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Turning Traitor: Difference between revisions
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Revision as of 02:12, 21 October 2021
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Turning Traitor is the tenth chapter of Ephraim's route in Fire Emblem: The Sacred Stones.
Plot
- Main article:
Turning Traitor/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
A former lance instructor to Ephraim, Grado's General Duessel often came to Renais as an emissary of his empire. Despite their stations, the two men share similar dispositions and a warm relationship. Why has Grado started this war? What is the miasma of evil emanating from the country? Ephraim believes that Duessel can answer these questions. It is this belief that propels Ephraim forward into Grado territory.
Chapter data
Easy/Normal Difficult
Character data
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New units
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Available characters
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Item data
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Shop data
Armory Vendor
Name | Cost | |
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Iron Sword | 460 | |
Steel Sword | 600 | |
Iron Blade | 980 | |
Iron Lance | 360 | |
Steel Lance | 480 | |
Javelin | 400 | |
Iron Axe | 270 | |
Steel Axe | 360 | |
Hand Axe | 300 | |
Iron Bow | 540 | |
Steel Bow | 720 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Easy Normal Difficult
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Reinforcements
- At the start of enemy phase 1
- Turns 3–8
- 2 Mercenaries from the forts southwest of the gate
- Turn 6
- 5 (Easy/Normal)/7 (Difficult) Cavaliers from near ally starting positions
- 1 Troubadour from near ally starting positions
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Beran
Easy/Normal Difficult
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- Main article:
Selena
Easy/Normal Difficult
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- Note: Selena leaves after turn 1.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Obtaining the Knight Crest at the end of the chapter requires that all of Duessel's units survive. As such, deploying mounted units to handle the pirates southward is highly recommended. Being a survival chapter, it is not required to kill Beran, and one may want to obtain the horseslayer, killing edge, and even the secret book before doing so if they wish. Cormag will stay away from the battle until turn 4, so speaking with Duessel or even deploying Tana is key to recruiting him.
While it is improbable for Duessel to fall unless poor decisions are made, his defeat will result in a Game Over.
Trivia
- This is the only chapter in Fire Emblem: The Sacred Stones, as well as the Fire Emblem series, to feature Fleets.
- Marisa makes a cameo appearance when visiting the southern village.
- Even if you somehow manage to kill Selena before Valter goes on to send her away right after the end of the player's first turn, she will still appear in Chapter 13.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Turning Traitor |
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Spanish |
Alta traición |
High Treason |
French |
Trahison |
Treason |
German |
Verrat |
Treason |
Italian |
Un traditore |
A traitor |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Fort Rigwald • | Turning Traitor | • Phantom Ship → |
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