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White magic

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Faith redirects here. For the ability, see Faith (ability).
Not to be confused with light magic.

White magic (Japanese: 白魔法 White magic) is a weapon type in the Fire Emblem series appearing in Fire Emblem Gaiden, its remake Fire Emblem Echoes: Shadows of Valentia, and Fire Emblem: Three Houses. In Gaiden and Shadows of Valentia, it comprises the game's support spells; it is generally analogous to staves in other games in the series. Along with black magic, white magic makes up the broader magic weapon type in the original NES release, but it is split from it in the remake. In Three Houses, white magic is tied to the Faith skill level, and includes some offensive spells in addition to healing and supportive magic. Offensive white magic spells in Three Houses typically appear in other games as light magic, and supportive spells as staves. In the help texts of white magic spells in Three Houses, they are referred to as "light magic", but most of the rest of menus say "white magic".

White magic in the Fire Emblem series

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Conjure Summons generic monsters. Four variations in Gaiden, thirteen variations in Echoes: Shadows of Valentia.
Recover Restores HP to a single adjacent ally.
Classified as a staff in other games.
Physic Restores HP to a single distant ally.
Classified as a staff in other games.
Warp Teleports an adjacent ally to a traversable square.
Classified as a staff in other games.
Fortify Restores HP to all allies.
Classified as a staff in other games.
Invoke Summons generic allies. Three variations.
Expel Removes monsters from the map.
Rewarp Teleports user to a tile adjacent to another ally.
Classified as a staff in other games.
Rescue Teleports an ally to a tile adjacent to the user.
Classified as a staff in other games.
Anew Allows one ally to act again.
Classified as a staff in other games.
Entrap Teleports an enemy to a tile adjacent to the user.
Classified as a staff in Fates.
Freeze Prevents one enemy from moving.
Classified as a staff in Fates.
Silence Prevents an enemy from using magic.
Classified as a staff in other games.
Ward Requires DLC in Echoes: Shadows of Valentia. Boosts an ally's Resistance.
Classified as a staff in other games.
Restore Requires DLC in Echoes: Shadows of Valentia. Heals an ally's status effects.
Classified as a staff in other games.
Lemegeton Requires DLC in Echoes: Shadows of Valentia. Summons powerful illusory Terrors.
Heal Restores HP to a single adjacent ally. Classified as a staff in other games.
Nosferatu HP drain.
Appears as black magic, a tome, light, and dark in other games.
Seraphim Effective against monsters.
Appears as black magic or a tome in other games.
Aura Appears as a tome, black magic, or light in other games.
Abraxas Offensive magic.
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using white magic

Class Wields white magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Priestess --
Mage Does not wield white magic in practice in Gaiden.
Arcanist --
Witch Does not wield white magic in practice in Gaiden.
Saint --
Cleric --
Sage --
Cantor --
Princess --
Mogall --
Fell God --
Vestal --
Balor --
Guru Requires DLC in Echoes: Shadows of Valentia.
Exemplar Requires DLC in Echoes: Shadows of Valentia.
Enchantress Requires DLC in Echoes: Shadows of Valentia.
Rigain Requires DLC in Echoes: Shadows of Valentia.
Noble Can only use spells half as many times as other classes can.
Commoner Can only use spells half as many times as other classes can.
Monk --
Dark Mage --
Priest --
Warlock --
Dark Bishop --
Bishop --
Mortal Savant --
Dark Knight --
Holy Knight --
Gremory --
Agastya --
Enlightened One --
Dancer --
King of Liberation --
Saint (Three Houses) --
Death Knight --
Archbishop --
Trickster Can only use spells half as many times as other classes can.
Requires DLC in Three Houses.
War Monk Requires DLC in Three Houses.
War Cleric Requires DLC in Three Houses.
Dark Flier Requires DLC in Three Houses.
Valkyrie Requires DLC in Three Houses.
Verrat Requires DLC in Three Houses.
A means that the class wields white magic in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

White Magic

Abbreviated to W. Magic in some menus.

Japanese

白魔法

White magic. Written in hiragana as しろまほう in Gaiden.

Spanish

Magia blanca

White Magic

French

Magie blanche

White Magic

German

Weißmagie

White Magic

Italian

Magia bianca

White Magic

Dutch

Witte magie

White Magic

Korean

백마법의

White magic

Simplified Chinese

白魔法

White magic

Traditional Chinese

白魔法

White magic

Gallery

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
White magic
Healing spells HealFortifyPhysicRecoverRestore
Summoning spells ConjureLemegetonInvoke
Offensive spells AbraxasAuraEntrapFreezeNosferatuSeraphimSilence
Other spells AnewExpelRescueRewarpWardWarp