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Distant Blade: Difference between revisions

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{{Chapter Infobox  
{{Chapter Infobox
|title=Distant Blade
|image=[[File:Cm fe08 9A.png|200px]]
|image=[[File:Cm fe08 9A.png|200px]]
|location=[[Carcino]]
|location=[[Carcino]]
|new units=[[Tana]], [[Amelia]]
|new units=[[Tana]], [[Amelia]]
|boss=[[Binks]]
|boss=[[Binks]]
|previous=[[A New Journey]]
|next=[[Revolt at Carcino]]
}}
}}
'''Distant Blade''' (Japanese:{{hover|後背の刃|Kōhai no ha}} ''Blade of the Hinterlands'') is the ninth chapter of [[Eirika]]'s route in {{FE8}}.
 
'''Distant Blade''' (Japanese: {{hl|後背の刃|Kōhai no ha}} ''Blade of the Hinterlands'') is the ninth chapter of [[Eirika]]'s route in {{FE8}}.


==Plot==
==Plot==
{{main|Distant Blade/Script}}
{{main|Distant Blade/Script}}
As [[Eirika]] makes her way towards [[Rausten]], [[Vigarde|Emperor Vigarde]] relays new orders to his generals in [[Grado]] Keep. The emperor sends [[Glen]] to capture Eirika and [[Valter]], to [[Ephraim]]. He then orders [[Caellach]] to destroy the [[Sacred Stone (object)|Sacred Stone]] of [[Jehanna]] and [[Riev]], to destroy Rausten’s stone. At last, the emperor orders [[Duessel]] to meet Ephraim and the army provided to him by [[Frelia]] and tells [[Selena (The Sacred Stones)|Selena]] to await further orders in the capital.  
As [[Eirika]] makes her way towards [[Rausten]], Emperor [[Vigarde]] relays new orders to his generals in [[Grado]] Keep. Vigarde sends [[Glen]] to capture Eirika and [[Valter]] to [[Ephraim]]; [[Caellach]] to destroy the [[Sacred Stone (object)|Sacred Stone]] of [[Jehanna]] and [[Riev]] to destroy Rausten's stone; and [[Duessel]] to fight Ephraim and [[Frelia]]. Vigarde tells [[Selena (The Sacred Stones)|Selena]] to await further orders in the capital.


Meanwhile, outside of Port Kiris in [[Carcino]], [[Tana]] suddenly calls out to [[Eirika]]. When Tana reaches the princess she explains that she could not just let Eirika charge into danger without accompanying her. Eirika tries to make Tana return to the castle as [[Hayden|King Hayden]] likely did not grant her permission to leave. Tana continues to insist, refusing to be left out of her noble cause. Eirika eventually relents and welcomes her into her company.  
Outside of Port Kiris in [[Carcino]], [[Tana]] catches [[Eirika]] and asks to join her army. Eirika initially refuses, but acquiesces when Tana insists.


Once Eirika arrives in Port Kiris, [[Seth]] ensures Eirika remembers the fake identity they agreed she would use to avoid enemies of [[Renais|Renais’]] throne. Eirika automatically responds that her name is Erina and that they are going to Rausten to receive commission. Just as they are about to seek a ship to their destination, Eirika notices [[L'Arachel]] nearby. Eirika approaches the energetic [[Troubadour]] and greets her. L’arachel offers Eirika a pastry, though she refuses it and asks L’arachel if she knows of any ships sailing for Rausten. L’arachel responds that she too has been attempting to return to Rausten to no avail as no ships will set sail in the waters due to the recent appearance of the ghost ship in [[Magvel|Magvel’s]] waters. Due to this development, L’arachel suggests that Eirika pass through the significantly longer overland route to reach Rausten. L’arachel waxes poetically about the opportunities the road provides to build one’s resolve and strength and promptly departs for Rausten with [[Dozla]] and a reluctant [[Rennac]] in tow. After they leave, Eirika notes that L’arachel went the wrong way and is actually headed towards [[Frelia]], though Seth insists that they focus on their own issues for the time being. Suddenly, Eirika is approached by another colorful character by the name of [[Binks]]. The sellsword asks if she is Princess Eirika of Renais instantly signalling to the group that he has been sent to capture Eirika, prompting the group to prepare themselves for battle.  
Once at Port Kiris, [[Seth]] ensures Eirika remembers the fake identity they agreed she would use to avoid enemies of [[Renais]]. Before they can seek a ship to their destination, Eirika notices [[L'Arachel]] nearby; Eirika approaches and greets her. L'arachel offers Eirika a pastry, but explains that ships are afraid to set sail for fear of a "giant ghost ship" in the waters. L'arachel suggests that Eirika instead pass through the longer overland route to reach Rausten, before departing for Rausten with [[Dozla]] and [[Rennac]]. After they leave, Eirika is approached by a mercenary by the name of [[Binks]]; he asks if she is Princess Eirika of Renais, and intends to capture her for a bounty.


During the battle, [[Soldier]] reinforcements appear on the battlefield. Among their ranks is a fresh [[recruit]] by the name of [[Amelia]]. Eventually, [[Franz]] or Eirika happen across the amateur soldier and assume she is a citizen. Amelia manages to correct their assumption and clarify that she is a soldier of [[Grado]]. Faced with her first enemy, Amelia seemingly surrenders, asking Franz if he plans to take her prisoner. Franz promises that he is not taking her prisoner and tries to take her to Eirika to see if they can have her join their army. Amelia initially resists as she has been told Eirika is cruel and heartless by her commander, though Franz assures her those accusations are false. If she is speaking with Eirika, Amelia will immediately surrender and clarify that she joined the army because she admired Duessel; however, the generals are clearly opposed to the war, which leaves Amelia confused and wanting the understand the truth for herself. Amelia can also clearly see Eirika does not fit the description of her commander, prompting her to join Eirika’s army.  
During the battle, reinforcements from Grado appear on the battlefield; among their ranks is a fresh recruit named [[Amelia]]. [[Franz]] or Eirika can approach Amelia, and will assume she is a citizen and attempt to get her to safety; Amelia corrects them, but is persuaded to join them when she no longer believes what Grado has said about Eirika's character. Alternately, the Grado soldiers—with Amelia in tow—will leave the battle when the mercenaries are not winning definitively.


Once the group manages to rout Binks and his subordinates, Seth corners one of the remaining mercenaries and forces him to reveal who his employer is. The mercenary refuses at first but eventually gives up the name of [[Pablo]], one of the members of the Carcino Council of Elders. After Seth lets the man go, Eirika realizes that [[Innes]] is in danger as he was going to pass through Carcino to reach Jehanna. Immediately after realizing this, a messenger arrives to inform Eirika that Innes has been trapped by Carcino’s forces in a siege. Eirika sends the messenger on their way to Frelia and assures them that she will save the prince herself. Before they leave the port to save Innes however, one of L’arachel’s attendants, Rennac, comes out of his hiding spot and asks if his former employer has left. Eirika confirms that the two he was traveling with have departed, prompting Rennac to rejoice and announce that he plans to just wander around now that he is free of his stingy employer. Eirika briefly remarks on the strange relationships L’arachel has with her attendants and quickly departs to fight as the side of the Prince of Frelia.
Once the mercenaries are routed, Seth corners one of the remaining mercenaries and interrogates him; the mercenary states that [[Pablo]], one of the members of the Carcino Council of Elders, hired him. Eirika realizes that [[Innes]] is in danger as he was going to pass through Carcino to reach Jehanna. Then, a messenger arrives to inform Eirika that Innes has been trapped by Carcino's forces in a siege; Eirika sends the messenger to Frelia and assures them that she will save the prince herself. If the player visited each of the villages, Rennac—one of L'Arachel's attendants—approaches Eirika; he asks if L'Arachel and Dozla have left, and rejoices when Eirika confirms they have.
 
===Beginning log===
[[Eirika]] chooses to travel by sea to the theocracy of [[Rausten]].
Her search for a ship leads her to Port Kiris in [[Carcino]].
Carcino is a young nation ruled by a council of merchants,
and it is an ally of [[Frelia]]. Carcino council leader [[Klimt]],
a staunch opponent of [[Grado]]'s imperialistic actions,
has pledged Carcino's support to Frelia in this conflict.
Prince [[Innes]] also intends to pass through Carcino on his way to [[Jehanna]].
Eirika believes there is nothing to fear in Carcino, but she is wrong.


==Chapter data==
==Chapter data==
{{Tab
{{Tab
|tab1=Easy/Normal
|tab1=Easy/Normal
|tab2=Hard
|tab2=Difficult
|content1={{ChapData
|content1={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eirika]] dies
|defeat=[[Eirika]] dies
|ally={{hover|11|Eirika and Tana must be deployed}}{{hover|+1|Upon Amelia being recruited}}
|ally=2–11{{h|+1|Upon Amelia being recruited}}
|enemy=23{{hover|+15|reinforcements}}
|enemy=23{{h|+15|reinforcements}}
|map=[[File:Cm fe08 9A.png]]
|map=[[File:Cm fe08 9A.png]]
}}
}}
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|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eirika]] dies
|defeat=[[Eirika]] dies
|ally={{hover|11|Eirika and Tana must be deployed}}{{hover|+1|Upon Amelia being recruited}}
|ally=2–11{{h|+1|Upon Amelia being recruited}}
|enemy=29{{hover|+17|reinforcements}}
|enemy=29{{h|+17|reinforcements}}
|map=[[File:Cm fe08 9A.png]]
|map=[[File:Cm fe08 9A d.png]]
}}
}}
}}
}}


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=08  
|game#=08
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Tana
|name=Tana
|portrait=[[File:portrait tana fe08.png]]
|portrait=[[File:portrait tana fe08.png]]
Line 60: Line 51:
|HP=20
|HP=20
|lv=4
|lv=4
|recruitment method=Automatically at preparations
|inventory={{Item|8|Heavy Spear}}<br>{{Item|8|Javelin}}<br>{{Item|8|Vulnerary}}
|recruitment method=Automatically from preparations
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Amelia
|name=Amelia
|portrait=[[File:portrait amelia fe08.png]]
|portrait=[[File:portrait amelia fe08.png]]
|class=Recruit
|class=Recruit
|HP=16
|HP=16
|lv=1  
|lv=1
|inventory={{Item|8|Slim Lance}}<br>{{Item|8|Speedwing}}
|recruitment method=Enemy, talk to with [[Franz]] or [[Eirika]]
|recruitment method=Enemy, talk to with [[Franz]] or [[Eirika]]
}}
}}
|return1=eirika
|forced1=eirika
|return2=seth
|forced2=tana
|return3=franz
|return1=seth
|return4=gilliam
|return2=franz
|return5=vanessa
|return3=gilliam
|return6=moulder
|return4=vanessa
|return7=ross
|return5=moulder
|return8=garcia
|return6=ross
|return8article=Garcia (The Sacred Stones)
|return7=garcia
|return9=neimi
|return8=neimi
|return10=colm
|return9=colm
|return11=artur
|return10=artur
|return12=lute
|return11=lute
|return13=natasha
|return12=natasha
|return14=joshua
|return13=joshua
|return15=forde
|return14=forde
|return16=kyle
|return15=kyle
}}
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Ocean Seal
|item1=Ocean Seal
|obtain1=Dropped by enemy [[Pirate]]
|obtain1=Dropped by enemy [[Pirate]]
Line 104: Line 97:
|item6=Rapier
|item6=Rapier
|obtain6=Visit eastern [[village]]
|obtain6=Visit eastern [[village]]
|item7=Speedwing
|obtain7=Steal from [[Amelia]] or recruit her (reinforcement)
|itemlast=Angelic Robe
|itemlast=Angelic Robe
|obtainlast=Automatically at end of chapter if no [[village]]s were destroyed
|obtainlast=At the end of the chapter if every [[village]] was visited
}}
}}


===Shop data===  
===Shop data===
{{Tab
{{Tab
|header=Shop data
|header=Shop data
|width=700px
|width=70%
|constyle=text-align:center
|constyle=text-align: center
|tab1=Armory
|tab1=Armory (NTSC-J)
|tab2=Vendor
|default=2
|content1={{clear}}
|tab2=Armory (NTSC-U/PAL)
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate;" align="center"
|tab3=Vendor (NTSC-J)
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|tab4=Vendor (NTSC-U/PAL)
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|content1={{tablebegin}} class="wikitable" style="border-collapse: separate; margin: auto; border: none; background: none"
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
! class="roundl" style="width: 5%" {{!}}
{{!-}}
! style="width: 30%" {{!}} Name
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron sword.png|right]]
! class="roundr" style="width: 15%" {{!}} Cost
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron sword.png]]
{{!}} [[Steel Sword]]
{{!}} class="roundr" {{!}} 600
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron blade.png]]
{{!}} [[Iron Blade]]
{{!}} class="roundr" {{!}} 980
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron lance.png]]
{{!}} [[Iron Lance]]
{{!}} class="roundr" {{!}} 360
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba steel lance.png]]
{{!}} [[Steel Lance]]
{{!}} class="roundr" {{!}} 480
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron axe.png]]
{{!}} [[Iron Axe]]
{{!}} class="roundr" {{!}} 270
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba steel axe.png]]
{{!}} [[Steel Axe]]
{{!}} class="roundr" {{!}} 360
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba hammer.png]]
{{!}} [[Hammer]]
{{!}} class="roundr" {{!}} 800
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba hand axe.png]]
{{!}} [[Hand Axe]]
{{!}} class="roundr" {{!}} 300
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron bow.png]]
{{!}} [[Iron Bow]]
{{!}} class="roundr" {{!}} 540
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba steel bow.png]]
{{!}} [[Steel Bow]]
{{!}} class="roundr" {{!}} 720
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba short bow.png]]
{{!}} [[Short Bow]]
{{!}} class="roundr" {{!}} 1,760
{{tableend}}
|content2={{tablebegin}} class="wikitable" style="border-collapse: separate; margin: auto; border: none; background: none"
! class="roundl" style="width: 5%" {{!}}
! style="width: 30%" {{!}} Name
! class="roundr" style="width: 15%" {{!}} Cost
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron sword.png]]
{{!}} [[Iron Sword]]
{{!}} [[Iron Sword]]
{{!}} style={{roundr}}; text-align: center {{!}} 460
{{!}} class="roundr" {{!}} 460
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba steel sword.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba steel sword.png]]
{{!}} [[Steel Sword]]
{{!}} [[Steel Sword]]
{{!}} style={{roundr}}; text-align: center {{!}} 600
{{!}} class="roundr" {{!}} 600
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron blade.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron blade.png]]
{{!}} [[Iron Blade]]
{{!}} [[Iron Blade]]
{{!}} style={{roundr}}; text-align: center {{!}} 980
{{!}} class="roundr" {{!}} 980
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron lance.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron lance.png]]
{{!}} [[Iron Lance]]
{{!}} [[Iron Lance]]
{{!}} style={{roundr}}; text-align: center {{!}} 360
{{!}} class="roundr" {{!}} 360
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba steel lance.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba steel lance.png]]
{{!}} [[Steel Lance]]
{{!}} [[Steel Lance]]
{{!}} style={{roundr}}; text-align: center {{!}} 480
{{!}} class="roundr" {{!}} 480
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba javelin.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba javelin.png]]
{{!}} [[Javelin]]
{{!}} [[Javelin]]
{{!}} style={{roundr}}; text-align: center {{!}} 400
{{!}} class="roundr" {{!}} 400
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron axe.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron axe.png]]
{{!}} [[Iron Axe]]
{{!}} [[Iron Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 270
{{!}} class="roundr" {{!}} 270
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba steel axe.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba steel axe.png]]
{{!}} [[Steel Axe]]
{{!}} [[Steel Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 360
{{!}} class="roundr" {{!}} 360
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba hand axe.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba hand axe.png]]
{{!}} [[Hand Axe]]
{{!}} [[Hand Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 300
{{!}} class="roundr" {{!}} 300
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron bow.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba iron bow.png]]
{{!}} [[Iron Bow]]
{{!}} [[Iron Bow]]
{{!}} style={{roundr}}; text-align: center {{!}} 540
{{!}} class="roundr" {{!}} 540
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba steel bow.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba steel bow.png]]
{{!}} [[Steel Bow]]
{{!}} [[Steel Bow]]
{{!}} style={{roundr}}; text-align: center {{!}} 720
{{!}} class="roundr" {{!}} 720
{{tableend}}
|content3={{tablebegin}} class="wikitable" style="border-collapse: separate; margin: auto; border: none; background: none"
! class="roundl" style="width: 5%" {{!}}
! style="width: 30%" {{!}} Name
! class="roundr" style="width: 15%" {{!}} Cost
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba fire.png]]
{{!}} [[Fire]]
{{!}} class="roundr" {{!}} 560
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba thunder.png]]
{{!}} [[Thunder]]
{{!}} class="roundr" {{!}} 700
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba lightning.png]]
{{!}} [[Lightning]]
{{!}} class="roundr" {{!}} 630
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba shine.png]]
{{!}} [[Shine]]
{{!}} class="roundr" {{!}} 900
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba heal.png]]
{{!}} [[Heal]]
{{!}} class="roundr" {{!}} 600
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba mend.png]]
{{!}} [[Mend]]
{{!}} class="roundr" {{!}} 1,000
{{!-}}
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba unlock.png]]
{{!}} [[Unlock]]
{{!}} class="roundr" {{!}} 1,500
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba vulnerary.png]]
{{!}} [[Vulnerary]]
{{!}} class="roundr" {{!}} 300
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba elixir.png]]
{{!}} [[Elixir]]
{{!}} class="roundr" {{!}} 3,000
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba antitoxin.png]]
{{!}} [[Antitoxin]]
{{!}} class="roundr" {{!}} 450
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba torch.png]]
{{!}} [[Torch (item)|Torch]]
{{!}} class="roundr" {{!}} 1,000
{{tableend}}
{{tableend}}
|content2={{clear}}
|content4={{tablebegin}} class="wikitable" style="border-collapse: separate; margin: auto; border: none; background: none"
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate;" align="center"
! class="roundl" style="width: 5%" {{!}}
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
! style="width: 30%" {{!}} Name
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
! class="roundr" style="width: 15%" {{!}} Cost
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
{{!-}}
{{!-}}
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba fire.png]]
{{!}} style={{roundl}}; {{!}} [[File:Is gba fire.png|right]]
{{!}} [[Fire]]
{{!}} [[Fire (tome)|Fire]]
{{!}} class="roundr" {{!}} 560
{{!}} style={{roundr}}; text-align: center {{!}} 560
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba thunder.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba thunder.png]]
{{!}} [[Thunder (tome)|Thunder]]
{{!}} [[Thunder]]
{{!}} style={{roundr}}; text-align: center {{!}} 700
{{!}} class="roundr" {{!}} 700
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba lightning.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba lightning.png]]
{{!}} [[Lightning]]
{{!}} [[Lightning]]
{{!}} style={{roundr}}; text-align: center {{!}} 630
{{!}} class="roundr" {{!}} 630
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba shine.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba shine.png]]
{{!}} [[Shine]]
{{!}} [[Shine]]
{{!}} style={{roundr}}; text-align: center {{!}} 900
{{!}} class="roundr" {{!}} 900
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba heal.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba heal.png]]
{{!}} [[Heal]]
{{!}} [[Heal]]
{{!}} style={{roundr}}; text-align: center {{!}} 600
{{!}} class="roundr" {{!}} 600
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba mend.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba mend.png]]
{{!}} [[Mend]]
{{!}} [[Mend]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,000
{{!}} class="roundr" {{!}} 1,000
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba unlock.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba unlock.png]]
{{!}} [[Unlock]]
{{!}} [[Unlock]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,500
{{!}} class="roundr" {{!}} 1,500
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba vulnerary.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba vulnerary.png]]
{{!}} [[Vulnerary]]
{{!}} [[Vulnerary]]
{{!}} style={{roundr}}; text-align: center {{!}} 300
{{!}} class="roundr" {{!}} 300
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba antitoxin.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba antitoxin.png]]
{{!}} [[Antitoxin]]
{{!}} [[Antitoxin]]
{{!}} style={{roundr}}; text-align: center {{!}} 450
{{!}} class="roundr" {{!}} 450
{{!-}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba torch.png|right]]
{{!}} class="roundl" style="text-align: right" {{!}} [[File:Is gba torch.png]]
{{!}} [[Torch (item)|Torch]]
{{!}} [[Torch (item)|Torch]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,000
{{!}} class="roundr" {{!}} 1,000
{{!-}}
{{tableend}}
{{tableend}}
}}
}}


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
|tab1=Easy/Normal
|tab1=Easy
|tab2=Hard
|tab2=Normal
|content1={{ChapEnemies
|tab3=Difficult
|platform=gba
|default=2
|name1=Mercenary
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|class1=Mercenary
{{ChapUnitCellGBA
|lv1=9
|name=[[Binks]]
|#1=4
|class=Warrior
|inventory1={{Item|8|Steel Sword}}
|lv=5
|-
|#=1
|name2=Mercenary
|hp=42
|class2=Soldier
|str=16
|lv2=8
|skill=10
|#2=3
|spd=8
|inventory2={{Item|8|Iron Lance}}
|lck=3
|-
|def=12
|name3=Mercenary
|res=8
|class3=Soldier
|con=13
|lv3=8
|mov=6
|#3=1
|inventory={{Item|8|Steel Axe}} • {{Item|8|Steel Bow}}
|inventory3={{Item|8|Axereaver|type=drop}}
|notes=Does not move.
|-
}}
|name4=Mercenary
{{ChapUnitCellGBA
|class4=Sniper
|name=Mercenary
|lv4=2
|class=Mercenary
|#4=1
|lv=9
|inventory4={{Item|8|Steel Bow}}
|#=4
|-
|hp=20~22
|name5=Mercenary
|str=5~6
|class5=Mercenary
|skill=9~10
|lv5=9
|spd=9~10
|#5=4
|lck=1~2
|inventory5={{Item|8|Iron Sword}}
|def=4~5
|-
|res=0~1
|name6=Mercenary
|con=9
|class6=Myrmidon
|mov=5
|lv6=9
|inventory={{Item|8|Steel Sword}}
|#6=1
}}
|inventory6={{Item|8|Killing Edge|type=drop}}
{{ChapUnitCellGBA
|-
|name=Mercenary
|name7=Mercenary
|class=Soldier
|class7=Fighter
|lv=8
|lv7=9
|#=3
|#7=1
|hp=22~23
|inventory7={{Item|8|Iron Axe}}
|str=4~5
|-
|skill=0~2
|name8=Mercenary
|spd=1~2
|class8=Fighter
|lck=0~1
|lv8=9
|def=0~1
|#8=1
|res=0~1
|inventory8={{Item|8|Hand Axe}}
|con=6
|-
|mov=5
|name9=Mercenary
|inventory={{Item|8|Iron Lance}}
|class9=Archer
}}
|lv9=8
{{ChapUnitCellGBA
|#9=3
|name=Mercenary
|inventory9={{Item|8|Iron Bow}}
|class=Soldier
|-
|lv=8
|name10=Mercenary
|#=1
|class10=Shaman
|hp=22~23
|lv10=8
|str=4~5
|#10=1
|skill=0~2
|inventory10={{Item|8|Flux}}
|spd=1~2
|-
|lck=0~1
|name11=Mercenary
|def=0~1
|class11=Pirate
|res=0~1
|lv11=9
|con=6
|#11=1
|mov=5
|inventory11={{Item|8|Iron Axe}} • {{Item|8|Ocean Seal|type=drop}}
|inventory={{Item|8|Axereaver|type=drop}}
|notes11=Begins moving unprovoked on turn 2.
}}
|-
{{ChapUnitCellGBA
|name12=Mercenary
|name=Mercenary
|class12=Pirate
|class=Sniper
|lv12=9
|lv=2
|#12=1
|#=1
|inventory12={{Item|8|Hand Axe}}
|hp=21
|notes12=Immediately begins moving unprovoked.
|str=7
|-
|skill=6
|nameb=[[Binks]]
|spd=5
|classb=Warrior
|lck=0
|lvb=5
|def=5
|inventoryb={{Item|8|Steel Axe}} {{Item|8|Steel Bow}}
|res=2
|notesb=Does not move.
|con=8
|-
|mov=6
|namer1=Mercenary
|inventory={{Item|8|Steel Bow}}
|classr1=Pirate
}}
|lvr1=9
{{ChapUnitCellGBA
|#r1=1
|name=Mercenary
|inventoryr1={{Item|8|Iron Axe}}
|class=Mercenary
|notesr1=Prioritizes destroying [[village]]s.
|lv=9
|-
|#=4
|namer2=Mercenary
|hp=20~22
|classr2=Mercenary
|str=5~6
|lvr2=9
|skill=9~10
|#r2=1
|spd=9~10
|inventoryr2={{Item|8|Iron Sword}}
|lck=1~2
|-
|def=4~5
|namer3=Mercenary
|res=0~1
|classr3=Mage
|con=9
|lvr3=8
|mov=5
|#r3=2
|inventory={{Item|8|Iron Sword}}
|inventoryr3={{Item|8|Fire|link=Fire (tome)}}
}}
|-
{{ChapUnitCellGBA
|namer4=Mercenary
|name=Mercenary
|classr4=Archer
|class=Myrmidon
|lvr4=8
|lv=9
|#r4=2
|#=1
|inventoryr4={{Item|8|Iron Bow}}
|hp=18~20
|-
|str=5~6
|namer5=Mercenary
|skill=10~11
|classr5=Soldier
|spd=10~11
|lvr5=8
|lck=1~2
|#r5=1
|def=2~3
|inventoryr5={{Item|8|Iron Lance}}
|res=0~1
|-
|con=8
|namer6=Mercenary
|mov=5
|classr6=Mercenary
|inventory={{Item|8|Killing Edge|type=drop}}
|lvr6=8
}}
|#r6=1
{{ChapUnitCellGBA
|inventoryr6={{Item|8|Iron Sword}}
|name=Mercenary
|-
|class=Fighter
|namer7=Mercenary
|lv=9
|classr7=Fighter
|#=1
|lvr7=9
|hp=22~24
|#r7=1
|str=6~8
|inventoryr7={{Item|8|Iron Axe}}
|skill=3~4
|-
|spd=5~6
|namer8=Mercenary
|lck=0~1
|classr8=Fighter
|def=2~3
|lvr8=9
|res=0~1
|#r8=1
|con=11
|inventoryr8={{Item|8|Steel Axe}}
|mov=5
|-
|inventory={{Item|8|Iron Axe}}
|namer9=Mercenary
}}
|classr9=Mage
{{ChapUnitCellGBA
|lvr9=8
|name=Mercenary
|#r9=1
|class=Fighter
|inventoryr9={{Item|8|Elfire|type=drop}}
|lv=9
|-
|#=1
|namer10=Mercenary
|hp=22~24
|classr10=Soldier
|str=6~8
|lvr10=9
|skill=3~4
|#r10=3
|spd=5~6
|inventoryr10={{Item|8|Iron Lance}}
|lck=0~1
|-
|def=2~3
|namerl=[[Amelia]]
|res=0~1
|classrl=Recruit
|con=11
|lvrl=1
|mov=5
|#rl=1
|inventory={{Item|8|Hand Axe}}
|inventoryrl={{Item|8|Slim Lance}} • {{Item|8|Speedwing}}
}}
|notesrl=• Will not move until provoked.<br>• Leaves the map on turn 11.
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=8
|#=3
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|lck=0~2
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Shaman
|lv=8
|#=1
|hp=17~18
|str=3~4
|skill=1~3
|spd=2~4
|lck=0~1
|def=2~3
|res=4~6
|con=7
|mov=5
|inventory={{Item|8|Flux}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0~1
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|8|Iron Axe}} • {{Item|8|Ocean Seal|type=drop}}
|notes=Does not move on turn 1.<br>Turn 2 onwards, moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0~1
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|8|Hand Axe}}
|notes=Moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0~1
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|8|Iron Axe}}
|notes=Moves to raid [[village]]s, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=9
|#=1
|hp=20~22
|str=5~6
|skill=9~10
|spd=9~10
|lck=1~2
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mage
|lv=8
|#=2
|hp=17~18
|str=2~3
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=3~5
|con=6
|mov=5
|inventory={{Item|8|Fire}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=8
|#=2
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|lck=0~2
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Soldier
|lv=8
|#=1
|hp=22~23
|str=4~5
|skill=0~2
|spd=1~2
|lck=0~1
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=8
|#=1
|hp=20~21
|str=5~6
|skill=9~10
|spd=8~10
|lck=0~2
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=22~24
|str=6~8
|skill=3~4
|spd=5~6
|lck=0~1
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|8|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=22~24
|str=6~8
|skill=3~4
|spd=5~6
|lck=0~1
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|8|Steel Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mage
|lv=8
|#=1
|hp=17~18
|str=2~3
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=3~5
|con=6
|mov=5
|inventory={{Item|8|Elfire|type=drop}}
}}
{{ChapUnitCellGBA
|name=Soldier
|class=Soldier
|lv=9
|#=3
|hp=22~24
|str=4~6
|skill=1~2
|spd=1~2
|lck=0~2
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Leaves the map at the start of turn 12, if Amelia is alive and unrecruited.
}}
{{ChapUnitCellGBA
|name=[[Amelia]]
|class=Recruit
|lv=1
|#=1
|hp=16
|str=4
|skill=3
|spd=4
|lck=6
|def=2
|res=3
|con=6
|mov=4
|inventory={{Item|8|Slim Lance}} • {{Item|8|Speedwing}}
|notes=• Will not move until provoked.<br>• Leaves the map at the start of turn 12.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Binks]]
|class=Warrior
|lv=5
|#=1
|hp=42
|str=16
|skill=10
|spd=8
|lck=3
|def=12
|res=8
|con=13
|mov=6
|inventory={{Item|8|Steel Axe}} • {{Item|8|Steel Bow}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=9
|#=4
|hp=22~24
|str=6~7
|skill=10~11
|spd=9~11
|lck=1~3
|def=4~6
|res=1~2
|con=9
|mov=5
|inventory={{Item|8|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Soldier
|lv=8
|#=3
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=1~2
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Soldier
|lv=8
|#=1
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=1~2
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|8|Axereaver|type=drop}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Sniper
|lv=2
|#=1
|hp=21
|str=7
|skill=6
|spd=5
|lck=0
|def=5
|res=2
|con=8
|mov=6
|inventory={{Item|8|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=9
|#=4
|hp=22~24
|str=6~7
|skill=10~11
|spd=9~11
|lck=1~3
|def=4~6
|res=1~2
|con=9
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Myrmidon
|lv=9
|#=1
|hp=19~21
|str=5~7
|skill=11~12
|spd=11~12
|lck=1~3
|def=2~4
|res=1~2
|con=8
|mov=5
|inventory={{Item|8|Killing Edge|type=drop}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|8|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|8|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=8
|#=3
|hp=21~22
|str=5~6
|skill=4~6
|spd=4~5
|lck=1~2
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Shaman
|lv=8
|#=1
|hp=18~19
|str=4~5
|skill=2~3
|spd=3~4
|lck=0~2
|def=2~3
|res=5~6
|con=7
|mov=5
|inventory={{Item|8|Flux}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=22~25
|str=6~8
|skill=3~5
|spd=7~8
|lck=0~2
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|8|Iron Axe}} • {{Item|8|Ocean Seal|type=drop}}
|notes=Does not move on turn 1.<br>Turn 2 onwards, moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=22~25
|str=6~8
|skill=3~5
|spd=7~8
|lck=0~2
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|8|Hand Axe}}
|notes=Moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=22~25
|str=6~8
|skill=3~5
|spd=7~8
|lck=0~2
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|8|Iron Axe}}
|notes=Moves to raid [[village]]s, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=9
|#=1
|hp=22~24
|str=6~7
|skill=10~11
|spd=9~11
|lck=1~3
|def=4~6
|res=1~2
|con=9
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mage
|lv=8
|#=2
|hp=18~20
|str=3~5
|skill=3~5
|spd=4~5
|lck=0~2
|def=3~4
|res=4~5
|con=6
|mov=5
|inventory={{Item|8|Fire}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=8
|#=2
|hp=21~22
|str=5~6
|skill=4~6
|spd=4~5
|lck=1~2
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Soldier
|lv=8
|#=1
|hp=23~25
|str=5~6
|skill=1~2
|spd=1~3
|lck=1~2
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=8
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=1~2
|def=4~6
|res=0~2
|con=9
|mov=5
|#=1
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|8|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|8|Steel Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mage
|lv=8
|#=1
|hp=18~20
|str=3~5
|skill=3~5
|spd=4~5
|lck=0~2
|def=3~4
|res=4~5
|con=6
|mov=5
|inventory={{Item|8|Elfire|type=drop}}
}}
{{ChapUnitCellGBA
|name=Soldier
|class=Soldier
|lv=9
|#=3
|hp=24~26
|str=5~7
|skill=1~3
|spd=2~3
|lck=1~2
|def=0~1
|res=0~2
|con=6
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Leaves the map at the start of turn 12, if Amelia is alive and unrecruited.
}}
{{ChapUnitCellGBA
|name=[[Amelia]]
|class=Recruit
|lv=1
|#=1
|hp=16
|str=4
|skill=3
|spd=4
|lck=6
|def=2
|res=3
|con=6
|mov=4
|inventory={{Item|8|Slim Lance}} • {{Item|8|Speedwing}}
|notes=• Will not move until provoked.<br>• Leaves the map at the start of turn 12.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Binks]]
|class=Warrior
|lv=5
|#=1
|hp=44~45
|str=17~18
|skill=10~11
|spd=8~9
|lck=3~4
|def=12~13
|res=8~9
|con=13
|mov=6
|inventory={{Item|8|Steel Axe}} • {{Item|8|Steel Bow}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=9
|#=4
|hp=25~29
|str=7~10
|skill=11~14
|spd=10~13
|lck=2~5
|def=5~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|8|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Soldier
|lv=8
|#=3
|hp=26~30
|str=7~9
|skill=1~5
|spd=2~4
|lck=1~3
|def=0~2
|res=0~3
|con=6
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Soldier
|lv=8
|#=1
|hp=26~30
|str=7~9
|skill=1~5
|spd=2~4
|lck=1~3
|def=0~2
|res=0~3
|con=6
|mov=5
|inventory={{Item|8|Axereaver|type=drop}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Sniper
|lv=2
|#=1
|hp=32~39
|str=11~17
|skill=10~16
|spd=8~12
|lck=4~10
|def=7~11
|res=5~9
|con=8
|mov=6
|inventory={{Item|8|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=9
|#=4
|hp=25~29
|str=7~10
|skill=11~14
|spd=10~13
|lck=2~5
|def=5~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Myrmidon
|lv=9
|#=1
|hp=21~26
|str=6~10
|skill=12~15
|spd=12~15
|lck=2~5
|def=3~5
|res=1~3
|con=8
|mov=5
|inventory={{Item|8|Killing Edge|type=drop}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=27~31
|str=9~12
|skill=4~8
|spd=6~9
|lck=1~3
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|8|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=27~31
|str=9~12
|skill=4~8
|spd=6~9
|lck=1~3
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|8|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=8
|#=3
|hp=23~27
|str=6~9
|skill=6~9
|spd=4~8
|lck=2~5
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Shaman
|lv=8
|#=1
|hp=20~22
|str=6~8
|skill=2~6
|spd=3~7
|lck=1~3
|def=2~4
|res=5~9
|con=7
|mov=5
|inventory={{Item|8|Flux}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=25~29
|str=8~11
|skill=4~8
|spd=7~10
|lck=1~3
|def=3~5
|res=0~3
|con=10
|mov=5
|inventory={{Item|8|Iron Axe}} • {{Item|8|Ocean Seal|type=drop}}
|notes=Does not move on turn 1.<br>Turn 2 onwards, moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=25~29
|str=8~11
|skill=4~8
|spd=7~10
|lck=1~3
|def=3~5
|res=0~3
|con=10
|mov=5
|inventory={{Item|8|Hand Axe}}
|notes=Moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=9
|#=1
|hp=23~28
|str=6~10
|skill=6~9
|spd=5~8
|lck=2~6
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Bow}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=9
|#=1
|hp=23~28
|str=6~10
|skill=6~9
|spd=5~8
|lck=2~6
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Steel Bow}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=25~29
|str=8~11
|skill=4~8
|spd=7~10
|lck=1~3
|def=3~5
|res=0~3
|con=10
|mov=5
|inventory={{Item|8|Iron Axe}} • {{Item|8|Hand Axe}}
|notes=Moves to raid [[village]]s, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=25~29
|str=8~11
|skill=4~8
|spd=7~10
|lck=1~3
|def=3~5
|res=0~3
|con=10
|mov=5
|inventory={{Item|8|Steel Axe}}
|notes=Moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=25~29
|str=8~11
|skill=4~8
|spd=7~10
|lck=1~3
|def=3~5
|res=0~3
|con=10
|mov=5
|inventory={{Item|8|Hand Axe}} • {{Item|8|Iron Axe}}
|notes=Moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=25~29
|str=8~11
|skill=4~8
|spd=7~10
|lck=1~3
|def=3~5
|res=0~3
|con=10
|mov=5
|inventory={{Item|8|Steel Axe}} • {{Item|8|Hand Axe}}
|notes=Moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Pirate
|lv=9
|#=1
|hp=25~29
|str=8~11
|skill=4~8
|spd=7~10
|lck=1~3
|def=3~5
|res=0~3
|con=10
|mov=5
|inventory={{Item|8|Iron Axe}}
|notes=Moves to raid [[village]]s, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=9
|#=1
|hp=25~29
|str=7~10
|skill=11~14
|spd=10~13
|lck=2~5
|def=5~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mage
|lv=8
|#=2
|hp=20~23
|str=5~8
|skill=5~8
|spd=5~8
|lck=1~3
|def=3~5
|res=4~8
|con=6
|mov=5
|inventory={{Item|8|Fire}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Archer
|lv=8
|#=2
|hp=23~27
|str=6~9
|skill=6~9
|spd=4~8
|lck=2~5
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Soldier
|lv=8
|#=1
|hp=26~30
|str=7~9
|skill=1~5
|spd=2~4
|lck=1~3
|def=0~2
|res=0~3
|con=6
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mercenary
|lv=8
|#=1
|hp=24~28
|str=7~10
|skill=11~14
|spd=9~13
|lck=1~5
|def=5~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=1
|hp=27~31
|str=9~12
|skill=4~8
|spd=6~9
|lck=1~3
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|8|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Fighter
|lv=9
|#=2
|hp=27~31
|str=9~12
|skill=4~8
|spd=6~9
|lck=1~3
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|8|Steel Axe}}
}}
{{ChapUnitCellGBA
|name=Mercenary
|class=Mage
|lv=8
|#=1
|hp=20~23
|str=5~8
|skill=5~8
|spd=5~8
|lck=1~3
|def=3~5
|res=4~8
|con=6
|mov=5
|inventory={{Item|8|Elfire|type=drop}}
}}
{{ChapUnitCellGBA
|name=Soldier
|class=Soldier
|lv=9
|#=3
|hp=27~31
|str=7~10
|skill=2~5
|spd=2~4
|lck=1~4
|def=0~3
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Leaves the map at the start of turn 12, if Amelia is alive and unrecruited.
}}
{{ChapUnitCellGBA
|name=[[Amelia]]
|class=Recruit
|lv=1
|#=1
|hp=16
|str=4
|skill=3
|spd=4
|lck=6
|def=2
|res=3
|con=6
|mov=4
|inventory={{Item|8|Slim Lance}} • {{Item|8|Speedwing}}
|notes=• Will not move until provoked.<br>• Leaves the map at the start of turn 12.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellGBA
|platform=gba
|name=Mercenary
|name1=Mercenary
|class=Fighter
|class1=Mercenary
|lv=9
|lv1=9
|#=1
|#1=4
|hp=27~31
|inventory1={{Item|8|Steel Sword}}
|str=9~12
|-
|skill=4~8
|name2=Mercenary
|spd=6~9
|class2=Soldier
|lck=1~3
|lv2=8
|def=3~5
|#2=3
|res=1~3
|inventory2={{Item|8|Iron Lance}}
|con=11
|-
|mov=5
|name3=Mercenary
|inventory={{Item|8|Iron Axe}} • {{Item|8|Hand Axe}}
|class3=Soldier
|last=y
|lv3=8
|#3=1
|inventory3={{Item|8|Axereaver|type=drop}}
|-
|name4=Mercenary
|class4=Sniper
|lv4=2
|#4=1
|inventory4={{Item|8|Steel Bow}}
|-
|name5=Mercenary
|class5=Mercenary
|lv5=9
|#5=4
|inventory5={{Item|8|Iron Sword}}
|-
|name6=Mercenary
|class6=Myrmidon
|lv6=9
|#6=1
|inventory6={{Item|8|Killing Edge|type=drop}}
|-
|name7=Mercenary
|class7=Fighter
|lv7=9
|#7=1
|inventory7={{Item|8|Iron Axe}}
|-
|name8=Mercenary
|class8=Fighter
|lv8=9
|#8=1
|inventory8={{Item|8|Hand Axe}}
|-
|name9=Mercenary
|class9=Archer
|lv9=8
|#9=3
|inventory9={{Item|8|Iron Bow}}
|-
|name10=Mercenary
|class10=Shaman
|lv10=8
|#10=1
|inventory10={{Item|8|Flux}}
|-
|name11=Mercenary
|class11=Pirate
|lv11=9
|#11=1
|inventory11={{Item|8|Iron Axe}} • {{Item|8|Ocean Seal|type=drop}}
|notes11=Begins moving unprovoked on turn 2.
|-
|name12=Mercenary
|class12=Pirate
|lv12=9
|#12=1
|inventory12={{Item|8|Hand Axe}}
|notes12=Immediately begins moving unprovoked.
|-
|name13=Mercenary
|class13=Archer
|lv13=9
|#13=1
|inventory13={{Item|8|Iron Bow}}
|notes13=Does not move.
|-
|name14=Mercenary
|class14=Archer
|lv14=9
|#14=1
|inventory14={{Item|8|Steel Bow}}
|notes14=Does not move.
|-
|name15=Mercenary
|class15=Pirate
|lv15=9
|#15=1
|inventory15={{Item|8|Iron Axe}} • {{Item|8|Hand Axe}}
|notes15=Prioritizes destroying [[village]]s.
|-
|name16=Mercenary
|class16=Pirate
|lv16=9
|#16=1
|inventory16={{Item|8|Steel Axe}}
|notes16=Immediately begins moving unprovoked.
|-
|name17=Mercenary
|class17=Pirate
|lv17=9
|#17=1
|inventory17={{Item|8|Hand Axe}} • {{Item|8|Iron Axe}}
|notes17=Immediately begins moving unprovoked.
|-
|name18=Mercenary
|class18=Pirate
|lv18=9
|#18=1
|inventory18={{Item|8|Steel Axe}} • {{Item|8|Hand Axe}}
|notes18=Immediately begins moving unprovoked.
|-
|nameb=[[Binks]]
|classb=Warrior
|lvb=5
|inventoryb={{Item|8|Steel Axe}} • {{Item|8|Steel Bow}}
|notesb=Does not move.
|-
|namer1=Mercenary
|classr1=Pirate
|lvr1=9
|#r1=1
|inventoryr1={{Item|8|Iron Axe}}
|notesr1=Prioritizes destroying [[village]]s.
|-
|namer2=Mercenary
|classr2=Mercenary
|lvr2=9
|#r2=1
|inventoryr2={{Item|8|Iron Sword}}
|-
|namer3=Mercenary
|classr3=Mage
|lvr3=8
|#r3=2
|inventoryr3={{Item|8|Fire|link=Fire (tome)}}
|-
|namer4=Mercenary
|classr4=Archer
|lvr4=8
|#r4=2
|inventoryr4={{Item|8|Iron Bow}}
|-
|namer5=Mercenary
|classr5=Soldier
|lvr5=8
|#r5=1
|inventoryr5={{Item|8|Iron Lance}}
|-
|namer6=Mercenary
|classr6=Mercenary
|lvr6=8
|#r6=1
|inventoryr6={{Item|8|Iron Sword}}
|-
|namer7=Mercenary
|classr7=Fighter
|lvr7=9
|#r7=1
|inventoryr7={{Item|8|Iron Axe}}
|-
|namer8=Mercenary
|classr8=Fighter
|lvr8=9
|#r8=2
|inventoryr8={{Item|8|Steel Axe}}
|-
|namer9=Mercenary
|classr9=Mage
|lvr9=8
|#r9=1
|inventoryr9={{Item|8|Elfire|type=drop}}
|-
|namer10=Mercenary
|classr10=Soldier
|lvr10=9
|#r10=3
|inventoryr10={{Item|8|Iron Lance}}
|-
|namer11=[[Amelia]]
|classr11=Recruit
|lvr11=1
|#r11=1
|inventoryr11={{Item|8|Slim Lance}} • {{Item|8|Speedwing}}
|notesr11=• Will not move until provoked.<br>• Leaves the map on turn 11.
|-
|namerl=Mercenary
|classrl=Fighter
|lvrl=9
|#rl=1
|inventoryrl={{Item|8|Iron Axe}} • {{Item|8|Hand Axe}}
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 575: Line 1,625:
*Turn 3
*Turn 3
**1 [[Mercenary]] from northeast of the vendor
**1 [[Mercenary]] from northeast of the vendor
**1 [[Mage]] with [[Fire (tome)|Fire]] from northeast of the vendor
**1 [[Mage]] with [[Fire]] from northeast of the vendor
**2 [[Archer]]s from southwest of the boss
**2 [[Archer]]s from southwest of the boss
*Turn 4
*Turn 4
Line 583: Line 1,633:
**1 [[Fighter]] with an [[Iron Axe]] from southwest of the boss
**1 [[Fighter]] with an [[Iron Axe]] from southwest of the boss
*Turn 5
*Turn 5
**1 [[Fighter]] with a [[Steel Axe]] from northeast of the vendor <small>(Hard only)</small>
**1 [[Fighter]] with a [[Steel Axe]] from northeast of the vendor <small>(Difficult only)</small>
**1 [[Mage]] with [[Elfire]] from southwest of the boss
**1 [[Mage]] with [[Elfire]] from southwest of the boss
**1 [[Mage]] with [[Fire (tome)|Fire]] from southwest of the boss
**1 [[Mage]] with [[Fire]] from southwest of the boss
**3 [[Soldier]]s from the southwest corner of the map
**3 [[Soldier]]s from the southwest corner of the map
**[[Amelia]] from the southwest corner of the map
**[[Amelia]] from the southwest corner of the map
**1 [[Fighter]] with an [[Iron Axe]] and a [[Hand Axe]] from northeast of the vendor <small>(Hard only)</small>
**1 [[Fighter]] with an [[Iron Axe]] and a [[Hand Axe]] from northeast of the vendor <small>(Difficult only)</small>


===Boss data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Binks}}
{{Main|Binks}}
{{Tab
{{Tab
|tab1=Easy/Normal
|tab1=Easy/Normal
|tab2=Hard
|tab2=Difficult
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait binks fe08.png]]
|portrait=[[File:Portrait binks fe08.png]]
Line 611: Line 1,662:
|con=13
|con=13
|aid=12
|aid=12
|inventory={{Item|8|Steel Axe}}<br>{{Item|8|Steel Bow}}
|inventory={{Item|8|Steel Axe}}<br>{{Item|8|Iron Bow}}{{h|*|Japanese version only}}<br>{{Item|8|Steel Bow}}{{h|*|Western version only}}
|ax=B
|ax=B
|bo=C
|bo=C
Line 621: Line 1,672:
|affin=dark
|affin=dark
|lv=5
|lv=5
|HP=44
|HP=44~45
|str=17
|str=17~18
|skill=11
|skill=10~11
|spd=9
|spd=8~9
|luck=3
|luck=3~4
|def=12
|def=12~13
|res=9
|res=8~9
|move=6
|move=6
|con=13
|con=13
|aid=12
|aid=12
|inventory={{Item|8|Steel Axe}}<br>{{Item|8|Steel Bow}}
|inventory={{Item|8|Steel Axe}}<br>{{Item|8|Iron Bow}}{{h|*|Japanese version only}}<br>{{Item|8|Steel Bow}}{{h|*|Western version only}}
|ax=B
|ax=B
|bo=C
|bo=C
}}
}}
:<small>Note: Boss stats in Hard mode may vary slightly due to enemies using random growths.</small>
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
The first challenge is to push through the enemies at the top of the map. You will want to move quickly, likely with help from mounted units, if you intend to save the western Village (which yields a [[Dracoshield]]). On Difficult mode, bring someone strong to deal with the enemy Sniper.
Note: Move Franz to the lower left-hand side of the map quickly in order to get Amelia.
 
For this chapter, you will want to have trained a strong sword or axe user (a lance user is only useful if he switches to his bow) in order to defeat Binks.
The other Village only contains another [[Rapier]] for Eirika, but saving both will net you an [[Angelic Robe]]. In any case Tana, despite her low stats, can reach it in fairly short order without danger by weaving around enemy attack ranges. Once both Villages close their gates, be ready for the enemy Pirates to start acting aggressive!


First, push your units (mounted units are very useful in this chapter) through the enemies. Seth, Forde, Franz, and Kyle should all push through, with Gilliam, Joshua, or Ross close behind. Have Tana and/or Vanessa serve as backup units (if Vanessa is promoted, use her alongside Seth). Proceed to Amelia WITH CAUTION (she WILL attack anyone who comes too close-- this is bad for her because she is weak at the beginning). Let Franz handle her (or Eirika- Franz is easier to push with however). Afterward, head over to Binks and kill him with a well-trained unit. You'll want to kill him in one or two turns because:
Even if you do not wish to train her, Amelia's [[Speedwing]] is a valuable acquisition. Alternately, [[Colm]] can [[Steal]] it; if Amelia is not recruited or killed in this chapter, she will appear again in [[Hamill Canyon|Chapter&nbsp;13]] with another Speedwing. Avoid entering her attack range until you are ready to engage her, as she will attack anyone in range and likely fall to the counter. However, since she has only 4 Move, the Soldiers surrounding her can all be baited to charge at someone outside of her attack range. Even Eirika, positioned six spaces away once the coast is clear, can Talk to Amelia from outside of her range.
a. Magic units can be killed very easily by his bow.
b. He has a Killer Axe, which can (and likely will) kill most units. Avoid using a lance-locked character unless he is switched to his bow. Note that Amelia can do nothing to him.


Binks is easy to beat once the Mercenaries and reinforcements are dealt with. He is immobile, and the Axereaver dropped by a nearby Soldier puts him at a great disadvantage. Even if no one on your team can tank an attack, Binks does not have a Hand Axe or any form of healing, so as a last resort you could attack uncounterably, Rescue the attacker away to safety using a mounted unit's [[Canto]], and repeat until he is defeated.
<!--
==Trivia==
==Trivia==
* [[Rennac]] makes a cameo appearance when visiting the eastern [[village]].
-->
 
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Distant Blade
|eng-name=Distant Blade
|eng-mean=
|jpn-name={{h|後背の刃|Kōhai no ha}}
|jap-name={{hover|後背の刃|Kōhai no ha}}
|jpn-mean=Blade of the Hinterlands
|jap-mean=Blade of the Hinterlands
|span-name=Mal puerto
|span-mean=Wrong Harbor
|fren-name=Lame distante
|fren-name=Lame distante
|fren-mean=Distant Blade
|fren-mean=Distant Blade
|ger-name=Ferne Klinge
|ger-name=Ferne Klinge
|ger-mean=Distant Blade
|ger-mean=Distant Blade
|span-name=Mal puerto
|span-mean=Wrong Harbor
|ital-name=Una lama lontana
|ital-name=Una lama lontana
|ital-mean=Distant Blade
|ital-mean=Distant Blade
Line 672: Line 1,720:
{{ChapterNav
{{ChapterNav
|prechapter=A New Journey
|prechapter=A New Journey
|chapter=Distant Blade
|nextchapter=Revolt at Carcino
|nextchapter=Revolt at Carcino
}}
}}

Latest revision as of 07:39, 10 February 2024

Distant Blade

Cm fe08 9A.png

Location

Carcino

New units

Tana, Amelia

Boss(es)

Binks

Previous chapter(s)

A New Journey

Next chapter(s)

Revolt at Carcino

Distant Blade (Japanese: 後背の刃 Blade of the Hinterlands) is the ninth chapter of Eirika's route in Fire Emblem: The Sacred Stones.

Plot

Main article: Distant Blade/Script

As Eirika makes her way towards Rausten, Emperor Vigarde relays new orders to his generals in Grado Keep. Vigarde sends Glen to capture Eirika and Valter to Ephraim; Caellach to destroy the Sacred Stone of Jehanna and Riev to destroy Rausten's stone; and Duessel to fight Ephraim and Frelia. Vigarde tells Selena to await further orders in the capital.

Outside of Port Kiris in Carcino, Tana catches Eirika and asks to join her army. Eirika initially refuses, but acquiesces when Tana insists.

Once at Port Kiris, Seth ensures Eirika remembers the fake identity they agreed she would use to avoid enemies of Renais. Before they can seek a ship to their destination, Eirika notices L'Arachel nearby; Eirika approaches and greets her. L'arachel offers Eirika a pastry, but explains that ships are afraid to set sail for fear of a "giant ghost ship" in the waters. L'arachel suggests that Eirika instead pass through the longer overland route to reach Rausten, before departing for Rausten with Dozla and Rennac. After they leave, Eirika is approached by a mercenary by the name of Binks; he asks if she is Princess Eirika of Renais, and intends to capture her for a bounty.

During the battle, reinforcements from Grado appear on the battlefield; among their ranks is a fresh recruit named Amelia. Franz or Eirika can approach Amelia, and will assume she is a citizen and attempt to get her to safety; Amelia corrects them, but is persuaded to join them when she no longer believes what Grado has said about Eirika's character. Alternately, the Grado soldiers—with Amelia in tow—will leave the battle when the mercenaries are not winning definitively.

Once the mercenaries are routed, Seth corners one of the remaining mercenaries and interrogates him; the mercenary states that Pablo, one of the members of the Carcino Council of Elders, hired him. Eirika realizes that Innes is in danger as he was going to pass through Carcino to reach Jehanna. Then, a messenger arrives to inform Eirika that Innes has been trapped by Carcino's forces in a siege; Eirika sends the messenger to Frelia and assures them that she will save the prince herself. If the player visited each of the villages, Rennac—one of L'Arachel's attendants—approaches Eirika; he asks if L'Arachel and Dozla have left, and rejoices when Eirika confirms they have.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eirika dies 2–11+1 {{{partner}}} {{{other}}} 23+15
Cm fe08 9A.png

Character data

Characters
New units
Tana
Portrait tana fe08.png
Pegasus Knight
HP
20
Inventory
Heavy Spear
Javelin
Vulnerary
Level
4
Automatically from preparations
Amelia
Portrait amelia fe08.png
Recruit
HP
16
Inventory
Slim Lance
Speedwing
Level
1
Enemy, talk to with Franz or Eirika
Required characters
Eirika ​Tana ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​

Item data

Items
Name Obtainment Method
Is gba ocean seal.png Ocean Seal Dropped by enemy Pirate
Is gba killing edge.png Killing Edge Dropped by enemy Myrmidon
Is gba axereaver.png Axereaver Dropped by enemy Soldier
Is gba elfire.png Elfire Dropped by enemy Mage (reinforcement)
Is gba dragonshield.png Dragonshield Visit western village
Is gba rapier.png Rapier Visit eastern village
Is gba speedwing.png Speedwing Steal from Amelia or recruit her (reinforcement)
Is gba angelic robe.png Angelic Robe At the end of the chapter if every village was visited

Shop data

Shop data

Armory (NTSC-J) Armory (NTSC-U/PAL) Vendor (NTSC-J) Vendor (NTSC-U/PAL)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba warrior enemy.gif Binks Warrior 5 1 42 16 10 8 3 12 8 13 6 Steel Axe Steel Bow
Does not move.
Ma gba mercenary enemy.gif Mercenary Mercenary 9 4 22~24 6~7 10~11 9~11 1~3 4~6 1~2 9 5 Steel Sword
--
Ma gba soldier enemy.gif Mercenary Soldier 8 3 21~23 5~7 9~11 9~10 1~2 4~6 0~2 9 5 Iron Lance
--
Ma gba soldier enemy.gif Mercenary Soldier 8 1 21~23 5~7 9~11 9~10 1~2 4~6 0~2 9 5 AxereaverThis item is dropped upon this unit's defeat.
--
Ma gba sniper enemy.gif Mercenary Sniper 2 1 21 7 6 5 0 5 2 8 6 Steel Bow
--
Ma gba mercenary enemy.gif Mercenary Mercenary 9 4 22~24 6~7 10~11 9~11 1~3 4~6 1~2 9 5 Iron Sword
--
Ma gba myrmidon enemy.gif Mercenary Myrmidon 9 1 19~21 5~7 11~12 11~12 1~3 2~4 1~2 8 5 Killing EdgeThis item is dropped upon this unit's defeat.
--
Ma gba fighter enemy.gif Mercenary Fighter 9 1 24~26 7~9 3~5 5~7 0~2 2~4 0~2 11 5 Iron Axe
--
Ma gba fighter enemy.gif Mercenary Fighter 9 1 24~26 7~9 3~5 5~7 0~2 2~4 0~2 11 5 Hand Axe
--
Ma gba archer enemy.gif Mercenary Archer 8 3 21~22 5~6 4~6 4~5 1~2 3~4 0~1 7 5 Iron Bow
--
Ma gba shaman enemy.gif Mercenary Shaman 8 1 18~19 4~5 2~3 3~4 0~2 2~3 5~6 7 5 Flux
--
Ma gba pirate enemy.gif Mercenary Pirate 9 1 22~25 6~8 3~5 7~8 0~2 3~4 0~1 10 5 Iron Axe Ocean SealThis item is dropped upon this unit's defeat.
Does not move on turn 1.
Turn 2 onwards, moves to raid villages; moves to attacks units if one is in range or all villages are destroyed or visited.
Ma gba pirate enemy.gif Mercenary Pirate 9 1 22~25 6~8 3~5 7~8 0~2 3~4 0~1 10 5 Hand Axe
Moves to raid villages; moves to attacks units if one is in range or all villages are destroyed or visited.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba pirate enemy.gif Mercenary Pirate 9 1 22~25 6~8 3~5 7~8 0~2 3~4 0~1 10 5 Iron Axe
Moves to raid villages, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
Ma gba mercenary enemy.gif Mercenary Mercenary 9 1 22~24 6~7 10~11 9~11 1~3 4~6 1~2 9 5 Iron Sword
--
Ma gba mage enemy.gif Mercenary Mage 8 2 18~20 3~5 3~5 4~5 0~2 3~4 4~5 6 5 Fire
--
Ma gba archer enemy.gif Mercenary Archer 8 2 21~22 5~6 4~6 4~5 1~2 3~4 0~1 7 5 Iron Bow
--
Ma gba soldier enemy.gif Mercenary Soldier 8 1 23~25 5~6 1~2 1~3 1~2 0~1 0~1 6 5 Iron Lance
--
Ma gba mercenary enemy.gif Mercenary Mercenary 8 1 21~23 5~7 9~11 9~10 1~2 4~6 0~2 9 5 Iron Sword
--
Ma gba fighter enemy.gif Mercenary Fighter 9 1 24~26 7~9 3~5 5~7 0~2 2~4 0~2 11 5 Iron Axe
--
Ma gba fighter enemy.gif Mercenary Fighter 9 1 24~26 7~9 3~5 5~7 0~2 2~4 0~2 11 5 Steel Axe
--
Ma gba mage enemy.gif Mercenary Mage 8 1 18~20 3~5 3~5 4~5 0~2 3~4 4~5 6 5 ElfireThis item is dropped upon this unit's defeat.
--
Ma gba soldier enemy.gif Soldier Soldier 9 3 24~26 5~7 1~3 2~3 1~2 0~1 0~2 6 5 Iron Lance
Leaves the map at the start of turn 12, if Amelia is alive and unrecruited.
Ma gba recruit enemy.gif Amelia Recruit 1 1 16 4 3 4 6 2 3 6 4 Slim Lance Speedwing
• Will not move until provoked.
• Leaves the map at the start of turn 12.

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Binks

Easy/Normal Difficult

Portrait binks fe08.png
Ma gba warrior enemy.gif Warrior
Level 5
Affinity Is gba darkaffin.png
Stats
Max HP 42 Luck 3
Strength 16 Defense 12
Skill 10 Resistance 8
Speed 8 Constitution 13
Movement 6 Aid 12
Inventory
Steel Axe
Iron Bow*
Steel Bow*
Weapon Levels
Swords -- Lances -- Axes B Bows C
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The first challenge is to push through the enemies at the top of the map. You will want to move quickly, likely with help from mounted units, if you intend to save the western Village (which yields a Dracoshield). On Difficult mode, bring someone strong to deal with the enemy Sniper.

The other Village only contains another Rapier for Eirika, but saving both will net you an Angelic Robe. In any case Tana, despite her low stats, can reach it in fairly short order without danger by weaving around enemy attack ranges. Once both Villages close their gates, be ready for the enemy Pirates to start acting aggressive!

Even if you do not wish to train her, Amelia's Speedwing is a valuable acquisition. Alternately, Colm can Steal it; if Amelia is not recruited or killed in this chapter, she will appear again in Chapter 13 with another Speedwing. Avoid entering her attack range until you are ready to engage her, as she will attack anyone in range and likely fall to the counter. However, since she has only 4 Move, the Soldiers surrounding her can all be baited to charge at someone outside of her attack range. Even Eirika, positioned six spaces away once the coast is clear, can Talk to Amelia from outside of her range.

Binks is easy to beat once the Mercenaries and reinforcements are dealt with. He is immobile, and the Axereaver dropped by a nearby Soldier puts him at a great disadvantage. Even if no one on your team can tank an attack, Binks does not have a Hand Axe or any form of healing, so as a last resort you could attack uncounterably, Rescue the attacker away to safety using a mounted unit's Canto, and repeat until he is defeated.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Distant Blade

--

Japanese

後背の刃

Blade of the Hinterlands

Spanish

Mal puerto

Wrong Harbor

French

Lame distante

Distant Blade

German

Ferne Klinge

Distant Blade

Italian

Una lama lontana

Distant Blade

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A New Journey • Distant Blade • Revolt at Carcino →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map