Site News
Warning: This wiki contains spoilers. Read at your own risk!

Discord: If you would like, please join our Discord server!

Scheduled downtime: The site will be down for about thirty minutes starting at 04:00 UTC on Thursday, October 7.

Xander (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.


Cm fe14b 26.png


Castle: Combat Room



You're here. At last. Now, once and for all.
— Xander

Xander (Japanese: 暗夜王子マークス Dark Night Prince Marks) is twenty-sixth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin comes ever closer to confronting Garon, but is instead confronted by Xander, the only person left guarding Garon, and is challenged to a one-on-one duel, but a sudden event causes their duel to take a tragic turn.


Main article: Xander (chapter)/Script

Xander calls on his retainers, Laslow and Peri, and commands them to stay back from fighting Corrin; he states that a duel is the best way to limit any further casualties. Laslow doesn't trust the Hoshidans to honor their duel, while Peri still wishes to sate her bloodlust; this prompts Xander to command them once more to stay back. He states that he does trust them, but that this is the best way for them to help him, though the retainers still have their reservations. Meanwhile, Elise leads Corrin further into the castle to reach Garon. Corrin suggests that they rest for a brief moment, but he/she is immediately confronted by Xander himself. Corrin expresses regret at having to face him this way, to which Xander replies that he/she is still as naive as ever and refuses to let Corrin kill Garon, and challenges him/her to a one-on-one duel. Elise tries to intervene, but Xander takes her action as her abandoning Nohr. When Elise tells him she wants her family back, he refuses to listen as he is Nohr's crown prince and must kill Corrin for the sake of Nohr, retorting that nothing she says can make him defect. Ryoma calls for the group to not intervene, with Xander promising that nothing will get in the way of the duel. Corrin accepts his duel, and Xander leads him/her into the great hall, commanding Elise once more to stay out of the way. Elise begins to cry for failing to talk Xander out of fighting, but Corrin attempts to comfort her and leaves to duel with Xander. Elise, unwilling to lose her family, decides to disobey Xander.

In the great hall, Xander warns Corrin that their duel will not be like their previous mock battles, though Corrin assures him that he/she is not the same person he/she once was. Xander begins to attack, and Corrin fails to land a single blow. Corrin remembers Leo's warning from before, but refuses to back down and lands a strike. Xander knocks Corrin down to his/her feet with one more blow. Ryoma and Azura watch in horror, but Corrin urges them to leave, as Xander completely dominates the fight. Corrin asks Xander to use his immense power for justice by overthrowing Garon with him/her, but Xander scoffs that justice does not exist in war, and begins to attack him/her once more. Corrin still holds by his/her view of justice. Still refusing to listen, Xander attempts to finish off Corrin with a killing blow, but suddenly, Elise jumps in front of them and takes the attack for Corrin. Seized with shock and grief, Xander rushes to cradle his sister in his arms, whereupon she, in her last breath, pleads with him to end the war not just through his strength, but also his own kindness and love. Elise then dies in his arms.

Corrin grieves over her death, but Xander steps up and calls on him/her to finish their duel. Corrin is enraged at his seeming callousness, but Xander responds that Elise's death will make this their last fight. Corrin pleads Xander not to fight, but he continues to provoke him/her, so he/she finally obliges, challenging him once and for all. Before they can begin the duel again, Peri and Laslow arrive, and Xander questions why they are here, they tell him they had a bad feeling he would be double crossed and when they question him who killed Elise, Xander doesn't answer and commands them once more to not intervene, but they refuse and disobeys him by bringing in Nohrian troops at their commands, disrupting the duel and Ryoma calls them cowards in response and prepares for battle. Xander becomes angered with his retainers' intervention, saying he didn't want it to go that way. With the fight no longer a duel, the Hoshidans fight back against the Nohrians and Corrin begins his/her last battle with Xander.

Corrin defeats Xander, who compliments him/her on becoming the leader he wanted him/her to be. Corrin, however, still believed himself/herself to be no match for Xander, and demands him to answer why he let him/her win. Corrin begins to cry, and Xander reminisces on his favorite memories—when he and the rest of their siblings laughed together. This causes Corrin to ask why Xander didn't listen to him/her or Elise, when they wanted him to stand down and that no one had to die. Xander tells Corrin not to reflect on "what ifs" and remarks that Corrin had chosen his/her path, while Xander had no choice as the crown prince, and did truly intend to kill him/her for Nohr's sake. Corrin, still frustrated by his decision, calls on Xander not to leave him. After lamenting over the possibility of fighting alongside Corrin in an alternate world, Xander simply tells him/her to bring peace to the world as he could not. Before passing on forever, Xander says that Garon is no longer the person he used to be, and Corrin promises to stop him for both of their sakes.

Corrin grieves over Xander's death, but states that he/she must keep going to honor his and Elise's sacrifices. Before moving forward once and for all, Corrin thanks them both for all that they've done for him/her, and promises to them that he/she will end the war for good.


Leo's aid allows the group to defeat Iago. Closer to the throne room, they encounter the most powerful enemy they have yet faced in battle.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Xander Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 16 {{{partner}}} {{{other}}} 27 {{{third}}}
Cm fe14b 26.png

This chapter's map is 29 columns by 20 rows.

Character data

New Units


Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait kaze fe14.pngSmall portrait rinkah fe14.pngSmall portrait sakura fe14.pngSmall portrait azura fe14.pngSmall portrait felicia fe14.pngSmall portrait hana fe14.pngSmall portrait subaki fe14.pngSmall portrait saizo fe14.pngSmall portrait orochi fe14.pngSmall portrait silas fe14.pngSmall portrait hinoka fe14.pngSmall portrait azama fe14.pngSmall portrait setsuna fe14.pngSmall portrait hayato fe14.pngSmall portrait oboro fe14.pngSmall portrait hinata fe14.pngSmall portrait takumi fe14.pngSmall portrait kagero fe14.pngSmall portrait reina fe14.pngSmall portrait kaden fe14.pngSmall portrait ryoma fe14.pngSmall portrait scarlet fe14.pngSmall portrait jakob fe14.pngSmall portrait izana fe14.pngSmall portrait shura fe14.pngSmall portrait yukimura fe14.png

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 rod.png Sun Festal Dropped by enemy Maid
(Normal only)
Is 3ds02 rod.png Sun Festal Dropped by enemy Maid

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 2, row 1: Northeastern stairs tile of the northwestern pair of stairs
  • Column 28, row 20: Southwestern stairs tile in the southeastern pair of stairs

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 hero enemy.gif Nohrian Hero 14 4 49 21 0 28 23 13 18 15 6 Silver Sword
• The northern two begin moving unprovoked on turn 3.
• The southern two begin moving unprovoked on turn 7.
Ma 3ds02 bow knight enemy.gif Nohrian Bow Knight 13 2 43 17 0 25 23 11 16 22 8 Silver Bow
Immediately begins moving unprovoked.
Ma 3ds02 great knight enemy.gif Nohrian Great Knight 13 4 47 26 0 20 15 9 25 14 7 Silver Sword Silver Lance
• The right two begin moving unprovoked on turn 2.
• The left two begin moving unprovoked on turn 4.
Ma 3ds02 berserker enemy.gif Nohrian Berserker 13 1 55 29 0 22 23 5 16 8 6 Silver Axe
Begins moving unprovoked on turn 7.
Ma 3ds02 berserker enemy.gif Nohrian Berserker 13 1 42 18 23 27 26 14 19 17 6 Tomahawk
Begins moving unprovoked on turn 7.
Ma 3ds02 malig knight enemy.gif Nohrian Malig Knight 13 1 41 20 19 18 14 5 19 20 8 Fimbulvetr
Immediately begins moving unprovoked.
Ma 3ds02 general enemy.gif Nohrian General 18 1 56 34 0 27 12 15 37 19 - Silver Lance
Ma 3ds02 general enemy.gif Nohrian General 13 4 51 26 0 24 11 13 29 17 5 Silver Lance
Begins moving unprovoked on turn 7.
Ma 3ds02 strategist enemy.gif Nohrian Strategist 14 1 38 0 25 19 23 15 13 23 8 Fimbulvetr Fortify
Will not move until fought, or until turn 8.
Ma 3ds02 strategist enemy.gif Nohrian Strategist 14 1 38 0 25 19 23 15 13 23 8 Fimbulvetr Physic
Will not move until fought, or until turn 8.
Ma 3ds02 maid enemy.gif Nohrian Maid 14 2 42 18 20 27 21 14 16 17 6 Silver Dagger
Begins moving unprovoked on turn 7.
Ma 3ds02 maid enemy.gif Nohrian Maid 14 2 42 18 20 27 21 14 16 17 6 Silver Dagger Sun FestalThis item is dropped upon this unit's defeat.
• Cannot use the Sun Festal as their staff levels are Staves/Rods E, too low to use it.
• Begins moving unprovoked on turn 7.
Ma 3ds02 hero laslow enemy.gif Laslow Hero 15 1 50 17 2 28 20 15 19-4 17-4 6 Brave Sword
Fancy Footwork Shurikenbreaker Good Fortune
Begins moving unprovoked on turn 3.
Ma 3ds02 great knight peri enemy.gif Peri Great Knight 15 1 51 22 0 16 14 8 26-4 12-4 7 Brave Lance
Bloodthirst Armored Blow
Begins moving unprovoked on turn 4.
Ma 3ds02 paladin xander enemy.gif Xander Paladin 18 1 60 18 4 22 15 20 18+4 12 8 Siegfried
Chivalry Aegis Elbow Room
Will not move until fought, or until turn 8.

Boss data

Main boss

Main article: Xander

Normal Hard Lunatic

Small portrait xander fe14.png
Ma 3ds02 paladin xander enemy.gif Paladin
Level 18
Movement 8
Max HP 60 Speed 15
Strength 18 Luck 20
Magic 4 Defense 18+4
Skill 22 Resistance 12
Inventory Skills
Siegfried Chivalry
Elbow Room
Weapon Levels
Swords/Katanas B Lances/Naginata B Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


Main article: Laslow

Normal Hard Lunatic

Small portrait laslow fe14.png
Ma 3ds02 hero laslow enemy.gif Hero
Level 15
Movement 6
Max HP 50 Speed 20
Strength 17 Luck 15
Magic 2 Defense 19-4
Skill 28 Resistance 17-4
Inventory Skills
Brave Sword Fancy Footwork
Good Fortune
Weapon Levels
Swords/Katanas A Lances/Naginata -- Axes/Clubs B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --
Main article: Peri

Normal Hard Lunatic

Small portrait peri fe14.png
Ma 3ds02 great knight peri enemy.gif Great Knight
Level 15
Movement 7
Max HP 51 Speed 14
Strength 22 Luck 8
Magic 0 Defense 26-4
Skill 16 Resistance 12-4
Inventory Skills
Brave Lance Bloodthirst
Armored Blow
Weapon Levels
Swords/Katanas B Lances/Naginata A Axes/Clubs B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Before the chapter begins, it is worth noting that Corrin cannot start the chapter paired up in order to have a proper duel with Xander (not that they need it). Due to Xander's poor stats and his proximity to your army's starting position, it is very easy to complete this chapter in a single turn regardless of difficulty. In particular, his low speed and resistance mean that magic attacks make quick work of him, even in spite of Aegis. Some particularly effective means of defeating him include the Bolt Naginata, the Beast Killer, and, like with nearly all else, Ryoma. Xander's chamber can easily be entered as there is only ever a single General blocking the way; it is merely a matter of killing him and then opening the door through use of Locktouch to reach Xander. Unlike in Conquest’s Counterpart to this chapter, where his doors can only be opened after defeating his retainers. Mounted units and Azura can be helpful in bringing your main fighters to Xander if they cannot reach him otherwise.


  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
    • This is also the only chapter outside final missions to not use the proper preparation theme.
  • Despite his level increasing, Xander's strength and defense have decreased from his previous appearance in Birthright, possibly to highlight him not fighting at his fullest.
    • Xander additionally has less HP on Hard mode than on Normal or Lunatic mode.
  • This chapter's map is later recycled into the DLC chapter I: In Endless Dreams, in the Heirs of Fate saga.

Etymology and other languages

This section has been marked as a stub. Please help improve the page by adding information.

Names, etymology and in other regions
Language Name Definition, etymology and notes




Dark Night Prince Marks



As above.


This section has been marked as a stub. Please help improve the page by adding information.


Traitor Revealed Xander King Garon
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack