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Line 69: |
Line 69: |
| |return30=rennac | | |return30=rennac |
| |return31=knoll | | |return31=knoll |
| |return32=syrene | | |return32=myrrh |
| | |return33=syrene |
| }} | | }} |
| :''More characters may be available if this map is attempted during the [[Creature Campaign]].'' | | :''More characters may be available if this map is attempted during the [[Creature Campaign]].'' |
Latest revision as of 14:42, 19 April 2024
Lagdou Ruins 7
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Lagdou Ruins 7 (Japanese: ラグドゥ遺跡 7層 Lagdou Ruins: seventh level) is the seventh floor of the Lagdou Ruins.
In the Creature Campaign, clearing this floor allows the player to use Valter.
Map data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eirika or Ephraim dies or the player's army is routed
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1–11
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{{{partner}}}
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{{{other}}}
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27+24
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{{{third}}}
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
- More characters may be available if this map is attempted during the Creature Campaign.
Item data
Additionally, random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
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Inventory and Skills
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|
Monster
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Gorgon
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20
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1
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34~39
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21~28
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10~15
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9~13
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6~11
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8~11
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17~21
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11
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6
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Demon Surge • Stone • Black Gem
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Does not move.
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Monster
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Gorgon
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19
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3
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27~32
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19~25
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8~12
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8~11
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5~9
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6~9
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14~19
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11
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6
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Demon Surge
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Moves to attack units in range.
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Monster
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Gorgon
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19
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3
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27~32
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19~25
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8~12
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8~11
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5~9
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6~9
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14~19
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11
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6
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Stone • Demon Surge
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• The northeast one moves to attack units in range. • The western one does not move.
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Monster
|
Wight
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19
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2
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33~39
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11~15
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11~15
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8~12
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1~4
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7~10
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5~9
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8
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6
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Steel Bow
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Moves to attack units in range.
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|
Monster
|
Wight
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19
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2
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33~39
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11~15
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11~15
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8~12
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1~4
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7~10
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5~9
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8
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6
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Longbow
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Moves to attack units in range.
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|
Monster
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Wight
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19
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1
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33~39
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11~14
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9~12
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9~13
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1~4
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7~10
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5~9
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9
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6
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Spear
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Moves to attack units in range.
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Monster
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Arch Mogall
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17~20
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Var.
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24~30
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15~22
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8~13
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6~11
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3~7
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4~7
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11~15
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5
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6
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Varies
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• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
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Monster
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Elder Bael
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17~20
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Var.
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50~60
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15~21
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8~13
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8~12
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1~4
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12~16
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6~9
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15
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6
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Varies
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• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
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Monster
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Deathgoyle
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17~20
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Var.
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35~44
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15~20
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10~15
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11~16
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1~4
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12~16
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3~6
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11
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7
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Varies
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• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
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Monster
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Gwyllgi
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17~20
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Var.
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32~39
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10~14
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17~22
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17~22
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3~8
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7~10
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5~9
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8
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8
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Hellfang
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• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
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Monster
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Gorgon
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17~20
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9
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26~32
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18~26
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8~13
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7~12
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5~10
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6~9
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14~19
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11
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6
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Varies
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• Randomly determined: group A. • Moves to attack units in range.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
|
Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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|
Monster
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Arch Mogall
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17~20
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Var.
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24~30
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15~22
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8~13
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6~11
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3~7
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4~7
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11~15
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5
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6
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Varies
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• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
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Monster
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Elder Bael
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17~20
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Var.
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50~60
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15~21
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8~13
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8~12
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1~4
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12~16
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6~9
|
15
|
6
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Varies
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
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Monster
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Deathgoyle
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17~20
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Var.
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35~44
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15~20
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10~15
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11~16
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1~4
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12~16
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3~6
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11
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7
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Varies
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• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
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Monster
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Gwyllgi
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17~20
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Var.
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32~39
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10~14
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17~22
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17~22
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3~8
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7~10
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5~9
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8
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8
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Hellfang
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• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
|
Mag
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Skill
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Spd
|
Lck
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Prf
|
Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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|
Monster
|
Gorgon
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20
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1
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35~40
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22~29
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11~15
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9~13
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7~11
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8~11
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17~22
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11
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6
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Demon Surge • Stone • Black Gem
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Does not move.
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Monster
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Gorgon
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19
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3
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28~33
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20~26
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9~13
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8~12
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6~10
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6~9
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15~20
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11
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6
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Demon Surge
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Moves to attack units in range.
|
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Monster
|
Gorgon
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19
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3
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28~33
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20~26
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9~13
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8~12
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6~10
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6~9
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15~20
|
11
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6
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Stone • Demon Surge
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• The northeast one moves to attack units in range. • The western one does not move.
|
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Monster
|
Wight
|
19
|
2
|
35~40
|
12~16
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12~16
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8~12
|
1~4
|
8~10
|
5~9
|
8
|
6
|
Steel Bow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
19
|
2
|
35~40
|
12~16
|
12~16
|
8~12
|
1~4
|
8~10
|
5~9
|
8
|
6
|
Longbow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
19
|
1
|
35~40
|
11~15
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9~13
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9~13
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1~4
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8~10
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6~9
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9
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6
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Spear
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Moves to attack units in range.
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Monster
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Arch Mogall
|
17~20
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Var.
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25~31
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16~23
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8~13
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7~11
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3~7
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4~7
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12~16
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5
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6
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Varies
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• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
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Monster
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Elder Bael
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17~20
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Var.
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52~62
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16~22
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9~13
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8~12
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1~4
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12~17
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7~10
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15
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6
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Varies
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• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
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Monster
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Deathgoyle
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17~20
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Var.
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37~46
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15~21
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10~15
|
12~16
|
1~4
|
12~16
|
4~7
|
11
|
7
|
Varies
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• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Gwyllgi
|
17~20
|
Var.
|
33~41
|
11~15
|
18~23
|
18~23
|
4~8
|
7~11
|
5~10
|
8
|
8
|
Hellfang
|
• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Gorgon
|
17~20
|
9
|
27~33
|
19~27
|
8~13
|
8~12
|
5~10
|
6~9
|
14~20
|
11
|
6
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
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|
|
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Arch Mogall
|
17~20
|
Var.
|
25~31
|
16~23
|
8~13
|
7~11
|
3~7
|
4~7
|
12~16
|
5
|
6
|
Varies
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
Monster
|
Elder Bael
|
17~20
|
Var.
|
52~62
|
16~22
|
9~13
|
8~12
|
1~4
|
12~17
|
7~10
|
15
|
6
|
Varies
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
Monster
|
Deathgoyle
|
17~20
|
Var.
|
37~46
|
15~21
|
10~15
|
12~16
|
1~4
|
12~16
|
4~7
|
11
|
7
|
Varies
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
Monster
|
Gwyllgi
|
17~20
|
Var.
|
33~41
|
11~15
|
18~23
|
18~23
|
4~8
|
7~11
|
5~10
|
8
|
8
|
Hellfang
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Gorgon
|
20
|
1
|
27~48
|
12~29
|
6~26
|
5~26
|
2~22
|
7~21
|
10~28
|
11
|
6
|
Demon Surge • Stone • Black Gem
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Does not move.
|
|
Monster
|
Gorgon
|
19
|
3
|
34~42
|
28~29
|
12~19
|
11~18
|
9~16
|
7~12
|
20~27
|
11
|
6
|
Demon Surge
|
Moves to attack units in range.
|
|
Monster
|
Gorgon
|
19
|
3
|
34~42
|
28~29
|
12~19
|
11~18
|
9~16
|
7~12
|
20~27
|
11
|
6
|
Stone • Demon Surge
|
• The northeast one moves to attack units in range. • The western one does not move.
|
|
Monster
|
Wight
|
19
|
2
|
43~52
|
15~22
|
15~22
|
11~16
|
2~7
|
9~14
|
8~13
|
8
|
6
|
Steel Bow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
19
|
2
|
43~52
|
15~22
|
15~22
|
11~16
|
2~7
|
9~14
|
8~13
|
8
|
6
|
Longbow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
19
|
1
|
43~52
|
14~21
|
12~19
|
12~17
|
2~7
|
9~14
|
8~13
|
9
|
6
|
Spear
|
Moves to attack units in range.
|
|
Monster
|
Arch Mogall
|
17~20
|
Var.
|
31~40
|
23~29
|
12~19
|
10~17
|
5~11
|
5~10
|
14~21
|
5
|
6
|
Varies
|
• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Elder Bael
|
17~20
|
Var.
|
63~78
|
22~30
|
12~19
|
10~16
|
2~7
|
14~20
|
8~13
|
15
|
6
|
Varies
|
• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Deathgoyle
|
17~20
|
Var.
|
47~61
|
20~27
|
14~21
|
15~22
|
2~7
|
14~20
|
5~10
|
11
|
7
|
Varies
|
• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Gwyllgi
|
17~20
|
Var.
|
42~52
|
13~20
|
22~29
|
22~30
|
7~14
|
9~14
|
8~13
|
8
|
8
|
Hellfang
|
• Randomly determined: group A. • The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Gorgon
|
17~20
|
9
|
33~42
|
27~29
|
12~19
|
11~18
|
9~16
|
7~12
|
19~27
|
11
|
6
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Arch Mogall
|
17~20
|
Var.
|
31~40
|
23~29
|
12~19
|
10~17
|
5~11
|
5~10
|
14~21
|
5
|
6
|
Varies
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
Monster
|
Elder Bael
|
17~20
|
Var.
|
63~78
|
22~30
|
12~19
|
10~16
|
2~7
|
14~20
|
8~13
|
15
|
6
|
Varies
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
Monster
|
Deathgoyle
|
17~20
|
Var.
|
47~61
|
20~27
|
14~21
|
15~22
|
2~7
|
14~20
|
5~10
|
11
|
7
|
Varies
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
Monster
|
Gwyllgi
|
17~20
|
Var.
|
42~52
|
13~20
|
22~29
|
22~30
|
7~14
|
9~14
|
8~13
|
8
|
8
|
Hellfang
|
• Randomly determined: group A. • The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
|
|
Reinforcements
- Player phase of turns 3 and 4
- One enemy of group A from the northwest stairs
- Player phase of turns 4 and 5
- Two enemies of group A—one from the center-north edge of the map, one from the upper-west edge
- Player phase of turns 4–6
- One enemy of group A from the stairs near the chest
- Player phase of turns 5 and 6
- One enemy of group A from the eastern stairs
- Player phase of turns 9 and 10
- One enemy of group A from the northeast stairs
- For three turns on player phase after any player unit acts in the treasure room (columns 3–7, rows 11–13)
- One enemy of group A from the lower-west edge of the map
- For three turns on player phase after any player unit acts in the southeast portion of the map (columns 15–25, rows 18–21; or columns 22–25, rows 23–26)
- One enemy of group A from the lower-east edge of the map
- For five turns on player phase after any player unit acts in the southern corridor (columns 14–21, rows 23–26)
- One enemy of group A from the southeast corner of the map
Boss data
- Main article: Monster
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Random monster data
Class rates
Inventories
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Lagdou Ruins 7
|
--
|
Japanese
|
ラグドゥ遺跡 7層
|
Lagdou Ruins: seventh level
|
Spanish
|
Ruinas de Lagdou 7
|
Lagdou Ruins 7
|
French
|
Ruines de Lagdou 7
|
Lagdou Ruins 7
|
German
|
Ruinen von Lagdou 7
|
Lagdou Ruins 7
|
Italian
|
Rovine di Lagdou 7
|
Lagdou Ruins 7
|
|
References