Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Champions of Yore 2

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Champions of Yore 2


Location

Outrealms (Talys)

New units

Roy

Boss(es)

Pr. Marth

Oho! Does she look familiar? Even so, I can assure you this is not the woman you know. She comes from a different world than you or I—one already well on its way to ruin. Be warned, she's not to be underestimated. Or trusted. ...Or shown secret heirlooms.
— Old Hubba, explaining the alternate Outrealm Aversa

Champions of Yore 2 (Japanese: 英霊の魔符2 Heroic Spirit Talisman 2) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Champions of Yore 2 is the second one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Champions of Yore 2 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on April 26, 2012 in Japan, February 7, 2013 in North America, and May 2-3 in the PAL regions. In the Japanese version of the game, the previous chapter, Champions of Yore 1, must be purchased and completed before the player is able to purchase this chapter; no such restriction exists in international versions of the game.

In this chapter, the temptress responsible for the previous skirmish in the Outrealms has again stolen Old Hubba's cards, and this time sent ten legendary male figures against Old Hubba and the Shepherds. The Shepherds this time have at their defense three legendary female figures.

Plot

Main article: Champions of Yore 2/Script
See also: Champions of Yore 2/Conversations
Is wii corrosion.png

This article or section does not meet Fire Emblem Wiki's quality standards. Please improve it as you see fit. Editing help is available.


This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

By evening in the Talys-based Outrealm, Chrom asks if the Shepherds are indeed in the same Outrealm as before, then asks that they get out of here before Old Hubba shows up--right as Old Hubba shows up. Old Hubba says he can't believe Chrom has returned, but also reveals he divined Chrom's return (again tripping up on a word); Chrom asks Old Hubba to listen, to which Old Hubba reveal that if his wife Beatrice were still around to see Chrom take pity on him, with Old Hubba revealing Beatrice as having been a big supporter of charity--having married him after all. Chrom asks Old Hubba to point the Shepherds to the stolen Einherjar cards and they can be on their way; Old Hubba states he actually had a vision that they'd find the thief as he counts down. The thief is revealed to be Aversa, who asks Old Hubba if he really followed her all the way to where she's situated, saying she loves a man with endurance; Old Hubba reveals Aversa is right on schedule and reveals her as the filthy, lying, exquisite beauty who stole his cards. Chrom begins to recognize Aversa, to which Old Hubba asks Chrom if Aversa looks familiar, and says he can assure Chrom this Aversa is not the woman he knows--she comes from a different world than either Chrom or Old Hubba, one that is already well on its way to ruin, then warns Chrom that this Aversa is not to be underestimated, trusted, or shown secret heirlooms; Aversa adds that they should not do so when she has all of Old Hubba's big, strong Einherjar to protect her, as he never told her that his calling cards summoned heroes from the past, and that Old Hubba of all people know how much she loves antiques as she calls him by the nickname "Bubbles". Old Hubba tells Aversa she doesn't get to call him by that nickname anymore, then asks Chrom to see what she does, then tells Chrom he'd love to assist the Shepherds in fighting her--if only he hadn't thrown his back out, but at least he has the Einherjar they reclaimed for him the previous time. Old Hubba calls forth his brave and comely heroines, that they should lend him their swords and shapely muscles. Eirika appears and says she'll do as Old Hubba wishes, that she will strike down any wrongdoers. Lyn appears and says she'll show everyone what she can do with a blade. Celica appears and says she hopes they can end this with as little bloodshed as possible for their sakes. Old Hubba reveals the selection he revealed is not bad, then wishes the Shepherds good luck. Preparations take place at this point.

Once preparations are finished, Aversa tells one of the units on the opposition she's counting on him; Prince Marth confirms and says he's hers to command. Chrom notices Marth looks different from before, to which Old Hubba reveals to be another reflection of the same man and explains that, just as no two artists would paint him the same way, the cards also differ--even cards of the same person have different appearances and abilities; Marth notices the Shepherds and ask them if they have come to kidnap Aversa, something he will not allow, then asks the Shepherds to leave before any harm comes to them. Old Hubba tells Marth that the group are not kidnappers, they would never think of tying Aversa up and making her beg for mercy; Chrom tells Old Hubba that he was the one who said the Einherjar couldn't be reasoned with, to which Marth says enough lies have been thrown around, asking the Shepherds to draw their weapons and die with honor. Old Hubba says it was worth a try, he did his part, the rest is up to Chrom and the Shepherds, to which Chrom thanks Old Hubba for the assistance. The battle begins at this point. At the end of the first player phase, Roy states things don't feel right, wondering if he and the rest of his group are really doing what's best for [Talys'] kingdom.

Once the battle ends, Aversa tells Old Hubba that the Shepherds are quite something, and that she'd best retreat for now, leaving the scene; Chrom calls for Aversa to get back there, to which Old Hubba says he still has it before realizing Aversa got away, then says he had soothsaw this ahead of time (again tripping over his words)--Old Hubba says he knew this would happen from the first time he met Aversa. Aversa had came to Old Hubba's house asking to be his apprentice, with her having said he was her master; Old Hubba woke up one morning to find Aversa gone along with most of his Einherjar--the cards had been well hidden in a place kept secret for generations. Chrom asks Old Hubba not to blame himself, Aversa probably used some dark art to divine the place; Old Hubba reveals he told Aversa where the Einherjar were--he thought she'd be impressed by this juicy secret and she indeed was, especially at the map he drew. Old Hubba wonders if his ancestors would understand his folly, and wonders what his great-uncle Fondell would do. Old Hubba asks Chrom not to judge him lest he be judged later, as Old Hubba sees big lady troubles for Chrom in his future; Chrom says he's not too worried given Old Hubba's record up to now, then asks Old Hubba to use his crystal ball to tell him where Aversa fled to with the other cards, to which Old Hubba believes to be a different Outrealm and they'll catch her next time. Chrom says he's not so sure there'll be a next time, that the Shepherds really should be going; Old Hubba then says he's having another vision, another one of the future where the Shepherds are again all there, that they defeated Aversa and found another family treasure she stole--a precious tome that allows one to learn a special skill that Old Hubba is giving to Chrom. Old Hubba sees Chrom looks so happy to help him, to which Chrom says he'll consider it, with Old Hubba thanking him and revealing there's again no rush, given how the time continuum works. Old Hubba says that he's giving the Shepherds a card to help them out, the card being that of "The Young Lion, Roy", noting him as a quite dashing figure he's entrusting to Robin.

In what appears to be a space between Outrealms, a conversation will then ensue between Roy and the player, with the choices the player makes affecting what Roy says next. At the end of the conversation, the player will then be given an offer to add Roy to their active roster, which they can either accept or decline.

Website summary

Once again, Chrom and his companions visit the Outrealm, this time chasing after a mystery woman who has stolen Old Hubba's cards. She uses the cards to summon ancient heroes, forcing Chrom into battle once again.[1]

North American eShop summary

Who is responsible for the coming of the Einherjar?
Rewards: Roy card

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–7 {{{partner}}} 3 10
Cm fe13 champions of yore 2.png
Difficulty rating:
Map dimensions:
30 columns by 13 rows
Block sizes:
Japan: 27
North America: 27
PAL region: 27
Map based from: Chapter 1 of Shadow Dragon & the Blade of Light and its remakes
Map phase music: "Beyond that Sky (Roy's Departure)" from The Binding Blade
Battle phase music: "Attack!" from The Binding Blade
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $2.50
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Champions Pack

United States: $6.00
Europe: €4.99
United Kingdom: £4.79
Australia: $6.50
New Zealand: $8.50

Character data

Characters
New units
Roy
Small portrait dlc roy fe13.png
Mercenary
HP
27
Inventory
--
Level
11
Automatically at the end of the chapter if the player accepts his offer
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds01 outrealm item.png Random Visit eastern village
Is 3ds01 outrealm item.png Random Visit western village
The items obtainable at both villages are subject to restrictions.

Event tiles

  • Column 9, row 9: One square north of the southwesternmost fort tile, two squares west from Ephraim's initial position
  • Column 26, row 3: On the northeasternmost fort tile adjacent to the eastern village

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 lodestar enemy.gif Pr. Marth Lodestar 11 1 27 11 2 14 13 9 7 3 6 Noble Rapier
Begins moving if Alm, Seliph, Leif, or Ephraim is provoked.
Ma 3ds01 mercenary enemy.gif Alm Mercenary 12 1 30 13 0 11 8 6 10 1 5 Steel Sword
Begins moving if Pr. Marth, Seliph, Leif, or Ephraim is provoked.
Ma 3ds01 cavalier enemy.gif Sigurd Cavalier 11 1 31 13 0 9 9 5 9 1 7 Steel Lance
Begins moving if Roy, Eliwood, Ike, or Sothe is provoked.
Ma 3ds01 myrmidon enemy.gif Seliph Myrmidon 10 1 28 10 3 12 14 11 6 2 5 Steel Sword
Begins moving if Pr. Marth, Alm, Leif, or Ephraim is provoked.
Ma 3ds01 thief enemy.gif Leif Thief 10 1 25 9 3 10 14 8 5 1 5 Leif's Blade
Begins moving if Pr. Marth, Alm, Seliph, or Ephraim is provoked.
Ma 3ds01 mercenary enemy.gif Roy Mercenary 11 1 27 11 1 13 12 6 8 0 5 Roy's Blade
Begins moving if Sigurd, Eliwood, Ike, or Sothe is provoked.
Ma 3ds01 cavalier enemy.gif Eliwood Cavalier 9 1 26 10 1 10 12 7 9 1 7 Eliwood's Blade
Begins moving if Sigurd, Roy, Ike, or Sothe is provoked.
Ma 3ds01 soldier enemy.gif Ephraim Soldier 12 1 29 12+2 0 10 9+2 6 11 1 5 Ephraim's Lnce
Begins moving if Pr. Marth, Alm, Seliph, or Leif is provoked.
Ma 3ds01 mercenary enemy.gif Ike Mercenary 12 1 31 13 1 11 10 6 9 1 5 Steel Sword
Begins moving if Sigurd, Roy, Eliwood, or Sothe is provoked.
Ma 3ds01 thief enemy.gif Sothe Thief 9 1 26 10 2 15 13 5 6 0 5 Armorslayer
Begins moving if Sigurd, Roy, Eliwood, or Ike is provoked.

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 myrmidon female other.gif Eirika Myrmidon 10 1 26 10 2 13 15 9 6 2 5 Eirika's Blade
Immediately begins moving unprovoked.
Ma 3ds01 mage female other.gif Celica Mage 12 1 25 2 10 10 11 11 6 9 5 Celica's Gale
Immediately begins moving unprovoked.
Ma 3ds01 myrmidon female other.gif Lyn Myrmidon 11 1 27 11 1 14 16 7 5 1 5 Steel Sword
Immediately begins moving unprovoked.

Boss data

Main article: Pr. Marth

Normal Hard Lunatic

Small portrait spotpass pr marth fe13.png
Ma 3ds01 lodestar enemy.gif Lodestar
Level 11
Movement 6
Stats
Max HP 27 Speed 13
Strength 11 Luck 9
Magic 2 Defense 7
Skill 14 Resistance 3
Inventory Skills
Noble Rapier --
Weapon Levels
Swords C Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • As the Outrealm Gate opens at the end of the chapter before the one that introduces Aversa to the player, the fact that Chrom recognizes Aversa may imply the two were familiar with one another before the game's events, although it may also imply that the scenario of this chapter was written with having already played chapter 5 in mind.
    • As the alternate Outrealm version of Aversa is introduced as being from a world that is already well on its way to ruin, this potentially implies that the version of Aversa found here could be native to a known ruined future, such as Lucina's original future or the realm of the Future Past series.
  • Chrom noticing Marth looks different than before is due to the usage of different artwork between Champions of Yore 1 and this chapter. In the former, Marth was the feature DLC character and thus had DLC artwork; in the latter, a different character is the feature DLC character and thus Marth uses his Shadow Dragon set SpotPass artwork.
  • The characters in the enemy lineup in this chapter are the same ones in the NPC lineup in Rogues & Redeemers 1.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Champions of Yore 2

--

Japanese

英霊の魔符2

Heroic Spirit Talisman 2

Spanish

Héroes míticos 2

Mythical heroes 2

German

Helden von einst 2

Heroes of yore 2

Italian

Eroi del passato 2

Heroes of the past 2

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Champions of Yore 1 • Champions of Yore 2 • Champions of Yore 3 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map