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Hicks

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Hicks

FE776 Hicks.png
Artwork of Hicks from Thracia 776.

Gender

Male

Race

Human

Family

Mafy (son)

Starting class

Axe Knight

Appearance(s)

I'm Hicks, proud Axe Knight of Munster! An' after what Raydrik's done, he's sure worn out his hospitality! Whaddaya say I team up with you an' we teach him some manners?!
— Hicks in Chapter 6: The Escape

Hicks (Japanese: ヒックス Hicks) is a minor playable character appearing in Fire Emblem: Thracia 776. He is an axe knight from Munster.

Fire Emblem: Thracia 776

Role

Some time before Chapter 4x Hicks's son, Mafy, was kidnapped as part of the child hunts and locked in the dungeon in Munster keep to later be sent to Grannvale. Hicks lived in the nearby town but was unable to recover his son by himself.

Hicks appears in Chapter 6. If Leif rescued Hicks's son in Chapter 4x, he agrees to come along for the opportunity to take down Raydrik. If Mafy was not rescued, Hicks is distraught at the loss of his son and angrily tells whoever visits his house to leave.

If Hicks accompanies Leif's liberation army, he is present until at least the liberation of Munster. His involvement, if any, with the war after Leif's forces merged with Seliph's is unknown, as he does not appear in Fire Emblem: Genealogy of the Holy War.

Starting stats and growth rates

Portrait hicks fe05.png
Ma snes03 axe knight playable.gif Axe Knight
Level 6
Action --
Recruitment: Chapter 6, visit north center village if Mafy was saved in Chapter 4x

Stats Growth Rates

Max HP 30 Speed 5/3
Strength 7/6 Luck 6
Magic 0 Defense 8/7
Skill 6/5 Constitution 15
Movement 8/5 FCM 2
Inventory Skills
Poleax
Vulnerary
--
Weapon Levels
FE5RankSword.png E FE5RankLance.png -- FE5RankAxe.png C FE5RankBow.png -- FE5RankStaff.png --
FE5RankFire.png -- FE5RankThunder.png -- FE5RankWind.png -- FE5RankLight.png -- FE5RankDark.png --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Con Mov Weapon level
Great Knight +0 +2 +1 +3 +2 +0 +2 +1 +1 FE5RankAxe.png+50 WEXP

Analysis

This character analysis section may not be accurate to every player's experience.

Hicks joins toward the end of the Munster escape arc, and is useful there. Since he is a mounted unit, it is easy to escape with him, as long as the map is outdoors. He is quite durable, with 8 base defense and 30 base HP, so he can take hits. He joins with the Halberd, letting him one-round the Cavaliers in his joining chapter. Finally, his constitution is high enough to rescue and carry most units. For these reasons, Hicks is definitely useful to have when he joins.

That said, Hicks quickly falls behind. On indoor maps, he is stuck with E-rank swords and receives dismount stat penalties. These disadvantages prevent him from doing much of note if a map is indoors. On outdoor maps, he can still contribute, but many other units outshine him. Hicks has no skills, a mediocre FCM of 2, and mediocre base stats for his level. He faces accuracy issues quite often and struggles to double some enemies. His growths are not the highest, either. He can equip Crusader Scrolls to improve his growth rates, and he is not that difficult to train. However, there are better investment candidates with more to offer once trained.

Overall, Hicks is best used as a temporary utility unit. He is helpful at the end of the Munster escape arc, as a mounted unit with decent stats and an effective weapon. After that, though, most players rarely deploy him. He can grow into a solid combat unit through the use of Crusader Scrolls, but there are better candidates.

Personality and character

Hicks has little dialogue and is a fairly nondescript character. It is evident that he deeply cares for his son Mafy.

Supports

Portrait hicks fe05.png
Hicks
Axe Knight
Supports:
None.

[[{{{supportg1}}}]]
Bishop
Bonus:
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Bishop
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Bishop
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Bishop
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Bishop
Bonus:
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[[{{{supportg5}}}]]
Bishop
Bonus:
{{{bonusg5}}}

[[{{{supportg6}}}]]
Bishop
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[[{{{supportg15}}}]]
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[[{{{supportg16}}}]]
Bishop
Bonus:
{{{bonusg16}}}
Supported by:
Portrait leif fe05.png
Leif
Lord
Bonus:
10

[[{{{supporto2}}}]]
Bishop
Bonus:
{{{bonuso2}}}

[[{{{supporto3}}}]]
Bishop
Bonus:
{{{bonuso3}}}
Click here for more details on supports.

Endings

Hicks, Father and Axeman
Declining a government post, Hicks instead returned home to his family, where he led a quiet life. But even when working, he always kept his trusty axe close at hand. He is said to be ever vigilant, constantly keeping watch for danger.

Quotes

Death quotes

Mafy... Keep yerself safe... An' grow up far away from all this...
— Hicks

Escape quotes

Mafy, yer papa is doin' the best he can...
— Hicks

Other appearances

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Hicks

Used in the Choose Your Legends polls for Fire Emblem Heroes; has yet to be corroborated by other sources.

English
(unofficial)

Hicks

--

Japanese

ヒックス

Officially romanized as Hicks. Hicks is a patronymic English, German, and Dutch surname derived from Hick (i.e. it means "child of Hick").[1]

Gallery

Sprite Gallery
Portrait hicks fe05.png Ma snes03 axe knight playable.gif Axe Knight Ma snes03 dismounted basic knight playable.gif Ma snes03 great knight playable.gif Great Knight Ma snes03 dismounted promoted knight playable.gif
Bs fe05 hicks axe knight axe.png
Axe
Bs fe05 hicks dismt axe knight sword.png
Sword*
Bs fe05 hicks great knight axe.png
Axe
Bs fe05 hicks dismt great knight sword.png
Sword*

References

Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtRobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeEarth SwordForsetiGrafcaliburKiaLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Noel Canyon • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events Aed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline