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Unused content in Fire Emblem: Mystery of the Emblem: Difference between revisions

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{{DISPLAYTITLE:Unused content in ''Fire Emblem: Mystery of the Emblem''}}
Some pieces of unused content have been found within the game data of {{FE3}}.
Some pieces of unused content have been found within the game data of {{FE3}}.


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{{sectstub}}
{{sectstub}}


{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 55px" | Icon
!width=55px style="{{roundtl}}; border:none" rowspan="2"|Icon
! style="width: 125px" | Weapon name
!width=125px rowspan="2"|Weapon name
! style="width: 55px" | [[Weapon level|{{color|#d9d9d9|Level}}]]
!width=55px rowspan="2"|[[Weapon level|{{color|#d9d9d9|Level}}]]
! style="width: 55px" | [[Might|{{color|#d9d9d9|Might}}]]
!width=55px rowspan="2"|[[Might|{{color|#d9d9d9|Might}}]]
! style="width: 55px" | [[Weight (weapon)|{{color|#d9d9d9|Weight}}]]
!width=55px rowspan="2"|[[Weight (weapon)|{{color|#d9d9d9|Weight}}]]
! style="width: 55px" | [[Hit|{{color|#d9d9d9|Hit}}]]
!width=55px rowspan="2"|[[Hit|{{color|#d9d9d9|Hit}}]]
! style="width: 55px" | [[Crit|{{color|#d9d9d9|Crit}}]]
!width=55px rowspan="2"|[[Crit|{{color|#d9d9d9|Crit}}]]
! style="width: 55px" | [[Range|{{color|#d9d9d9|Range}}]]
!width=55px rowspan="2"|[[Range|{{color|#d9d9d9|Range}}]]
! style="width: 55px" | [[Durability|{{color|#d9d9d9|Uses}}]]
!width=55px rowspan="2"|[[Durability|{{color|#d9d9d9|Uses}}]]
! style="width: 55px" | [[Worth|{{color|#d9d9d9|Worth}}]]
!width=55px rowspan="2"|[[Worth|{{color|#d9d9d9|Worth}}]]
! style="width: 55px" | [[Weapon experience|{{color|#d9d9d9|Exp}}]]
!width=55px rowspan="2"|[[Weapon experience|{{color|#d9d9d9|Exp}}]]
! style="width: 250px" | Description<br><small>Notes</small>
!width=250px style="{{roundtr}}; border:none"|Description
|-
!width=250px style="background-color:{{Color1}}; border:none"|<small>Notes</small>
|-
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes01 aum fragment.png]]
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} [[Aum Fragment]]
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color3}}" {{!}} --
|-
{{!}}style="background-color:{{Color3}}" {{!}} <small>Supposed to revive its holder after death once.</small>
|-
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is snes01 silver key.png]]
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} [[Silver Key]]
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} 1
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} 5,000
{{!}}style="background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="background-color:{{Color1}}" {{!}} --
|-
{{!}}style="background-color:{{Color1}}" {{!}} <small>Supposed to open silver doors.</small>
|-
|-
{{!}}style="{{roundbl}}; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes01 shadowstone.png]]
| [[File:Is snes01 aum fragment.png]]
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} [[Shadowstone]]
| [[Aum Fragment]]
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} 18
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="background-color:{{Color3}}" {{!}} ''Used by Manaketes to transform into a Shadow Dragon.''
| --<br><small>Supposed to revive its holder after death once.</small>
|-
|-
{{!}}style="{{roundbr}}; background-color:{{Color3}}" {{!}} <small>Transforms the user into a [[Shadow Dragon (class)|Shadow Dragon]] for five turns when used.<br>If hacked into the game, it is usable by [[Tiki]] but may cause graphical glitches.<br>Does not allow the player to attack using [[Dark Breath]] if the Shadowstone is hacked.</small>
| [[File:Is snes01 silver key.png]]
| [[Silver Key]]
| --
| --
| --
| --
| --
| --
| 1
| 5,000
| --
| --<br><small>Supposed to open silver doors.</small>
|-
|-
| [[File:Is snes01 shadowstone.png]]
| [[Shadowstone]]
| --
| --
| --
| --
| --
| --
| 18
| --
| --
| ''Used by Manaketes to transform into a Shadow Dragon.''<br><small>Transforms the user into a [[Shadow Dragon (class)|Shadow Dragon]] for five turns when used.<br>If hacked into the game, it is usable by [[Tiki]] but may cause graphical glitches.<br>Does not allow the player to attack using [[Dark Breath]] if the Shadowstone is hacked.</small>
|}
|}
===Other leftovers===


===Gallery===
===Gallery===
Line 290: Line 278:
|}
|}


===Battle Palettes===
<gallery>
File:Bs_fe03_barbarian_axe.png|Player palette for the enemy exclusive [[Barbarian]] class
File:Bs_fe03_soldier_lance.png|Player palette for the enemy exclusive [[Soldier]] class.
File:Bs_fe03_enemy_knight_male_sword.png|Enemy palette for the player exclusive male [[Knight (Mystery of the Emblem)|dismounted knight class]].
Bs fe03 enemy promoted knight male.png|Enemy palette for the player exclusive promoted male [[Knight (Mystery of the Emblem)|dismounted knight class]].
File:Bs_fe03_enemy_knight_female_sword.png|Enemy palette for the player exclusive female [[Knight (Mystery of the Emblem)|dismounted knight class]].
File:Bs fe03 enemy mage female magic.png|Enemy palette for the player exclusive female Mage class.
File:Bs fe03 enemy merric bishop magic.png|Enemy palette for the player exclusive [[Merric]] [[Bishop]] class (known as [[Sage]] within certain internal data).
Bs fe03 camus paladin lance.png|Unique palette for Camus that only appears when he is set to the player's side.
File:Bs_fe03_lang_general_lance.png|Unused dark green palette for [[Lang]] that only appears when he is set to player control. Lang otherwise uses [[Emereus]]'s color palette.
File:Bs_fe03_hollstadt_general_lance.png|Unused dark purple palette for [[Hollstadt]] that only appears if he is set to player control. Hollstadt otherwise uses [[Jiol]]'s color palette.
File:Ss_fe03_orridyon_palette.png|Unused and glitchy color palette for the unused character, [[Orridyon]].
</gallery>
==Classes==
==Classes==
===Dark Knight===
===Dark Knight===
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The class's intended purpose is unknown, but it is speculated that it may have been implemented as a personal class for [[Camus]], who ended up being a [[Paladin]] in the finished product (as well as in his other [[Archanea (continent)|Archanean]] appearances). If the class was indeed intended for Camus, it is unknown if it would have been used exclusively in his normal persona in Book 1, or if he would have also used it in his Sirius persona in Book 2.
The class's intended purpose is unknown, but it is speculated that it may have been implemented as a personal class for [[Camus]], who ended up being a [[Paladin]] in the finished product (as well as in his other [[Archanea (continent)|Archanean]] appearances). If the class was indeed intended for Camus, it is unknown if it would have been used exclusively in his normal persona in Book 1, or if he would have also used it in his Sirius persona in Book 2.


If cheated into the game, it has a unique map sprite, but uses the [[Cavalier]]'s sprite in battle. Its non-moving map sprite will not display on most maps, [[Fire Emblem (Shadow Dragon)|the first book's fifth chapter]] being an example of one in which it does display. The Dark Knight cannot [[dismount]], so if it is indoors, it cannot move.
If cheated into the game, it has a unique map sprite, but uses the [[Cavalier]]'s sprite in battle. Its non-moving map sprite will not display on most maps, [[Fire Emblem (Shadow Dragon chapter)|the first book's fifth chapter]] being an example of one in which it does display. The Dark Knight cannot [[dismount]], so if it is indoors, it cannot move.


====Class data====
====Class data====
=====Base stats=====
=====Base stats=====
{{BaseStats
{{BaseStats
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=22
|hp1=22
|stro=9
|str1=9
|sklo=5
|skl1=5
|spdo=6
|spd1=6
|lucko=0
|luck1=0
|defo=9
|def1=9
|reso=5
|res1=5
|movo=9
|mov1=9
|expo=40
|exp1=40
|wpnro=[[Lance (weapon)|Lance]]: 8
|wpnr1=[[Lance]]: 8
}}
}}


=====Max stats=====
=====Max stats=====
{{MaxStats
{{MaxStats
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=52
|hp1=52
|stro=20
|str1=20
|mago=--
|skl1=20
|sklo=20
|spd1=20
|spdo=20
|luck1=20
|lucko=20
|def1=20
|defo=20
|res1=20
|reso=20
|mov1=20
|movo=20
|wpnr1=[[Lance]]: 20
|wpnro=[[Lance (weapon)|Lance]]: 20
}}
}}


=====Class growth rates=====
=====Class growth rates=====
{{ClassGrowths
{{ClassGrowths
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=80%
|hp1=80%
|stro=30%
|str1=30%
|sklo=20%
|skl1=20%
|spdo=20%
|spd1=20%
|lucko=0%
|luck1=0%
|defo=30%
|def1=30%
|res0=0%
|res1=0%
}}
}}


Line 349: Line 350:
{{main|Guardian (Mystery of the Emblem)}}
{{main|Guardian (Mystery of the Emblem)}}


Its appearance is taken from that of a [[General]], with gray armor. The Guardian's map sprite depicts the class carrying a [[Lance (weapon)|lance]], despite the fact that the Guardian is not known to be able to wield weapons of any type.
Its appearance is taken from that of a [[General]], with gray armor. The Guardian's map sprite depicts the class carrying a [[lance]], despite the fact that the Guardian is not known to be able to wield weapons of any type.


====Class data====
====Class data====
=====Base stats=====
=====Base stats=====
{{BaseStats
{{BaseStats
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=32
|hp1=32
|stro=10
|str1=10
|sklo=0
|skl1=0
|spdo=0
|spd1=0
|lucko=0
|luck1=0
|defo=14
|def1=14
|reso=20
|res1=20
|movo=5
|mov1=5
|expo=0
|exp1=0
|wpnro=([[Weapon level|No weapon type]]): 16
|wpnr1=([[Weapon level|No weapon type]]): 16
}}
}}


=====Max stats=====
=====Max stats=====
{{MaxStats
{{MaxStats
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=52
|hp1=52
|stro=20
|str1=20
|mago=--
|skl1=20
|sklo=20
|spd1=20
|spdo=20
|luck1=20
|lucko=20
|def1=20
|defo=20
|res1=20
|reso=20
|mov1=20
|movo=20
|wpnr1=([[Weapon level|No weapon type]]): 20
|wpnro=([[Weapon level|No weapon type]]): 20
}}
}}


=====Class growth rates=====
=====Class growth rates=====
{{ClassGrowths
{{ClassGrowths
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=90%
|hp1=90%
|stro=30%
|str1=30%
|sklo=30%
|skl1=30%
|spdo=20%
|spd1=20%
|lucko=0%
|luck1=0%
|defo=20%
|def1=20%
|reso=0%
|res1=0%
}}
}}


Line 404: Line 404:
Many of its map animations are still in the game, though only one frame of its idle animation remains. Its moving map sprite resembles a sea serpent in appearance, while its battle sprite is the same as a [[Fire Dragon]]. It can move freely in seas, similarly to [[Pirate]]s.
Many of its map animations are still in the game, though only one frame of its idle animation remains. Its moving map sprite resembles a sea serpent in appearance, while its battle sprite is the same as a [[Fire Dragon]]. It can move freely in seas, similarly to [[Pirate]]s.


As it is a dragon class, it may have been intended to be usable as a [[manakete]] transformation; however, no transformation [[Stone (weapon)|stone]] that would allow for such a transformation survives in the game's code, though a leftover name string in the game's debug menu, the (Japanese: {{hl|かいりゅうせき|Kairyū seki}} ''Sea Dragonstone''),<ref>{{Cite web| quote= Evidently, this slot was once intended for a matching dragonstone for the unused ocean dragon class. It was eventually replaced with the Part 2 variant of Aum. | url= https://tcrf.net/Fire_Emblem:_Monshou_no_Nazo/Debug_Menu | title= Fire Emblem: Monshou no Nazo/Debug Menu | site= tcrf.net }}</ref> suggests there was one in development at some point. No [[breath]] weapon, existing or otherwise, is known to be associated with the class. However, it can use any breath that is cheated into its inventory.
As it is a dragon class, it may have been intended to be usable as a [[manakete]] transformation; however, no transformation [[stone]] that would allow for such a transformation survives in the game's code, though a leftover name string in the game's debug menu, the (Japanese: {{hl|かいりゅうせき|Kairyū seki}} ''Sea Dragonstone''),<ref>{{Cite web| quote= Evidently, this slot was once intended for a matching dragonstone for the unused ocean dragon class. It was eventually replaced with the Part 2 variant of Aum. | url= https://tcrf.net/Fire_Emblem:_Monshou_no_Nazo/Debug_Menu | title= Fire Emblem: Monshou no Nazo/Debug Menu | site= tcrf.net }}</ref> suggests there was one in development at some point. No [[breath]] weapon, existing or otherwise, is known to be associated with the class. However, it can use any breath that is cheated into its inventory.


==Class data==
====Class data====
===Base stats===
=====Base stats=====
{{MaxStats
{{BaseStats
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=26
|hp1=26
|stro=6
|str1=6
|sklo=0
|skl1=0
|spdo=0
|spd1=0
|lucko=0
|luck1=0
|defo=15
|def1=15
|reso=20
|res1=20
|movo=6
|mov1=6
|expo=50
|exp1=50
|wpnro=[[Breath]]: 16
|wpnr1=[[Breath]]: 16
}}
}}


===Max stats===
=====Max stats=====
{{MaxStats
{{MaxStats
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=52
|hp1=52
|stro=20
|str1=20
|mago=--
|skl1=20
|sklo=20
|spd1=20
|spdo=20
|luck1=20
|lucko=20
|def1=20
|defo=20
|res1=20
|reso=20
|mov1=12
|movo=12
|wpnr1=[[Breath]]: 20
|wpnro=[[Breath]]: 20
}}
}}


===Class growth rates===
=====Class growth rates=====
{{ClassGrowths
{{ClassGrowths
|gameo={{title|Mystery of the Emblem}}
|game1={{title|Mystery of the Emblem}}
|hpo=50%
|hp1=50%
|stro=10%
|str1=10%
|sklo=10%
|skl1=10%
|spdo=10%
|spd1=10%
|lucko=0%
|luck1=0%
|defo=10%
|def1=10%
|res0=10%
|res1=10%
}}
}}


Line 453: Line 452:
Ms snes01 sea dragon sheet.png|A sheet of what remains of the Sea Dragon's map animations.
Ms snes01 sea dragon sheet.png|A sheet of what remains of the Sea Dragon's map animations.
</gallery>
</gallery>
===Other leftovers===
==== Arena Data ====
In ''Mystery of the Emblem'', Enemies in the arena are loaded from a pre-set list based on a character's class. Almost all unplayable classes like [[Pirate]], have no pre-set opponents in the arena and if hacked to be playable, will face a Enemy [[Lord]] as it has the class value of 00 within the game's data. The exception is the [[Soldier]] class, which has a full list of opponents within the game's data.


==Maps==
==Maps==
Line 468: Line 471:
==External links==
==External links==
*[https://tcrf.net/Fire_Emblem:_Monshou_no_Nazo The Cutting Room Floor's article on ''Fire Emblem: Mystery of the Emblem'']
*[https://tcrf.net/Fire_Emblem:_Monshou_no_Nazo The Cutting Room Floor's article on ''Fire Emblem: Mystery of the Emblem'']
{{refbar}}
{{refbar}}
{{Nav3}}
{{Nav3}}
{{NavPreliminary}}
{{NavPreliminary}}
[[Category:Unused content]][[Category:Fire Emblem: Mystery of the Emblem]]
{{DEFAULTSORT:Unused content in Fire Emblem Mystery of the Emblem}}
[[Category:Unused content|Fire Emblem Mystery of the Emblem]]
[[Category:Fire Emblem: Mystery of the Emblem]]

Latest revision as of 14:04, 25 October 2023

Some pieces of unused content have been found within the game data of Fire Emblem: Mystery of the Emblem.

Text


This section has been marked as a stub. Please help improve the page by adding information.


Items


This section has been marked as a stub. Please help improve the page by adding information.


Icon Weapon name Level Might Weight Hit Crit Range Uses Worth Exp Description
Notes
Is snes01 aum fragment.png Aum Fragment -- -- -- -- -- -- -- -- -- --
Supposed to revive its holder after death once.
Is snes01 silver key.png Silver Key -- -- -- -- -- -- 1 5,000 -- --
Supposed to open silver doors.
Is snes01 shadowstone.png Shadowstone -- -- -- -- -- -- 18 -- -- Used by Manaketes to transform into a Shadow Dragon.
Transforms the user into a Shadow Dragon for five turns when used.
If hacked into the game, it is usable by Tiki but may cause graphical glitches.
Does not allow the player to attack using Dark Breath if the Shadowstone is hacked.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Graphics


This section has been marked as a stub. Please help improve the page by adding information.


Character portraits


This section has been marked as a stub. Please help improve the page by adding information.


ID Portrait Notes
39 Portrait unused 01 fe03.png Transparent portrait, located between the generic Archer portrait and Merach's portrait. Likely a placeholder intended for Bentheon. Because of how portraits and the menu work, the transparency results in a "hole" in the menu and the map can be seen through it.
3F Portrait khozen fe03.png Duplicate of Khozen's portrait, located between Kannival and Zharov's portraits. Corresponds to Mannu in the unit data.
4A Portrait unused 01 fe03.png Transparent portrait, located between Xemcel and Camus's portraits. Corresponds to Orridyon in the unit data. Because of how portraits and the menu work, the transparency results in a "hole" in the menu and the map can be seen through it.
54 Portrait unused 02 fe03.png A solid color, located between the generic Mercenary and Hero portraits.
56 Portrait unused 02 fe03.png A solid color, located between the generic Hero and Mage portraits.

Characters


This section has been marked as a stub. Please help improve the page by adding information.


Characters from Shadow Dragon & the Blade of Light who didn’t return, have unused data but no portraits.

Classes are not assigned in the character data and are instead assigned when loading the units onto the map for the first time, so the base stats are before class bases are added (note that HP and weapon level ignore class bases).

Playable
ID Character Str Skill Spd Lck Def Res HP WLv Gender
08 Wrys 0 0% 0 0% 0 10% 1 10% 0 0% 0 3% 16 20% 3 20% Male
0E Darros 2 50% 5 0% 5 10% 7 10% 3 40% 0 3% 21 90% 6 20% Male
2D Roger 2 50% 1 10% 4 20% 0 80% 3 10% 0 3% 22 70% 9 40% Male
27 Beck 6 20% 4 40% 3 50% 5 30% 14 0% 0 3% 20 10% 8 70% Male
2E Jake 5 30% 1 50% 3 20% 0 50% 14 10% 0 3% 20 50% 8 50% Male
33 Gotoh 4 0% 12 50% 12 60% 16 80% 10 30% 0 3% 38 80% 20 90% Male
Bosses and enemies

Strings remain for bosses who were cut from this game in the transition from Shadow Dragon & the Blade of Light; additionally, the unused boss "Wyler" from that game is still present. The equivalent statistical data is repurposed for other uses in the game.

The "Raman Soldier" enemy from the original game's Manakete Princess is unused in this game, with instances of said unit being replaced with "Raman Thief" and "Dolhr Soldier"; this was reverted in Shadow Dragon.

ID Character
35 Wyler
3D Bentheon
3F Mannu
42 Heimler
43 Grigas
47 Sternlin
4A Orridyon
5C Raman Soldier

Battle Palettes

Classes

Dark Knight

Main article: Dark Knight (Mystery of the Emblem)

The class's intended purpose is unknown, but it is speculated that it may have been implemented as a personal class for Camus, who ended up being a Paladin in the finished product (as well as in his other Archanean appearances). If the class was indeed intended for Camus, it is unknown if it would have been used exclusively in his normal persona in Book 1, or if he would have also used it in his Sirius persona in Book 2.

If cheated into the game, it has a unique map sprite, but uses the Cavalier's sprite in battle. Its non-moving map sprite will not display on most maps, the first book's fifth chapter being an example of one in which it does display. The Dark Knight cannot dismount, so if it is indoors, it cannot move.

Class data

Base stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Mystery of the Emblem 22 9 -- 5 6 0 9 5 9 -- Lance: 8
Max stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Mystery of the Emblem 52 20 -- 20 20 20 20 20 20 -- Lance: 20
Class growth rates
Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Mystery of the Emblem 80% 30% -- 20% 20% 0% 30% 0% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Sprites

Guardian

Main article: Guardian (Mystery of the Emblem)

Its appearance is taken from that of a General, with gray armor. The Guardian's map sprite depicts the class carrying a lance, despite the fact that the Guardian is not known to be able to wield weapons of any type.

Class data

Base stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Mystery of the Emblem 32 10 -- 0 0 0 14 20 5 -- (No weapon type): 16
Max stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Mystery of the Emblem 52 20 -- 20 20 20 20 20 20 -- (No weapon type): 20
Class growth rates
Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Mystery of the Emblem 90% 30% -- 30% 20% 0% 20% 0% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Sprites

Sea Dragon

Main article: Sea Dragon

Many of its map animations are still in the game, though only one frame of its idle animation remains. Its moving map sprite resembles a sea serpent in appearance, while its battle sprite is the same as a Fire Dragon. It can move freely in seas, similarly to Pirates.

As it is a dragon class, it may have been intended to be usable as a manakete transformation; however, no transformation stone that would allow for such a transformation survives in the game's code, though a leftover name string in the game's debug menu, the (Japanese: かいりゅうせき Sea Dragonstone),[1] suggests there was one in development at some point. No breath weapon, existing or otherwise, is known to be associated with the class. However, it can use any breath that is cheated into its inventory.

Class data

Base stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Mystery of the Emblem 26 6 -- 0 0 0 15 20 6 -- Breath: 16
Max stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Mystery of the Emblem 52 20 -- 20 20 20 20 20 12 -- Breath: 20
Class growth rates
Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Mystery of the Emblem 50% 10% -- 10% 10% 0% 10% 10% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Sprites

Other leftovers

Arena Data

In Mystery of the Emblem, Enemies in the arena are loaded from a pre-set list based on a character's class. Almost all unplayable classes like Pirate, have no pre-set opponents in the arena and if hacked to be playable, will face a Enemy Lord as it has the class value of 00 within the game's data. The exception is the Soldier class, which has a full list of opponents within the game's data.

Maps


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Gallery

Sound and music


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Debug menu


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External links

References

  1. "Evidently, this slot was once intended for a matching dragonstone for the unused ocean dragon class. It was eventually replaced with the Part 2 variant of Aum."Fire Emblem: Monshou no Nazo/Debug Menu, tcrf.net
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii