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Lagdou Ruins/Floor 7: Difference between revisions

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:''More characters may be available if this map is attempted during the [[Creature Campaign]].''
:''More characters may be available if this map is attempted during the [[Creature Campaign]].''

Latest revision as of 14:42, 19 April 2024

Lagdou Ruins 7

Cm fe08 L-7.png

Location

Lagdou Ruins

New units

Valter

Boss(es)

Gorgon

Previous chapter(s)

Lagdou Ruins 6

Next chapter(s)

Lagdou Ruins 8

Lagdou Ruins 7 (Japanese: ラグドゥ遺跡 7層 Lagdou Ruins: seventh level) is the seventh floor of the Lagdou Ruins.

In the Creature Campaign, clearing this floor allows the player to use Valter.

Map data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eirika or Ephraim dies or the player's army is routed 1–11 {{{partner}}} {{{other}}} 27+24
Cm fe08 L-7.png

Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Character data

Characters
New units
Valter
Portrait valter fe08.png
Wyvern Knight
HP
45
Inventory
Silver Lance
Spear
Fili Shield
Level
13
Clear this floor in the Creature Campaign (recruited at the preparations of the next battle)
Available characters
Eirika ​Ephraim ​Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​Duessel ​Cormag ​L'arachel ​Dozla ​Ewan ​Saleh ​Rennac ​Knoll ​Myrrh ​Syrene ​
More characters may be available if this map is attempted during the Creature Campaign.

Item data

Items
Name Obtainment Method
Is gba black gem.png Black Gem Dropped by boss Gorgon
Is gba white gem.png White Gem Open the chest (20% chance)
Is gba blue gem.png Blue Gem Open the chest (50% chance)
Is gba red gem.png Red Gem Open the chest (30% chance)

Additionally, random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba gorgon enemy.gif Monster Gorgon 20 1 35~40 22~29 11~15 9~13 7~11 8~11 17~22 11 6 Demon Surge Stone Black GemThis item is dropped upon this unit's defeat.
Does not move.
Ma gba gorgon enemy.gif Monster Gorgon 19 3 28~33 20~26 9~13 8~12 6~10 6~9 15~20 11 6 Demon Surge
Moves to attack units in range.
Ma gba gorgon enemy.gif Monster Gorgon 19 3 28~33 20~26 9~13 8~12 6~10 6~9 15~20 11 6 Stone Demon Surge
• The northeast one moves to attack units in range.
• The western one does not move.
Ma gba wight 02 enemy.gif Monster Wight 19 2 35~40 12~16 12~16 8~12 1~4 8~10 5~9 8 6 Steel Bow
Moves to attack units in range.
Ma gba wight 02 enemy.gif Monster Wight 19 2 35~40 12~16 12~16 8~12 1~4 8~10 5~9 8 6 Longbow
Moves to attack units in range.
Ma gba wight 01 enemy.gif Monster Wight 19 1 35~40 11~15 9~13 9~13 1~4 8~10 6~9 9 6 Spear
Moves to attack units in range.
Ma gba arch mogall enemy.gif Monster Arch Mogall 17~20 Var. 25~31 16~23 8~13 7~11 3~7 4~7 12~16 5 6 Varies
• Randomly determined: group A.
• The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 17~20 Var. 52~62 16~22 9~13 8~12 1~4 12~17 7~10 15 6 Varies
• Randomly determined: group A.
• The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 17~20 Var. 37~46 15~21 10~15 12~16 1~4 12~16 4~7 11 7 Varies
• Randomly determined: group A.
• The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 17~20 Var. 33~41 11~15 18~23 18~23 4~8 7~11 5~10 8 8 Hellfang
• Randomly determined: group A.
• The westernmost two immediately begin moving unprovoked; the others move to attack units in range.
Ma gba gorgon enemy.gif Monster Gorgon 17~20 9 27~33 19~27 8~13 8~12 5~10 6~9 14~20 11 6 Varies
• Randomly determined: group A.
• Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba arch mogall enemy.gif Monster Arch Mogall 17~20 Var. 25~31 16~23 8~13 7~11 3~7 4~7 12~16 5 6 Varies
• Randomly determined: group A.
• The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 17~20 Var. 52~62 16~22 9~13 8~12 1~4 12~17 7~10 15 6 Varies
• Randomly determined: group A.
• The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 17~20 Var. 37~46 15~21 10~15 12~16 1~4 12~16 4~7 11 7 Varies
• Randomly determined: group A.
• The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 17~20 Var. 33~41 11~15 18~23 18~23 4~8 7~11 5~10 8 8 Hellfang
• Randomly determined: group A.
• The ones that appear at the lower-west edge and southeast corner (tied to the treasure room and southern corridor, respectively) move to attack units in range.

Reinforcements

  • Player phase of turns 3 and 4
    • One enemy of group A from the northwest stairs
  • Player phase of turns 4 and 5
    • Two enemies of group A—one from the center-north edge of the map, one from the upper-west edge
  • Player phase of turns 4–6
    • One enemy of group A from the stairs near the chest
  • Player phase of turns 5 and 6
    • One enemy of group A from the eastern stairs
  • Player phase of turns 9 and 10
    • One enemy of group A from the northeast stairs
  • For three turns on player phase after any player unit acts in the treasure room (columns 3–7, rows 11–13)
    • One enemy of group A from the lower-west edge of the map
  • For three turns on player phase after any player unit acts in the southeast portion of the map (columns 15–25, rows 18–21; or columns 22–25, rows 23–26)
    • One enemy of group A from the lower-east edge of the map
  • For five turns on player phase after any player unit acts in the southern corridor (columns 14–21, rows 23–26)
    • One enemy of group A from the southeast corner of the map

Boss data

Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Generic portrait gorgon fe08.png
Ma gba gorgon enemy.gif Gorgon
Level 20
Affinity Is gba darkaffin.png
Stats
Max HP 34~39 Luck 6~11
Strength 21~28 Defense 8~11
Skill 10~15 Resistance 17~21
Speed 9~13 Constitution 11
Movement 6 Aid 10
Inventory
Demon Surge
Stone
Black GemThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic A Staves --

Random monster data

Class rates

Classes (group A)
Class Chance
Ma gba arch mogall enemy.gif Arch Mogall 75%
Ma gba elder bael enemy.gif Elder Bael 10%
Ma gba deathgoyle enemy.gif Deathgoyle 10%
Ma gba gwyllgi enemy.gif Gwyllgi 5%

Inventories

Class One of the following One of the following as a droppable itemThis item is dropped upon this unit's defeat.
Elder Bael Sharp Claw (50%)
Poison Claw (30%)
Lethal Talon (20%)
Angelic Robe (0.5%)
Energy Ring (0.5%)
Goddess Icon (0.5%)
Dragonshield (0.5%)
Elixir (0.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.6%)
Pure Water (0.4%)
Antitoxin (0.4%)
Torch (0.4%)
Nothing (95%)
Gwyllgi Hellfang (100%) None
Arch Mogall Shadowshot + Crimson Eye (5%)
Evil Eye (10%)
Crimson Eye (85%)
Speedwing (0.3%)
Goddess Icon (0.2%)
Talisman (0.3%)
Guiding Ring (0.2%)
Vulnerary (0.2%)
Elixir (0.4%)
Pure Water (0.2%)
Antitoxin (0.2%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Nothing (94%)
Gorgon Demon Surge (60%)
Shadowshot + Demon Surge (3%)
Stone (37%)
50 Gold (1.5%)
100 Gold (2%)
150 Gold (1%)
200 Gold (0.5%)
Elixir (0.5%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Energy Ring (0.3%)
Goddess Icon (0.2%)
Talisman (0.3%)
Guiding Ring (0.2%)
Vulnerary (0.2%)
Elixir (0.4%)
Pure Water (0.2%)
Antitoxin (0.1%)
Torch (0.1%)
Nothing (92%)
Deathgoyle Iron Lance (13%)
Steel Lance (45.5%)
Toxin Lance (6.5%)
Killer Lance (5%)
Horseslayer (4%)
Axereaver (4%)
Dragonspear (4%)
Heavy Spear (4%)
Javelin (4%)
Spear (3.5%)
Short Spear (6%)
Brave Lance (0.5%)
Spear (1%)
Secret Book (0.15%)
Speedwing (0.15%)
Elysian Whip (0.3%)
Killer Lance (0.6%)
Horseslayer (0.6%)
Axereaver (0.6%)
Dragonspear (0.6%)
Heavy Spear (0.6%)
Brave Lance (0.75%)
Killer Lance (0.75%)
Javelin (0.3%)
Short Spear (0.6%)
Elixir (0.5%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Nothing (92%)
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lagdou Ruins 7

--

Japanese

ラグドゥ遺跡 7層

Lagdou Ruins: seventh level

Spanish

Ruinas de Lagdou 7

Lagdou Ruins 7

French

Ruines de Lagdou 7

Lagdou Ruins 7

German

Ruinen von Lagdou 7

Lagdou Ruins 7

Italian

Rovine di Lagdou 7

Lagdou Ruins 7

References

← Lagdour Ruins 6 • Lagdou Ruins 7 • Lagdou Ruins 8 →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map