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List of items in Fire Emblem: Mystery of the Emblem
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the items in Fire Emblem: Mystery of the Emblem.
Item | Icon | Uses | Worth | Effects and notes | |
---|---|---|---|---|---|
Vulnerary | 3 | 300 | Restores 10 HP to its user. | ||
Pure Water | 5 | 1,200 | Grants +7 resistance on the turn used. Decreases this boost by 1 for each turn afterward. | ||
Door Key | 1 | 500 | Used to open a single door. | ||
Bridge Key | 1 | 1,000 | Used to release a single drawbridge. | ||
Chest Key | 1 | 500 | Used to open a single chest. | ||
Dracoshield | 1 | 10,000 | Permanently increases defense by 4 points when used. | ||
Talisman | 1 | 10,000 | Permanently increases resistance by 3 points when used. | ||
Boots | 1 | 10,000 | Permanently increases movement by 4 points when used. | ||
Manual | 1 | 10,000 | Permanently increases weapon level by 5 points when used. | ||
Secret Book | 1 | 10,000 | Permanently increases skill by 5 points when used. | ||
Power Ring | 1 | 10,000 | Permanently increases strength by 4 points when used. | ||
Speed Ring | 1 | 10,000 | Permanently increases speed by 5 points when used. | ||
Goddess Icon | 1 | 10,000 | Permanently increases luck by 5 points when used. | ||
Seraph Robe | 1 | 10,000 | Permanently increases maximum HP by 7 points when used. | ||
Knight Crest | 1 | 10,000 | Initiates class change for cavaliers and knights at Level 10 or higher. | ||
Hero Crest | 1 | 10,000 | Initiates class change for mercenaries at Level 10 or higher. | ||
Bishop's Ring | 1 | 10,000 | Initiates class change for mages and clerics at Level 10 or higher. | ||
Orion's Bolt | 1 | 10,000 | Initiates class change for archers and hunters at Level 10 or higher. | ||
Skydrake Whip | 1 | 10,000 | Initiates class change for pegasus knights at Level 10 or higher. | ||
Firestone | 18 | 18,000 | Transforms the user into a Fire Dragon for five turns when used, granting them access to Fire Breath. | ||
Divinestone | 18 | 36,000 | Transforms the user into a Divine Dragon for five turns when used, granting them access to Ice BreathBook 1/Fog BreathBook 2. | ||
Magestone | 18 | 18,000 | Transforms the user into a Mage Dragon for five turns when used, granting them access to Fire Breath. | ||
Wyvernstone | 18 | 18,000 | Transforms the user into a Wyvern for five turns when used, granting them access to Fire Breath. | ||
Icestone | 18 | 18,000 | Transforms the user into a Ice Dragon for five turns when used, granting them access to Ice Breath. | ||
Earthstone | 18 | 18,000 | Transforms the user into a Earth Dragon for five turns when used, granting them access to Dark Breath. | ||
GeosphereBook 1 | 3 | -- | Deals damage to all allied and enemy units upon usage. +10 accuracy and critical to nearby units. | ||
GeosphereBook 2 | -- | -- | +10 accuracy and critical to nearby units. | ||
Starsphere | -- | Cannot be sold | Prevents a unit's weapon durability from decreasing when held in their inventory. +30% to all of the holder's growth rates when in their inventory. | ||
VIP Card | -- | 0 | Allows access into secret shops. | ||
Silver Card | -- | 0 | Drops shop prices by half for the holder. | ||
Lightsphere | -- | -- | Negates enemies' terrain bonuses, critical hit rates and effectiveness bonuses. Negates the effect of the Darksphere. | ||
Lifesphere | -- | -- | Recovers all HP at the beginning of each turn. | ||
Darksphere | -- | Cannot be sold | Seals all strikes from the holder's opponent, forcing them to do nothing at all in the round of attack, when held in a unit's inventory. Effect is negated if the opponent has the Lightsphere. | ||
Iote's Shield | -- | -- | Negates bonus damage bonus when equipped. | ||
Emblem | -- | -- | Locked to Marth's inventory. Allows Marth to open any treasure chest. | ||
Binding Shield | -- | -- | Locked to Marth's inventory. Allows Marth to open any treasure chest. At the beginning of each turn, it removes any currently present enemy Earth Dragons from the map. | ||
Aries Shard | -- | Cannot be sold | +40% to luck growth rate when in inventory. | ||
Taurus Shard | -- | Cannot be sold | +5% to HP, strength, skill, speed, luck, weapon level, Defense, and Resistance growth rate when in inventory. | ||
Gemini Shard | -- | Cannot be sold | +30% to strength, -10% to weapon level, and +20% to defense growth rate when in inventory. | ||
Cancer Shard | -- | Cannot be sold | -10% to strength and +50% to defense growth rate when in inventory. | ||
Leo Shard | -- | Cannot be sold | +50% to strength and -10% to defense growth rate when in inventory. | ||
Virgo Shard | -- | Cannot be sold | +20% to weapon level, -10% to defense, and +30% to resistance growth rate when in inventory. | ||
Libra Shard | -- | Cannot be sold | -10% to HP and resistance, +40% to speed, and +10% to luck and weapon level growth rate when in inventory. | ||
Scorpio Shard | -- | Cannot be sold | +20% to strength and skill, +10% to speed, and -10% to luck growth rate when in inventory. | ||
Sagittarius Shard | -- | Cannot be sold | -10% to HP, +40% to skill, and +10% to speed growth rate when in inventory. | ||
Capricorn Shard | -- | Cannot be sold | +20% to HP, -10% to skill and speed, +30% to weapon level, and +10% to defense growth rate when in inventory. | ||
Aquarius Shard | -- | Cannot be sold | +10% to strength, skill, speed, and weapon level growth rate when in inventory. | ||
Pisces Shard | -- | Cannot be sold | +10% to HP, luck, defense, and resistance growth rate when in inventory. | ||
Aum Fragment | -- | -- | Unused. Supposed to revive its holder after death once. | ||
Silver Key | 1 | 5,000 | Unused. Supposed to open silver doors. | ||
Shadowstone | 18 | -- | Unused. Transforms the user into a Shadow Dragon for five turns when used. |
Items in Fire Emblem: Mystery of the Emblem | ||||||||||||||||
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