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Garreg Mach Monastery
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Artwork of the Garreg Mach Monastery.
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The Garreg Mach Monastery (pronounced /ˌgɛɹɛg ˈmɑk/[key], Japanese: ガルグ=マク大修道院 Garreg Mach Monastery) is a large structure situated in the mountain range at the center of Fódlan. It houses a cathedral dedicated to the Church of Seiros and facilities for the Officers Academy. At the Officers Academy there are three houses, the Black Eagles, Blue Lions, and Golden Deer. Students from Adrestia, Faerghus, and Leicester attend the academy.
History
This section has been marked as a stub. Please help improve the page by adding information.
Map
This section has been marked as a stub. Please help improve the page by adding information.
Faculty at the Garreg Mach Monastery
Seminars and Faculty Training
Seminars are unlocked in Chapter 2 as an option for free days. Opting to participate in a seminar allows three to six recruited characters to receive training in two specific skills from a member of the church faculty. The six units that participate in the seminar are selected automatically based on their skill goals, and Byleth is always one of the units if they are not hosting the seminar. Every character who attends a seminar receives 50 motivation.
Faculty Training becomes available in Chapter 3 after clearing the quest "Learning from the Best" as an option when exploring the Monastery. Undertaking Faculty Training allows Byleth to receive training in a select skill from any member of the church faculty; which skills are available depend on who is providing the training. A character can only provide faculty training once per free day. Byleth receives 20 points towards the selected skill, an additional 10 if they possess a boon in that skill, and an additional 2 if the relevant bonus from the saint statues has been unlocked. Receiving Faculty Training consumes one activity point.
Seminars and Faculty Training are unavailable in Chapter 12 if Byleth sided with Edelgard in Chapter 11.
In Part II, Faculty Training changes to the name "Advanced Drills", and a unit must have been recruited in order to host seminars or Advanced Drills; additionally, students become able to host seminars and Advanced Drills. Students function identically to faculty for seminars, but to drill Byleth in a skill, the student must have a higher level in that skill than Byleth.
Faculty
Faculty
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Faculty Training / Advanced Drills
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Seminar
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Notes
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Byleth
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N/A
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Begin a seminar on group tactics and Jeralt's mercenary fighting style.
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N/A
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Seteth
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Begin a seminar on an ancient Fódlan fighting style utilizing lance skills.
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Unavailable during Chapter 6.
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Hanneman
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Begin a seminar on both reason and bow skills from an esteemed professor of the monastery and the leading Crest scholar in Fódlan.
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N/A
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Manuela
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Begin a seminar on both faith and sword skills from a beloved professor of the monastery and former songstress.
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Unavailable during Chapter 6.
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Gilbert
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Begin a seminar on a fighting style developed by the Knights of Seiros that utilizes lance and axe skills.
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Available from Chapter 5 onwards. Unavailable in Chapter 10.
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Alois
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Begin a seminar on a fighting style developed by the Knights of Seiros that utilizes axes and gauntlets.
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Unavailable in Chapter 10.
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Catherine
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Begin a seminar on a fighting style in which practitioners dominate their opponent using improvised sword and melee techniques.
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Unavailable in Chapter 10.
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Shamir
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Begin a seminar on fighting styles designed for special situations, such as firing a bow from a long distance or battling in the dark.
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Unavailable in Chapter 10.
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Jeralt
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N/A
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Available until Chapter 9.
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Rhea
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N/A
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Available only during Part I.
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Jeritza
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Begin a seminar on sword and lance techniques that are considered the best throughout the empire. No talking permitted.
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Unavailable for seminars in Part I. Only available before Chapter 6 and during Part II.
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Anna
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Begin a seminar on sword and bow skills learned through unavoidable confrontations in the life of a business entrepeneur.
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Available only through paid DLC.
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Students
Faculty
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Advanced Drills
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Seminar
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Notes
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Edelgard
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Begin a seminar on fighting styles utilizing Heavy Armor units' axes, which the Imperial army is known for.
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N/A
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Dimitri
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Begin a seminar on a fighting style utilizing lance skills and group tactics, which was developed by the Kingdom knights.
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Available from Chapter 18 onwards.
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Claude
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Begin a seminar on utilizing archery for surprise attacks and raids, an approach cultivated in the Alliance territories.
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N/A
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Hubert
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Begin a seminar on a fighting style that gradually weakens your enemy using bows or magic.
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N/A
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Ferdinand
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Begin a seminar on a fighting style using sword and lance skills that all nobles should be adept in.
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N/A
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Linhardt
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Begin a seminar on the effects of Crests on one's magic skills, as discovered from personal and independent research.
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N/A
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Caspar
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Begin a seminar on how to win arguments and gain the upper hand in one-on-one combat, or how to give it your all on the battlefield.
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N/A
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Bernadetta
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Begin a seminar on a fighting style that takes advantage of a weapon's range, with a strong emphasis on personal safety.
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Bernadetta's seminar is only available on the Crimson Flower route. Advanced Drills are available on any route.
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Dorothea
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Begin a seminar on a fighting style focusing on moving one's sword with the grace of a dancer and casting magic with the poise of a diva.
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N/A
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Petra
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Begin a seminar on the daring and resolute sword and axe fighting styles developed on the Brigid archipelago.
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N/A
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Dedue
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Begin a seminar on a fighting style in which one can protect their assignment using nothing but their body, an axe, and an iron will.
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N/A
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Felix
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Begin a seminar on a self-taught fighting style that combines sword and hand-to-hand skills.
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N/A
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Ashe
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Begin a seminar on a fighting style that makes use of close range weapons including the mini bow or axe.
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N/A
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Sylvain
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Begin a seminar on fighting style that incorporates flashy techniques and evocative poses and always draws attention.
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N/A
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Mercedes
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Begin a seminar on connecting with other people and helping them explore how using magic might best suit them personally.
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N/A
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Annette
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Begin a seminar that is designed to help with magic and axe skills simply using the power of suggestion.
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N/A
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Ingrid
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Begin a seminar on a fighting style that will have one standing up to enemies as equals, no matter how big or brutish they may be.
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N/A
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Lorenz
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Begin a seminar on a fighting style that incorporates and exemplifies the grace, decorum, and strength of nobility.
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N/A
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Raphael
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Begin a seminar on a fighting style that focuses on dominating the enemy with pure, strong, well-fed muscle.
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N/A
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Ignatz
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Begin a seminar focusing on honing combat form through repeated motions, as outlined in the assigned textbooks.
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N/A
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Lysithea
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Begin a seminar worthy of a genius that will have participants reconsidering everything they ever thought they knew about magic.
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N/A
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Marianne
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Begin a seminar on the use of magic as a healing tool and swords as a means of defense.
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N/A
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Hilda
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Begin a seminar on a free-form fighting style that encourages participants to swing lances and axes around any way they please.
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N/A
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Leonie
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Begin a seminar on a fighting style that combines bow skills with Jeralt's personal lance technique.
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N/A
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Flayn
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Begin a seminar on a fighting style that utilizes lances and white magic while chatting and discovering the folklore of Saint Cethleann.
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N/A
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Cyril
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Begin a seminar on a fighting style developed over many years of training that utilizes axes and bows.
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N/A
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Yuri
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Begin a seminar on authority gained from experience leading thieves and using white magic to administer aid on the battlefield.
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Available only through paid DLC.
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Balthus
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Begin a seminar on a fighting style born from countless duels and the raw strength needed to wear heavy armor.
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Available only through paid DLC.
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Constance
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Begin a seminar on the art of airborne magical combat, a skill passed down through the generations within House Nuvelle.
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Available only through paid DLC.
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Hapi
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Begin a seminar on magic born from life experiences and animal husbandry enriched through the love of wild animals.
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Available only through paid DLC.
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Facilities and locations
amiibo Gazebo
The amiibo Gazebo at the monastery.
The amiibo Gazebo allows the player to utilize their amiibo. Scanning any amiibo once will cause a variety of items to spawn around the gazebo, which refresh every week. Scanning any Fire Emblem character amiibo will unlock an exclusive music track to play during auxiliary battles, detailed below. Additionally, this will unlock a unique area, the Holy Tomb, which can be accessed during New Game +. Rarer items will spawn there, also refreshing every week. If spoken to Sothis (or after Chapter 10, the opposing Byleth), Byleth will be granted the Sothis Shield, a team-wide Ward ability that can be used once per battle.
Character
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Song
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Marth
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The Time to Act
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Tiki
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The World Tree
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Alm
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March to Deliverance
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Celica
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With Mila's Divine Protection
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Roy
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Beneath a New Light (Roy's Courage)
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Ike
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Eternal Bond
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Chrom
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Destiny (Ablaze)
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Robin
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Id (Purpose)
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Lucina
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Conquest (Ablaze)
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Corrin (male)
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Alight (Storm)
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Corrin (female)
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A Dark Fall (Fire)
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Cathedral
At the cathedral, the player can choose up to two of their units to participate in choir practice with. Doing so will consume an activity point, but will also increase both Byleth's and the students' faith level as well as Byleth's authority level. On certain days, such as Saint Cichol Day, the player will also be asked if they want to participate in choir practice. Doing so does not consume any resources, but the player will also be unable to choose which students they will participate in choir practice with.
Counselor
- Main article: Garreg Mach Monastery/Counselor
Byleth can give advice to students that place anonymous notes in the advice box. They will be shown a page displaying a silhouette of the character who asked the question alongside a brief description of their problem. They will then be asked to pick one of three possible answers. After doing so, the character who asked the question will be revealed and, if the player picked the correct option, their support points with that student will increase.
Dining Hall
This section has been marked as a stub. Please help improve the page by adding information.
Share A Meal
Byleth can invite 2 more characters can have meals together to raise their motivation. It may also raise the characters's support points when possible.
List of dishes
Cooking Together
List of dishes
Dormitory
The dormitory is devided in two seperate floors. The dormitory does not house any faculty, but will allow the player to visit the individual students' rooms. Notably, Bernadetta's room will be locked for most of the game, only being open for specific chapters. Although Seteth claims that the second floor is reserved for the nobles, some nobles - such as Bernadetta or Lysithea have their room in the first floor. The northernmost room of the first floor is Byleth's room.
Fishing Spot
This section has been marked as a stub. Please help improve the page by adding information.
Greenhouse
This section has been marked as a stub. Please help improve the page by adding information.
Marketplace
The marketplace hosts multiple shops, some of which are unlocked or expand their stock as the story progresses. The Marketplace first becomes accessible in Chapter 1, featuring only the Armory and Item Shop. Each shop's supplies are renewed each month for every item not listed as "limited".
Armory
- Main article: Armory
The Armory is available from Chapter 2 (or Chapter 1 in New Game +) when the Marketplace first becomes accessible.
Armory
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Name
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Stock
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Price
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Iron Sword
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∞
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520
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Steel Sword
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∞
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910
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Silver Sword
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3
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1,410
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Killing Edge
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3
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1,470
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Training Sword
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∞
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260
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Levin Sword
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Limited: 1
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1,600
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Armorslayer
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3
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1,450
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Iron Lance
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∞
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560
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Steel Lance
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∞
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910
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Silver Lance
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3
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1,560
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Killer Lance
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3
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1,680
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Training Lance
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∞
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280
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Javelin
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10
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700
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Short Spear
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Limited: 1
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1,600
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Horseslayer
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3
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1,650
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Iron Axe
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∞
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600
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Steel Axe
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∞
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980
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Silver Axe
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3
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1,740
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Training Axe
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∞
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300
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Hand Axe
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10
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750
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Short Axe
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Limited: 1
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1,750
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Hammer
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3
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1,850
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Mace
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∞
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720
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Iron Bow
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∞
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560
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Steel Bow
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∞
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910
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Silver Bow
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3
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1,560
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Training Bow
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∞
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350
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Mini Bow
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∞
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680
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Iron Gauntlets
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∞
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480
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Steel Gauntlets
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∞
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640
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Silver Gauntlets
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3
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1,290
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Training Gauntlets
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∞
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240
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Name
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Stock
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Price
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Iron Sword
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∞
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520
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Steel Sword
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∞
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910
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Silver Sword
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∞
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1,410
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Brave Sword
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Limited: 1
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2,100
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Killing Edge
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∞
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1,470
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Training Sword
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∞
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260
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Levin Sword
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Limited: 1
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1,600
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Armorslayer
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∞
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1,450
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Iron Lance
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∞
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560
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Steel Lance
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∞
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910
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Silver Lance
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∞
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1,560
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Brave Lance
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Limited: 1
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2,220
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Killer Lance
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∞
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1,680
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Training Lance
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∞
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280
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Javelin
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∞
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700
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Short Spear
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Limited: 1
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1,600
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Horseslayer
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∞
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1,650
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Iron Axe
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∞
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600
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Steel Axe
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∞
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980
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Silver Axe
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∞
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1,740
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Brave Axe
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Limited: 1
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2,400
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Training Axe
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∞
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300
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Hand Axe
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∞
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750
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Short Axe
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Limited: 1
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1,750
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Hammer
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∞
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1,850
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Mace
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∞
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720
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Iron Bow
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∞
|
560
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Steel Bow
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∞
|
910
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Silver Bow
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∞
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1,560
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Brave Bow
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Limited: 1
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2,220
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Training Bow
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∞
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350
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Mini Bow
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∞
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680
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Iron Gauntlets
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∞
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480
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Steel Gauntlets
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∞
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640
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Silver Gauntlets
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∞
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1,290
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Training Gauntlets
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∞
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240
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Item Shop
- Main article: Item shop
The Item Shop is available from Chapter 2 (or Chapter 1 in New Game +) when the Marketplace first becomes accessible.
Item Shop
Battalion Guild
The Battalion Guild is unlocked at the start of Chapter 3. The battalions available for hire differ depending on the house chosen at the start of the game. If the player is on the version of Chapter 12 leading into the Crimson Flower route, all battalions affiliated with the Church of Seiros will be removed from the roster.
Battalion Guild - Black Eagles
Chapter 3 Chapter 8 Chapter 12 Chapter 14
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Name
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Gambit
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Level
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Price
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Church of Seiros Soldiers
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Disturbance
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E
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1,000
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|
Seiros Mercenaries
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Onslaught
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E
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1,200
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Seiros Holy Monks
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|
Stride
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E
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1,200
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|
Seiros Sacred Monks
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|
Resonant White Magic
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E
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1,200
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|
Seiros Magic Corps
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|
Group Flames
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D
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1,200
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Seiros Pegasus Co.
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|
Assembly
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D
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1,200
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Knights of Seiros
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Blaze
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C
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1,500
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|
Empire Infantry
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|
Lure
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E
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1,000
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|
Empire Warriors
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|
Random Shot
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E
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1,000
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|
Empire Brawlers
|
|
Disturbance
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E
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1,200
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|
Empire Magic Corps
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|
Group Flames
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D
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1,200
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|
Empire Archers
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|
Fusillade
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D
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1,200
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Empire Knights
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|
Blaze
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C
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1,500
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Name
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Gambit
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Level
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Price
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|
Church of Seiros Soldiers
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|
Disturbance
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E
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1,000
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|
Seiros Brawlers
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|
Disturbance
|
E
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1,200
|
|
Seiros Archers
|
|
Fusillade
|
D
|
1,200
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|
Seiros Armored Co.
|
|
Onslaught
|
D
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1,200
|
|
Empire Archers
|
|
Fusillade
|
D
|
1,200
|
|
Empire Cavalry
|
|
Assault Troop
|
D
|
1,200
|
|
Empire Armored Co.
|
|
Impregnable Wall
|
D
|
1,200
|
|
Empire Snipers
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|
Flash-Fire Arrows
|
C
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1,500
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|
Empire Magic Users
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|
Resonant Flames
|
C
|
1,500
|
|
Empire Pavise Co.
|
|
Blaze
|
C
|
1,500
|
|
Empire Pegasus Co.
|
|
Group Lance Attack
|
D
|
1,500
|
|
Empire Wyvern Co.
|
|
Reversal
|
C
|
1,500
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|
Name
|
|
Gambit
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Level
|
Price
|
|
Holy Knights of Seiros
|
|
Assault Troop
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B
|
2,000
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|
Indech Sword Fighters
|
|
Retribution
|
A
|
2,500
|
|
Macuil Evil Repelling Co.
|
|
Resonant Lightning
|
A
|
2,500
|
|
Empire Heavy Soldiers
|
|
Line of Lances
|
B
|
2,000
|
|
Empire Holy Magic Users
|
|
Blessing
|
B
|
2,000
|
|
Empire Raiders
|
|
Absorption
|
B
|
2,000
|
|
Imperial Guard
|
|
Blaze
|
B
|
2,000
|
|
Empire Elite Wyvern Co.
|
|
Assembly
|
B
|
2,000
|
|
Black Eagle Heavy Axes
|
|
Onslaught
|
A
|
2,500
|
|
Black Eagle Cavalry
|
|
Linked Horses
|
A
|
2,500
|
|
Black Eagle Pegasus Co.
|
|
Retribution
|
A
|
2,500
|
Battalion Guild - Blue Lions
Chapter 3 Chapter 8 Chapter 14
|
Name
|
|
Gambit
|
Level
|
Price
|
|
Church of Seiros Soldiers
|
|
Disturbance
|
E
|
1,000
|
|
Seiros Mercenaries
|
|
Onslaught
|
E
|
1,200
|
|
Seiros Holy Monks
|
|
Stride
|
E
|
1,200
|
|
Seiros Sacred Monks
|
|
Resonant White Magic
|
E
|
1,200
|
|
Seiros Brawlers
|
|
Disturbance
|
E
|
1,200
|
|
Seiros Pegasus Co.
|
|
Assembly
|
D
|
1,200
|
|
Seiros Magic Corps
|
|
Group Flames
|
D
|
1,200
|
|
Knights of Seiros
|
|
Blaze
|
C
|
1,500
|
|
Kingdom Infantry
|
|
Lure
|
E
|
1,000
|
|
Kingdom Lance Co.
|
|
Group Lance Attack
|
E
|
1,200
|
|
Kingdom Brawlers
|
|
Disturbance
|
E
|
1,200
|
|
Kingdom Magic Corps
|
|
Group Ice
|
D
|
1,200
|
|
Kingdom Knights
|
|
Assault Troop
|
C
|
1,500
|
|
Name
|
|
Gambit
|
Level
|
Price
|
|
Church of Seiros Soldiers
|
|
Disturbance
|
E
|
1,000
|
|
Seiros Brawlers
|
|
Disturbance
|
E
|
1,200
|
|
Seiros Archers
|
|
Fusillade
|
D
|
1,200
|
|
Seiros Armored Co.
|
|
Onslaught
|
D
|
1,200
|
|
Kingdom Archers
|
|
Retribution
|
D
|
1,200
|
|
Kingdom Cavalry
|
|
Stride
|
D
|
1,200
|
|
Kingdom Armored Co.
|
|
Impregnable Wall
|
D
|
1,200
|
|
Kingdom Snipers
|
|
Flash-Fire Arrows
|
C
|
1,500
|
|
Kingdom Magic Users
|
|
Resonant Ice
|
C
|
1,500
|
|
Kingdom Brave Lance Co.
|
|
Onslaught
|
C
|
1,500
|
|
Kingdom Pegasus Co.
|
|
Assembly
|
D
|
1,500
|
|
Kingdom Wyvern Co.
|
|
Recovery Roar
|
C
|
1,500
|
|
Name
|
|
Gambit
|
Level
|
Price
|
|
Holy Knights of Seiros
|
|
Assault Troop
|
B
|
2,000
|
|
Indech Sword Fighters
|
|
Retribution
|
A
|
2,500
|
|
Macuil Evil Repelling Co.
|
|
Resonant Lightning
|
A
|
2,500
|
|
Kingdom Heavy Soldiers
|
|
Group Lance Attack
|
B
|
2,000
|
|
Kingdom Holy Knights
|
|
Linked Horses
|
B
|
2,000
|
|
Kingdom Heavy Knights
|
|
Sacred Shield
|
B
|
2,000
|
|
Royal Guard
|
|
Line of Lances
|
B
|
2,000
|
|
Kingdom Priests
|
|
Blessing
|
B
|
2,000
|
|
Blue Lion Knights
|
|
Linked Horses
|
A
|
2,500
|
|
Blue Lion Magic Corps
|
|
Resonant Ice
|
A
|
2,500
|
|
Blue Lion Dancers
|
|
Dance of the Goddess
|
A
|
2,500
|
Battalion Guild - Golden Deer
Chapter 3 Chapter 8 Chapter 14
|
Name
|
|
Gambit
|
Level
|
Price
|
|
Church of Seiros Soldiers
|
|
Disturbance
|
E
|
1,000
|
|
Seiros Mercenaries
|
|
Onslaught
|
E
|
1,200
|
|
Seiros Holy Monks
|
|
Stride
|
E
|
1,200
|
|
Seiros Sacred Monks
|
|
Resonant White Magic
|
E
|
1,200
|
|
Seiros Magic Corps
|
|
Group Flames
|
E
|
1,200
|
|
Seiros Pegasus Co.
|
|
Assembly
|
D
|
1,200
|
|
Knights of Seiros
|
|
Blaze
|
C
|
1,500
|
|
Alliance Infantry
|
|
Lure
|
E
|
1,000
|
|
Alliance Duelists
|
|
Mad Melee
|
E
|
1,200
|
|
Alliance Brawlers
|
|
Disturbance
|
E
|
1,200
|
|
Alliance Magic Corps
|
|
Group Lightning
|
D
|
1,200
|
|
Alliance Knights
|
|
Blaze
|
C
|
1,500
|
|
Name
|
|
Gambit
|
Level
|
Price
|
|
Church of Seiros Soldiers
|
|
Disturbance
|
E
|
1,000
|
|
Seiros Brawlers
|
|
Disturbance
|
E
|
1,200
|
|
Seiros Archers
|
|
Fusillade
|
D
|
1,200
|
|
Seiros Armored Co.
|
|
Onslaught
|
D
|
1,200
|
|
Alliance Archers
|
|
Poisoned Arrows
|
D
|
1,200
|
|
Alliance Cavalry
|
|
Assault Troop
|
D
|
1,200
|
|
Alliance Armored Co.
|
|
Disturbance
|
D
|
1,200
|
|
Alliance Snipers
|
|
Fusillade
|
C
|
1,500
|
|
Alliance Magic Users
|
|
Resonant Lightning
|
C
|
1,500
|
|
Alliance Veteran Duelists
|
|
Absorption
|
C
|
1,500
|
|
Alliance Pegasus Co.
|
|
Assembly
|
D
|
1,500
|
|
Alliance Wyvern Co.
|
|
Impregnable Wall
|
C
|
1,500
|
|
Name
|
|
Gambit
|
Level
|
Price
|
|
Holy Knights of Seiros
|
|
Assault Troop
|
B
|
2,000
|
|
Indech Sword Fighters
|
|
Retribution
|
A
|
2,500
|
|
Macuil Evil Repelling Co.
|
|
Resonant Lightning
|
A
|
2,500
|
|
Alliance Pavise Co.
|
|
Group Lance Attack
|
B
|
2,000
|
|
Alliance Physicians
|
|
Resonant White Magic
|
B
|
2,000
|
|
Alliance Sages
|
|
Blessing
|
B
|
2,000
|
|
Alliance Master Archers
|
|
Flash-Fire Arrows
|
B
|
2,000
|
|
Alliance Guard
|
|
Poison Tactic
|
B
|
2,000
|
|
Golden Deer Wyvern Co.
|
|
Assault Troop
|
A
|
2,500
|
|
Golden Deer Archers
|
|
Poison Tactic
|
A
|
2,500
|
|
Golden Deer Cavalry
|
|
Linked Horses
|
A
|
2,500
|
Blacksmith
- Main article: Forge
The Blacksmith can be unlocked in Chapter 5 by clearing the "Forge the Way" quest, and can be used to forge and repair weapons. Forging or repairing a weapon requires ores, and forging a weapon requires a certain professor level depending on what the weapon is being forged into.
Travelling Merchants and Anna's Shop
Up to three merchants can appear in the marketplace, each of whom sell items for use around the Monastery, as can Anna, who will sell various rare items and equipment. The Southern Merchant and Eastern Merchant can be unlocked in Chapter 5 by clearing the Clearing the Way quest. Anna's Shop can be unlocked in Chapter 15 of every route by clearing the The Secret Shop quest. The Dark Merchant can be unlocked in Chapter 16 of every route by clearing the Taking Care of Business quest.
Travelling Merchants and Anna's Shop
|
Name
|
Stock
|
Price
|
|
Insect Larva
|
10
|
10
|
|
Pond Snail
|
10
|
20
|
|
Earthworm
|
10
|
30
|
|
Blowfly
|
5
|
40
|
|
Herring Bait
|
5
|
50
|
|
Smithing Stone
|
∞
|
100
|
|
Black-Sand Steel
|
∞
|
300
|
|
Sweet-Apple Blend
|
∞
|
500
|
|
Albinean Berry Blend
|
∞
|
500
|
|
Southern Fruit Blend
|
∞
|
500
|
|
Mint Leaves
|
∞
|
500
|
|
Almond Blend
|
∞
|
500
|
|
Ginger Tea
|
∞
|
500
|
|
Angelica Tea
|
∞
|
500
|
|
Almyran Pine Needles
|
∞
|
1,000
|
|
Crescent-Moon Tea
|
∞
|
1,000
|
|
Honeyed-Fruit Blend
|
∞
|
1,000
|
|
Lavender Blend
|
∞
|
1,000
|
|
Chamomile
|
∞
|
1,000
|
|
Bergamot
|
∞
|
1,500
|
|
Rose Petal Blend
|
∞
|
1,500
|
|
Four-Spice Blend
|
∞
|
1,500
|
|
Fishing Float
|
1
|
100
|
|
Gemstone Beads
|
1
|
100
|
|
Hunting Dagger
|
1
|
300
|
|
Whetstone
|
1
|
300
|
|
Stylish Hair Clip
|
1
|
300
|
|
Training Weight
|
1
|
500
|
|
Tea Leaves
|
1
|
500
|
|
Exotic Spices
|
1
|
1,000
|
|
Board Game
|
1
|
1,000
|
|
Name
|
Stock
|
Price
|
|
Silver Shield
|
∞
|
2,000
|
|
Hexlock Shield
|
Limited: 1
|
3,000
|
|
Accuracy Ring
|
Limited: 1
|
3,000
|
|
Critical Ring
|
Limited: 1
|
3,000
|
|
Evasion Ring
|
Limited: 1
|
3,000
|
|
Speed Ring
|
Limited: 1
|
3,000
|
|
Goddess Ring
|
Limited: 1
|
2,500
|
|
Prayer Ring
|
Limited: 1
|
2,500
|
|
Elixir
|
∞
|
1,200
|
|
Master Seal
|
∞
|
3,000
|
|
Seraph Robe
|
Limited: 1
|
2,500
|
|
Energy Drop
|
Limited: 1
|
2,500
|
|
Spirit Dust
|
Limited: 1
|
2,500
|
|
Secret Book
|
Limited: 1
|
2,500
|
|
Speedwing
|
Limited: 1
|
2,500
|
|
Goddess Icon
|
Limited: 1
|
2,500
|
|
Giant Shell
|
Limited: 1
|
2,500
|
|
Talisman
|
Limited: 1
|
2,500
|
|
Black Pearl
|
Limited: 1
|
2,500
|
|
Name
|
Stock
|
Price
|
|
Arcane Crystal
|
∞
|
500
|
|
Cinnamon Blend
|
∞
|
1,500
|
|
Seiros Tea
|
∞
|
1,500
|
|
Dagda Fruit Blend
|
∞
|
1,500
|
|
Hresvelg Blend
|
∞
|
2,000
|
|
Leicester Cortania
|
∞
|
2,000
|
|
Book of Sheet Music
|
1
|
500
|
|
Arithmetic Textbook
|
1
|
500
|
|
The History of Fódlan
|
1
|
500
|
|
Monarch Studies Book
|
1
|
500
|
|
Ancient Coin
|
1
|
500
|
|
Book of Crest Designs
|
1
|
1,000
|
|
Blue Cheese
|
1
|
1,000
|
|
Landscape Painting
|
1
|
1,000
|
|
Queen Loach
|
1
|
150
|
|
Teutates Pike
|
1
|
250
|
|
Bullhead
|
1
|
500
|
|
Morfis Plum
|
1
|
500
|
|
Nordsalat
|
1
|
500
|
|
Boa Fruit
|
1
|
1,000
|
|
Magdred Kirsch
|
1
|
500
|
|
Angelica
|
1
|
1,000
|
|
Duscur Bear
|
1
|
1,000
|
|
Oghma Wolverine
|
1
|
2,500
|
Library
The Library contains ten accessible books and historical texts detailing the lore of Fódlan and the lands surrounding it, all of which have been approved by the Church of Seiros.
The Book of Seiros, Part I
|
The Revelation
The goddess is all things. She is heaven above and the land below.
She is eternity incarnate. She is the present, the past, and the future.
Her eyes see all. Her ears hear all. Her hands receive all.
She who was graced with the holy word of the divine goddess,
who bore witness to her magnificence, is the one called Seiros.
She is the messenger of the heavens, the bridge between the lands
above and below, and her blessings shall bring tidings of peace to all.
With the goddess's omnipotence and wisdom to guide her,
Seiros ensures that her will be done.
As the goddess's sword, Seiros wards away evil.
As the goddess's child, Seiros makes emperors of mortals.
As the goddess's wings, Seiros elevates her people.
As the goddess's voice, Seiros spreads the word of love.
|
The Book of Seiros, Part II
|
The Creation
In the beginning, amid the great cloudless ocean, Fódlan came to be.
At the end of a long journey, the goddess glimpsed that land and there
alighted. Upon that sacred ground, she breathed life into the world and
created all of the creatures upon it.
By the goddess's hand, plants took root, birds took to the sky,
and animals roamed the land. Last of all, she created humanity.
When the humans wished for power, she granted it. She gifted them
the blessings of the heavens and of the earth. By way of the magical arts,
humanity attained great power, yet unaware that great power portends
great evil.
By the grace of the goddess's divine protection, humanity thrived.
Through her blessings, they grew prosperous and their numbers rose.
Before long they became the most powerful creatures in all of Fódlan.
All was well until darkness descended from the north...a darkness that
devoured the earth, desecrated the heavens, and threw the world and
its inhabitants into a state of chaos.
To face this evil force, the goddess created a new well of power.
She gifted certain chosen individuals with sacred blood, allowing them
to wield mystical weapons, that they may prevail against the darkness.
These souls, buoyed by their divine gifts, conquered the evil ones and
drove them back to the north. They came to be known as Heroes.
The Heroes experienced unnaturally long lives, persisting for hundreds
of years. Even after they breathed their last, the power coursing through
their blood remained, leaving an indelible mark upon this world.
This power, passed through bloodlines, came to be known as the Crests.
The mystical weapons they once wielded are now called Heroes' Relics.
And so the legend of a new age was born.
The descendants of the Heroes sought their ancestor's power, and thusly
their blood. In time, they amassed Crests, Relics, land, and wealth,
using all to set the land aflame with war. The goddess's power, intended
to stem the flow of evil, became a tool of destruction, all because of the
greed of humanity. The goddess grieved and, heartbroken, hid herself
in the heavens from whence she came...
|
The History of Fódlan, Part I
|
Under the tyranny of ruthless disorder, the people endured a long period
of suffering. The vile Nemesis, who proclaimed himself the King of
Liberation, delighted in war and bloodshed. Rather than rebelling against
his persecution, the people of Fódlan fell to his depths in a mad scramble
to attain power through murder and theft.
- 41 Years Before the Founding of the Adrestian Empire -
Saint Seiros appeared in the land of Enbarr and, through the many
unfathomable miracles she performed, spread light across the land.
In doing so, she joined the shattered hearts of the purest people
of Fódlan, who went on to form the Holy Church of Seiros.
- Imperial Year 1: The Founding of the Adrestian Empire -
In the first year of our calendar, the glorious Adrestian Empire was
founded. Its name was gifted by an oracle, and its future blessed by
the goddess. Its capital, Enbarr, was chosen to govern the southern
reaches of Fódlan, where the divine Saint Seiros also lent her power.
- Imperial Year 32: The War of Heroes -
Wilhelm Paul Hresvelg, the inaugural Adrestian Emperor, raised an
army in pursuit of the unification of Fódlan. With his might, he hunted
and destroyed any house's territory that dared to seek more power.
- Imperial Year 46: The Battle of Gronder -
An intense battle erupted on Gronder Field, where the houses that
were allied with Nemesis and the Imperial forces of the Adrestian Empire
clashed. There, the Imperial forces emerged victorious.
- Imperial Year 91: The Battle of Tailtean -
The houses that were allied with Nemesis once again faced off against the
Imperial forces, this time at Tailtean Plains. There, the evil Nemesis
finally fell and the Empire secured a momentous victory.
- Imperial Year 98: The War of Heroes Ends -
The successor to Great Emperor Wilhelm I, Lycaon I, succumbed to
sudden illness. The Empire, which ruled over the majority of Fódlan,
took this opportunity to put an end to the seemingly endless fighting.
|
The History of Fódlan, Part II
|
- Imperial Year 721: The First Mach War -
The Dagdan army invaded from across the sea. Though the Imperial
forces resisted the attack and drove off the enemy, the land of Mach
sustained considerable damage.
- Imperial Year 728: The Invasion of Brigid -
The Empire invaded the Brigid archipelago, a land occupied by allies
of Dagda. As penance for their refusal to surrender, the people of Brigid
were relegated to a life of Imperial subjugation.
- Imperial Year 731: The Invasion of Dagda -
With the boon of a strong foothold in Brigid, the Empire mounted a
large-scale invasion of Dagda. However, the fortunes of war were not
on their side, and their attack failed.
- Imperial Year 747: The Faerghus Rebellion -
Loog, a descendant of one of the houses that first quarreled with
the Empire, raised an army to demand independence, pulling the
land of Faerghus into a fierce rebellion. This clash came to be
known as the War of the Eagle and Lion.
- Imperial Year 751: The Founding of the Holy Kingdom of Faerghus -
Loog and his resistance army were victorious over the Imperial forces.
The Holy Church of Seiros mediated between the two, and Faerghus
secured its hard-won independence as the Holy Kingdom of Faerghus.
- Imperial Year 801: The Leicester Rebellion -
A rebellion broke out in the Imperial lands of Leicester, which the
Imperial army was unable to suppress. The Holy Kingdom, viewing the
uprising as an opportunity to increase its own political sway, occupied
the Leicester region, formally declaring it as a territory of Faerghus.
- Imperial Year 861: Faerghus Divided -
Following the death of King Klaus I, three princes became archdukes and
split the Holy Kingdom of Faerghus, that they may rule over it as
three separate territories.
- Imperial Year 881: The Crescent Moon War -
The archduke ruling over the Leicester region of the Kingdom
succumbed to illness. The lords of the Leicester lands refused to
acknowledge the next archduke in line, instead plotting to rule
jointly as an alliance.
- Imperial Year 901: The Founding of the Leicester Alliance -
The Leicester Alliance was officially formed after the subjugation of
hostile nobles and the removal of all opposing forces in the regions
of Faerghus. An influential figure from the outset, Duke Riegan was
inarguably the heart of the newly formed Alliance.
- Imperial Year 961: The Almyran Invasion -
The great eastern nation of Almyra crossed through Fódlan's Throat and
invaded Alliance territory. The Empire dispatched troops in order to
help conquer this threat, and the attackers were just barely driven off.
- Imperial Year 1101: The Construction of Fódlan's Locket -
To defend against future Almyran invasions, the Alliance, the Kingdom,
and the Empire joined their efforts and resources to construct the
indomitable fort known as Fódlan's Locket.
|
Register of Empire Nobles, Part I
|
A register of prominent noble houses of the Adrestian Empire.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.
House Hresvelg
The most distinguished noble house of the Empire, tracing its roots all
the way back to Great Emperor Wilhelm. It has been the governing
house of the Empire for 1,100 years. In addition to the first emperor,
its lineage is also traced back to Saint Seiros herself, which is why
generations of emperors are believed to bear the Crest of Seiros.
House Hresvelg resides in Enbarr, the Imperial Capital, claiming all of
the surrounding territory as its domain. It boasted supreme authority
both within the Empire and without until the Insurrection of the Seven
in 1171, in which much of its power was stripped away by the nobility.
In recent years, a series of misfortunes has plagued this storied house,
and some believe dark clouds hover over the future of the Hresvelg reign.
House Aegir
A house of dukes possessing great power within the Empire, second only
to House Hresvelg. The head of the house came to occupy the post of
prime minister, rendering the title a hereditary one thereafter.
House Aegir led the Insurrection of the Seven and, in many ways,
holds the true power governing the Empire.
House Vestra
A house of marquises without a domain, existing in the shadow of House
Hresvelg. In addition to managing the darker tasks of the Empire, it is
responsible for the emperor's periphery affairs, including coordinating
things such as ceremonies and rituals, Imperial consorts, and the Imperial
Guard. House Vestra was allied with House Aegir in the Insurrection.
House Hevring
A house of counts that has inherited rule over the Empire's domestic
affairs, particularly those relating to administration, finance, and the
judiciary. It frequently clashes with the Minister of Military Affairs
over these matters. Much of its territory lies in the Oghma Mountains,
and as such, it enjoys the fruits of a lucrative mining industry.
House Bergliez
A house of counts that has inherited rule over the Empire's Ministry of
Military Affairs. It commands all of the armies that do not directly belong
to the emperor. During times of war, the head of the house becomes the
Imperial army's commander-in-chief. Their territory encompasses most
of the Empire's main breadbasket, Gronder Field.
House Varley
A house of counts that has inherited rule over the Empire's Ministry of
Religion, whose main responsibility is to maintain amiable relations with
the Church of Seiros. However, due to the estrangement of the church
from the Empire in recent years, it is now more involved with the
judiciary, causing political strife within the Ministry of the Interior.
|
Register of Empire Nobles, Part II
|
A register of prominent noble houses of the Adrestian Empire.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.
House Gerth
A house of dukes that has inherited rule over the Empire's Ministry of
the Exterior. Diplomacy, foreign relations, and relations between various
provinces and the capital fall under its purview. It worked hard to secure
the ceasefires that ended both the Brigid and Dagda campaigns. Though
complicit in the Insurrection, it remains distant from associated houses.
House Arundel
Formerly a minor noble house of the Empire. As head of the house,
when Volkhard's younger sister became betrothed to Emperor Ionius IX,
Volkhard was granted the title of Lord Arundel. Having worked closely
with House Aegir, House Arundel is seen as one of the chief instigators
of the Insurrection of the Seven.
House Hrym
A house of Imperial viscounts. Resisting Emperor Ionius IX's policy
of power centralization, it set out to join the Alliance and secure
independence from the Empire, but was unable to overcome the
Imperial army's intervention. In the aftermath, the house's main genetic
line was wiped out. Its current head of house is an adoptee.
House Nuvelle
A house of Imperial viscounts with territory on the western coast of the
Empire, centered around its namesake harbor city of Nuvelle. The house
flourished thanks to commerce with Dagda, Albinea, Brigid, and other
territories. Even still, it fell to ruin in 1175 after permitting the combined
invading forces of the Dagda and Brigid armies to make landfall.
House Ochs
A house of Imperial barons. Its territory occupies the northern half of the
western peninsula known as Fódlan's Fangs. The head of the house was
lost to the Dagda and Brigid War.
House Bartels
A house of Imperial barons. Highly ambitious, it sought out and acquired
several Crests for its bloodline. In 1176, many members, including the
head of the house, died under unexplained circumstances. The deed was
attributed to the heir, Emile. As his whereabouts are unknown,
leadership of the house fell to a distant relative.
|
Register of Alliance Nobles
|
A register of prominent noble houses of the Leicester Alliance.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.
House Riegan
The leading house of the Leicester Alliance and descendants of one of the
10 Elites. In the Crescent Moon War of 881, they spearheaded the move
toward independence from the Kingdom, as well as the establishment of a
republic by its former vassals. They have held the esteemed responsibility
of leading the Alliance roundtable ever since.
The position of this house of dukes relies on the noble rank bestowed
upon it by the Kingdom, well before the Alliance's founding. The current
Duke Riegan's heir, Godfrey, died in an accident while on duty. While he
did leave behind a surviving daughter, she is presently unaccounted for.
House Goneril
Descendants of one of the 10 Elites, it is a military house that is chiefly
tasked with military strikes and defense against the Almyran army, mostly
due to its territory's position in the east. Lord Holst, the next head of
the house, is widely renowned as the Alliance's bravest general.
House Ordelia
A house of counts with land in the east of Leicester territory. In 1167 it
was involved in House Hrym's rebellion, and the Empire retaliated by
repeatedly meddling in the house's internal affairs, leading to a sharp
decline in its noble standing.
House Gloucester
Descendants of one of the 10 Elites, this house of counts hails from
southern Leicester territory. The current head of house is ambitious,
excels at public relations, and has an influential voice among the five
noble families with voting rights at the Leicester Alliance Roundtable,
second only to House Riegan.
House Edmund
A house of margraves with land in the north of Leicester territory.
Its beneficial trade policies, emphasizing fair use of its personal harbors,
have awarded the house a great deal of clout, to such a degree that it
was eventually accepted into the ranks of the Five Great Lords of the
Alliance. Their current head of house is a renowned orator.
House Daphnel
Descendants of one of the 10 Elites and formerly among the Five Great
Lords of the Alliance, it lost much power due to internal discord. For the
last several generations, no head of House Daphnel has born a Crest.
In spite of this, it still maintains its status as a noble family.
|
Register of Kingdom Nobles
|
A register of prominent noble houses of the Holy Kingdom of Faerghus.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.
House Blaiddyd
This house claims Blaiddyd of the 10 Elites as its ancestor. It has ruled
the Kingdom for over 400 years, ever since Loog, the King of Lions,
claimed victory in the War of the Eagle and Lion in 751. This secured
the Kingdom's independence from the Adrestian Empire, after which
Loog was crowned as its inaugural king by the Church of Seiros.
House Blaiddyd resides in Fhirdiad, the Kingdom Capital, claiming all of
the surrounding territory as its domain and many of the fiefdoms in the
north of Fódlan as its vassals. With the passing of King Lambert in 1176,
his older brother, Grand Duke Rufus of Itha, assumed the burden of
ruling the Kingdom in the young crown prince's stead. Even still,
strife and disorder continue to plague the land.
House Fraldarius
This house of dukes claims Fraldarius of the 10 Elites as its ancestor.
It is one of the most ancient houses on record, even amongst Kingdom
nobility. It is said that Kyphon, the sworn friend of Loog, the King
of Lions, was also related to the Hero Fraldarius.
House Gautier
This house of margraves claims Gautier of the 10 Elites as its ancestor.
Its territory lies in the northernmost reaches of the Kingdom. As such,
it has safeguarded Kingdom territory against incursions by the people
of the Sreng region for over 200 years.
House Charon
This house of counts claims Charon of the 10 Elites as its ancestor.
Tasked with negotiating between the resistance armies and the Church
of Seiros during the War of the Eagle and Lion, the head of House
Charon continues the tradition of a ceremonial competition within
the Kingdom.
House Galatea
When House Daphnel, once a cornerstone of the Leicester Alliance,
was divided in two over an inheritance feud, half of them defected to
Faerghus and established House Galatea, which was granted the noble
title of count. Much of its territory consists of a frigid wasteland where
a severe famine occurred in the early 1170s.
House Rowe
A noble house that once held territory in the northern Empire. When the
Fortress City of Arianrhod was constructed within its domain, it revolted
against the Empire and pledged the entirety of its territory, including
Arianrhod, to the Holy Kingdom of Faerghus. For this contribution,
it was awarded the noble title of count.
House Kleiman
This house originally held no more than a lordship over a single castle in
the west of the Kingdom, but it was awarded the noble title of viscount
for its great success in the subjugation of the Duscur region in 1176.
Afterwards, it was granted the Duscur region as its feudal estate.
|
Traveler's Journal, Issue 1
|
A record consisting largely of the world outside of Fódlan.
The author's identity is unknown, but they have clearly
experienced these places firsthand.
Almyra
A great kingdom to the east of Fódlan. Its territory borders that of the
Leicester Alliance, with the precipitous mountain range known as
Fódlan's Throat acting as the dividing line. Its people maintain a strong
legacy of horsemanship and relish in the thrill of battle. This vast
kingdom is rich in fertile prairies, deserts, and mountain ranges.
Albinea
A continent to the northwest of Fódlan. Its frigid climate is home to
numerous rare and valuable species of flora and fauna. However,
the human population there is extremely small due to the intense cold
and the frozen earth, which is unsuitable for growing grains or other
food crops.
Morfis
Morfis is the name of a metropolis of magic to the southeast of Fódlan,
as well as the boundless desert that surrounds it. In the distant past, it was
called the City of Illusion. Thanks to an intricate web of trading routes,
rumors of its profound and mysterious magic continue to spread.
Dagda
A continent to the southwest of Fódlan. Due to its extreme distance from
Fódlan, rumors of this relatively unknown world abound. Some claim
it's a tropical rain forest, while others insist it's merely a giant, frozen
plateau. In truth, this vast continent stretches far into the north and south
and supports a wide variety of terrain and climates.
|
Traveler's Journal, Issue 2
|
A record consisting largely of the world outside of Fódlan.
The author's identity is unknown, but they have clearly
experienced these places firsthand.
Brigid
An archipelago nested between Fódlan and Dagda. It is a land of plenty
that is often heralded as the perfect union of the gentle sea and nature's
bounty. Both Fódlan and Dagda have long vied to claim this territory
as their own.
Sreng
Sreng was once the name of an enormous peninsula to the north of
Fódlan. Today, only the northern half has kept the moniker, while the
southern half now falls under the dominion of the Holy Kingdom of
Faerghus. Several warlike clans call this great wasteland their home.
Certain areas of this region are comprised of rocky desert.
Duscur
A peninsula to the north of Fódlan and the west of Sreng. The people
who once inhabited this area were decimated, and it now falls under the
dominion of the Holy Kingdom of Faerghus. The land boasts nothing
noteworthy to make it a desirable travel destination, but rumors of
valuable minerals waiting to be unearthed abound.
Oghma Mountains
An enormous mountain range somewhat south of central Fódlan.
To the west, it forms the border between the Empire and the Kingdom,
surrounding Garreg Mach and cutting across Empire territory. It is home
to many animals and plants that cannot be found elsewhere, as well as a
plethora of valuable mineral deposits.
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Other appearances
Garreg Mach Monastery appears as a stage in Super Smash Bros. Ultimate, released alongside Byleth on January 28th, 2020. The stage cycles through locations; transitions between locations have a mystical blue platform that sends the fighters upward, showing a view of the landscape, before plummeting back into the next area. Each location features different characters in the background; the locations and characters are, in the order in which the stage cycles:
- The marketplace, featuring Dimitri, Dedue, Ingrid, and the Gatekeeper.
- The reception hall, featuring Edelgard, Dorothea, and Petra.
- The bridge, featuring Claude, Hilda, and Lorenz.
- The cathedral, featuring Rhea, Seteth, and Flayn.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Garreg Mach Monastery
|
--
|
Japanese
|
ガルグ=マク大修道院
|
Officially romanized as Garreg Mach Monastery. The version of the world map appearing in E3 2018 materials instead romanized the location's name as Garg Mac.
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Spanish
|
Monasterio de Garreg Mach
|
Garreg Mach Monastery
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French
|
Monastère de Garreg Mach
|
Garreg Mach Monastery
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German
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Kloster von Garreg Mach
|
Garreg Mach Monastery
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Italian
|
Monastero del Garreg Mach
|
Garreg Mach Monastery
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Dutch
|
Garreg Mach-klooster
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Garreg Mach monastery; used in Super Smash Bros. Ultimate, as Fire Emblem: Three Houses has not been released in Dutch.
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Portuguese
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Monastério Garreg Mach
|
Garreg Mach monastery; used in Heroes.[1]
|
Russian
|
Монастырь Гаррег Мах
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Garreg Mach monastery; used in Super Smash Bros. Ultimate, as Fire Emblem: Three Houses has not been released in Russian.
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Korean
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가르그 마크 대수도원
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Garg Mac Monstery
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Simplified Chinese
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加尔古·玛库大修道院
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Garg Mac Monastery
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Traditional Chinese
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加爾古‧瑪庫大修道院
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Garg Mac Monastery
|
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Gallery
Artwork of the Monastery.
Artwork of the interior cathedral.
References
- ↑ "Dorothea Arnault, às ordens. Sou membro das Águias negras no monastério Garreg Mach." — Dorothea: Solar Songstress when she is summoned (Portuguese), Fire Emblem Heroes
See also