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Terrain/Nintendo 3DS games: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
< Terrain
m (Text replacement - "(?i)\{\{Round" to "{{SUBST:Round") |
m (→Terrain stats) |
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!style="width: 4%"| Fliers | !style="width: 4%"| Fliers | ||
|- | |- | ||
| Floor<br>(Plain, Floor, Bridge, Path, {{h|Sigil|Revelation Chapter 18}}, Ice Patch, Moat Bed) | | Floor<br><small>(Plain, Floor, Bridge, Path, {{h|Sigil|Revelation Chapter 18}}, Ice Patch, Moat Bed)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 495: | Line 495: | ||
| 1 | | 1 | ||
|- | |- | ||
| Fort<br>(Fort, Gate, Hole, Cushion, {{h|Dragon Vein|V: Endless Dawn}}) | | Fort<br><small>(Fort, Gate, Hole, Cushion, {{h|Dragon Vein|V: Endless Dawn}})</small> | ||
| 2 | | 2 | ||
| 20 | | 20 | ||
Line 630: | Line 630: | ||
| 1 | | 1 | ||
|- | |- | ||
| Water<br>(Water, Spring, Moat) | | Water<br><small>(Water, Spring, Moat)</small> | ||
| 0 | | 0 | ||
| -10 | | -10 | ||
Line 660: | Line 660: | ||
| 4 | | 4 | ||
|- | |- | ||
| Chamber<br>(after Dragon Vein) | | Chamber<br><small>(after Dragon Vein)</small> | ||
| 0 | | 0 | ||
| -20 | | -20 | ||
Line 690: | Line 690: | ||
| 1 | | 1 | ||
|- | |- | ||
| Hazard<br>(Spikes, Acid Bog, Swamp) | | Hazard<br><small>(Spikes, Acid Bog, Swamp)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 765: | Line 765: | ||
| 1 | | 1 | ||
|- | |- | ||
| Aerial<br>(Emptiness, Cliff, Lake, Peak, Thick Wood, Sea) | | Aerial<br><small>(Emptiness, Cliff, Lake, Peak, Thick Wood, Sea)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 808: | Line 808: | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
|- | |- | ||
| Low obstacle<br>(Building, Chest, Partition, Rubble, [[Ballista (weapon)|Ballista]], [[Fire Orb]], [[Launcher]], Cherry Tree, Grave, Stones, Barricade, Clutter, Barrel) | | Low obstacle<br></small>(Building, Chest, Partition, Rubble, [[Ballista (weapon)|Ballista]], [[Fire Orb]], [[Launcher]], Cherry Tree, Grave, Stones, Barricade, Clutter, Barrel)</small> | ||
| colspan="3"| Impassable | | colspan="3"| Impassable | ||
| {{N}} | | {{N}} | ||
Line 821: | Line 821: | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
|- | |- | ||
| High obstacle<br>(Wall, Edifice, Door, [[Obstacle]], Barrier, Darkness, Holy Tree, Medicine, Poison, Protrusion, Dead Tree, Levee, Screen, {{h|Ice|Revelation Chapter 10}}, Flamewall, Column, Void, Body, Heart) | | High obstacle<br><small>(Wall, Edifice, Door, [[Obstacle]], Barrier, Darkness, Holy Tree, Medicine, Poison, Protrusion, Dead Tree, Levee, Screen, {{h|Ice|Revelation Chapter 10}}, Flamewall, Column, Tall Cliff, Void, Body, Heart)</small> | ||
| colspan="3"| Impassable | | colspan="3"| Impassable | ||
| {{N}} | | {{N}} |
Revision as of 01:37, 27 April 2021
This sub-page covers the terrain stats for the three Fire Emblem series games which were released on the Nintendo 3DS: Fire Emblem Awakening, Fire Emblem Fates, and Fire Emblem Echoes: Shadows of Valentia.
Fire Emblem Awakening
Class categories
For the purposes of terrain effect, Awakening divides classes into these categories:
Special | Lord • Tactician • Taguel • Manakete • Dancer |
---|---|
Infantry A | Myrmidon • Mercenary • Archer |
Infantry B | Barbarian • Fighter • Villager • Soldier • Revenant • Entombed |
Infantry C | Great Lord • Grandmaster • Lodestar • Thief • Swordmaster • Assassin • Trickster • Berserker • Warrior • Hero • Sniper • Dread Fighter • Bride |
Armor | Knight • General |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Paladin • Great Knight • Bow Knight • Valkyrie • Dark Knight • Conqueror |
Mages | Priest/Cleric • War Monk/War Cleric • Mage • Sage • Dark Mage • Sorcerer |
Fliers | Pegasus Knight • Falcon Knight • Dark Flier • Wyvern Rider • Wyvern Lord • Griffon Rider |
Unknown | Merchant • Grima • Mirage • Outrealm Class |
Terrain stats
Terrain types and effects in Awakening | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | ||||||||||
Def | Avo | HP rec. | Special | Infantry A | Infantry B | Infantry C | Armor | Cavalry A | Cavalry B | Mages | Fliers | |
Floor (Plain, Bridge, Floor, Waste, Back, Wing) |
0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Village/House | 0 | 5 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Stairs | 0 | 10 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Woods/Pillar | 1 | 10 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 |
Desert/Beach | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 1 | 1 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Gate | 3 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Throne | 3 | 20 | 20% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Mountain | 2 | 20 | 0 | 4 | 4 | 3 | 3 | ✗ | ✗ | 6 | 4 | 1 |
Water | 0 | 0 | 0 | 5 | ✗ | ✗ | 5 | ✗ | ✗ | ✗ | ✗ | 1 |
Aerial (Cliff, Peak, Bones, Sea, Lake, Sky, Spring) |
0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Hazard | 0 | 0 | -10 HP | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Sigil | 1 | 10 | 0 | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* |
Ire | 3 | 20 | 0 | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* |
Breach | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Low obstacle (Edifice, Building, Chest, Partition, Supplies, Ship, Lava, Fence, Rubble, Grave, Coffin) |
- | - | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
High obstacle (Wall, Door, Mast, Altar) |
- | - | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. |
Fire Emblem Fates
Class categories
For the purposes of terrain effect, Fates divides classes into these categories:
Terrain stats
Terrain types and effects in Fates | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | |||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Infantry C | Infantry D | Armor | Cavalry A | Cavalry B | Mages | Beasts | Fliers | |
Floor (Plain, Floor, Bridge, Path, Sigil, Ice Patch, Moat Bed) |
0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Stairs/Gate | 0 | 10 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Village | 1 | 5 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Healtile | 0 | 0 | 20% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Chamber | 0* | 0 | 5% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ward | 0 | 40 | 20% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Woods/Pillar/Field | 1 | 10 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 | 1 |
Mountain | 2 | 20 | 0 | 4 | 4 | 3 | 3 | ✗ | ✗ | 6 | 4 | 2 | 1 |
Old Gate | 2 | 20 | 0 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Fort (Fort, Gate, Hole, Cushion, Dragon Vein) |
2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Throne | 3 | 30 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Ledge | 2 | 30 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Dragon Vein | 10 | 30 | 50% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ice | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 | 1 |
Sigil | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Desert | 0 | -10 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 1 | 2 | 1 |
Waste | 0 | -10 | 0 | 4 | 4 | 3 | 3 | ✗ | ✗ | 6 | 4 | 2 | 1 |
Fissure | -1 | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Water (Water, Spring, Moat) |
0 | -10 | 0 | ✗ | 5 | 5 | 4 | ✗ | ✗ | ✗ | ✗ | 4/3 | 1 |
Tempest | 0 | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 |
Chamber (after Dragon Vein) |
0 | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Blight | 0 | 0 | 0* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Hazard (Spikes, Acid Bog, Swamp) |
0 | 0 | -10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Lava | 0 | 0 | -10% | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 |
Caltrops | -3 | -30% | -30% | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 |
Dark Waters | 1 | 10 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Icy Sea | 0 | 0 | 0 | ? | ? | 2 | 2 | ? | ? | ? | 2 | ? | 1 |
Aerial (Emptiness, Cliff, Lake, Peak, Thick Wood, Sea) |
0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Tornado | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 2 |
Canyon | Impassable | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Low obstacle (Building, Chest, Partition, Rubble, Ballista, Fire Orb, Launcher, Cherry Tree, Grave, Stones, Barricade, Clutter, Barrel) |
Impassable | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ||
High obstacle (Wall, Edifice, Door, Obstacle, Barrier, Darkness, Holy Tree, Medicine, Poison, Protrusion, Dead Tree, Levee, Screen, Ice, Flamewall, Column, Tall Cliff, Void, Body, Heart) |
Impassable | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. Sections listed in red mean that only enemy units can cross it. Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. |
Fire Emblem Echoes: Shadows of Valentia
Class categories
For the purposes of terrain effect, Echoes: Shadows of Valentia divides classes into these categories:[1]
Infantry A | Mercenary • Priestess • Enchantress • Revenant • Entombed • Tomb Lord • Dracul • Dagon • Fire Dragon • Illusory Hero (Ike, Lucina, Corrin (F)) |
---|---|
Infantry B | Myrmidon • Dread Fighter • Yasha • Fighter • Hero • Conqueror • Fell God • Illusory Hero (Marth, Roy, Corrin (M)) |
Infantry C | Soldier • Cleric • Bonewalker • Lich • Titan • Deimos |
Infantry D | Villager • Archer • Sniper • Boy • Girl • Brigand |
Armor | Knight • Baron • Spartan • Fiend • Guardian |
Cavalry A | Cavalier |
Cavalry B | Paladin • Bow Knight • Oliphantier |
Cavalry C | Gold Knight • Skogul |
Mages | Mage • Sage • Guru • Arcanist • Cantor • Witch • Vestal • Illusory Hero (Robin) |
Princess | Princess • Rigain |
Saint | Saint • Exemplar |
Fliers | Pegasus Knight • Falcon Knight • Harrier • Gargoyle • Deathgoyle • Necrodragon • White Dragon • Mila's Servant • Duma's Apostle • Garuda • Fafnir • Mogall • Balor • Fell Dragon |
Terrain stats
Terrain types and effects in Echoes: Shadows of Valentia | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | ||||||||||||
Avo | HP rec. | Infantry A | Infantry B | Infantry C | Infantry D | Armor | Cavalry A | Cavalry B | Cavalry C | Mages | Princess | Saint | Fliers | |
Floor (Plain, Ground, Bridge, Stairs, Earth, Town, Floor, Snow, Deck) |
0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Tile/Bridge (broken) | 20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Supplies/Fort/O. Tree | 40 | 5 HP | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Grave | 60 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Sigil | 30 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ruin | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest/Woods | 40 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 1 |
Thicket/Pillar/Coral | 30 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 1 |
Flames | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 1 |
Desert | 0 | 0 | 3 | 2 | 3 | 2 | 3 | 5 | 5 | 5 | 2 | 2 | 2 | 1 |
Bulwark | 30 | 0 | 2 | 2 | 2 | 2 | 2 | ✗ | ✗ | ✗ | 2 | 2 | 2 | 2 |
Hills | 0 | 0 | 4 | 4 | 4 | 3 | ✗ | ✗ | 6 | 6 | 3 | 4 | 4 | 1 |
Mountain/Bluff | 30 | 0 | 4 | 4 | 4 | 3 | ✗ | ✗ | ✗ | ✗ | 3 | 3 | 4 | 1 |
River/Falls/Shoal | 0 | 0 | 4 | 4 | ✗ | 4 | ✗ | ✗ | ✗ | 6 | ✗ | 3 | 3 | 1 |
Lava/Swamp | 0 | -5 HP | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 2 | 2 | 2 | 1 |
Aerial (Peak, Sea, Rampart, Cavern, Railing, Sky, Partition, Rubble, Ship) |
0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Obstacle (Wall, Door, Enemy, Rock, Pillar (big), Stones, Torch, Tower, Inferno) |
0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
References
- ↑ Terrain Data, Serenes Forest, Retrieved: February 21, 2018
See also
- Terrain/Nintendo Entertainment System games
- Terrain/Super Nintendo Entertainment System games
- Terrain/Game Boy Advance games
- Terrain/GameCube and Wii games
- Terrain/Nintendo DS games
Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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