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Rescue (chapter): Difference between revisions
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|title=Rescue | |title=Rescue | ||
|image=[[File:Cm fe09 2.png|200px]] | |image=[[File:Cm fe09 2.png|200px]] | ||
|location=Bandit Stronghold | |location=Bandit Stronghold | ||
|new units=[[Rhys]] | |new units=[[Rhys]] | ||
Line 10: | Line 9: | ||
}} | }} | ||
{{Quote|It’s Mist and Rolf…They…They’ve been taken by bandits!|[[Rhys]]}} | {{Quote|It’s Mist and Rolf…They…They’ve been taken by bandits!|[[Rhys]]}} | ||
'''Rescue''' (Japanese: {{hl|救出|Kyūshutsu}} ''Rescue'') is the second chapter of {{FE9}}. After [[Ike | |||
'''Rescue''' (Japanese: {{hl|救出|Kyūshutsu}} ''Rescue'') is the second chapter of {{FE9}}. After [[Ike]]'s successful first mission, [[Mist]] and [[Rolf]] get kidnapped by bandits. Hearing the news, Ike and [[Boyd]] rush off to rescue them with [[Oscar]] and [[Rhys]] in tow. | |||
==Plot== | ==Plot== | ||
Line 22: | Line 22: | ||
When they arrive, they are greeted by the head bandit, [[Ikanau]], who tells them that the bandits have Mist and Rolf locked up in a shack in the back of the hideout. Oscar tells Rhys to stick to the back of the group, and heal them when necessary. | When they arrive, they are greeted by the head bandit, [[Ikanau]], who tells them that the bandits have Mist and Rolf locked up in a shack in the back of the hideout. Oscar tells Rhys to stick to the back of the group, and heal them when necessary. | ||
At the end of the first Player Phase, Mist and Rolf are shown in the shack, having a conversation. Rolf claims to be very scared, but Mist tries to cheer him up with confidence that Ike will come to rescue them. Rolf adds that his brothers will be with Ike, and Mist tells Rolf not to cry any longer. | At the end of the first Player Phase, Mist, and Rolf are shown in the shack, having a conversation. Rolf claims to be very scared, but Mist tries to cheer him up with confidence that Ike will come to rescue them. Rolf adds that his brothers will be with Ike, and Mist tells Rolf not to cry any longer. | ||
Titania arrives at the end of the second turn, disappointed that her troops did not follow orders, but not surprised in the least. Ike approaches her, trying to apologize, but she dismisses him, saying they’ll talk about it later, and to keep focused on the battle at hand. | Titania arrives at the end of the second turn, disappointed that her troops did not follow orders, but not surprised in the least. Ike approaches her, trying to apologize, but she dismisses him, saying they’ll talk about it later, and to keep focused on the battle at hand. | ||
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|enemy=9 | |enemy=9 | ||
|map=[[File:Cm fe09 2.png]] | |map=[[File:Cm fe09 2.png]] | ||
|col=16 | |||
|row=16 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
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|enemy=13 | |enemy=13 | ||
|map=[[File:Cm fe09 2 d.png]] | |map=[[File:Cm fe09 2 d.png]] | ||
|col=16 | |||
|row=16 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
Line 55: | Line 59: | ||
|enemy=18 | |enemy=18 | ||
|map=[[File:Cm fe09 2 m.png]] | |map=[[File:Cm fe09 2 m.png]] | ||
|col=16 | |||
|row=16 | |||
}} | }} | ||
}} | }} | ||
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===Character data=== | ===Character data=== | ||
{{ChapChars | {{ChapChars | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Rhys | |name=Rhys | ||
|portrait=[[File: | |portrait=[[File:Medium portrait rhys fe09.png|128px]] | ||
|class=Priest | |class=Priest | ||
|HP=22 | |HP=21~22 | ||
|lv=4 | |lv=4 | ||
|inventory={{Item|9|Heal}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Priest Band}}{{h|*|From second playthrough onwards}} | |inventory={{Item|9|Heal}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Priest Band}}{{h|*|From second playthrough onwards}} | ||
Line 78: | Line 83: | ||
}} | }} | ||
|game#=09 | |game#=09 | ||
| | |forced1=ike | ||
| | |forced2=titania | ||
|return1=oscar | |||
| | |return2=boyd | ||
| | |||
}} | }} | ||
:<small>Note: [[Titania]] will return on turn 3. </small> | :<small>Note: [[Titania]] will return on turn 3.</small> | ||
===Item data=== | ===Item data=== | ||
Line 99: | Line 103: | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
:''"(J)" denotes a set of data unique to the Japanese version of ''Path of Radiance''.'' | |||
{{Tab | {{Tab | ||
|default=2 | |||
|width=100% | |width=100% | ||
|tab1=Easy | |tab1=Easy | ||
|tab2=Normal | |tab2=Normal | ||
|tab3=Difficult | |tab3=Normal (J) | ||
| | |tab4=Difficult | ||
|tab5=Maniac | |||
|content1={{ChapUnitHdr|type=Enemy|platform=gcn}} | |content1={{ChapUnitHdr|type=Enemy|platform=gcn}} | ||
{{ChapUnitCellFE9 | |||
|name=[[Ikanau]] | |||
|class=Bandit | |||
|portrait=ikanau | |||
|lv=7 | |||
|#=1 | |||
|hp=31 | |||
|str=8 | |||
|mag=0 | |||
|skill=3 | |||
|spd=6 | |||
|lck=1 | |||
|def=4 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | |||
}} | |||
{{ChapUnitCellFE9 | {{ChapUnitCellFE9 | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
Line 126: | Line 151: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=4 | |lv=4 | ||
|#=1 | |#=1 | ||
Line 143: | Line 169: | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=4 | |lv=4 | ||
|#=1 | |#=1 | ||
Line 160: | Line 187: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=4 | |lv=4 | ||
|#=2 | |#=2 | ||
Line 177: | Line 205: | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=4 | |lv=4 | ||
|#=1 | |#=1 | ||
Line 194: | Line 223: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=5 | |lv=5 | ||
|#=1 | |#=1 | ||
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|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=5 | |lv=5 | ||
|#=1 | |#=1 | ||
Line 223: | Line 254: | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | |inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gcn}} | |||
{{ChapUnitCellFE9 | {{ChapUnitCellFE9 | ||
|name=[[Ikanau]] | |name=[[Ikanau]] | ||
|class=Bandit | |class=Bandit | ||
| | |portrait=ikanau | ||
|lv=7 | |lv=7 | ||
|#=1 | |#=1 | ||
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|mov=5 | |mov=5 | ||
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | |inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | ||
}} | }} | ||
{{ChapUnitCellFE9 | {{ChapUnitCellFE9 | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=1 | |lv=1 | ||
|#=1 | |#=1 | ||
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|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=2 | |lv=2 | ||
|#=1 | |#=1 | ||
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|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=2 | |lv=2 | ||
|#=1 | |#=1 | ||
Line 298: | Line 332: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=2 | |lv=2 | ||
|#=2 | |#=2 | ||
Line 315: | Line 350: | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=2 | |lv=2 | ||
|#=1 | |#=1 | ||
Line 332: | Line 368: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
Line 349: | Line 386: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
|hp=16 | |hp=16~17 | ||
|str=4 | |str=4 | ||
|mag=0 | |mag=0 | ||
Line 361: | Line 399: | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | |inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=gcn}} | |||
{{ChapUnitCellFE9 | {{ChapUnitCellFE9 | ||
|name=[[Ikanau]] | |name=[[Ikanau]] | ||
|class=Bandit | |class=Bandit | ||
| | |portrait=ikanau | ||
|lv=7 | |lv=7 | ||
|#=1 | |#=1 | ||
Line 378: | Line 419: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | |inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | ||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=1 | |||
|#=1 | |||
|hp=24 | |||
|str=5 | |||
|mag=0 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=18 | |||
|str=4~5 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=25 | |||
|str=6 | |||
|mag=0 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Begins moving if he can reach a unit within two turns. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=2 | |||
|hp=26 | |||
|str=6 | |||
|mag=0 | |||
|skill=2 | |||
|spd=4~5 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=The southern one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=25 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Steel Axe|type=drop}} | |||
|notes=Begins moving if he can reach a unit within 10 spaces. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=3 | |||
|#=1 | |||
|hp=18~19 | |||
|str=5 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6~7 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=3 | |||
|#=1 | |||
|hp=18~19 | |||
|str=5 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6~7 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | |||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
| | |content4={{ChapUnitHdr|type=Enemy|platform=gcn}} | ||
{{ChapUnitCellFE9 | |||
|name=[[Ikanau]] | |||
|class=Bandit | |||
|portrait=ikanau | |||
|lv=7 | |||
|#=1 | |||
|hp=31 | |||
|str=8 | |||
|mag=0 | |||
|skill=3 | |||
|spd=6 | |||
|lck=1 | |||
|def=6 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | |||
|notes=Begins moving if a unit is just outside of his range. | |||
}} | |||
{{ChapUnitCellFE9 | {{ChapUnitCellFE9 | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=1 | |lv=1 | ||
|#=3 | |#=3 | ||
Line 402: | Line 587: | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=2 | |lv=2 | ||
|#=2 | |#=2 | ||
Line 419: | Line 605: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=2 | |lv=2 | ||
|#=2 | |#=2 | ||
Line 436: | Line 623: | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=2 | |lv=2 | ||
|#=1 | |#=1 | ||
Line 453: | Line 641: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
Line 470: | Line 659: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
Line 487: | Line 677: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
Line 504: | Line 695: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
Line 517: | Line 709: | ||
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | |inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | ||
|notes=Begins moving if he can reach a unit within 10 spaces. | |notes=Begins moving if he can reach a unit within 10 spaces. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content5={{ChapUnitHdr|type=Enemy|platform=gcn}} | |||
{{ChapUnitCellFE9 | {{ChapUnitCellFE9 | ||
|name=[[Ikanau]] | |name=[[Ikanau]] | ||
|class=Bandit | |class=Bandit | ||
| | |portrait=ikanau | ||
|lv=7 | |lv=7 | ||
|#=1 | |#=1 | ||
Line 534: | Line 729: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | |inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}} | ||
|notes=Begins moving if a unit is | |notes=Begins moving if a unit is within 8 spaces of him. | ||
}} | }} | ||
{{ChapUnitCellFE9 | {{ChapUnitCellFE9 | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=3 | |lv=3 | ||
|#=3 | |#=3 | ||
Line 559: | Line 752: | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=4 | |lv=4 | ||
|#=2 | |#=2 | ||
Line 576: | Line 770: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=4 | |lv=4 | ||
|#=4 | |#=4 | ||
Line 593: | Line 788: | ||
|name=Bandit | |name=Bandit | ||
|class=Fighter | |class=Fighter | ||
|portrait=bandits 01 | |||
|lv=4 | |lv=4 | ||
|#=1 | |#=1 | ||
Line 610: | Line 806: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=5 | |lv=5 | ||
|#=1 | |#=1 | ||
Line 627: | Line 824: | ||
|name=Bandit | |name=Bandit | ||
|class=Bandit | |class=Bandit | ||
|portrait=bandits 01 | |||
|lv=5 | |lv=5 | ||
|#=1 | |#=1 | ||
Line 644: | Line 842: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=5 | |lv=5 | ||
|#=1 | |#=1 | ||
Line 661: | Line 860: | ||
|name=Bandit | |name=Bandit | ||
|class=Myrmidon | |class=Myrmidon | ||
|portrait=bandits 01 | |||
|lv=5 | |lv=5 | ||
|#=4 | |#=4 | ||
Line 674: | Line 874: | ||
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | |inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}} | ||
|notes=• The southern two immediately begin moving unprovoked.<br>• The left northern one begins moving if he can reach a unit within 10 spaces.<br>• The right northern one begins moving if a unit is within 10 spaces of him. | |notes=• The southern two immediately begin moving unprovoked.<br>• The left northern one begins moving if he can reach a unit within 10 spaces.<br>• The right northern one begins moving if a unit is within 10 spaces of him. | ||
|last=y | |last=y | ||
}} | }} | ||
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|tab2=Difficult/Maniac | |tab2=Difficult/Maniac | ||
|content1={{BossStats GCN | |content1={{BossStats GCN | ||
|portrait=[[File: | |portrait=[[File:Medium portrait ikanau fe09.png|128px]] | ||
|class=Bandit | |class=Bandit | ||
|affin=fire | |affin=fire | ||
Line 722: | Line 904: | ||
}} | }} | ||
|content2={{BossStats GCN | |content2={{BossStats GCN | ||
|portrait=[[File: | |portrait=[[File:Medium portrait ikanau fe09.png|128px]] | ||
|class=Bandit | |class=Bandit | ||
|affin=fire | |affin=fire | ||
Line 744: | Line 926: | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
This chapter introduces the player to the first [[Priest]], [[Rhys]]. He cannot defend himself in any way, and his only purpose is to heal his companions. Due to his frailty, he must be protected at all times, lest he fall to one of the many enemies in this area. | This chapter introduces the player to the first [[Priest]] and healer, [[Rhys]]. He cannot defend himself in any way, and his only purpose is to heal his companions. Due to his frailty, he must be protected at all times, lest he fall to one of the many enemies in this area. | ||
The battle begins with only [[Ike]], [[Boyd]], [[Oscar]] and Rhys in the lower left corner, who are tasked with [[Rout]]ing all of the enemies in the region. The general idea is to have the three fighters huddle around Rhys, in order to protect him from the enemies that approach, while Rhys heals his friends as necessary. | The battle begins with only [[Ike]], [[Boyd]], [[Oscar]] and Rhys in the lower left corner, who are tasked with [[Rout]]ing all of the enemies in the region. The general idea is to have the three fighters huddle around Rhys, in order to protect him from the enemies that approach, while Rhys heals his friends as necessary. | ||
Line 752: | Line 934: | ||
Around the area, there are [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|Thickets]] and Healhedges, which can serve as valuable cover for both the mercenaries and the bandits. Hiding in one makes that unit harder to hit, and, in the case of the Healhedge, heals them a minor amount every turn. | Around the area, there are [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|Thickets]] and Healhedges, which can serve as valuable cover for both the mercenaries and the bandits. Hiding in one makes that unit harder to hit, and, in the case of the Healhedge, heals them a minor amount every turn. | ||
The boss, [[Bandit]] [[Ikanau]], is much the same as the previous boss, being only two levels higher than [[Zawana]]. | The boss, [[Bandit]] [[Ikanau]], is much the same as the previous boss, being only two levels higher than [[Zawana]]. On Easy and Normal modes he does not move from his spot, and drops a [[Speedwing]] when he is dispatched, which can bestow a permanent speed boost on whoever uses it. | ||
On | On Difficult Mode, there are four additional enemies to deal with, more of which use axes, making Oscar less effective. A strike force of bandits appears to the left, where only one was in lower difficulties. As such, it is important to defend Rhys on both sides until those enemies are dispatched. | ||
Maniac Mode adds even more enemies, and all of them are nearly as strong as the chapter's boss. The player's primary focus should be on keeping all playable units alive until Titania arrives at the end of turn 2 to assist. This can be done most easily by either huddling in the starting corner, or carefully blockading the two-tile wide gap above the starting area, with Rhys protected in a corner. Enemy AI can also be exploited to an extent, as enemies with low health will prioritize healing over killing the player's units. When Titania arrives, it becomes relatively simple for the player to finish off the remaining southern enemies and advance to finish the chapter. | |||
Bonus experience can be earned in this chapter, based on how many turns it takes to Rout all enemies. This experience cannot be spent until [[Despair and Hope|Chapter 8]], however. | Bonus experience can be earned in this chapter, based on how many turns it takes to Rout all enemies. This experience cannot be spent until [[Despair and Hope|Chapter 8]], however. | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Rescue | |eng-name=Rescue | ||
| | |jpn-name={{h|救出|Kyūshutsu}} | ||
| | |jpn-mean=Rescue | ||
|span-name=Rescate | |span-name=Rescate | ||
|span-mean=Rescue | |span-mean=Rescue | ||
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==Gallery== | ==Gallery== | ||
{{ | {{Images}} | ||
{{ChapterNav | {{ChapterNav |
Revision as of 17:30, 13 February 2024
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“ | It’s Mist and Rolf…They…They’ve been taken by bandits! | ” | — Rhys |
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Rescue (Japanese: 救出 Rescue) is the second chapter of Fire Emblem: Path of Radiance. After Ike's successful first mission, Mist and Rolf get kidnapped by bandits. Hearing the news, Ike and Boyd rush off to rescue them with Oscar and Rhys in tow.
Plot
- Main article:
Rescue (chapter)/Script
The chapter begins with Rhys delivering a letter to Titania just outside the mercenary fort. Titania asks if Rhys is feeling good enough to be up and about, and Rhys claims that his fever has gone and that he is fine. Rhys gives the letter to Titania, and without explanation, Titania orders Rhys to take the letter to Oscar and tell him to prepare for battle.
Rhys, on his way back to the fort, reads the letter, discovering that bandits had captured Mist and Rolf while they were out picking wildflowers. The bandits are allied with the same ones that the party exterminated at Caldea. Furious, Ike runs out immediately, disregarding Titania’s orders to wait for her, and is followed by Boyd, Rhys and Oscar.
At a fork in the road, Ike gets into an argument with Boyd, but it is broken up when Oscar takes the lead, showing them where the bandit stronghold is.
When they arrive, they are greeted by the head bandit, Ikanau, who tells them that the bandits have Mist and Rolf locked up in a shack in the back of the hideout. Oscar tells Rhys to stick to the back of the group, and heal them when necessary.
At the end of the first Player Phase, Mist, and Rolf are shown in the shack, having a conversation. Rolf claims to be very scared, but Mist tries to cheer him up with confidence that Ike will come to rescue them. Rolf adds that his brothers will be with Ike, and Mist tells Rolf not to cry any longer.
Titania arrives at the end of the second turn, disappointed that her troops did not follow orders, but not surprised in the least. Ike approaches her, trying to apologize, but she dismisses him, saying they’ll talk about it later, and to keep focused on the battle at hand.
After the party defeats Ikanau and his minions, Titania scolds the other members for directly disobeying her orders. Before they go to search for Rolf and Mist, they hear a scream and run to investigate. Mist and Rolf are being terrorized by another bandit. The older brothers assure their younger siblings that they will be rescued, and Ike threatens to kill the bandit if he does anything to either of the children. The bandit counters, telling the mercenaries to put their weapons down, or he’ll kill them both. Titania obliges, removing her weapons, and her comrades reluctantly do the same. The bandit rushes, swinging his axe at Rolf when a single arrow flies out of the forest, felling the bandit in one shot. Rolf faints. Shinon comes out of the forest, revealing himself as the one who shot the arrow along with Gatrie, struggling to keep up in his armor.
On the way back to the fort, Titania explains to the rest of group that she went to get help from Shinon and Gatrie in order to better prepare for the fight against Ikanau and his bandits. The group apologizes to Titania and Rolf thanks Shinon for saving him as they all head back home.
Chapter data
Easy/Normal Difficult Maniac
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Victory: Rout enemy | Player | Enemy | ||||
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Defeat: Ike dies | 4+1 | 9 | ||||
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Map dimensions: 16 columns by 16 rows | ||||||
Bonus EXP | ||||||||
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Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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- Note: Titania will return on turn 3.
Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- "(J)" denotes a set of data unique to the Japanese version of Path of Radiance.
Easy Normal Normal (J) Difficult Maniac
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Boss data
- Main article:
Ikanau
Easy/Normal Difficult/Maniac
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter introduces the player to the first Priest and healer, Rhys. He cannot defend himself in any way, and his only purpose is to heal his companions. Due to his frailty, he must be protected at all times, lest he fall to one of the many enemies in this area.
The battle begins with only Ike, Boyd, Oscar and Rhys in the lower left corner, who are tasked with Routing all of the enemies in the region. The general idea is to have the three fighters huddle around Rhys, in order to protect him from the enemies that approach, while Rhys heals his friends as necessary.
Once the second turn has ended, Titania appears from the south, and will aid the others in their task. Like in the previous chapter, she is practically invulnerable here, and could easily dispatch all of the enemies to the upper-right. Once again, however, it would be wise to let the weaker fighters get a chance to grow from those encounters, and let Rhys grow by healing their inevitable wounds.
Around the area, there are Thickets and Healhedges, which can serve as valuable cover for both the mercenaries and the bandits. Hiding in one makes that unit harder to hit, and, in the case of the Healhedge, heals them a minor amount every turn.
The boss, Bandit Ikanau, is much the same as the previous boss, being only two levels higher than Zawana. On Easy and Normal modes he does not move from his spot, and drops a Speedwing when he is dispatched, which can bestow a permanent speed boost on whoever uses it.
On Difficult Mode, there are four additional enemies to deal with, more of which use axes, making Oscar less effective. A strike force of bandits appears to the left, where only one was in lower difficulties. As such, it is important to defend Rhys on both sides until those enemies are dispatched.
Maniac Mode adds even more enemies, and all of them are nearly as strong as the chapter's boss. The player's primary focus should be on keeping all playable units alive until Titania arrives at the end of turn 2 to assist. This can be done most easily by either huddling in the starting corner, or carefully blockading the two-tile wide gap above the starting area, with Rhys protected in a corner. Enemy AI can also be exploited to an extent, as enemies with low health will prioritize healing over killing the player's units. When Titania arrives, it becomes relatively simple for the player to finish off the remaining southern enemies and advance to finish the chapter.
Bonus experience can be earned in this chapter, based on how many turns it takes to Rout all enemies. This experience cannot be spent until Chapter 8, however.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rescue |
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Japanese |
救出 |
Rescue |
Spanish |
Rescate |
Rescue |
French |
Sauvetage |
Rescue |
German |
Die Rettung |
The rescue |
Italian |
Salvataggio |
Rescue |
Gallery
← The Battle Begins • | Rescue | • Pirates Aground → |
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