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List of version differences/Fire Emblem: Radiant Dawn: Difference between revisions

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(Just starting this. A lot of obvious stuff to add which I'll get to a bit later.)
 
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* The localized game supports the option to play it in 16:9 widescreen mode.
* The initial release of the game inadvertently introduced a glitch with the ''Path of Radiance'' data transfer function. If the GameCube memory card has an Easy Mode ''Path of Radiance'' save, then ''Radiant Dawn'' will freeze when opening the Memory Card, likely an oversight resulting from Easy Mode being introduced in the ''Path of Radiance'' localization. Later print runs of the game fixed this issue.<ref name="sfissues">{{cite web|url=http://serenesforest.net/general/localisation-changes/issues/|title=Issues|author=VincentASM|site=Serenes Forest|retrieved=2015-10-16}}</ref>
* The initial release of the game inadvertently introduced a glitch with the ''Path of Radiance'' data transfer function. If the GameCube memory card has an Easy Mode ''Path of Radiance'' save, then ''Radiant Dawn'' will freeze when opening the Memory Card, likely an oversight resulting from Easy Mode being introduced in the ''Path of Radiance'' localization. Later print runs of the game fixed this issue.<ref name="sfissues">{{cite web|url=http://serenesforest.net/general/localisation-changes/issues/|title=Issues|author=VincentASM|site=Serenes Forest|retrieved=2015-10-16}}</ref>
* The three difficulty modes - Normal, Hard, and Maniac - were renamed Easy, Normal, and Hard in localization. Unlike in ''Path of Radiance'', the contents of the difficulty modes were not edited at all beyond their names.
* Battle Saves were added to the Easy and Normal Modes.
* Battle Saves were added to the Easy and Normal Modes.
* The localized game supports the option to play it in 16:9 widescreen mode.
* The Japanese version's "forging points" system was cut in the localization's version of the [[forge]] system.
* The Japanese version's "forging points" system was cut in the localization's version of the [[forge]] system.
* Three new items were added as [[personal weapon]]s for members of the [[Dawn Brigade]]: [[Caladbolg]] for [[Edward]], [[Tarvos (weapon)|Tarvos]] for [[Nolan]], and [[Lughnasadh]] for [[Leonardo]].
* Three new items were added as [[personal weapon]]s for members of the [[Dawn Brigade]]: [[Caladbolg]] for [[Edward]], [[Tarvos (weapon)|Tarvos]] for [[Nolan]], and [[Lughnasadh]] for [[Leonardo]].
* Four new [[base conversation]]s were added: three conversations in [[A Reason to Fight|Part 3 Chapter 6]] to provide the three new weapons, and a fourth in [[The Price|Part 3 Chapter 12]] where [[Nico]] re-appears.
* Four new [[base conversation]]s were added: three conversations in [[A Reason to Fight|Part 3 Chapter 6]] to provide the three new weapons, and a fourth in [[The Price|Part 3 Chapter 12]] where [[Nico]] re-appears.
* [[Class change]] requirements for advanced units were altered. In the Japanese version, an advanced unit required a [[Master Crown]] to promote to the third tier and could not do so by maximizing their level. The localization changed this to allow advanced units the option to promote by maximizing their level. As part of this change, the number of obtainable Master Crowns was reduced because there was less need for them.<ref name="sfgameplay">{{Cite web|url=http://serenesforest.net/general/localisation-changes/gameplay/|title=Gameplay|author=VincentASM|site=Serenes Forest|retrieved=2015-10-16}}</ref>
* [[Class change]] requirements for advanced units were altered. In the Japanese version, an advanced unit required a [[Master Crown]] to promote to the third tier and could not do so by maximizing their level. The localization changed this to allow advanced units the option to promote by maximizing their level. As part of this change, the number of obtainable Master Crowns was reduced because there was less need for them,<ref name="sfgameplay">{{Cite web|url=http://serenesforest.net/general/localisation-changes/gameplay/|title=Gameplay|author=VincentASM|site=Serenes Forest|retrieved=2015-10-16}}</ref> reduced from 13 in the Japanese version<ref>{{cite web|url=http://www2.pegasusknight.com/wiki/fe/index.php?%E3%83%95%E3%82%A1%E3%82%A4%E3%82%A2%E3%83%BC%E3%82%A8%E3%83%A0%E3%83%96%E3%83%AC%E3%83%A0%20%E6%9A%81%E3%81%AE%E5%A5%B3%E7%A5%9E%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E9%81%93%E5%85%B7|title=ファイアーエムブレム 暁の女神/アイテム/道具|site=pegasusknight|retrieved=2015-10-17}}</ref> to just 5 in localized versions.
** Similarly, [[Mist]] is now allowed to promote to [[Valkyrie]] by maximizing her level and does not need to use a [[Holy Crown]].
* Three items had their stats altered.
 
{|width="600px" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="70%" colspan="3"|
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}}" | Version
!style="; border:none; background-color:{{Color3}}" | NTSC-J
!style="{{Roundtr}}; border:none; background-color:{{Color3}}"  | NTSC-U and PAL
|-
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} [[File:Is wii tempest blade.png]] '''[[Tempest Blade]]'''
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} 0 [[crit]]
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} 5 [[crit]]
|-
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} [[File:Is wii tomahawk.png]] '''[[Tomahawk]]'''
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} 0 [[crit]]
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} 5 [[crit]]
|-
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} [[File:Is wii nosferatu.png]] '''[[Nosferatu]]'''
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} 65 [[hit]]
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} 85 [[hit]]
|-
!colspan="3" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|
|}
 
* Two skills had their activation rates altered to make them much easier and safer to trigger.
{|width="600px" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="70%" colspan="3"|
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}}" | Version
!style="; border:none; background-color:{{Color3}}" | NTSC-J
!style="{{Roundtr}}; border:none; background-color:{{Color3}}"  | NTSC-U and PAL
|-
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} [[File:Is wii resolve.png]] '''[[Resolve]]'''
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} '''Activation rate:''' ([[Strength]])%,<br>when at 20% or less HP
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} '''Activation rate:''' 100%,<br>when at 50% or less HP
|-
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} [[File:Is wii wrath.png]] '''[[Wrath]]'''
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} '''Activation rate:''' ([[Skill (stat)|Skill]])%,<br>when at 20% or less HP
{{!}}width="2%" style="border:none; background-color:{{Color3}}"{{!}} '''Activation rate:''' 100%,<br>when at 30% or less HP
|-
!colspan="3" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|
|}
 
* [[Edward]] and [[Leonardo]] had both their starting level and their starting stats increased.
{{Tab
|tab1=Edward
|tab2=Leonardo
|content1={{Tab
|tab1=NTSC-J stats
|tab2=NTSC-U and PAL stats
|content1={{CharStats Wii
|portrait= [[File:Small portrait edward fe10.png|Edward]]
|class=Myrmidon
|lv=1
|HP=17
|str=6
|magic=0
|skill=10
|spd=11
|luck=7
|def=4
|res=0
|affin=light
|con=7
|wght=7
|move=6
|inventory=[[File:Is wii iron sword.png]] [[Iron Sword]]<br>[[File:Is wii vulnerary.png]] [[Vulnerary]]
|skills=[[File:Is wii wrath.png]] [[Wrath]]<br>[[File: Is wii critical +5.png]] [[Critical +5]]<br>[[File:Is wii shove.png]] [[Shove]]
|recruit=Part 1: [[Under Gray Skies|Prologue]], automatically from the start.
|sw=D
|biorhythm=5
|HP1=85
|str1=60
|magic1=5
|skill1=65
|spd1=60
|luck1=50
|def1=35
|res1=20}}
|content2={{CharStats Wii
|portrait= [[File:Small portrait edward fe10.png|Edward]]
|class=Myrmidon
|lv=4
|HP=19
|str=7
|magic=0
|skill=11
|spd=12
|luck=8
|def=5
|res=0
|affin=light
|con=7
|wght=7
|move=6
|inventory=[[File:Is wii iron sword.png]] [[Iron Sword]]<br>[[File:Is wii vulnerary.png]] [[Vulnerary]]
|skills=[[File:Is wii wrath.png]] [[Wrath]]<br>[[File: Is wii critical +5.png]] [[Critical +5]]<br>[[File:Is wii shove.png]] [[Shove]]
|recruit=Part 1: [[Under Gray Skies|Prologue]], automatically from the start.
|sw=D
|biorhythm=5
|HP1=85
|str1=60
|magic1=5
|skill1=65
|spd1=60
|luck1=50
|def1=35
|res1=20}}
}}
|content2={{Tab
|tab1=NTSC-J stats
|tab2=NTSC-U and PAL stats
|content1={{CharStats Wii
|portrait=[[File:Small portrait leonardo fe10.png|Leonardo]]
|class=Archer
|lv=1
|affin=water
|HP=16
|str=7
|magic=0
|skill=10
|spd=10
|luck=5
|def=4
|res=3
|wght=7
|move=6
|con=7
|aid=5
|inventory=[[File:Is wii iron bow.png]] [[Iron Bow]]<br>[[File:Is wii herb.png]] [[Herb]]<br>[[File:Is wii dracoshield.png]] [[Dracoshield]]
|skills=[[File:Is wii cancel.png]] [[Cancel]]<br>[[File:Is wii shove.png]] [[Shove]]
|bo=D
|biorhythm=2
|HP1=60
|str1=40
|magic1=15
|skill1=75
|spd1=35
|luck1=65
|def1=35
|res1=55
|recruit=[[Under Gray Skies|Part 1, Prologue]], automatically from turn 4
}}
|content2={{CharStats Wii
|portrait=[[File:Small portrait leonardo fe10.png|Leonardo]]
|class=Archer
|lv=4
|affin=water
|HP=17
|str=8
|magic=0
|skill=12
|spd=10
|luck=6
|def=5
|res=4
|wght=7
|move=6
|con=7
|aid=5
|inventory=[[File:Is wii iron bow.png]] [[Iron Bow]]<br>[[File:Is wii herb.png]] [[Herb]]<br>[[File:Is wii dracoshield.png]] [[Dracoshield]]
|skills=[[File:Is wii cancel.png]] [[Cancel]]<br>[[File:Is wii shove.png]] [[Shove]]
|bo=D
|biorhythm=2
|HP1=60
|str1=40
|magic1=15
|skill1=75
|spd1=35
|luck1=65
|def1=35
|res1=55
|recruit=[[Under Gray Skies|Part 1, Prologue]], automatically from turn 4
}}
}}
}}
 
* The Character Portraits gallery was added in localization.


===Dialogue changes===
===Dialogue changes===
Line 24: Line 204:
* In the closing of [[Rebirth (2)|the second part of the Part 4 Endgame]], [[Yune]]'s closing monologue about Zelgius is slightly longer in the Japanese version as a result of a bug in the localization: ''"Micaiah. You’re sad, too, aren’t you? You wished that the Black Knight could have stayed by your side."''  The line still exists in the localizations, but a programming error prevents it from being displayed, and Yune instead skips to her last line.
* In the closing of [[Rebirth (2)|the second part of the Part 4 Endgame]], [[Yune]]'s closing monologue about Zelgius is slightly longer in the Japanese version as a result of a bug in the localization: ''"Micaiah. You’re sad, too, aren’t you? You wished that the Black Knight could have stayed by your side."''  The line still exists in the localizations, but a programming error prevents it from being displayed, and Yune instead skips to her last line.
* In the closing of [[Rebirth (4)|the fourth part of the Part 4 Endgame]], [[Sephiran]]'s flashback to the night of the [[Serenes Massacre]] is significantly longer in the Japanese version. The localization cuts a segment where he remembers the words of [[Dheginsea]], [[Ashera]], [[Misaha]], and [[Altina]], and a second segment where three Begnion citizens revel in the suffering of the [[heron]]s.<ref>{{cite web|url=http://amielleon.dreamwidth.org/193571.html|title=Serenes Massacre Flashback Cutscene Translation (RD 4-F-4)|author=Amielleon|site=Dreamwidth|published=2013-01-09|retrieved=2015-10-16}}</ref>
* In the closing of [[Rebirth (4)|the fourth part of the Part 4 Endgame]], [[Sephiran]]'s flashback to the night of the [[Serenes Massacre]] is significantly longer in the Japanese version. The localization cuts a segment where he remembers the words of [[Dheginsea]], [[Ashera]], [[Misaha]], and [[Altina]], and a second segment where three Begnion citizens revel in the suffering of the [[heron]]s.<ref>{{cite web|url=http://amielleon.dreamwidth.org/193571.html|title=Serenes Massacre Flashback Cutscene Translation (RD 4-F-4)|author=Amielleon|site=Dreamwidth|published=2013-01-09|retrieved=2015-10-16}}</ref>
===Other changes===
* Three "Still to Come..." movies were added at the conclusion of each part, providing teaser trailers for the contents of the next part.


==NTSC-U to PAL changes==
==NTSC-U to PAL changes==

Revision as of 02:27, 17 October 2015

This page details the changes made to the gameplay and writing of Fire Emblem: Radiant Dawn during its localization from Japanese to US English, and later from US English to the five PAL localizations.

Name changes

Main article: Name chart/Fire Emblem: Radiant Dawn

NTSC-J to NTSC-U changes

Gameplay changes


This section has been marked as a stub. Please help improve the page by adding information.


  • The localized game supports the option to play it in 16:9 widescreen mode.
  • The initial release of the game inadvertently introduced a glitch with the Path of Radiance data transfer function. If the GameCube memory card has an Easy Mode Path of Radiance save, then Radiant Dawn will freeze when opening the Memory Card, likely an oversight resulting from Easy Mode being introduced in the Path of Radiance localization. Later print runs of the game fixed this issue.[1]
  • The three difficulty modes - Normal, Hard, and Maniac - were renamed Easy, Normal, and Hard in localization. Unlike in Path of Radiance, the contents of the difficulty modes were not edited at all beyond their names.
  • Battle Saves were added to the Easy and Normal Modes.
  • The Japanese version's "forging points" system was cut in the localization's version of the forge system.
  • Three new items were added as personal weapons for members of the Dawn Brigade: Caladbolg for Edward, Tarvos for Nolan, and Lughnasadh for Leonardo.
  • Four new base conversations were added: three conversations in Part 3 Chapter 6 to provide the three new weapons, and a fourth in Part 3 Chapter 12 where Nico re-appears.
  • Class change requirements for advanced units were altered. In the Japanese version, an advanced unit required a Master Crown to promote to the third tier and could not do so by maximizing their level. The localization changed this to allow advanced units the option to promote by maximizing their level. As part of this change, the number of obtainable Master Crowns was reduced because there was less need for them,[2] reduced from 13 in the Japanese version[3] to just 5 in localized versions.
    • Similarly, Mist is now allowed to promote to Valkyrie by maximizing her level and does not need to use a Holy Crown.
  • Three items had their stats altered.
style="Template:Roundtl; border:none" width="70%" colspan="3"|
style="Template:Roundtl; border:none; background-color:#222222" | Version NTSC-J style="Template:Roundtr; border:none; background-color:#222222" | NTSC-U and PAL
Is wii tempest blade.png Tempest Blade 0 crit 5 crit
Is wii tomahawk.png Tomahawk 0 crit 5 crit
Is wii nosferatu.png Nosferatu 65 hit 85 hit
colspan="3" style="Template:Roundb; border:none; background-color:#222222" width="100%"|
  • Two skills had their activation rates altered to make them much easier and safer to trigger.
style="Template:Roundtl; border:none" width="70%" colspan="3"|
style="Template:Roundtl; border:none; background-color:#222222" | Version NTSC-J style="Template:Roundtr; border:none; background-color:#222222" | NTSC-U and PAL
Is wii resolve.png Resolve Activation rate: (Strength)%,
when at 20% or less HP
Activation rate: 100%,
when at 50% or less HP
Is wii wrath.png Wrath Activation rate: (Skill)%,
when at 20% or less HP
Activation rate: 100%,
when at 30% or less HP
colspan="3" style="Template:Roundb; border:none; background-color:#222222" width="100%"|
  • Edward and Leonardo had both their starting level and their starting stats increased.

Edward Leonardo

NTSC-J stats NTSC-U and PAL stats

Edward
Myrmidon
Level 1
Affinity Is wii lightaffin.png
Constitution 7
Recruitment: Part 1: Prologue, automatically from the start.

Stats Growth Rates

Inventory Skills
Is wii iron sword.png Iron Sword
Is wii vulnerary.png Vulnerary
Is wii wrath.png Wrath
Is wii critical +5.png Critical +5
Is wii shove.png Shove
Weapon Levels
Swords D Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst
  • The Character Portraits gallery was added in localization.

Dialogue changes


This section has been marked as a stub. Please help improve the page by adding information.


  • In the Japanese version, an "extended script" is played instead of the game's standard script when the game is played on Hard and Maniac Modes. The extended script goes into greater depth on the game's story and lore than the basic script did. The localizations only use the basic script, with the extended script being cut entirely, amounting to a loss of roughly 5% of the game's story content.[4] Among the story details cut by the loss of the extended script are:
  • Ike's conversation with the Black Knight in Part 3 Chapter 7 was edited to change the reason for the Black Knight's survival. In the Japanese version, he claims he survived due to problems with his warp powder which prevented him from properly manifesting in Castle Nados. In the localization, he instead claims that he deliberately let Ike win so that Ike could mature and become an opponent worthy of Greil's legacy.
  • In the closing of the second part of the Part 4 Endgame, Yune's closing monologue about Zelgius is slightly longer in the Japanese version as a result of a bug in the localization: "Micaiah. You’re sad, too, aren’t you? You wished that the Black Knight could have stayed by your side." The line still exists in the localizations, but a programming error prevents it from being displayed, and Yune instead skips to her last line.
  • In the closing of the fourth part of the Part 4 Endgame, Sephiran's flashback to the night of the Serenes Massacre is significantly longer in the Japanese version. The localization cuts a segment where he remembers the words of Dheginsea, Ashera, Misaha, and Altina, and a second segment where three Begnion citizens revel in the suffering of the herons.[5]

Other changes

  • Three "Still to Come..." movies were added at the conclusion of each part, providing teaser trailers for the contents of the next part.

NTSC-U to PAL changes

Unless otherwise stated, all changes made between the NTSC-J and NTSC-U releases are retained in the PAL version, excluding names.

Graphics


This section has been marked as a stub. Please help improve the page by adding information.


  • The banners announcing phase changes were changed to have very different animations for their appearance. While the Japanese and NTSC-U announcements had the words quickly rush in, the PAL releases have a simple, static fade-in and fade-out. Also, the "Ally Phase" was re-labeled "Partner Phase", presumably to match Path of Radiance.

Dialogue changes


This section has been marked as a stub. Please help improve the page by adding information.


  • The opening cutscene of Part 1 Chapter 3 was edited to cut a reference to the Olivi Grass item. In the Japanese and NTSC-U scripts, Olivi Grass is cited by Kurthnaga as the main ingredient of a herbal salve he gives to Micaiah to heal a wound.[6] The PAL localizations change this line to refer to a generic "powerful herbal infusion".[7]

References

  1. VincentASM, Issues, Serenes Forest, Retrieved: 2015-10-16
  2. VincentASM, Gameplay, Serenes Forest, Retrieved: 2015-10-16
  3. ファイアーエムブレム 暁の女神/アイテム/道具, pegasusknight, Retrieved: 2015-10-17
  4. VincentASM, What's an extended script?, Serenes Forest, Retrieved: 2015-08-25
  5. Amielleon, Serenes Massacre Flashback Cutscene Translation (RD 4-F-4), Dreamwidth, Published: 2013-01-09, Retrieved: 2015-10-16
  6. "???: ...If you wish, you may use this salve on your wound. It’s an infusion of olivi grass.
    Aimee: Olivi grass? Hm, I’ve never heard of it. Are you sure it’s safe?
    ???: It’s unquestionably safe... and effective.
    " — Kurth and Aimee (NTSC English version), Fire Emblem: Radiant Dawn
  7. "???:...If you wish, you may use this salve on your wound. It's a powerful herbal infusion.
    Aimee: Herbal infusion? Hm, it smells pretty strong. Are you sure it's safe?
    ???: It's unquestionably safe... and effective.
    " — Kurth and Aimee (PAL English version), Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline