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Terrain/Super Famicom games: Difference between revisions
Thecornerman (talk | contribs) (Someone more well-versed in FE5, i.e. has played it at all, will need to go over its section in particular, but this should be otherwise good.) |
Thecornerman (talk | contribs) m (→Terrain stats) |
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|style="border: none; background: {{Color3}}" | {{hover|Settlement|House, Village, shops, Arena, Bridge, Opened Chest}}<!-- I originally had these in small parentheses below, but it took up quite a bit of space. --> | |style="border: none; background: {{Color3}}" | {{hover|Settlement|House, Village, shops, Arena, Bridge, Opened Chest, Altar ver. 1}}<!-- I originally had these in small parentheses below, but it took up quite a bit of space. --> | ||
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Revision as of 04:07, 10 February 2019
This sub-page covers the terrain stats for the three Fire Emblem series games released on the Super Nintendo Entertainment System: Fire Emblem: Mystery of the Emblem, Fire Emblem: Genealogy of the Holy War, and Fire Emblem: Thracia 776.
Fire Emblem: Mystery of the Emblem
Class categories
For the purposes of terrain effect, Mystery of the Emblem divides classes into these categories:[1]
style="Template:Roundtl; border: none; background: #222222" align="center" width="20%" | Special | style="Template:Roundtr; border: none; background: #222222" | Lord • Thief • Dancer |
Infantry A | Soldier • Mercenary |
Infantry B | Hero • Berserker |
Axe Infantry | Fighter • Bandit |
Magic Infantry | Mage • Bishop |
Armored | Knight • General • Emperor |
Horse Mount | Cavalier • Horseman |
Flying Mount | Pegasus Knight • Dracoknight |
Dragon A | Knight • Fire Dragon • Demon Dragon |
style="Template:Roundbl; border: none; background: #222222" align="center" width="20%" | Dragon B | style="Template:Roundbr; border: none; background: #222222" | Wyvern • Divine Dragon • Shadow Dragon |
Everything uncategorized has a unique movement pattern. Ballisticians are unable to move, and thus have no category.
Terrain stats
style="Template:Roundtl; border:none" width="100%" colspan="24"|Terrain types and effects in Mystery of the Emblem | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border: none; background: #222222" rowspan="2" | Terrain type | Stat boosts | style="Template:Roundtr; border: none; background: #222222" colspan="21" | Movement cost | |||||||||||||||||||||
Avo. | HP Rec. | Special | Freelancer | Infantry A | Infantry B | Axe Infantry | Pirate | Barbarian | Magic Infantry | Cleric | Hunter | Armored | Archer | Sniper | Horse Mount | Paladin | Flying Mount | Manakete | Dragon A | Dragon B | Ice Dragon | Earth Dragon | |
Plain/Path | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 15 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 2 | 3 | 3 | 1 | 2 | 2 | 1 | 3 | 1 |
Mountain | 25 | - | 4 | 3 | 4 | 3 | 3 | 4 | 3 | 4 | ✗ | 2 | ✗ | ✗ | 3 | ✗ | 6 | 1 | 4 | 4 | 1 | 4 | 4 |
Peak | 5 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | 1 | ✗ | ✗ |
Settlement | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Rubble Outside ver. |
0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 3 | 3 |
Pillar Outside ver. |
0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 3 | 3 |
Fort | 20 | 5 HP | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 2 |
Gate | 30 | 10 HP | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 2 |
Cliff/Cave | 25 | - | 4 | 3 | 4 | 3 | 3 | 4 | 3 | ✗ | ✗ | 2 | ✗ | ✗ | 3 | ✗ | 6 | 1 | 4 | 4 | 1 | 3 | 4 |
River | 0 | - | 5 | 2 | ✗ | 5 | ✗ | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 4 | ✗ | ✗ | 1 | 4 | ✗ | 1 | 3 | 5 |
Sea | 0 | - | ✗ | 2 | ✗ | ✗ | ✗ | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | 4 | ✗ | 1 | ✗ | ✗ |
Desert | 0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 3 | 2 | 4 | 3 | 1 | 2 | 2 | 1 | 3 | 1 |
Magma | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | 4 | ✗ | 1 | ✗ | ✗ |
Floor/Chest | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ✗ | ✗ | ✗ | 1 | 1 | 1 | 1 | 1 |
Rubble Inside ver. |
0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 2 |
Pillar Inside ver. |
20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 2 | ✗ | ✗ | ✗ | 2 | 2 | 1 | 3 | 3 |
Throne | 30 | 10 HP | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | ✗ | ✗ | ✗ | 2 | 2 | 1 | 2 | 2 |
Stream | 0 | - | 5 | 2 | ✗ | 2 | ✗ | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 2 | ✗ | ✗ | ✗ | 4 | ✗ | 1 | 3 | 5 |
Blocked/Altar | - | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
style="Template:Roundb; border:none; background-color:#222222" colspan="24" width="100%"|
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
Fire Emblem: Genealogy of the Holy War
Class categories
For the purpose of terrain effect, Genealogy of the Holy War divides classes into these categories:[2]
Pirates have their own category. The various Ballistae, which are unmentioned above, are unable to move, and thus have no category.
Terrain stats
style="Template:Roundtl; border:none" width="100%" colspan="24"|Terrain types and effects in Genealogy of the Holy War | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border: none; background: #222222" rowspan="2" | Terrain type | Stat boosts | style="Template:Roundtr; border: none; background: #222222" colspan="8" | Movement cost | ||||||||
Avo. | HP Rec. | Knights A | Knights B | Fliers | Foot | Armored | Fighter | Bandits | Pirates | |
Road/Bridge | -10 | - | 0.7 | 0.7 | 1 | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
Plains, Sand, & Ruins | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 20 | - | 3 | 3 | 1 | 2 | 2 | 2 | 2 | 2 |
Thicket | 40 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | 5 | ✗ |
Mountain | 30 | - | ✗ | 3 | 1 | 2 | ✗ | 2 | 2 | 2 |
Peak/Cliff | - | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ |
Sea/River | -30 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | 5 |
Desert | -10 | - | 4 | 4 | 1 | 2 | 3 | 3 | 2 | 2 |
Village | 20 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Church | 0 | All HP | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Bragi Tower | 0 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ |
Castle Defense | 30 | (20% HP) - 1 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Castle Wall | - | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
style="Template:Roundb; border:none; background-color:#222222" colspan="24" width="100%"|
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. Any decimals are rounded down. |
Fire Emblem: Thracia 776
Class categories
For the purpose of terrain effect, Thracia 776 divides classes into these categories:[3]
style="Template:Roundtl; border: none; background: #222222" align="center" width="20%" | Mounts A | style="Template:Roundtr; border: none; background: #222222" | Cavalier • Free Knight • Lance Knight • Axe Knight • Arch Knight • Troubadour |
Mounts A | Paladin • Ranger • Duke Knight • Great Knight • Bow Knight • Mage Knight |
Fliers | Pegasus Rider • Pegasus Knight • Wyvern Rider • Wyvern Lord |
Foot | Lord • Prince • Myrmidon • Swordmaster • Thief • Thief Fighter • Dancer • Soldier • Fighter • Mercenary • Brigand • Warrior • Bow Fighter • Sniper • Archer • Mage • Bard • Cleric • Sage • Priest • High Priest • Bishop • Lopt Mage • Dark Mage • Dark Bishop • Civilian |
Armored | Sword Armor • Knight • Axe Armor • Bow Armor • General • Baron |
style="Template:Roundbl; border: none; background: #222222" align="center" width="20%" | Bandits | style="Template:Roundbr; border: none; background: #222222" | Hunter • Berserker |
Pirates have their own category. The various Ballistae, which are unmentioned above, are unable to move, and thus have no category.
Terrain stats
style="Template:Roundtl; border:none" width="100%" colspan="24"|Terrain types and effects in Thracia 776 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border: none; background: #222222" rowspan="2" | Terrain type | Stat boosts | style="Template:Roundtr; border: none; background: #222222" colspan="7" | Movement cost | ||||||||
Def. | Avo. | Effect | Mount A | Mount B | Fliers | Foot | Armored | Bandits | Pirates | |
Plains | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 2 | 20 | - | 3 | 3 | 1 | 2 | 2 | 2 | 2 |
Thicket | 5 | 30 | - | ✗ | ✗ | 1 | ✗ | ✗ | 5 | ✗ |
Mountain | 5 | 30 | - | ✗ | 3 | 1 | 2 | ✗ | 5 | ✗ |
Peak | 5 | 40 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ |
Cliff/Drawbridge | 0 | 0 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ |
Sea, Lake, & River | 0 | 20 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | 4 |
Sand | 0 | 0 | - | 4 | 4 | 1 | 2 | 3 | 3 | 2 |
Wasteland | 0 | 5 | - | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
Village/shop | 1 | 10 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Church | 1 | 20 | Heal | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Fort | 10 | 20 | Heal | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Gate | 10 | 30 | Heal | ✗ | 1 | 1 | 1 | 1 | 1 | 1 |
Wall/Fence | 5 | 20 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ |
High Wall/Building | 5 | 20 | - | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ |
Floor | 0 | 0 | - | ✗ | ✗ | ✗ | 1 | 1 | 1 | 1 |
Floor (Magic) | 0 | 0 | Magic +10 | ✗ | ✗ | ✗ | 1 | 1 | 1 | 1 |
Pillar | 2 | 20 | - | ✗ | ✗ | ✗ | 2 | 2 | 2 | 2 |
Magic Circle | 0 | 20 | Magic +10 | ✗ | ✗ | ✗ | 1 | 1 | 1 | 1 |
Throne | 10 | 30 | Heal | ✗ | ✗ | ✗ | 1 | 1 | 1 | 1 |
style="Template:Roundb; border:none; background-color:#222222" colspan="24" width="100%"|
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
References
Fire Emblem: Genealogy of the Holy War | ||||||||||||||||||||||||||||||||||||||
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Fire Emblem: Thracia 776 | ||||||||||||||||||||
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