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Unused content in Fire Emblem: The Blazing Blade

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Numerous pieces of unused content have been found within the game data of Fire Emblem: The Blazing Blade.

Text

Trial map text

There are a series of text strings which appear to be for the menu of a scrapped Trial Map mode. The text suggests that, unlike the Binding Blade Trial Map mode, this mode would have allowed maps to be sent between copies of the game.

[OpenLeft]Shall I begin sending the[.]
trial map?[Yes][X]

[OpenLeft][LoadFace][0xDF][0x01]
Loading.
Please wait a moment.[.][X]

[OpenLeft]Sending map now.
Please wait a moment.[.][X]

[OpenLeft]Map send complete.[X]

[OpenLeft]An error has occurred.[X]

[OpenLeft] There is no backup trial map.
Ending map send and returning to menu.[X]

The Binding Blade data transfer leftovers

Although the localized versions of the game removed the ability to import save data from Fire Emblem: The Binding Blade to unlock extras, a complete set of text strings from this feature are still present in the localized game. This includes early and unrefined translations of the titles of every chapter in The Binding Blade (referred to as Sword of Seals).

Breath of Destiny[.][X]

Princess of Bern[X]

The Latecomer[.][X]

Federation Crumbling[X]

Flame Crest[.][X]

The Trap Is Sprung[X]

Ostia's Rebellion[.][X]

Reunion[.][X]

Island of Mists[.][X]

Fighters[X]

Hero of the West[X]

The True Enemy[X]

Rescue Mission[X]

Arcadia[.][X]

Dragon Girl[.][X]

Reclaim the Capital[.][X]

Ocean Road[X]

Frozen River[X]

General Winter[X]

Liberation of Ilia[X]

Sword of Seals[X]

Unfulfilled Dream[.][X]

Apparitions of Bern[.][X]

Truth of Legends[X]

Beyond Darkness[.][X]

The Space Between[.][X]

Escape to Freedom[.][X]

Cleric's Teachings[X]

The Laws of Sacae[.][X]

Bulgar's Arms & Armor[.][X]

The Silver Wolf[.][X]

The Blazing Blade[.][X]

Thunder Axe[.][X]

Hellfire's Truth[X]

Light of Supremacy[X]

Lance of Ice and snow[.][X]

Bow of Hurricanes[.][X]

Darkness of Oblivion[X]

 0 [.][X]
 
 1 [.][X]
 
 2 [.][X]
 
 3 [.][X]
 
 4 [.][X]
 
 5 [.][X]
 
 6 [.][X]
 
 7 [.][X]
 
 8 [.][X]
 
 9 [.][X]
 
Ch.[.][X]

Final[.][X]

Prologue[X]

x[.][X]

x pt 2[X]

Turn[X]

 [.][X]
 
No Data[.][X]

Linking. Please wait.[.][X]

End[.][X]

Load[X]

Master Load[.][X]

Is this data OK?[X]

Loading...
Please wait.[X]

Sword of Seals Game Pak[.]
could not be found.[.][X]

There is no Clear data.[.][X]

Data loaded successfully.[.][X]

Debug text

There are two sets of strings which are presumably leftovers from removed debug functions, since many of them line up with the functions of the two leaked prototypes. The first set is listed before the Battle History text, and the second set right after. It seems likely that the implementation of the Battle History text overwrote some debug strings.

First set

Anim.[.][X]

Left[X]

Nothing[.][X]

Trans[.][X]

Give[X]

Take[X]

Drop[X]

Is this map OK?[.][X]

Sent [.][X]

Cont. Tutorial[X]

Quit Tutorial[.][X]

Erase[.][X]

File?[.][X]

Erased files are[X]

gone forever![.][X]

OK[X]

Release Entry[.][X]

Continue Chp.[.][X]

Initialize File[.][X]

Manual Save[.][X]

Manual Cont.[X]

Map[.][X]

D.Info[X]

Weather[.][X]

Fog[.][X]

Clears[X]

Erased[X]

G'Night![X]

Second set

Erase file?[.][X]

Once a file is erased,
it cannot be played.[X]

Understood[X]

G'Night![X]

Nothing Found[.][X]

Total Score[.][X]

Total P[.][X]

No Display[X]

Phase Ended[.][X]

Dead[X]

Retired[.][X]

Parent[X]

Child[.][X]

Sheltered[.][X]

Out of Sight[X]

Peninsula[.][X]

CP Attack[.][X]

CP Move[.][X]

Counter[.][X]

1/3[.][X]

Trust Level[.][X]

Support[.][X]

2/3[.][X]

3/3[.][X]

This unit has no SRAM information[.][X]

SRAM info[.][X]

Vctry[.][X]

Dft[.][X]

Adv.[X]

E.D.[X]

Pick[X]

x[.][X]

Exp[.][X]

Favorite[X]

DEBUG[.][X]

Clear[.][X]

Sand[X]

Snow[X]

Flurry[X]

Rain[X]

Night[.][X]

Lava[X]

Wthr[X]

Clears[X]

Clears[X]

Erased[X]

Fog[.][X]

CPU[.][X]

Human[.][X]

Blocked[.][X]

Brightness[X]

Tact.[.][X]

Unused names

There are several unused unit name strings.

  • Igrene is listed between Uther and Dart. This was presumably meant for Igrene, a playable character from The Binding Blade.
  • Santals is listed between Eubans and Nergal. This name is associated with unused unit data for Helman, and the name "Santals" is a rough translation of the name of Helman's territory, Santaruz.
  • Nadine is listed between Isadora and Legault.
  • Bruno is listed between Ursula and Paul.
  • Bogan is listed after Brendan.
  • Efta is listed after Bogan and before Denning.
  • Igor is listed after Kaim. In the finished game, a character named Igor appears in a cutscene as an underling of Linus's, but he never appears as a unit.
  • Alexis is listed after Igor.
  • Baudouin is listed after Alexis.

Unused help descriptions

Several characters are assigned unique help text which, because they either never appear as units in gameplay or (in Natalie's case) have their stat screen specifically blocked from being viewed by the player, cannot be ordinarily seen.

Character Description Appears in
Portrait eleanora fe07.png
Eleanora
The wife of Marquess
Pherae. Eliwood's mother.
Fire Emblem: The Blazing Blade
Portrait uther fe07.png
Uther
Marquess Ostia, the head
of the Lycian League.
Fire Emblem: The Blazing Blade
Portrait leila fe07.png
Leila
A spy in service to
House Ostia.
Fire Emblem: The Blazing Blade
Portrait bramimond fe07.png
Bramimond
One of the eight legendary
heroes. A cryptic figure.
Fire Emblem: The Blazing Blade
Portrait natalie fe07.png
Natalie
A villager from northern
Bern. Has a bad leg.
Fire Emblem: The Blazing Blade
Portrait brendan fe07.png
Brendan
(non-morph)
The leader of the
Black Fang.
Fire Emblem: The Blazing Blade
Portrait elbert fe07.png
Elbert
Marquess Pherae. Fire Emblem: The Blazing Blade
Portrait helman fe07.png
Helman
The marquess of Santaruz. Fire Emblem: The Blazing Blade

Miscellaneous text

These two strings are located right before the beginning of the support conversation strings.

[OpenLeft][LoadFace][0xDF][0x01]
Are you finished training?
[Yes][X]

[OpenLeft]All right, we're done here.[.][A][X]

These strings are located before the shop text.

Success[.][X]

Link Test[.][X]

Point[.][X]

Not Usable[X]

Not Selected[X]

These strings are located at the very end of the text bank, at the end of the Sound Room song titles. These appear to be cut entries which were used to test certain songs' looping points.

Prologue to World Map[.][X]

Long Silence (MIDI Data)[X]

Lyn's Organ[.][X]

The Inn[.][X]

Fire Emblem Theme[.][X]

Fire Emblem Theme Loop[X]

Final Battle (Sans Intro)[.][X]

The following string is a fallback if no help text is assigned.

There are no messages for[.]
this menu item.[.][X]

Build times

The game's build time can be found at offset 0xC0C50 in the Japanese release, 0xC57E0 in the North American release, 0x1E4ACC in the English/Spanish/Italian European release, and 0x1E5E24 in the English/French/German European release.

Japanese:

2003/03/29(SAT) 11:59:17

North American:

2003/09/02(TUE) 18:22:36

European (English, Spanish, Italian):

2004/04/22(THU) 19:27:34

European (English, French, German):

2004/04/22(THU) 19:30:52

The Japanese and North American build dates are followed by the text katayama, referring to the game's main programmer, Makoto Katayama. The English/Spanish/Italian European build date is followed by the text narihiro, referring to Tohru Narihiro, one of the game's producers. The English/French/German European build date is followed by the text IS, referring to Intelligent Systems.

Menu text

The following can be found after the weapon type names used in weapons' help bubbles.

Japanese text English text
Item
Bllsta
Dragon

There is a string located between "Res" and "Affin", "Div". However, in the Japanese version, it is just a duplicate of the affinity string (属性).

Affinity names were hidden in the North American version, but the names are still in the ROM.

Fire
Thunder[.]
Wind
Ice[.]
Dark
Light[.]
Nature
English menu text in the Japanese version

Several menu text labels have English equivalents stored uncompressed in the Japanese ROM alongside the Japanese labels. Most of these English labels were in The Binding Blade as well, but the English range text and English condition labels, along with "illegal", are new.

Additionally, many menu text labels are also stored as compressed strings, but the game uses the text stored directly in the ROM instead. The English version uses the strings, however.

Japanese Unused English
LV Lv
EX Ex
HP HP
str
魔力 mag
tech
速さ quick
守備 def
魔防 mdef
幸運 luck
体格 build
救出 res
移動 mob
同行 save
属性 attr
射程 rng
攻撃 pow
命中 hit
必殺 crit
回避 avoid
状態 cond
威力 pow
重さ wgt
Sword
Lance
Axe
Bow
Wand
Magic
Lightning
Darkness
  異常 illegal
1-魔力 1-M.Pow
   1 1
 1-2 1-2
 1-3 1-3
   2 2
 2-3 2-3
3-10 3-10
3-15 3-15
ーーー ---
どく Poison
すいみん Sleep
ちんもく Silence
はっきょう Berserk

Unit/class list and chapter number list

With a hex editor a list of character names (these are generally their NoJ official romanizations) and some of their classes are listed. There is also a chapter number list.

The names are in the opposite order of the unit index.

Igor and Baudouin are listed.

This list starts at offset 0x3B7E14 in the NTSC-U release and offset 0x3BE18C in the Japanese version.

    LOGBREAK    WALLBREAK   DUELTARGET  DALEN_M KENNETH_M   URSULA_M    UHAI_M  BRENDAN_M   LINUS_M LLOYD_M Z_KAIZOKU_V02   Z_SAIKYO_TOU_V02    Z_KUROKIBA_ITEM_V07 Z_KUROKIBA_ITEM_V06 Z_KUROKIBA_ITEM_V05 Z_KUROKIBA_ITEM_V04 Z_KUROKIBA_ITEM_V03 Z_KUROKIBA_ITEM_V02 Z_KUROKIBA_V07  Z_KUROKIBA_V06  Z_KUROKIBA_V05  Z_KUROKIBA_V04  Z_KUROKIBA_V03  Z_RAUS_V04  Z_RAUS_V03  Z_RAUS_V02  06_SOL2_V02 06_SOL1_V02 NAZODAN_V02 SOL_ITEM_V03    SOL_ITEM_V02    Z_OSTIA_V02 Z_ITEM_V02  EVENT3  EVENT2  EVENT1  MT04_ITEM_1 Z_RAUS_V05  Z_KUROKIBA_ITEM_V08 M4a_CITIZEN F3_CITIZEN  M3_CITIZEN  F2_CITIZEN  M2_CITIZEN  F1b_CITIZEN F1a_CITIZEN M1b_CITIZEN M1a_CITIZEN MT10_MA MT10_SHA    MT10_SOS    MT10_SOL    MT10_ARC    MT10_YOU    MT10_SAN    MT10_WRANGLEN   MT09_SOS    MT09_SOL    MT09_ARC    MT09_YOU    MT09_KAI    MT09_SAN    MT09_EAGLER MT08_MA MT08_SHA    MT08_SOS    MT08_SOL    MT08_ARC    MT08_YOU    MT08_SAN    MT08_YOG    MT07x_MA    MT07x_SHA   MT07x_SOS   MT07x_TOU   MT07x_SOL   MT07x_ARC   MT07x_YOU   MT07x_SAN   MT07x_BEARD MT07_MA MT07_SHA    MT07_SOL    MT07_ARC    MT07_YOU    MT07_SAN    MT07_HINTZ  MT06_YOU_D  MT06_SOL    MT06_ARC    MT06_YOU    MT06_SAN_2  MT06_SAN_1  MT06_BOOL   MT05_NATRY  MT05_ARC    MT05_YOU    MT05_SAN_2  MT05_SAN_1  MT05_BUG    MT04_ARC    MT04_YOU    MT04_SAN_2  MT04_SAN_1  MT04_CARJIGA    MT03_YOU    MT03_YOU_D  MT03_ARC    MT03_SAN_2  MT03_SAN_1  MT02_MIGAL  MT02x_GLASS MT02_YOU    MT02_SAN_2  MT02_SAN_1  MT01_ZUGU   MT01_SAN    MT01_BATTA  FIREDRAGON_S    KARYU   LIMSTELLA   BRENDAN Z_SAIKYO_TOU    13XA_TOKU4  13XA_TOKU3  13XA_TOKU2  13XA_TOKU1  16_TOKU3    16_TOKU2    16_TOKU1    ELBERT  KING    ZEFHYR_SIV  SOL_ITEM    Z_ITEM  06_SOL3 06_SOL2 06_SOL1 Z_SIRENCE_ITEM  Z_SIRENCE   Z_YAMI  Z_SHUGO Z_BERN  SOLDIER Z_OSTIA Z_KUROKIBA_ITEM Z_KUROKIBA  Z_KAIZOKU   Z_M05_RAUS  Z_RAUS  Z_GOUTOU    Z_NARAZU    Z_SANZOKU   LINUS2  LLOYD2  LINUS   LLOYD   Z_SAIKYO_TOU_V03    Z_BERN_V02  DENNING Z_KUROKIBA_V08  KAIM    GEORG   TEODOR  M_SAGE_F    SONIA   MAXIME  JERME   KENNETH PASCAL  JERME_M BAUDOUIN    JASMINE PAUL    IGOR    VALKYRIA_F  URSULA  UBANDS  OLG CAMLANN DALEN   AION    NOMADICTROOPER  UHAI    ZOLDAM  DAMIAN  BELNALD BOWKER  SIREN   ELIC    S_DRUID NERGAL  SANTRUSE    NAZODAN PUZON   BOIES   ZAGAN   NANTARA_SAN WIRE    MOUNTAINTHIEF   GROZNYI SILENCE KISHUNA DRUID   BRAMIMOND   LEIRA   HERO    HAKEN   KARLA   LAGARTO PEER    ELEONORE    ISADORA MARINETHIEF DARTS   RUTH    FLOLINA SAIN    KENT    WILL    LIN WALLACE VAIDA2  GENERAL UTHER   NILS_EV TRANSPORTER     MERLINUS    SAGE_S  ATHOS   BARD    NILS    DANCER_F    NINIAN  ASSASSIN    JAFFAR  THIEF   MATTHEW HAWKEYE DRAGONMASTER    VAIDA   DRAGONKNIGHT    HEATH   FARINA  FIORA   PEGASUSKNIGHT_F FLOLINA_TUT NOMAD   RUTH_TUT    TROUBADOUR_F    PRISCILLA   PALADIN MARCUS  LOWEN   SAIN_TUT    SOCIALKNIGHT    KENT_TUT    SHAMAN  CANAS   SAGE    PANT    NINO    MAGE    ERK BISHOP  RENATO  PRIEST_F    SERRA   PRIEST  RUTHEA  SNIPER  LUISE   REBACCA ARCHER  WILL_TUT    BERSERKER   FERGUS  ARMORKNIGHT OSIN    CIVILIAN    NOTATTACK   BARTR   FIGHTER DORCAS  SWORDMASTER KAREL   SWORDFIGHTER    GUY WARRIOR GAITZ   MERCENARY   LEYVAN  LIN_TUT LORD2   HECTOR  LORD    ELIWOD  test    VS  E22)32  E19)29  E18)28  E16)26x E16)26  E15)25  E14)24  E13)23b E12)22xa    E12)22  E11)21  E08)18hx    E04)14  E03)13  E01)11h ET08)08x    ET07)07 22)32   21)31   20)30hx 20)30   19)29x  19)29   18)28h  18)28   17)27   16)26x  16)26   15)25b  15)25   14)24   13)23h  13)23b  13)23   12)22xa 12)22   11)21   10)20   09)19   08)18hx 08)18x  08)18   07)17   06)16x  06)16   05)15   04)14h  04)14   03)13x  03)13   02)12   01)11h  01)11   T11)10  T10)09  T09)08  T08x)07x    T08)07  T07)06  T06)05  T05)04  T04)03  T03)02  T02)01  T01)00  

While displayed here as spaces, the separators are actually null characters (codepoint 0x0).

Graphics


This section has been marked as a stub. Please help improve the page by adding information.


CG illustrations

Cg fe07 38.png There is one CG that is unused in all versions of the game. This CG was possibly intended for use during Kishuna's flashback during Chapter 32x: The Value of Life, which instead reuses the Kishuna flashback CG from Chapter 22xE/23xH: Genesis.
Cg fe07 61.png This CG is unused and cannot be seen in all regions except Japan. It appears in the Japanese version as the background graphic for the data transfer feature with Fire Emblem: The Binding Blade.

Miscellaneous

Unused fe07 player rank.png
Unused fe07 player rank jp.png
A set of graphics which appear to be for a proper results/rankings screen, like in The Binding Blade. In the final game, rankings are only accessible from the Battle History menu, which just uses ordinary text. Some of the text labels are slightly mistranslated ("capture" would more accurately be "tactics", "property" should be "funds", and "composite" should be "total").

Gameplay mechanics


This section has been marked as a stub. Please help improve the page by adding information.


Hector mode ranking data

In the release version, due to a possible programming error, Hector mode uses Eliwood mode values for ranking crtieria, with Hector mode exclusive chapters getting assigned values of 0 for everything. However, there exists ranking data specific to Hector mode, for both difficulties.

Hector normal mode Hector hard mode

Tactics, experience, and funds requirements
Chapter Maximum turns Minimum experience Minimum assets
5☆ 4☆ 3☆ 2☆ 5☆ 4☆ 3☆ 2☆ 5☆ 4☆ 3☆ 2☆
11 9 11 13 15 350 300 250 200 6,400 4,800 3,200 1,600
12 7 9 11 13 450 400 350 300 6,800 5,100 3,400 1,700
13 13 15 17 19 700 650 600 550 2,400 1,800 1,200 600
13x 7 7 7 7 750 700 650 600 4,800 3,600 2,400 1,200
14 17 19 21 23 800 750 700 650 10,400 7,800 5,200 2,600
15 7 7 7 7 700 650 600 550 2,800 2,100 1,400 700
16 12 14 16 18 1,100 1,050 1,000 950 27,600 20,700 13,800 6,900
17 18 20 22 24 950 900 850 800 26,000 19,500 13,000 6,500
17x 10 12 14 16 650 600 550 500 12,800 9,600 6,400 3,200
18 7 9 10 11 750 700 650 600 20,400 15,300 10,200 5,100
19 9 11 13 15 900 850 800 750 17,200 12,900 8,600 4,300
19x 12 14 16 18 1,100 1,050 1,000 950 6,400 4,800 3,200 1,600
19x pt 2 9 11 13 15 850 800 750 700 17,600 13,200 8,800 4,400
20 10 12 14 16 1,850 1,800 1,750 1,700 39,200 29,400 19,600 9,800
21 7 9 11 13 1,050 1,000 950 900 16,800 12,600 8,400 4,200
22 9 10 11 11 1,200 1,150 1,100 1,050 42,000 31,500 21,000 10,500
23 13 15 17 19 1,000 950 900 850 72,800 54,600 36,400 18,200
23x 17 19 21 23 650 600 550 500 15,200 11,400 7,600 3,800
24 (Lloyd) 13 15 17 19 1,450 1,400 1,350 1,300 32,400 24,300 16,200 8,100
24 (Linus) 16 18 20 22 1,400 1,350 1,300 1,250 30,000 22,500 15,000 7,500
25 19 21 23 25 2,800 2,750 2,600 2,550 11,200 8,400 5,600 2,800
26 11 11 11 11 1,850 1,800 1,750 1,700 58,800 44,100 29,400 14,700
27 (Kenneth) 14 16 18 20 1,250 1,200 1,150 1,100 36,000 27,000 18,000 9,000
27 (Jerme) 22 24 26 28 1,800 1,750 1,700 1,650 36,800 27,600 18,400 9,200
28 19 21 23 25 1,950 1,900 1,850 1,800 48,800 36,600 24,400 12,200
28x 9 11 13 15 2,550 2,500 2,450 2,400 79,600 59,700 39,800 19,900
29 16 18 20 22 3,150 3,100 3,050 3,000 36,800 27,600 18,400 9,200
30 12 14 16 18 800 750 700 650 12,000 9,000 6,000 3,000
31 14 16 18 20 2,200 2,150 2,100 2,050 80,800 60,600 40,400 20,200
31x 5 5 5 5 0 0 0 0 24,800 18,600 12,400 6,200
32 12 14 16 18 6,150 6,100 6,050 6,000 40,000 30,600 20,000 10,000
32x 17 19 21 23 1,400 1,350 1,300 1,250 8,800 6,600 4,400 2,200
Final pt 1 12 14 16 18 3,250 3,200 3,150 3,100 120,000 90,000 60,000 30,000
Final pt 2 1 3 5 7 200 150 100 50 0 0 0 0

Items


This section has been marked as a stub. Please help improve the page by adding information.


Other leftovers

Every staff has assigned hit and weight stats, carried over from The Binding Blade.

Staff Hit Weight
Heal 100 2
Mend 100 4
Recover 100 6
Physic 100 5
Fortify 100 7
Warp 100 5
Rescue 100 6
Restore 100 4
Silence 70 7
Sleep 65 8
Torch 100 5
Hammerne 100 7
Berserk 60 8
Unlock 100 7
Barrier 100 7

Units


This section has been marked as a stub. Please help improve the page by adding information.


Santals

A character slot using the portrait of Helman under the name "Santals", an alternate rendering of Santaruz, appears within the data of Fire Emblem. He uses the generic Bishop battle palette. The unit slot is also marked as a boss.

Portrait helman fe07.png
Ma gba bishop playable.gif Bishop
Level 1
Affinity --

Stats Growth Rates

Inventory
--
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic D Dark magic -- Staves C

Bramimond

Bramimond appears in the game code with unused stats that are all determined by its class with the exception of Luck as its base class starts with 0 Luck, but its character stats give it an additional 28 points.

Stats and growth rates

Portrait bramimond fe07.png
Ma gba bramimond playable.gif Bramimond
Level 18
Affinity Is gba darkaffin.png

Stats Growth Rates

Inventory
--
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic S Staves S

Classes


This section has been marked as a stub. Please help improve the page by adding information.


Bramimond

The "Bramimond" is similar to the Peer as its purpose in the final product is to exclusively act as a "dummy" cutscene class for a character who only appears in cutscenes, in this case Bramimond of the Eight Legends, for whom it was named. In this capacity it is used exclusively in his appearance in the cutscene between the two segments of the Final Chapter. The class is likely named "Bramimond" to give it a readily identifiable internal name for programming purposes, while not giving it a proper class name on the grounds that it, as a dummy class which isn't intended to actually be seen in gameplay, doesn't need one.

Despite being used only as a dummy class in the final product, the "Bramimond" does possess a complete set of unused battle data, as does Bramimond himself. The class possesses a rather high set of maximum stats, identical to those of the Archsage and comparable to the Dark Druid, and the ability to wield dark magic and staves. It is possible that early on, it was planned for Bramimond to be playable in a similar capacity to Athos, though there exists no data for his signature tome.

Stats

Base stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Blazing Blade 35 -- 30 25 19 0 18 30 5 6 Dark magic S, Staves S
Max stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Blazing Blade 60 -- 30 30 25 30 20 30 15 20 Dark magic S, Staves S
Sprites

Ma gba bramimond playable.gifMa gba bramimond enemy.gifMa gba bramimond other.gif

Knight Lord

The "Knight Lord" is an unpromoted class that seems to be a mix of Eliwood's unpromoted and promoted classes. It is set as an unpromoted class, does not have the Lord flag assigned to it, and is set to promote to a Paladin. Additionally, it shares its spritework with the used Lord class, but has similar attributes and the walking sound effects of a mounted class, suggesting it originally had different sprites that got overwritten later in development.

Stats

Base stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Blazing Blade 20 5 -- 2 5 0 6 0 7 7 Swords E, Lances D
Max stats
Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Blazing Blade 60 20 -- 20 20 30 20 20 15 20 Swords A, Lances A

Maps


This section has been marked as a stub. Please help improve the page by adding information.


Miscellaneous

The Binding Blade ROM header

Fire Emblem: The Binding Blade's ROM header can be found twice in the ROM of The Blazing Blade. In the Japanese version, it is located at offsets 0xDBAD14 and 0xDC4FBC. In the North American version, it is located at offsets 0xCF0CD0 and 0xCFA1F0.

Character battle sprite palette

Nergal erroneously has his battle sprite palette set to be used when he is in a base class, and Dark Druid is considered an advanced class. This results in him using the generic enemy palette. Similarly, Erik and Eagler possess palette sets for when they are controlled by the player, which is not possible without hacking.

Used Intended
Bs fe07 enemy nergal dark druid dark.png Bs fe07 enemy nergal dark druid dark unused.png

References

Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii