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Light and Shadow

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with Light and Dark, the tenth chapter of Genealogy of the Holy War.
The Dragon Altar
Light and Shadow

Cm fe12 24.png

Location

Dragon Altar: Uppermost Level

New units

Maria, Nyna, Elice, Lena

Boss(es)

Medeus

Previous chapter(s)

The Dark Pontifex Lives

Shadow Dragon Medeus! Now, Nothing stands between this blade and you. Come, let's settle this!
— Marth

Light and Shadow (Japanese: 光と影 Light and Shadow) is the endgame of Fire Emblem: New Mystery of the Emblem. In Fire Emblem: Mystery of the Emblem Book II, the same map is the third of three maps comprising The Dragon Altar, the second "endgame" chapter.

Plot

Main articles: Light and Shadow/Script and Light and Shadow/Conversations

The Altean Army arrives in the chamber where Medeus has been resurrected. Marth and Kris talk with each other, with Marth saying that this will be a fierce battle, and he doesn't know whether everyone will be alive at the end. Kris tells him that he has faith, because a fortune teller told him when he was a child that he would live to an old age.

They discover Medeus, surrounded by the missing clerics. Jagen tells Marth that Medeus must be defeated as soon as possible, and that it may be necessary to sacrifice the clerics, since Medeus cannot be killed with them around him. Marth still believes that there is a chance they might save the princesses. Jagen asks Kris to find a way to save them, and Kris replies that he will strike them down if necessary, but he still has hope.

A fierce battle ensues, and Medeus is eventually defeated. Marth thanks everyone for contributing to the war. Gotoh says that Medeus has been obliterated and the earth dragons have been subdued, and the Binding Shield will make sure it stays that way. Marth asks Caeda for her help in leading the continent, since all seven kingdoms will be united, with Marth as its king. Marth thanks Kris, and remarks that the things Kris has done are being presented as Marth's efforts. Kris is fine with this, since the continent needs a great hero everyone can rally behind, and that hero must be Marth. As long as Marth remembers, Kris has no problems with that. Marth remarks he feels close to Kris, and believes fate united them.

Marth is later crowned as the king of the United Kingdom of Archanea, and an era of peace begins.

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: Defeat Medeus Player Partner Other Enemy
Defeat: Marth or Kris dies 1–12+4 {{{partner}}} {{{other}}} 23−3+∞
Cm fe12 24.png
Map dimensions:
30 columns by 30 rows

In Mystery of the Emblem, no preparations menu appears before this chapter; the player's character selections and turn count carry over from the first two parts. The game cannot be saved before this chapter.

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Maria
Portrait maria fe12.png
Bishop
HP
24
Inventory
Fire
Physic
Level
1
Enemy, talk with Minerva
Nyna
Portrait nyna fe12.png
Bishop
HP
25
Inventory
Thoron
Fortify
Level
7
Enemy, talk with Sirius
Elice
Portrait elice fe12.png
Bishop
HP
26
Inventory
Bolganone
Fortify
Level
5
Enemy, talk with Merric
Lena
Portrait lena fe12.png
Bishop
HP
27
Inventory
Elfire
Physic
Level
3
Enemy, talk with Julian
Required characters
Marth ​
Available characters
Kris f ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​Roshea ​Vyland ​Sedgar ​Wolf ​Midia ​Ymir ​Michalis ​Nagi ​

Item data

Items
Name Obtainment Method
Is ds thoron.png Thoron Dropped by Nyna if killed as an enemy
Is ds fortify.png Fortify Dropped by Elice if killed as an enemy
Is ds physic.png Physic Dropped by Maria if killed as an enemy
Is ds elfire.png Elfire Dropped by Lena if killed as an enemy
There are no items to be found in the original Mystery of the Emblem. The item list above is for New Mystery of the Emblem.

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 shadow dragon enemy.gif Medeus Shadow Dragon 30 1 60 25 0 25 25 0 25 20 -- Dark Breath
• Stands on an altar.
• If reduced to 0 HP, he consumes Nyna, Elice, Maria, and Lena if they have not been recruited or killed, restoring 25% of his max HP for each consumed Bishop.
Ma ds02 bishop female enemy.gif Nyna Bishop 7 1 25 1 6 6 10 18 4 9 -- ThoronThis item is dropped upon this unit's defeat. Fortify
--
Ma ds02 bishop female enemy.gif Elice Bishop 5 1 26 1 7 7 7 7 5 10 -- Bolganone FortifyThis item is dropped upon this unit's defeat.
--
Ma ds02 bishop female enemy.gif Maria Bishop 1 1 24 1 5 5 5 8 3 9 -- Fire PhysicThis item is dropped upon this unit's defeat.
--
Ma ds02 bishop female enemy.gif Lena Bishop 3 1 27 1 8 8 13 10 6 11 -- ElfireThis item is dropped upon this unit's defeat. Physic
--
Ma ds02 fire dragon enemy.gif Dragon Fire Dragon 20 4 41.4 19.5 0 19.4 19.2 0 18.5 8.8 6 Fire Breath
Immediately begins moving unprovoked.
Ma ds02 ice dragon enemy.gif Dragon Ice Dragon 20 4 35.4 14.5 0 22.2 16.4 0 22.5 12.8 6 Ice Breath
Immediately begins moving unprovoked.
Ma ds02 mage dragon enemy.gif Dragon Mage Dragon 20 3 38.4 11.5 7.75 20.2 13.4 0 20.5 14.8 6 Mage Breath
Immediately begins moving unprovoked.
Ma ds02 earth dragon enemy.gif Dragon Earth Dragon 20 3 41.4 21.5 0 23.2 21.2 0 22.5 19.8 6 Dark Breath
Immediately begins moving unprovoked.
Ma ds02 wyvern enemy.gif Dragon Wyvern 20 4 35.4 17.5 0 17.4 22.2 0 16.5 4.8 12 Fire Breath
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 fire dragon enemy.gif Dragon Fire Dragon 20 41.4 19.5 0 19.4 19.2 0 18.5 8.8 6 Fire Breath
--
Ma ds02 earth dragon enemy.gif Dragon Earth Dragon 20 41.4 21.5 0 23.2 21.2 0 22.5 19.8 6 Dark Breath
--
Ma ds02 mage dragon enemy.gif Dragon Mage Dragon 20 38.4 11.5 7.75 20.2 13.4 0 20.5 14.8 6 Mage Breath
--
Ma ds02 ice dragon enemy.gif Dragon Ice Dragon 20 35.4 14.5 0 22.2 16.4 0 22.5 12.8 6 Ice Breath
--
Ma ds02 wyvern enemy.gif Dragon Wyvern 20 35.4 17.5 0 17.4 22.2 0 16.5 4.8 12 Fire Breath
--

At the start of each player phase, any Earth Dragons present will be banished by the Binding Shield.

Reinforcements

Mystery of the Emblem
  • Starting two turns after the part starts, continuing until thirty of each have appeared; which ones appear each turn is random

All reinforcements are halted when Medeus is defeated

New Mystery of the Emblem

Starting turn 2, reinforcements will spawn from the altars. Enemies appear in the following repeated cycle:

  1. Fire Dragon
  2. Earth Dragon
  3. Mage Dragon
  4. Ice Dragon
  5. Earth Dragon
  6. Fire Dragon
  7. Mage Dragon
  8. Earth Dragon
  9. Wyvern

The number of enemies that appear cycles, depending on difficulty:

  • In Normal and Hard modes: two enemies appear on the first turn of a cycle, then one, then four, then two
  • In Maniac and Lunatic modes: three enemies appear on the first turn of a cycle, then two, then four, then three

The first enemy (a Fire Dragon) appears from the northwest altar. Subsequent enemies appear at altars offset from the enemy before them, clockwise (northwest altar → northern altar → northeast altar → southeast altar → southwest altar); the pattern varies by difficulty:

  • In Normal and Hard modes:
    1. Two positions
    2. One position
    3. One position
    4. One position
    5. Two positions
    6. One position
    7. Two positions
    8. Two positions
    9. Four positions
  • In Maniac and Lunatic modes:
    1. Two positions
    2. One position
    3. The same altar as previous
    4. Three positions
    5. Three positions
    6. One position
    7. Two positions
    8. One position
    9. Two positions
    10. Two positions
    11. One position
    12. Three positions

For example, on turn 2 in Normal mode, a Fire Dragon appears from the northwest altar; two enemies appear at this point in the cycle, so the next enemy (an Earth Dragon) appears two altars from the first enemy (at the northeast altar). On turn 3, a single enemy (a Mage Dragon) appears one altar from the previous enemy (at the southeast altar). On turn 4, four enemies appear: an Ice Dragon from the southwest altar, an Earth Dragon from the northwest altar, a Fire Dragon from the northeast altar, and a Mage Dragon from the southeast altar.

Boss data

Main article: Medeus
Boss data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Portrait medeus fe12.png
Ma ds02 shadow dragon enemy.gif Shadow Dragon
Level 30
Movement --
Stats
Max HP 60 Speed 25
Strength 25 Luck 0
Magic 0 Defense 25
Skill 25 Resistance 20
Inventory
Dark Breath
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Mystery of the Emblem

A high priority is recruiting Nyna, Maria, Lena, and Elice, as, if Medeus is killed without recruiting them, Medeus will kill them all and fully restore his HP. If you do not have Sirius, Minerva, Julian, or Merric, then it is advisable to kill the ones you can't recruit as this will prevent Medeus from reviving himself.

Marth should fight Medeus with Falchion. Using anything other than Falchion will do very little damage due to attack stats being halved when fighting against Medeus, and magic is completely useless against him. Other units should also be placed in the range of the earth dragons (but not in Medeus's range) to prevent them from all attacking Marth when they appear.

Two or more staff-using units should stay out of range of Medeus and the earth dragons and use Physic on Marth before he engages Medeus, and Fortify after to heal Marth and the people who are being attacked by earth dragons. Yuliya's Rescue can also be used to prevent Marth from being attacked by Medeus on the enemy phase if he is too low on health. Anew is also very useful, as it will give everyone an extra turn (up to three times, if you haven't used it before).

New Mystery of the Emblem

The best way to beat this map in Lunatic and Lunatic Reverse is to beat it in 1 turn in order to avoid having to deal with the many dangerous dragons. Sirius can reach Nyna and talk to her with a dance from Phina, you should have Sirius hold a rescue staff and pass it around the four princesses in order to recruit all of them and finally warp in Marth. Marth should be equipped with Falchion as it's the only weapon effective against him and as such will be the best way of fighting him. Marth needs to have capped speed in order to avoid getting doubled, if you haven't trained up Marth and don't have any statboosters left over it's best to try and play this map slowly and use your other strongest characters and staffbots.

Tiki and Nagi are recommended, as well as dragonpikes and wyrmslayers to fight the dragons the chapter. Medeus is the biggest problem in the chapter and it's recommended to fight him with powerful weapons like the Hauteclere, since only Falchion is effective against him and other weapons will to pitiful damage in comparison. Forged weapons are also very useful, particularly a +10 forged Thoron tome, an again staff and rainbow tonics are equally useful. In order to defeat him without losing any characters it's a good idea to rig a critical hit, this is luckily very easy as there's a save point near the start of the chapter allowing you to try and try again until you get that one lucky crit (the final hit on Medeus will always be a crit, even if he dies to a normal hit).

Medeus' stats on Lunatic are completely out of this world. He 2HKO's anything in the game, even a HP/DEF capped General. He doubles anything that isn't a Swordmaster, Sniper, Horseman, Berserker, Thief or SPD-capped Marth, thereby ORKO'ing them. He also has 42 DEF and 30 RES, making the units that do survive deal very little damage to him. Marth can deal 24 damage with capped STR, A-Swords and the Falchion and survives a round of combat. However, he would take about 3 turns of being healed and enemy-phasing to actually kill Medeus, which would allow ambush reinforcements to spawn. Other units can still chip Medeus down, however. While Snipers are stuck at 2 damage with Parthia or 6 damage with +10 Silver, Swordmasters and Horsemen with 3 damage Mercurius or 7 damage +10 Silver, Berserkers can deal 12 damage with a +10 Silver, 8 damage with the Hauteclere and 7×2 with a +10 Brave Axe at capped strength. Sages and Sorcerers can also deal up to 25 damage with a +10 Thoron, outstripping even Marth, but die on retaliation. However, you can intentionally reclass a magic-using unit into Swordmaster or Horseman to gain enough speed to avoid being doubled, then give them a forged Levin Sword to deal as much as 13 damage at +10 forge. Thoron's high base CRT combined with Medeus's luck of 0, however, can make Thoron an effective finisher if Medeus is below 75 HP and you rig for a crit. A hit from Marth combined with a Crit from a Sage can kill Medeus in two attacks.

Etymology and other languages

Mystery of the Emblem

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Dragon's Table

Implied by the location's name in Fire Emblem Awakening.

English
(unofficial)

The Dragons' Altar

Used in the Mystery of the Emblem fan translation.[which?]

Japanese

竜の祭壇

The Dragon's/Dragons' Altar

New Mystery of the Emblem

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Light and Shadow

Used in the New Mystery of the Emblem fan translation.[which?]

Japanese

光と影

Light and Shadow

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Dark Pontifex Lives • Light and Shadow
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline