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Tides of Intrigue: Difference between revisions
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'''Tides of Intrigue''' (Japanese: {{hl|陰謀渦巻く|Inbō uzumoku}} ''A Plot Whirls'') is the second chapter of | '''Tides of Intrigue''' (Japanese: {{hl|陰謀渦巻く|Inbō uzumoku}} ''A Plot Whirls'') is the second chapter of Part II of {{FE10}}. In this chapter, [[Lucia]] investigates [[Ludveck|Duke Felirae]]'s whereabouts and discovers his plan of action, but is ambushed in the dark caves they were hidden in. | ||
==Plot== | ==Plot== | ||
{{main|Tides of Intrigue/Script | {{main|Tides of Intrigue/Script|Tides of Intrigue/Conversations}} | ||
{{sectstub}} | {{sectstub}} | ||
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}} | }} | ||
This map's elemental affinity is [[ | This map's elemental affinity is [[Earth]]. | ||
===Character data=== | ===Character data=== | ||
{{ChapChars | {{ChapChars | ||
|game#=10 | |game#=10 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Lucia | |name=Lucia | ||
Line 84: | Line 82: | ||
|recruitment method=Automatically from the start | |recruitment method=Automatically from the start | ||
}} | }} | ||
| | |forced1=lucia 01 | ||
| | |forced1article=Lucia | ||
| | |forced2=nealuchi | ||
| | |forced3=leanne | ||
| | |return1=brom | ||
|return2=nephenee | |||
|return3=heather | |||
}} | }} | ||
:<small>Note: [[Nealuchi]] and [[Leanne]] appear on turn 1, thus their inventories cannot be managed from the base.</small> | :<small>Note: [[Nealuchi]] and [[Leanne]] appear on turn 1, thus their inventories cannot be managed from the base.</small> | ||
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{{Names | {{Names | ||
|eng-name=Tides of Intrigue | |eng-name=Tides of Intrigue | ||
| | |jpn-name={{h|陰謀渦巻く|Inbō uzumoku}} | ||
| | |jpn-mean=A Plot Whirls | ||
|span-name=Mareas de intriga | |span-name=Mareas de intriga | ||
|span-mean=Tides of intrigue | |span-mean=Tides of intrigue |
Latest revision as of 17:28, 13 February 2024
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Tides of Intrigue (Japanese: 陰謀渦巻く A Plot Whirls) is the second chapter of Part II of Fire Emblem: Radiant Dawn. In this chapter, Lucia investigates Duke Felirae's whereabouts and discovers his plan of action, but is ambushed in the dark caves they were hidden in.
Plot
- Main articles:
Tides of Intrigue/Script and Tides of Intrigue/Conversations
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
In a rural Crimean town, a band of rebels sow the seeds of discontent. They are stopped by Brom and Nephenee, two former Crimean soldiers. However, more uprisings are sure to follow. Brom and Nephenee decide to travel to Melior, the capital of Crimea, and inform Queen Elincia as to the gravity of the situation.
Chapter data
Easy Normal/Hard
Bonus EXP | ||||||||||||
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This map's elemental affinity is Earth.
Character data
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New units
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Required characters
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Available characters
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Item data
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Enemy data
Easy Normal/Hard
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Reinforcements
- Turn 6
- 1 Soldier from the western border of the map
- 1 Thunder Mage from the western border of the map
- 1 Halberdier from the western border of the map
Boss data
- Main article:
Maraj
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
While in the base, the player will be quick to notice that they will not have access to any items stored in the convoy during Part 1, nor could they use any of the bonus experience accumulated while playing as Micaiah and her allies. Indeed, there are three separate convoys and bonus experience storages throughout Radiant Dawn: the Dawn Brigade/Daein army, the Crimean army (who the player is currently playing as), and later the Greil Mercenaries. Skills also cannot be managed at all throughout Part 2.
Note that during this chapter, the player will encounter the first enemy unit armed with a crossbow-type weapon: an enemy Warrior wielding a Bowgun. An interesting thing to note about crossbows is that they ignore the user's strength, but they have a high might to compensate and allows 1-2 range combat, unlike regular bows. In practice, this meant that they would deal much less damage than regular bows in many situations; however, when it comes to dealing bonus damage, crossbows become lethally dangerous, due to their high might being tripled (the Bowgun has 24 might, but when it deals bonus damage, it can deal up to 72 damage). This makes it easy for them to potentially one-shot and kill flying units. As such, be sure that your flying units steer clear of them in upcoming chapters.
Trivia
- On Normal and Hard modes, this chapter features the game's only generic enemy Rogue.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Tides of Intrigue |
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Japanese |
陰謀渦巻く |
A Plot Whirls |
Spanish |
Mareas de intriga |
Tides of intrigue |
French |
Rumeurs et intrigues |
Rumors and intrigue |
German |
Sturm der Intrigen |
Storms of intrigue |
Italian |
Trame segrete |
Secret plots |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Winds of Rebellion • | Tides of Intrigue | • Geoffrey's Charge → |
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