captain of the village cheer brigade, to which Chrom states Vincent does seem quite cheerful; Vincent states of course he's cheerful, the village's annual harvest fair has just started--singing, dancing, everyone's having a gay old time in this town. Vincent asks Chrom why he's staring the way he is, asking if his party hat's crooked; Chrom denies it, can't find the words he's looking for, then asks about the harvest festival. Vincent states it's got all kinds of produce as well as games, prizes, and fun at every stall, asking Chrom to take a look and not to forget to bring a friend; Vincent states that locals say the fair has a special magic that brings folks closer together--there's so much to do, see, and talk about, one starts chatting and eventually can't stop, to which Frederick states he believes he sees Vincent's point. Frederick states it seems a worthy endeavor to strengthen the ties between the Shepherds, and states he shall inform the others; Lissa asks who she should invite, considering Maribelle the target for her invitation, then asks Vincent who he's taking to the festival. Vincent tells Lissa he's glad she asked, and his partner should be here any second, then locates Victor; Victor comes onto the scene calling out Vincent and stating the situation's terrible, horrible, and awful, to which Vincent asks Victor where his party hat is, noticing Victor's face as looking like he's seen a ghost. Victor states he thinks he has seen a ghost--or a zombie at least, as monsters have invaded the village, shambling all over the square, being all moany, and just spoiling everything; Chrom takes note of this report of monsters, and Frederick notes that the Shepherds forgetting their troubles is out of the question. Chrom states it can't be helped, if a village is in trouble, the Shepherds have to lend a hand, asking Vincent and Victor to lead the way--the Shepherds will do all they can to help defend the village; Vincent notes Victor's condition, asking if he's all right, to which Victor says he doesn't have a scratch but states Vincent was right to worry. Chrom asks Vincent and Victor if they heard him, stating that the Shepherds are soldiers and can protect them; Vincent tells Victor that he was worried and still is, asking that they both get out of the area--run home, lock the door, bar the windows, and wait for the whole thing to blow over, to which Victor agrees and notes Vincent is as sharp as a tack, but whatever happns, Victor states that he'll protect Vincent. Chrom again tries to get Vincent and Victor to notice him; Vincent thanks Victor and promises to protect him, to which Victor states he and Vincent make such a great team--Vincent states that they faced that crisis head on and together they made it through. Chrom jumps in on the conversation and tells Vincent he did not face the crisis head on--the crisis is just starting, and Vincent has stated he plans to run; Vincent notices Chrom's still in the area and states Chrom should also run--this area is no place for a bunch of scrawny tourists. Vincent leaves the area, to which Chrom takes offense at the "tourists" comment, then deduces that it's up to the Shepherds to save their cheery backsides, asking Lissa and Frederick to rally the others; Lissa asks if this means that they can still go to the fair, with Frederick giving a silent reaction. Chrom asks Frederick what's going on, to which Frederick asks about Vincent and Victor; Chrom states he knows they came off as rude, but he's certain it wasn't intentional, to which Frederick notes Vincent and Victor's concern dedication to one another as inspiring. Chrom asks about what Frederick just said, to which Frederick states that if they could all demonstrate such compassion for their fellow men, to which Chrom states is one way of looking at it, then starts to ask Frederick if he realizes something; Frederick asks Chrom to wait and states he has something to say--after a stunned reaction from Chrom, Frederick asks that, from this day forward, he and Chrom should share such a relationship, he will be a Vincent to Chrom's Victor. Chrom asks Frederick to grab a lance and start killing things, stating it as a direct order. Preparations take place at this point; the battle begins once preparations are complete.

The primary meat of this chapter stems in conversations between specific pairs of same-gender characters from the same generation. These conversations take place over two parts; the first part can be initiated from the first turn, while the second part can be initiated from the third turn.

Once the battle ends, Chrom tells Frederick he believes the Shepherds got all of the enemies, to which Frederick states that the townsfolk can get back to their festival; Lissa asks Chrom if he saw the smiles on everybody's faces, to which Chrom confirms and states there's no better reward for doing a good deed. Vincent emerges and tells Victor he wasn't kidding, the monsters really have disappeared, to which Chrom notes Vincent's return; Vincent asks Chrom if the Shepherds are still in the area and are all right, noting that the Shepherds were lucky that those monsters didn't get them, to which Chrom states it was the Shepherds that got to the monsters--and it wasn't luck, it was courage and skilled fighting that won the day. Vincent finally recognizes the Shepherds as soldiers and asks Chrom why he never said so; Chrom is about to state he did say so but instead gives up attempting. Vincent notes Chrom is staring again and asks if his party hat is off kilter, then notes that the Shepherds did save their little village and that deserves a reward--the Shepherds can help themselves to their produce, all they can carry, the least he and Victor can do is share the fruits of their labor; Lissa asks if it's really all right, and states that she'll take all the fruit from between two points that are implied to be a long distance. Chrom tells Lissa that she claimed half of the cart and asks how she can carry it all, to which Lissa states she won't have it for long--she calls everyone to the area claiming free fruit and asks everyone to help her in eating it; Chrom asks Lissa to slow down, if she trips carrying all that fruit, to which Frederick asks Chrom not to fear--he took the liberty of clearing the path of all pebbles and other debris, to which Chrom states that for once he's thankful for Frederick's fastidious nature, to which Frederick thanks Chrom. Frederick then asks Chrom if something else is troubling him, to which Chrom states it's peaceful here and asks Frederick to look at the happy villagers; Frederick states that once again the streets are filled with the sounds of laughter and celebration. Chrom states that the Shepherds saved the town and kept the peace, with Frederick deducing it was a good day for the Shepherds; Chrom states it's not that yet, to which Frederick asks what would, with Chrom stating they can call it a good day the day they bring peace to Ylisse. Frederick states they'll reach that goal and asks Chrom not to doubt it for a moment, and states that once Ylisse is safe, they'll throw their own harvest fair--they'll invite Lissa, Robin, and everyone in the entire kingdom; Frederick also states that he and Chrom will co-captain the cheer brigade just like Victor and Vincent, and perhaps they might even teack them a few of their harvest dance routines if they ask--to which Chrom states that they look at the time, the festival fireworks start in five or six hours, and they'd best hurry to secure seats.

Website summary

American: An Outrealm town is brimming with excitement during the annual harvest festival. Chrom and his team must take action to drive out a pack of Risen that threaten to ruin the festival.[1]
European: An Outrealm town is brimming with excitement during the annual harvest festival…until the Risen arrive. Chrom and his team must take action to drive them out before they ruin the festival.

North American eShop summary

At the Harvest Festival, units of the same gender have many secrets to share with each other.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–12 {{{partner}}} {{{other}}} 21+8
Cm fe13 harvest scramble.png
Difficulty rating:
Map dimensions:
21 columns by 21 rows
Block sizes:
Japan: ??
North America: 45
PAL region: 50
Map phase music: "We should turn in for the night.", originating in the base game
Battle phase music: "Main Theme (Festival)", original to this chapter
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥200
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Scramble Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

If Lissa is deployed in this chapter, she will wear a party hat.

Item data

Items
Name Obtainment Method
Is 3ds01 master seal.png Master Seal Dropped by the boss Entombed

Event tiles

  • Column 11, row 17: Two squares north of the north-center player deployment position
  • Column 10, row 15: One square north of the green half of a supplies tile pair
  • Column 5, row 20: Four squares west of the north-westernmost player deployment position
  • Column 1, row 19: Between two edifice tiles
  • Column 3, row 10: One square north of the northwestern tile of a four-tile partition
  • Column 1, row 6: Between an edifice tile and a partition tile
  • Column 3, row 1: Next to an edifice tile
  • Column 11, row 3: The boss Entombed's initial position
  • Column 9, row 7: One square north of the green half of a supplies tile pair
  • Column 12, row 9: Between the west half of a covered supplies tile pair and an edifice tile
  • Column 14, row 10: One square west of the red half of a supplies tile pair
  • Column 19, row 1: Next to an edifice tile
  • Column 20, row 8: Two squares north, one square west of the easternmost Counter Revenant
  • Column 17, row 11: One square north of the northwestern tile of a four-tile partition
  • Column 16, row 13: Between an edifice tile and a partition tile
  • Column 21, row 14: Two squares east, one square north of a Vantage Revenant
  • Column 21, row 20: One square south, two squares east of a Vengeance Revenant
  • Column 20, row 21: One square south, one square west of the previous event tile

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 entombed enemy.gif Risen Entombed 20 1 80 3 1 37 2 50 2 1 6 Blighted Talons Master SealThis item is dropped upon this unit's defeat.
Renewal Vengeance Vantage Counter Miracle
Begins moving unprovoked on turn 8.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 3 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Claws
Renewal Miracle
• The southern two immediately begin moving unprovoked.
• The furthest northern one begins moving unprovoked on turn 8.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 4 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Claws
Counter Miracle
• The southern three will not move until fought, or until turn 2.
• The furthest northern one begins moving unprovoked on turn 8.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 4 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Talons
Vantage Miracle
• The southern three will not move until fought, or until turn 3.
• The furthest northern one begins moving unprovoked on turn 8.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 3 22 5 0 26~27 1~2 50 1~2 0~1 5 Blighted Talons
Vengeance Miracle
• The southern two will not move until fought, or until turn 4.
• The furthest northern one begins moving unprovoked on turn 8.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 2 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Talons
Renewal Miracle
Immediately begins moving unprovoked.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Talons
Counter Miracle
Will not move until fought, or until turn 2.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 2 22 5 0 26~27 1~2 50 1~2 0~1 5 Blighted Claws
Vengeance Miracle
Will not move until fought, or until turn 4.
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Claws
Vantage Miracle
Will not move until fought, or until turn 3.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Claws
Renewal Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Claws
Counter Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Claws
Vantage Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 26~27 1~2 50 1~2 0~1 5 Blighted Claws
Vengeance Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Talons
Renewal Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Talons
Counter Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 1~2 1~2 50 1~2 0~1 5 Blighted Talons
Vantage Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 5 1 22 5 0 26~27 1~2 50 1~2 0~1 5 Blighted Talons
Vengeance Miracle
--

Reinforcements

Boss data

Normal Hard Lunatic

Generic small portrait entombed risen fe13.png
Ma 3ds01 entombed enemy.gif Entombed
Level 20
Movement 6
Stats
Max HP 80 Speed 2
Strength 3 Luck 50
Magic 1 Defense 2
Skill 37 Resistance 1
Inventory Skills
Blighted Talons
Master SealThis item is dropped upon this unit's defeat.
Renewal
Vengeance
Vantage
Counter
Miracle
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In this xenologue, you face off against Risen Revenants who possess a pair of skills to make a challenge. They all come with Miracle and 50 Luck to grant them half a chance to survive otherwise fatal attacks. Note that there are some Revenants who come with Counter, meaning your units are in danger should they end up in a fight with one: a otherwise fatal attack can activate Miracle and return the fatal blow. The Revenants who possess Vengeance can be troublesome if their victim is incapable of counterattacking, as any health those enemies have lost can be added to their attack power.

Scattered around the map are chokepoints, these can be used to attack incoming foes from two to three tiles away and avoid the Counter skill. Having an unarmed high-Defense unit defend an Archer or mage in this manner can be effective unless the weapon runs out of uses. Archers are somewhat useful in this xenologue as they cannot counter adjacent enemies and thus safe from the Counter, though if they have low Defense they may end up being less reliable.

Trivia

  • This is the only DLC chapter released on the same day in both North America and Europe.
    • This chapter's announcement as one of the first DLC chapter releases for the PAL regions was the first sign that the two-series concept officially used in Japan (and unofficially used in North America based on release timeframes) was to not apply in the PAL regions.
  • The PAL regions release of this chapter censors the conversation between Nowi and Tharja. The uncensored Japanese and North American conversation centers mainly around Tharja's breasts, whereas the censored PAL region conversation instead centers mainly around Tharja's hair.
  • Despite being given a one-star difficulty rating compared to the two-star ratings of the other Scramble Pack chapters, Harvest Scramble is widely believed to be the hardest map in the Scramble Pack. This stems from enemies potentially having a combination of the Miracle and Counter skills combined with every enemy having 50 Luck.
    • The early release of this chapter in the PAL regions, along with the other chapters in the Scramble Pack, was initially believed to be based around the chapters' low difficulty settings. This belief was later disproven when the high-difficulty Rogues & Redeemers and The Future Past chapters saw their PAL region releases before the easier Lost Bloodlines and Smash Brethren maps.
  • Despite the chapter's enemies being Risen Revenants and Entombed, they are never once referred to as Risen in any part of the chapter that isn't the character name listings or an optional conversation. This makes this chapter one of four in Awakening to include generic Risen that do not refer to the Risen as such in dialogue, the others being chapter 1, paralogue 16, and EXPonential Growth.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Harvest Scramble

--

Japanese

絆の収穫祭

Harvest festival of bonds

Spanish

Gresca de la cosecha

Brawl of the harvest

German

Ernteausflug

Harvest trip

Italian

Viaggio autunnale

Autumnal travel

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Roster Rescue • Harvest Scramble • Summer Scramble →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map