Site News
Warning: This wiki contains spoilers. Read at your own risk!

Discord: If you would like, please join our Discord server!

New Twitter: We have a new Twitter account: @FEWikiOfficial!


From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Worth is a basic monetary value applied to weapons and items in the Fire Emblem series, measured in the in-game currency of gold pieces. A weapon or item's base worth is, by default, the price in gold for which it is purchased by the player at armories, shops and other retail establishments in the game. The value is also used in calculations to determine the price for which a previously owned or used weapon can be sold back to shops. The worth of a weapon is not displayed in status menus with the rest of its stats, and can only be viewed in shops when attempting to buy the weapon in question.


Sell price

An untouched weapon which has not had its durability depleted will, with limited exceptions, sell for half its raw worth at any shop. As a weapon's durability depletes through it being used in battle, its sell price also decreases directly proportional to how many uses the weapon has remaining.

This calculation also applies for selling a weapon to a pawn shop in Fire Emblem: Genealogy of the Holy War, where it can be re-bought by any unit in the army to transfer it to their inventory; the calculation for purchase price for a used weapon is the same as the sell price calculation, except it does not divide the rest of the calculation by 2.

The sell price calculation is irrelevant in Fire Emblem: Shadow Dragon & the Blade of Light, in which items cannot be sold, and in Fire Emblem Gaiden, which has no worth stat, no shops and no weapon durability, with weapons being procured in finite quantities solely from treasure chests or drops by enemies.

Durability does not exist in Fates, so most items simply sell for half their worth.

In Fire Emblem Echoes: Shadows of Valentia, items cannot be purchased at shops, and so the sell price of an unforged item is the same as its worth stat. Sell price factors in forging status, so a forged item will sell for a higher price.

Game Formula Notes
All relevant games except
Fates and Shadows of Valentia
(Worth / total durability × current remaining durability) / 2 Certain items in Shadow Dragon, New Mystery of the Emblem and Awakening will sell for (Worth / Durability × remaining uses / 4) gold instead.
Fates Worth / 2 Certain items will sell for (Worth/4) gold instead.
Shadows of Valentia Worth + (amount spent on forging / 2) Fractions are rounded down (such that if, for example, only 1 Gold Mark has been invested, none are received if the item is sold).

Repair cost

Exclusive to Genealogy of the Holy War, worth is part of the calculation used to determine the cost to repair a weapon in the weapon repair shops located in the game's castles. Similar to sell prices, the weapon repair cost is derived from the weapon's remaining durability, and thus the number of uses which need to be repaired.

Game Formula Notes
Genealogy of the Holy War (Worth / total durability) × (total durability − current remaining durability) The repair cost is halved for units who possess the Bargain skill.
Example: The Brave Lance has 50 uses and is worth 8,000G. Suppose it was repaired with only 12 uses remaining; the price of the repair would be calculated thus:
(8,000 / 50) × (50 − 12) = 6,080
Thus, the fee to repair the Brave Lance is 6,080G.

Items and skills affecting worth calculations

Items affecting worth calculations
Item Effect Games
Is 3ds01 silver card.png Silver Card Reduces prices at all shops by 50% for the user when held in their inventory*/for all units when in anyone's possession*. Shadow Dragon & the Blade of Light, Mystery of the Emblem, The Binding Blade, The Blazing Blade, The Sacred Stones, Shadow Dragon, New Mystery of the Emblem, Awakening
Skills affecting worth calculations
Skill Effect Games
Is snes03 bargain.png Bargain Reduces prices at the armory, weapon repair shop and pawn shop*/vendors* by 50%. Genealogy of the Holy War, Thracia 776

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes








See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative power) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoClass change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings