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Bond units

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
An example of a bond unit created between two Revelation players.
A soldier born of the bond between two people.
— The help text associated with a bond unit's name.

Bond units are a type of guest unit introduced in Fire Emblem Fates.

Overview

Creation

Bond units are created when two players register each others' calling cards and exchange accessories in their My Castles; starting from the point of both players' acceptance of the calling cards, a mutual alternating exchange of two accessories each—i.e. player A gives an accessory to player B, then B to A, then A to B, then B to A—results in the creation a bond unit, after which a brief cutscene plays at the time of the accessory exchange which triggers it. Most bond units tend to resemble the avatars of the players who created the bond unit aside from a special distinguishing brand on their faces; some bond units instead resemble hooded Sumeragi.[which and why?]

Attributes

Name, gender, and personal skill

When a bond unit is created, they select from one of eighteen templates with pre-determined names (which may be changed), genders, and personal skills from one of six pools determined by the players' campaigns. The first three bond units created between a pair of players use random templates, but all subsequent bond units will cycle through the same templates in order—for example, if a pair of players generate the eighth female, seventh male, and third male templates, they will cycle through those templates; if they both play in Birthright, they will cycle through Murasaki, Renga, and Sango in sequence; if they both play in Conquest for the next two, then one switches to Revelation for the third, they will generate Kelly, Sterling, and Saffron.

Class trees

Bond units are created with a random class to start and a random reclass option through a Partner Seal. Additionally, all bond units have access to Nohr Prince or Nohr Princess (depending on their gender) as a Partner Seal reclass option. However, presumably due to an oversight, bond units cannot reclass back into their initial class if they have reclassed out of it.

Inherited skills

Bond units, like child units, inherit the last eligible equipped skill from each of the avatars, which are determined upon entering the other person's castle—as such changing the player's avatar's skills after entering the other player's castle will not affect the inherited skill; this is the only trait that can vary between the bond unit created by the player and their partner. A skill is considered ineligible to be passed down if the bond unit already has it (because it is the bond unit's personal skill or the visiting player already passed the skill down). Players with no eligible skills to pass will pass no skills down.

Other bond unit traits

Like their class trees, a bond unit's base stats and modifiers are random, and are determined when the bond unit becomes eligible to be created.

Like other guest units, bond units have a section of the Avatar Logbook where their data is registered; data is registered automatically upon a bond unit's creation. This allows players to update their bond units in the Avatar Logbook. In addition, this also allows players to return bond units to the party should their data remain in the Avatar Logbook but the unit itself is removed from the party (either manually or via death), as well as cross bond units over to other save files.

Also like other guest units, bond units are incapable of supporting, and count toward the 20-unit limit within the player's party and 99-unit limit within the Avatar Logbook.

Lists of bond unit combinations

Birthright and Birthright

Bond units in this pool are created when both partners use Birthright files.

Males Females
Default name Personal skill Default name Personal skill
Gin Rallying Cry Azuki Quiet Strength
Hakuto Fearsome Blow Kureha Perfectionist
Sango Pyrotechnics Himawari Divine Retribution
Kogane Optimistic Ai Pride
Tetsu Nohr Enmity Tokiwa Triple Threat
Suzaku Shuriken Mastery Chigusa Reciprocity
Renga Bushido Moegi Competitive
Kohaku Skill +2 Murasaki Future Sight
Momotaro Swordbreaker Sumire Astra

Birthright and Conquest

Bond units in this pool are created when one partner uses a Birthright file while the other partner uses a Conquest file.

Males Females
Default name Personal skill Default name Personal skill
Naoki Miraculous Save Shizuku Vow of Friendship
Kaito Forager Wakaba Peacebringer
Yukio HP +5 Ibuki Strength +2
Riku Magic +2 Hibari Defense +2
Minato Resistance +2 Aspen Rally Luck
Cypress Quick Salve Daisy Underdog
Thorn Gentilhomme Primrose Demoiselle
Quill Potent Potion Willow Heartseeker
Flint Bowbreaker Sequoia Rend Heaven

Birthright and Revelation

Bond units in this pool are created when one partner uses a Birthright file while the other partner uses a Revelation file.

Males Females
Default name Personal skill Default name Personal skill
Shoga Lucky Charm Anzu Noble Cause
Inaho Optimist Yuzu Sweet Tooth
Mugi Playthings Umeko Calm
Nori Haiku Kurumi Prodigy
Naruto Wind Disciple Ringo Fiery Blood
Shoya Morbid Celebration Kiku Natural Cover
Katsuo Evenhanded Ayu Quick Draw
Takeshi Duelist's Blow Mizuna Camaraderie
Koumei Shurikenbreaker Shiori Lethality

Conquest and Conquest

Bond units in this pool are created when both partners use Conquest files.

Males Females
Default name Personal skill Default name Personal skill
Rusty Lily's Poise Amber Rose's Thorns
Auburn Misfortunate Coral Puissance
Hunter Aching Blood Hazel Countercurse
Cyan Fierce Rival Fuchsia Opportunist
Jett Fancy Footwork Olive Bloodthirst
Slate Fierce Mien Violet Pragmatic
Sterling Collector Ruby Chivalry
Tanner Luck +4 Kelly Gamble
Teale Axebreaker Magenta Luna

Conquest and Revelation

Bond units in this pool are created when one partner uses a Conquest file while the other partner uses a Revelation file.

Males Females
Default name Personal skill Default name Personal skill
Sorrel Highwayman Rosemary Born Steward
Bay Guarded Bravery Anise Fierce Counter
Saffron Goody Basket Pepper Fortunate Son
Basil Sisterhood Ginger Daydream
Clove Mischievous Mint Icy Blood
Caraway In Extremis Thyme Elbow Room
Sage Odd Shaped Cassia Malefic Aura
Dillan Good Fortune Lavender Locktouch
Fenn Tomebreaker Perilla Vengeance

Revelation and Revelation

Bond units in this pool are created when both partners use Revelation files.

Males Females
Default name Personal skill Default name Personal skill
Dimitri Healing Descant Alexa Perfect Pitch
Galen Swap Althaea Shove
Damien Movement +1 Jacynth Shelter
Orion Lunge Sophia Seal Defense
George Seal Resistance Eva Aptitude
Theo Nobility Helene Vantage
Spiro Poison Strike Odele Strong Riposte
Peter Darting Blow Rhoda Miracle
Lukas Lancebreaker Charis Sol

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bond unit

French

Unité liange

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus