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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe09 1.png|200px]] | |||
| image= [[File:Cm fe09 1.png|200px]] | |location=Caldea | ||
|new units=[[Titania]], [[Oscar]], [[Boyd]] | |||
| location= Caldea | |boss=[[Zawana]] | ||
| new units= [[Titania]], [[Oscar]], [[Boyd]] | |previous=[[Mercenaries]] | ||
| boss= [[Zawana]] | |next=[[Rescue (chapter)|Rescue]] | ||
}} | }} | ||
{{Quote|This is the village of Caldea. The bandits are few, but we mustn’t get careless.|[[Titania]]}} | |||
'''The Battle Begins''' is the first chapter of {{FE9}}. After officially becoming a full-fledged member of the [[Greil Mercenaries]], [[Ike]] sets out on his first mission with [[Titania]], [[Oscar]] and [[Boyd]]. As they rescue the bandit-ravaged Caldea, the more experienced mercenaries teach Ike some of the intricacies of battle and encourage him to rely on them for assistance. | '''The Battle Begins''' (Japanese: {{hl|初陣|Uijin}}, First battle) is the first chapter of {{FE9}}. After officially becoming a full-fledged member of the [[Greil Mercenaries]], [[Ike]] sets out on his first mission with [[Titania]], [[Oscar]] and [[Boyd]]. As they rescue the bandit-ravaged Caldea, the more experienced mercenaries teach Ike some of the intricacies of battle and encourage him to rely on them for assistance. | ||
==Plot== | ==Plot== | ||
{{main|The Battle Begins/Script}} | |||
The chapter begins in the Mercenary Fort, with [[Ike]] finally getting out of bed, late on his first day as a real mercenary. [[Greil]] and [[Titania]] conference about the day’s missions, dividing up the mercenaries to properly take care of each job. Titania takes [[Oscar]], [[Boyd]] and Ike with her to inspect Caldea, a town complaining of bandits, while Greil takes [[Shinon]] and [[Gatrie]] to work the other two jobs of the day. Boyd, for the first time, is ready to depart for their mission early, intent on being an “absolute model of perfection”, and setting the example for Ike. | The chapter begins in the Mercenary Fort, with [[Ike]] finally getting out of bed, late on his first day as a real mercenary. [[Greil]] and [[Titania]] conference about the day’s missions, dividing up the mercenaries to properly take care of each job. Titania takes [[Oscar]], [[Boyd]] and Ike with her to inspect Caldea, a town complaining of bandits, while Greil takes [[Shinon]] and [[Gatrie]] to work the other two jobs of the day. Boyd, for the first time, is ready to depart for their mission early, intent on being an “absolute model of perfection”, and setting the example for Ike. | ||
Line 22: | Line 24: | ||
==Chapter data== | ==Chapter data== | ||
{{ | {{Tab | ||
| | |default=2 | ||
| name = Titania | |tab1=Easy | ||
| portrait = [[File: | |tab2=Normal | ||
| class = Paladin | |tab3=Difficult | ||
| HP = 33 | |tab4=Maniac | ||
| lv = 1 | |content1={{ChapData | ||
| recruitment method = Automatically from the start | |victory=Seize | ||
|defeat=[[Ike]] dies | |||
|ally=4 | |||
|enemy=7 | |||
|map=[[File:Cm fe09 1 e.png]] | |||
|col=12 | |||
|row=16 | |||
}} | |||
|content2={{ChapData | |||
|victory=Seize | |||
|defeat=[[Ike]] dies | |||
|ally=4 | |||
|enemy=7 | |||
|map=[[File:Cm fe09 1.png]] | |||
|col=12 | |||
|row=16 | |||
}} | |||
|content3={{ChapData | |||
|victory=Seize | |||
|defeat=[[Ike]] dies | |||
|ally=4 | |||
|enemy=10 | |||
|map=[[File:Cm fe09 1 d.png]] | |||
|col=12 | |||
|row=16 | |||
}} | |||
|content4={{ChapData | |||
|victory=Seize | |||
|defeat=[[Ike]] dies | |||
|ally=4 | |||
|enemy=13 | |||
|map=[[File:Cm fe09 1 m.png]] | |||
|col=12 | |||
|row=16 | |||
}} | |||
}} | |||
{{ChapBEXP | |||
|por=y | |||
|req1=Clear the chapter in 4 turns or less<br>(-penalty per # of turns after) | |||
|easy1=300 (-15) | |||
|normal1=200 (-10) | |||
|hard1=100 (-5) | |||
}} | |||
===Character data=== | |||
{{ChapChars | |||
|newunit1={{NewUnit | |||
|name=Titania | |||
|portrait=[[File:Medium portrait titania fe09.png|128px]] | |||
|class=Paladin | |||
|HP=33 | |||
|lv=1|inventory={{Item|9|Steel Axe}}<br>{{Item|9|Iron Axe}}<br>{{Item|9|Vulnerary}} | |||
|recruitment method=Automatically from the start | |||
}} | }} | ||
{{NewUnit | |newunit2={{NewUnit | ||
| name = Oscar | |name=Oscar | ||
| portrait = [[File: | |portrait=[[File:Medium portrait oscar fe09.png|128px]] | ||
| class = Lance Knight | |class=Lance Knight | ||
| HP = 26 | |HP=26 | ||
| lv = 3 | |lv=3 | ||
| recruitment method = Automatically from the start | |inventory={{Item|9|Iron Lance}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Paladin Band}}{{h|*|From second playthrough onwards}} | ||
}} | |recruitment method=Automatically from the start | ||
{{NewUnit | }} | ||
| name = Boyd | |newunit3={{NewUnit | ||
| portrait = [[File: | |name=Boyd | ||
| class = Fighter | |portrait=[[File:Medium portrait boyd fe09.png|128px]] | ||
| HP = 30 | |class=Fighter | ||
| lv = 2 | |HP=30 | ||
| recruitment method = Automatically from the start | |lv=2 | ||
|inventory={{Item|9|Iron Axe}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Fighter Band}}{{h|*|From second playthrough onwards}} | |||
|recruitment method=Automatically from the start | |||
}} | |||
|game#=09 | |||
|forced1=ike | |||
}} | |||
===Item data=== | |||
{{ChapItems | |||
|platform=gcn | |||
|item1=Iron Sword | |||
|obtain1=Automatically in [[Ike]]'s inventory (replaces the [[Trainer (weapon)|Trainer]]) | |||
|item2=Iron Sword | |||
|obtain2=Automatically in [[Ike]]'s inventory if the Visit tutorial is skipped | |||
|item3=Iron Sword | |||
|obtain3=Automatically in [[Ike]]'s inventory if the Visit tutorial is skipped | |||
|item4=Iron Sword | |||
|obtain4=Automatically in [[Ike]]'s inventory if the Visit tutorial is skipped | |||
|item5=Iron Sword | |||
|obtain5=Dropped by enemy [[Myrmidon]] | |||
|item6=Iron Axe | |||
|obtain6=Dropped by [[Zawana]] | |||
|item7=Steel Sword | |||
|obtain7=Visit southeastern [[village]] | |||
|itemlast=Seraph Robe | |||
|obtainlast=Visit northwestern [[village]] | |||
}} | |||
===Enemy data=== | |||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | |||
|default=2 | |||
|width=100% | |||
|tab1=Easy | |||
|tab2=Normal | |||
|tab3=Difficult | |||
|tab4=Maniac | |||
|content1={{ChapUnitHdr|type=Enemy|platform=gcn}} | |||
{{ChapUnitCellFE9 | |||
|name=[[Zawana]] | |||
|class=Bandit | |||
|portrait=zawana | |||
|lv=5 | |||
|#=1 | |||
|hp=29 | |||
|str=6 | |||
|mag=0 | |||
|skill=5 | |||
|spd=6 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe|type=drop}} | |||
|notes=Does not move; stands on an [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|objective]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=4 | |||
|#=1 | |||
|hp=18 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=7 | |||
|spd=7 | |||
|lck=1 | |||
|def=4 | |||
|res=0~1 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=3 | |||
|#=2 | |||
|hp=25 | |||
|str=4 | |||
|mag=0 | |||
|skill=4 | |||
|spd=4 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=4 | |||
|#=1 | |||
|hp=18 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=7 | |||
|spd=7 | |||
|lck=1 | |||
|def=4 | |||
|res=0~1 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword|type=drop}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=3 | |||
|#=1 | |||
|hp=26 | |||
|str=5 | |||
|mag=0 | |||
|skill=2 | |||
|spd=5 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=• Prioritizes destroying [[village]]s.<br>• Destroys the northeastern village in a scripted event on turn 1. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=4 | |||
|#=1 | |||
|hp=27 | |||
|str=7 | |||
|mag=0 | |||
|skill=3 | |||
|spd=5~6 | |||
|lck=0~1 | |||
|def=3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Begins moving if he can reach a unit within two turns. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gcn}} | |||
{{ChapUnitCellFE9 | |||
|name=[[Zawana]] | |||
|class=Bandit | |||
|portrait=zawana | |||
|lv=5 | |||
|#=1 | |||
|hp=29 | |||
|str=6 | |||
|mag=0 | |||
|skill=5 | |||
|spd=6 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe|type=drop}} | |||
|notes=Does not move; stands on an [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|objective]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=18 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=1 | |||
|#=2 | |||
|hp=24 | |||
|str=4 | |||
|mag=0 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=18 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword|type=drop}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=1 | |||
|#=1 | |||
|hp=25 | |||
|str=5 | |||
|mag=0 | |||
|skill=2 | |||
|spd=4 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=• Prioritizes destroying [[village]]s.<br>• Destroys the northeastern village in a scripted event on turn 1. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=26 | |||
|str=5 | |||
|mag=0 | |||
|skill=2 | |||
|spd=4~5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Prioritizes destroying [[village]]s. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=gcn}} | |||
{{ChapUnitCellFE9 | |||
|name=[[Zawana]] | |||
|class=Bandit | |||
|portrait=zawana | |||
|lv=5 | |||
|#=1 | |||
|hp=29 | |||
|str=6 | |||
|mag=0 | |||
|skill=5 | |||
|spd=6 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe|type=drop}} | |||
|notes=Does not move; stands on an [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|objective]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=18 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=1 | |||
|#=3 | |||
|hp=24 | |||
|str=5 | |||
|mag=0 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=The southern two immediately begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=1 | |||
|#=1 | |||
|hp=25 | |||
|str=5 | |||
|mag=0 | |||
|skill=2 | |||
|spd=4 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=25 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=18 | |||
|str=4~5 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword|type=drop}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=3 | |||
|#=1 | |||
|hp=27 | |||
|str=6 | |||
|mag=0 | |||
|skill=1 | |||
|spd=5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=• Prioritizes destroying [[village]]s.<br>• Destroys the northeastern village in a scripted event on turn 1. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=2 | |||
|#=1 | |||
|hp=26 | |||
|str=6 | |||
|mag=0 | |||
|skill=2 | |||
|spd=4~5 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Prioritizes destroying [[village]]s. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enemy|platform=gcn}} | |||
{{ChapUnitCellFE9 | |||
|name=[[Zawana]] | |||
|class=Bandit | |||
|portrait=zawana | |||
|lv=5 | |||
|#=1 | |||
|hp=29 | |||
|str=6 | |||
|mag=0 | |||
|skill=5 | |||
|spd=6 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe|type=drop}} | |||
|notes=Does not move; stands on an [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|objective]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=4 | |||
|#=1 | |||
|hp=19 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=7 | |||
|spd=7 | |||
|lck=1 | |||
|def=5 | |||
|res=0~1 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=3 | |||
|#=4 | |||
|hp=26 | |||
|str=6 | |||
|mag=0 | |||
|skill=4 | |||
|spd=4 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=The southern two immediately begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=3 | |||
|#=2 | |||
|hp=27 | |||
|str=6 | |||
|mag=0 | |||
|skill=2 | |||
|spd=5 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Fighter | |||
|portrait=bandits 01 | |||
|lv=4 | |||
|#=1 | |||
|hp=27 | |||
|str=7 | |||
|mag=0 | |||
|skill=4 | |||
|spd=4 | |||
|lck=1 | |||
|def=5 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Axe}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Myrmidon | |||
|portrait=bandits 01 | |||
|lv=4 | |||
|#=1 | |||
|hp=19 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=7 | |||
|spd=7 | |||
|lck=1 | |||
|def=5 | |||
|res=0~1 | |||
|mov=6 | |||
|inventory={{Item|9|Iron Sword|type=drop}} | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=5 | |||
|#=1 | |||
|hp=29 | |||
|str=7~8 | |||
|mag=0 | |||
|skill=3 | |||
|spd=6 | |||
|lck=1 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=• Prioritizes destroying [[village]]s.<br>• Destroys the northeastern village in a scripted event on turn 1. | |||
}} | |||
{{ChapUnitCellFE9 | |||
|name=Bandit | |||
|class=Bandit | |||
|portrait=bandits 01 | |||
|lv=4 | |||
|#=2 | |||
|hp=28 | |||
|str=7 | |||
|mag=0 | |||
|skill=3 | |||
|spd=5~6 | |||
|lck=0~1 | |||
|def=4 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|9|Iron Axe}} | |||
|notes=Prioritizes destroying [[village]]s. | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
===Boss data=== | ===Boss data=== | ||
{{ | {{Main|Zawana}} | ||
|portrait= [[File: | {{BossStats GCN | ||
|class= Bandit | |portrait=[[File:Medium portrait zawana fe09.png|128px]] | ||
|lv= 5 | |class=Bandit | ||
|str= 6 | |affin=Earth | ||
|magic= 0 | |lv=5 | ||
|skill= 5 | |HP=29 | ||
|spd= 6 | |str=6 | ||
|magic=0 | |||
|skill=5 | |||
|luck= 0 | |spd=6 | ||
|def= 5 | |luck=0 | ||
|res= 0 | |def=5 | ||
| | |res=0 | ||
|wght= | |move=5 | ||
|inventory= | |con=10 | ||
| | |wght=11 | ||
|ax= D | |inventory={{Item|9|Iron Axe|type=drop}} | ||
|ax=D | |||
}} | }} | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
This level serves as the first real test for any new player. Only four units are available to command, none of whom are healers. As such, they will have to make careful use of [[Vulnerary|vulneraries]] when they get hurt, or otherwise avoid getting hit. On most difficulties, the [[Paladin]], [[Titania]], is effectively invincible in this chapter, due to her relatively high HP and defense. As such, the level could be cleared effortlessly by just having her mow through the bandits by herself. However, doing that robs the other fighters of valuable experience that they could gain here, especially [[Ike]] and [[Boyd]]. | |||
There are two houses that can be [[visit]]ed in this chapter, one near the starting point, and one to the far left. Technically there is a third visitable house, but it is destroyed before the mercenaries have anything to say about it. The other houses can also be destroyed if a [[Bandit]] visits them, but they can be easily saved. The first house, near the start, gives whoever visits a [[Steel Sword]]. The second house to the left offers a [[Seraph Robe]], which will permanently increase the [[HP]] of whoever uses it by 7 points (but will not heal them unless it's done at Base Camp). It is advisable to give this robe to Ike, since he will arguably make the most use of its bonus. | |||
The boss Bandit, [[Zawana]], holds position at the upper middle, guarding the [[seize]] square. He must be defeated in order for Ike to take control of that area and complete the level. Your other units may be able to handle Zawana at this stage, but Titania is capable of bringing him down in one match, and earning a fair amount of experience in the process. | |||
Playing on Difficult Mode adds three more enemies to the battlefield, including another Bandit, who could threaten the house to the left. Apart from dealing with them, the strategy is the same as it would be otherwise. | |||
Maniac Mode adds further enemies, and all but the boss have higher stats. One reliable strategy is to have Boyd blockade the two southern units, Titania attack the bandit within her range, Ike attack the nearby fighter, and Oscar visit the house before repositioning left of Ike. On subsequent turns, Titania can save the western house, Boyd can finish the southern enemies, and the army can push towards the boss relatively easily. | |||
Bonus experience can be earned in this chapter, based on how quickly the level is completed. However, this experience is not spendable until [[Despair and Hope|Chapter 8]]. | |||
==Trivia== | ==Trivia== | ||
*As [[Ike]] leaves the mercenary fort on the way to Caldea, [[Rolf]] can be seen talking to [[Mist]] in the courtyard and [[Shinon]] and [[Gatrie]] can be seen standing guard at the doors to the fort. | *As [[Ike]] leaves the mercenary fort on the way to Caldea, [[Rolf]] can be seen talking to [[Mist]] in the courtyard and [[Shinon]] and [[Gatrie]] can be seen standing guard at the doors to the fort. | ||
*In the NTSC-U version of ''Path of Radiance'', a [[glitch]] exists where, if the player does not view the "Visit" tutorial, Ike's starting inventory contains four [[Iron Sword]]s instead of only one. This was fixed in the PAL version. | |||
==Etymology and other languages== | |||
{{Names | |||
|eng-name=The Battle Begins | |||
|jpn-name={{h|初陣|Uijin}} | |||
|jpn-mean=First battle | |||
|span-name=Comienza la batalla | |||
|span-mean=The battle begins | |||
|fren-name=Premières armes | |||
|fren-mean=First arms | |||
|ger-name=Die 1. Schlacht | |||
|ger-mean=The 1st Battle | |||
|ital-name=Prima battaglia | |||
|ital-mean=First Battle | |||
}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ss fe09 chapter 01 01.png|[[Oscar]], [[Boyd]] and [[Ike]] conversing before the battle. | |||
Ss fe09 chapter 01 02.png|[[Titania]], ready to advance. | |||
</gallery> | </gallery> | ||
{{ChapterNav | {{ChapterNav | ||
| prechapter = Mercenaries | |prechapter=Mercenaries | ||
| nextchapter = Rescue | |nextchapter=Rescue (chapter){{!}}Rescue | ||
}} | }} | ||
{{Nav9}} | {{Nav9}} | ||
{{DEFAULTSORT:Battle Begins, The}} | |||
[[Category:Chapters of Fire Emblem: Path of Radiance]] |
Latest revision as of 17:06, 28 March 2024
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“ | This is the village of Caldea. The bandits are few, but we mustn’t get careless. | ” | — Titania |
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The Battle Begins (Japanese: 初陣, First battle) is the first chapter of Fire Emblem: Path of Radiance. After officially becoming a full-fledged member of the Greil Mercenaries, Ike sets out on his first mission with Titania, Oscar and Boyd. As they rescue the bandit-ravaged Caldea, the more experienced mercenaries teach Ike some of the intricacies of battle and encourage him to rely on them for assistance.
Plot
- Main article:
The Battle Begins/Script
The chapter begins in the Mercenary Fort, with Ike finally getting out of bed, late on his first day as a real mercenary. Greil and Titania conference about the day’s missions, dividing up the mercenaries to properly take care of each job. Titania takes Oscar, Boyd and Ike with her to inspect Caldea, a town complaining of bandits, while Greil takes Shinon and Gatrie to work the other two jobs of the day. Boyd, for the first time, is ready to depart for their mission early, intent on being an “absolute model of perfection”, and setting the example for Ike.
When the party of four arrives in Caldea, Titania explains to Ike what the symbols on the map mean, and the importance of the Weapon Triangle in combat. She also encourages Ike to speak to the villagers, using the Visit option. She tells the party that their main mission is to remove Zawana from guarding the main building of the town.
At the end of the first Player Phase, Zawana gives his comrades a motivating speech, telling them to kill the mercenaries, or else they'll be pursued by sellswords until the ends of their days. One particular bandit takes it upon himself to burn down one of Caldea’s buildings, encouraging the rest to do the same.
Whoever visits the Southeast house will speak to a man who tells the visitor that Caldea is a town of farmers, not fighters. He will give the visitor a Steel Sword. Whoever visits the Northwest house will be greeted by a young woman who complains that the villagers haven't been able to sleep since the bandits moved in. She gives the visitor a Seraph Robe, asking the visitor to rid their village of the Bandit's tyranny.
The party regroups at the end of the battle, checking in on each other and making sure everyone made it safely through the battle. They each commend Ike for a job well done during his first mission, and then head back to the mercenary fort in hopes of a good meal cooked by Mist.
Chapter data
Easy Normal Difficult Maniac
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Victory: Seize | Player | Enemy | ||||
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Defeat: Ike dies | 4 | 7 | ||||
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Map dimensions: 12 columns by 16 rows | ||||||
Bonus EXP | ||||||||
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Character data
Characters | |||||||||||||||||||||||||||||||||
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New units
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Required characters
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Available characters
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None |
Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Easy Normal Difficult Maniac
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Boss data
- Main article:
Zawana
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This level serves as the first real test for any new player. Only four units are available to command, none of whom are healers. As such, they will have to make careful use of vulneraries when they get hurt, or otherwise avoid getting hit. On most difficulties, the Paladin, Titania, is effectively invincible in this chapter, due to her relatively high HP and defense. As such, the level could be cleared effortlessly by just having her mow through the bandits by herself. However, doing that robs the other fighters of valuable experience that they could gain here, especially Ike and Boyd.
There are two houses that can be visited in this chapter, one near the starting point, and one to the far left. Technically there is a third visitable house, but it is destroyed before the mercenaries have anything to say about it. The other houses can also be destroyed if a Bandit visits them, but they can be easily saved. The first house, near the start, gives whoever visits a Steel Sword. The second house to the left offers a Seraph Robe, which will permanently increase the HP of whoever uses it by 7 points (but will not heal them unless it's done at Base Camp). It is advisable to give this robe to Ike, since he will arguably make the most use of its bonus.
The boss Bandit, Zawana, holds position at the upper middle, guarding the seize square. He must be defeated in order for Ike to take control of that area and complete the level. Your other units may be able to handle Zawana at this stage, but Titania is capable of bringing him down in one match, and earning a fair amount of experience in the process.
Playing on Difficult Mode adds three more enemies to the battlefield, including another Bandit, who could threaten the house to the left. Apart from dealing with them, the strategy is the same as it would be otherwise.
Maniac Mode adds further enemies, and all but the boss have higher stats. One reliable strategy is to have Boyd blockade the two southern units, Titania attack the bandit within her range, Ike attack the nearby fighter, and Oscar visit the house before repositioning left of Ike. On subsequent turns, Titania can save the western house, Boyd can finish the southern enemies, and the army can push towards the boss relatively easily.
Bonus experience can be earned in this chapter, based on how quickly the level is completed. However, this experience is not spendable until Chapter 8.
Trivia
- As Ike leaves the mercenary fort on the way to Caldea, Rolf can be seen talking to Mist in the courtyard and Shinon and Gatrie can be seen standing guard at the doors to the fort.
- In the NTSC-U version of Path of Radiance, a glitch exists where, if the player does not view the "Visit" tutorial, Ike's starting inventory contains four Iron Swords instead of only one. This was fixed in the PAL version.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Battle Begins |
-- |
Japanese |
初陣 |
First battle |
Spanish |
Comienza la batalla |
The battle begins |
French |
Premières armes |
First arms |
German |
Die 1. Schlacht |
The 1st Battle |
Italian |
Prima battaglia |
First Battle |
Gallery
Titania, ready to advance.
← Mercenaries • | The Battle Begins | • Rescue → |
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