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Hot-Spring Scramble

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Hot-Spring Scramble


Location

Outrealms (Bathrealm)

Boss(es)

Risen Swordmaster

Hey, Robin... Is it me, or do the enemy swordmasters look WAY too comfy in there? It's like they haven't even noticed you. ...Who knew the dead liked to soak? Maybe you can pick them off with bows or magic before they snap out of it.
— The merchant

Hot-Spring Scramble (Japanese: 絆の秘湯 Secret hot spring of bonds) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Hot-Spring Scramble is the twenty-first one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Hot-Spring Scramble is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on November 15, 2012 in Japan, May 9, 2013 in North America, and May 29-30 in the PAL regions.

In this chapter, the Shepherds find themselves at a hot spring teeming with Risen. The Shepherds must fend off the Risen while not letting the Risen dampen their hot spring experience.

Plot

Main article: Hot-Spring Scramble/Script
See also: Hot-Spring Scramble/Conversations
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This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

Having arrived in a new Outrealm, Chrom states he's fairly certain this is where the Shepherds should be, to which a blue-haired merchant appears on the scene; the merchant notices Chrom and states she has his reservation with her, then asks Chrom if all of the Shepherds have arrived or if he's still waiting on a few. Chrom asks the merchant if she could confirm that the Shepherds have arrived in the correct place, to which the merchant states that their location is the Bathrealm and it is indeed the correct location, telling Chrom not to be embarrassed. The merchant then tells Chrom she hopes her sisters did explain what the Shepherds are in for when they invited them to the Bathrealm, to which Chrom states the merchant's sisters thanked the Shepherds for protecting the Outrealms and gave them passes to the Bathrealm--apparently the Bathrealm has some sort of healing waters in which the Shepherds can soak; the merchant confirms that the Bathrealm does indeed have hot springs, each with its own special properties, then tells the Shepherds to make themselves right at home and she's honored to have them--if anyone has earned some rest and relaxation, it's celebrities like the Shepherds. Chrom dejectedly comments on the "celebrities" remark, to which the merchant states the Shepherds are huge in the Outrealms--everyone knows them, and the merchants even voted on which of them they like the most; Chrom states the Shepherds discovered that fact when they visited the beach resort and tells the merchant to thank her sister for making him prance around in those smallclothes, with the merchant stating it was a swimsuit and sees how that might have been a little intimidating. The merchant states that the Shepherds fortunately don't have to show as much skin in the Bathrealm--instead, they get to wear yukatas; Chrom asks what yukatas are, to which the merchant deduces Chrom's never heard of a yukata and asks him to look at the one she's got on--it's basically a loose robe that is fastened with a belt called an obi, totally modest and dignified, prompting a remark from Chrom. The merchant states that there's no better way to spend a day at the hot springs, and reveals that the swordmasters among the Shepherds have already slipped into their yukatas, guessing that a yukata isn't too far a cry from their normal attire; the merchant then states it's Chrom's turn, she's got a special yukata for him on the scene. Chrom notices the Ylissean Brand on his yukata, and asks why all his clothing has to have the Brand on it; the merchant appears puzzled, as her sister said Chrom looked good in Brand-related clothing, to which Chrom states the merchant's sisters say a lot of things. Lissa appears on the scene and calls out to Chrom; Chrom asks Lissa what's going on, while the merchant asks Lissa if she's looking for her yukata, prompting Chrom to ask if they make yukatas in sizes small enough to fit Lissa. Lissa asks Chrom if she looks like she's in a laughing mood, then reveals she just went to check out the hot springs and discovered them full of gross monsters; Chrom asks Lissa if she means Risen, while the merchant finds the situation familiar and notices that this is what happens when she set up shop in snow country--the hot springs are the warmest place for miles, so wildlife just won't stay away, to which Lissa states the Risen weren't fluffy enough to be called wildlife. Lissa asks Chrom if he's coming with her or not, the Shepherds can't relax in the water until they kill all of the Risen in it; Chrom tells Lissa she has a good point and states that the Risen might attack the other guests, then calls the Shephers to the hot springs--they have to take the Risen down. The merchant notices the Shepherds leaving the scene, and states the swordmasters didn't even have time to change back into their normal clothes; the merchant states there's no harm done, and she can maybe convince a few more of the Shepherds to try on yukatas, and reveals she even cooked up some special hair dye to complete the look she's going for. Preparations take place at this point.

Once preparations are complete, Lucina notices the hot springs really do look like a giant bath, and states that her original future never held anything half as lovely as these hot springs; she notices the foliage floating on the water and notes it to be breathtaking, and states she looks forward to relaxing in the hot springs once the fighting is done. The merchant comes in on a loudspeaker calling the Shepherds to attention for a special announcement, then tests to see if anybody hears her; Lucina states that they can hear the merchant with every word sounding like a hammer strike. The merchant then asks if the volume is too loud before adjusting the volume, then reveals she's using a Megaphone tome to speak long distance, noting the Megaphone tome as an Anna original; the merchant states it gets steamy in the hot springs, so they needed a system to locate lost guests, and also asks the Shepherds that, when they reply, to speak into some magical stones lying around. Lucina notes the merchant as amazing, as she's thought of everything, then asks what the special announcement is; the merchant asks the Shepherds to remember how she mentioned how the merchants voted on which Shepherds they liked the best, and states that the results are in and she gets to award the top four a very special prize. Lucina asks why there are only four winners, to which the merchant states that all of the Shepherds are popular, but some are easier to latch onto than others; the merchant states that that day's vote is just for those visiting from the future, then asks the Shepherds if they want to know who won. For the men, the winners are Owain and Inigo, calling for a round of reaction; for the women, the winners are Lucina and Severa, cheering them on. The merchant asks which of those four are deployed that day; pointing at a spot near a shrine to the west, the merchant asks any of those four to wait at that winner's circle to claim their prize--the merchant promises to turn each of those four into basically a new person. Lucina asks what exactly "brand-new you" means, to which the merchant tells Lucina she'll just have to drop by and see; the merchant tells Lucina not to worry, she'll stay there as long as it takes. Once the merchant signs off, Lucina states that the situation sounds worrisome. The battle begins at this point, but before the player can make a move, the merchant asks Robin if the enemy swordmasters look way too comfortable in the hot springs--it's as if they haven't even noticed the Shepherds, and asks who knew the dead liked to soak; the merchant states that the Shepherds could perhaps pick them off with bows or magic before the enemy Swordmasters snap out of it. The game states that the enemy swordmasters will not take action for the first seven turns, and will join the fray on turn 8 enemy phase.

The primary meat of this chapter stems in conversations between specific pairs of characters. Included in these pairings are same-gender characters from the second generation; Robin and a second-generation character; and pairings involving characters without wide support slates and don't participate in the core generation mechanics, including pairings of Emmeryn with both of her siblings. These conversations take place over two parts; the first part can be initiated from the first turn, while the second part can be initiated from the third turn. Also part of this chapter's mechanics involve Owain, Inigo, Lucina, and Severa each being able to wait at a specific spot near the western shrine, where a special scene involving that character will play out.

Once the battle ends, Chrom asks someone to tell him the Shepherds are done, to which the merchant does so and thanks him for driving the Risen away, then apologizes that the Shepherds' fabulous hot-spring vacation didn't go as planned; Chrom says it's all right, he feels relaxed just knowing the Shepherds helped keep the merchant safe. The merchant states it's sweet of Chrom, and states it's not too late to soak in the water for a bit; Chrom accepts and says he'll go get ready. After Chrom leaves the scene, the merchant asks if he's gone, then states her sisters are counting on her to turn a profit on this venture, she and her sisters didn't invent that Snapshot tome for nothing--all she has to do is get a few pictures of the Shepherds taking a dip in the spring, and if she can pull it off, the merchants are in business with an instant bestseller; the merchant states she can smell the piles of gold already and states she'd better go find a good angle.

The merchant arrives at one of the main baths, and states that they say a picture's worth a thousand words, yet these landscapes she just took look more like a thousand gold to her; she states that she now needs to snap a few pictures of the Shepherds without their fleece, then knocks on the door, asks if everyone's indecent, and states she's coming in. How the scene continues depends on Robin's gender.

If Robin is male, he states he's been dying for a nice hot bath; as he slips off his clothes, he notices the merchant, freaks out, and asks her what she's doing in the men's bath, then tells the merchant to get out. The merchant states Robin has impeccable timing, as she notes the famous tactician, Robin, ready for bathing action; the merchant tells Robin to pretend she's not there and go about his usual business, to which Robin asks how he's supposed to go about his usual business when the merchant's peeping, again asking the merchant to get out. The merchant states she can't go anywhere until she's recorded the moment for posterity, to which Robin asks if he's going to have to make the merchant leave; the merchant states Robin isn't so buff when he's in the buff, to which he states he's about to show her how something's done. Robin then splashes the merchant, getting the water on the Snapshot tome, to which the merchant gets angry over Robin wetting her tome and calls him a creep; the merchant asks Robin if he wants to play dirty, then asks him if he's ready to get gouged, splashing Robin. Robin replies it's time to tip the scales, splashing the merchant again; the merchant states Robin isn't bad, but adds she's just getting started and tells Robin she's giving him a freebie. Before the merchant can splash Robin again, he tells the merchant he'll destroy her, calling her out on her peeping before passing out.

If Robin is female, she states she's been dying for a nice hot bath; as she slips off her clothes, she notices the merchant, asks if she's going to bath with her and the others, then notices the merchant is still dressed. The merchant states Robin has impeccable timing, as she notes the famous tactician, Robin, ready for bathing action; the merchant tells Robin to pretend she's not there and go about her usual business, to which Robin says she doesn't understand, asking the merchant what she's doing if it's not to bathe. The merchant states she's here to record the moment for posterity, then asks Robin to hold still, she doesn't want the important parts to get blurred, to which Robin asks if the merchant is spying on her and considers that action low; the merchant states Robin isn't so buff when she's in the buff, to which Robin states she's about to show her how something's done. Robin then splashes the merchant, wetting the Snapshot tome, to which the merchant gets angry over Robin splashing her tome and calls her a hag; the merchant asks Robin if she wants to play dirty, then asks Robin if she's ready to get gouged, splashing her. Robin tells the merchant it's time to tip the scales, splashing the merchant again; the merchant states Robin's not bad, but states she's just getting started and tells her she's being given a freebie. Before the merchant can splash Robin again, she tells the merchant she'll destroy her, calling her out on her peeping before passing out.

As the two paths come together, once Robin comes to, Chrom will ask him/her if s/he really did pass out, to which Robin confirms, with Chrom stating that action wasn't tactically sound--especially if the others in the bath with him/her say s/he was playing with the merchant; the merchant appears on the scene and states that she and Robin weren't playing, they were fighting, to which Robin notices the merchant's back. The merchant mockingly states she's pleased to see Robin, that he/she should be ashamed for wrecking her precious Snapshot tome the way s/he did, stating that she's lost her nest egg; the merchant states that at least Robin had something nice to say to her at the end, to which Chrom asks what Robin told the merchant. Robin stated that s/he thanked the merchant for giving the Shepherds all a chance to relax and have fun--after all, it's not often they get to show their true colors; the merchant states that's not all Robin showed, to which Robin asks if the Shepherds could leave at that point. The merchant states that Robin's somewhat cute when s/he blushes, then states that dinner is ready, asking the Shepherds all scurry over to the dining hall; the merchant states that a hearty meal after a nice, long soak in the springs really hits the spot, to which Chrom states he's starving and will see the merchant there, with Robin following suit. The merchant calls over Robin to tell him/her that if she gets him/her alone in the bath again, she will annihilate him/her, to which Robin replies the merchant can try.

Website summary

American: It's time for another vacation! This time Anna has invited Chrom and his team to a secret hot spring. But of course, the Risen make an appearance at the hot spring, too...[1]
European: It's time for another vacation! This time, Anna has invited Chrom and his army to a secret hot spring. Unfortunately, it's not long before the Risen make an appearance too...

North American eShop summary

At this hot spring, units of the children's generation have a chance to talk to one another.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–14 {{{partner}}} {{{other}}} 26+14
Cm fe13 hot-spring scramble.png
Difficulty rating: ★★
Map dimensions:
21 columns by 21 rows
Block sizes:
Japan: ??
North America: 50
PAL region: 55
Map phase music: "We should turn in for the night.", originating in the base game
Battle phase music: "Main Theme (Spa)", original to this chapter
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥200
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Scramble Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

All Swordmasters on both sides of the conflict wear yukatas in this chapter.

Item data

Items
Name Obtainment Method
Is 3ds01 seed of trust.png Seed of Trust Dropped by the boss Swordmaster
Is 3ds01 seed of trust.png Seed of Trust Dropped by enemy Revenant
Is 3ds01 seed of trust.png Seed of Trust Dropped by enemy Entombed

Event tiles

  • Column 21, row 21: Southeasternmost point of the map
  • Column 21, row 14: Four squares east of a Swordmaster
  • Column 20, row 13: Two squares south of a Trickster
  • Column 21, row 9: Two squares north, one square east of a Trickster
  • Column 20, row 4: Adjacent to a Swordmaster
  • Column 17, row 9: On the initial position of a Bow Knight
  • Column 16, row 8: One square west, one square north of a Bow Knight
  • Column 14, row 7: Adjacent to the Entombed
  • Column 15, row 4: Two squares east, one square south of a Bow Knight
  • Column 12, row 2: One square north between a pair of Bow Knights
  • Column 11, row 1: One square north, one square west of the previous event tile
  • Column 13, row 11: Between two Bow Knights
  • Column 12, row 9: Two squares north, one square west of the previous event tile
  • Column 10, row 6: Adjacent to a Trickster
  • Column 1, row 11: Two squares west of the destination tile for the contest winners' event
  • Column 1, row 13: Two squares south of the previous event tile
  • Column 6, row 14: Three squares west of a Swordmaster
  • Column 7, row 16: One square north of the left of a pair of Revenants
  • Column 8, row 18: One square south of the right of a pair of Revenants
  • Column 15, row 21: Two squares west of the southwesternmost player deployment position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 8 1 45 25+5 2 26 29 0 16 14 6 Amatsu Seed of TrustThis item is dropped upon this unit's defeat.
Acrobat Swordfaire Astra
Will not act until turn 8, at which point he begins moving unprovoked.
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 1 9 35~36 22~23 2 25~26 25~26 14~15 10~11 9~10 6 Superior Edge
Slow Burn Acrobat
Will not act until turn 8, at which point he begins moving unprovoked.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 1 6 32~33 6~7 15~16 18~19 19~20 9~10 7~8 4~5 6 Levin Sword
Acrobat
Immediately begins moving unprovoked.
Ma 3ds01 bow knight risen enemy.gif Risen Bow Knight 1 6 41~42 14~15 0 17~18 17~18 9~10 10~11 4~5 8 Silver Bow
Prescience
--
Ma 3ds01 revenant enemy.gif Risen Revenant 23 1 50 14 0 25 7~8 10 5~6 2~3 5 Blighted Claws Seed of TrustThis item is dropped upon this unit's defeat.
Vantage
--
Ma 3ds01 revenant enemy.gif Risen Revenant 23 2 50 14 0 25 7~8 10 5~6 2~3 5 Blighted Claws
Vantage
--
Ma 3ds01 entombed enemy.gif Risen Entombed 18 1 47 11~12 1 18 8 26~27 6~7 2~3 6 Blighted Talons Seed of TrustThis item is dropped upon this unit's defeat.
Vengeance
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 myrmidon risen enemy.gif Risen Myrmidon 18 10 27~28 9~10 1 15~16 16~17 10~11 7~8 4~5 5 Killing Edge
Wrath
--
Ma 3ds01 trickster risen enemy.gif Risen Trickster 1 1 32~33 6~7 15~16 18~19 19~20 9~10 7~8 4~5 6 Levin Sword
Acrobat
--
Ma 3ds01 bow knight risen enemy.gif Risen Bow Knight 1 2 41~42 14~15 0 17~18 17~18 9~10 10~11 4~5 8 Silver Bow
Prescience
--
Ma 3ds01 bow knight risen enemy.gif Risen Bow Knight 1 1 41~42 14~15 0 17~18 17~18 9~10 10~11 4~5 8 Silver Sword
Prescience
--

Reinforcements

  • Turns 3 and 5
    • 3 Myrmidons from the northern border of the map
  • Turns 3 and 6 (Hard/Lunatic only)
    • 3 Myrmidons from the western border of the map
  • Turn 4
    • 4 Myrmidons; three from the western border of the map, one from the southern border of the map
    • 1 Trickster from the southern border of the map
  • Turns 5 and 6 (Hard/Lunatic only)
  • Turn 6

Boss data

Normal Hard Lunatic

Generic small portrait swordmaster risen fe13.png
Ma 3ds01 swordmaster risen enemy.gif Swordmaster
Level 8
Movement 6
Stats
Max HP 45 Speed 29
Strength 25+5 Luck 0
Magic 2 Defense 16
Skill 26 Resistance 14
Inventory Skills
Amatsu
Seed of TrustThis item is dropped upon this unit's defeat.
Acrobat
Swordfaire
Astra
Weapon Levels
Swords A Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is the only chapter in the Scramble Pack not known to be censored specifically for one international region, likely due to Tharja—who is involved in the censorship of both of the other Scramble Pack maps—not being a central character to any of this chapter's mechanics.
  • Owain, Inigo, Lucina, and Severa getting special yukata scenes and conversations with Robin to begin with are based on those characters winning a Japanese popularity poll among second-generation characters.
  • This chapter's Outrealm is one of two Outrealms to bear a specific name, being the Bathrealm in this case. The other is the Hotrealm, the Outrealm of Summer Scramble.
  • During Lissa's first conversation with Emmeryn, she uses Chrom's voice clip of "Hold on! I'm coming!"

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hot-Spring Scramble

--

Japanese

絆の秘湯

Secret hot spring of bonds

Spanish

Lío en el balneario

German

Heiße Quellen

Hot Springs

Italian

Viaggio alle terme

Travel to the hot-springs

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Summer Scramble • Hot-Spring Scramble • The Future Past 1 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map