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Creeping Darkness: Difference between revisions

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m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=Creeping Darkness
|image=[[File:Cm fe08 11A.png|200px]]
|image=[[File:Cm fe08 11A.png|200px]]
|location=[[Caer Pelyn]] mountain range
|location=[[Caer Pelyn]] mountain range
|weather=[[Fog of war]]
|new units=[[L'Arachel]], [[Dozla]]
|new units=[[L'Arachel]], [[Dozla]]
|boss=[[Monster]]
|boss=[[Monster]]
|weather=[[Fog of war]]
|previous=[[Revolt at Carcino]]
|next=[[Village of Silence]]
}}
}}
{{quote|Look there! Through that break in the fog... Looks like we've got some nasty creatures running 'bout this place.|[[Dozla]]}}
{{quote|Look there! Through that break in the fog... Looks like we've got some nasty creatures running 'bout this place.|[[Dozla]]}}
'''Creeping Darkness''' (Japanese: {{hover|這いうねる闇|Hai uneru yami}} ''Creeping Darkness'') is the eleventh chapter of [[Eirika]]'s route in {{FE8}}.
 
'''Creeping Darkness''' (Japanese: {{hl|這いうねる闇|Hai uneru yami}} ''Creeping Darkness'') is the eleventh chapter of [[Eirika]]'s route in {{FE8}}.
 
After completing this chapter, the player is immediately sent into [[Village of Silence|the next]]. It is not possible to return to the [[world map]] during the next chapter.
 
==Plot==
==Plot==
{{main|Creeping Darkness/Script}}  
{{main|Creeping Darkness/Script}}
[[Ewan]] leads [[Eirika]]'s group through the mountain pass; a thick fog has descended as they approach a seemingly abandoned fortress. [[Innes]] asks Ewan if the fort is currently in use, and points out a barely audible, mysterious sound coming from it. They continue to hear the sound, leading Innes to conclude that they have been spotted by the monsters inside the fort. [[Tethys]]—or, if she is dead, Innes—tells Ewan to get somewhere safe; Ewan attempts to protest but does eventually leave. [[L'Arachel]] and [[Dozla]] arrive at the same abandoned fortress, seeking a place to stay for the night; when Dozla informs L'Arachel of the nearby monsters, she is delighted to have a chance to "destroy th[o]se foul things".
 
In battle, Eirika can speak to L'Arachel. Eirika suggests L'Arachel get to saety, but L'Arachel insists on continuing to fight, and they agree to work together. L'Arachel can then inform Dozla that they will be working with Eirika to defeat the monsters.


{{sectstub}}
Once the monsters have been routed, Eirika thanks L'Arachel for her assistance. L'Arachel realizes that she does not even know Eirika's name, and Eirika introduces herself. L'Arachel recognizes her as the princess of [[Renais]], and assumes that the princess must be lost to have ended up in Carcino of all places. Eirika corrects L'Arachel and informs her of her task to protect [[Rausten]] from [[Grado]]'s imperial army. After hearing of her task, L'Arachel insists on accompanying Eirika.


===Beginning Log===
Ewan continues to guide Eirika's group to his teacher, [[Saleh]]. They eventually reach his house and meet him face-to-face. Eirika and Saleh recognize each other from [[Serafew]] when Saleh was searching for a girl with indigo hair. Ewan asks Saleh to guide Eirika's group to [[Caer Pelyn]]; Saleh accepts Ewan's request as he was headed the same way to complete a mission he recently accepted. Before they depart, Saleh advises they rest for the night, to which Eirika and Innes agree. Ewan, wanting to be helpful, decides to depart ahead of the group and inform [[Dara|the elder]] of their arrival.
The [[Caer Pelyn]] Range... According to [[Ewan]], a little-known passage to [[Jehanna]] lies there, hidden within its cracked redbedrock and knife-edged peaks. To avoid [[Carcino]] and combat, [[Eirika]]'s troops take the mountain path. They begin climbing higher and higher toward Caer Pelyn. Unbeknownst to the group, hordes of dark creatures now roam the peaks.


The next morning, Eirika and her group depart for Caer Pelyn but are interrupted by [[Glen]] of the [[Imperial Three]]. Glen announces to Eirika that Emperor [[Vigarde]] has assigned him to take her out in retaliation for the alleged massacre of innocents at Port Kiris and the rebellion she led at [[Carcino]]. Eirika denies the accusations; Innes angrily calls Glen an idiot for believing Vigarde's obvious lies and explains that Eirika entered Carcino with her small force to rescue him. Eirika clarifies to Glen that she does not wish to fight him but will if she must. Glen decides to return to question [[Vigarde]], letting Eirika proceed. After Eirika leaves, [[Valter]] approaches Glen, seeing him allow Eirika to leave. Glen tells Valter to move so he can return to the capital. Valter refuses and begins to rant about the anger and indignation he suffered at the hands of Glen and [[Duessel]], asserting that his desire for revenge has kept him alive. Valter then attacks and kills Glen, and sends his soldiers to silence Glen's as he muses to himself over his craving for endless battle and war.


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|tab1=Easy/Normal
|tab2=Difficult
|content1={{ChapData
|victory=Defeat all enemies
|defeat=[[Eirika]] dies
|ally=1–11{{h|+2|Upon L'Arachel and Dozla being recruited}}
|other=2{{h|−2|Upon L'Arachel and Dozla being recruited}}
|enemy=41{{h|+1|Reinforcement}}
|map=[[File:Cm fe08 11A.png]]
}}
|content2={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eirika]] dies
|defeat=[[Eirika]] dies
|ally=11{{hover|+2|L'Arachel and Dozla}}
|ally=1–11{{h|+2|Upon L'Arachel and Dozla being recruited}}
|other={{hover|2|L'Arachel and Dozla}}
|other=2{{h|−2|Upon L'Arachel and Dozla being recruited}}
|enemy=41{{hover|+10|reinforcements}}
|enemy=41{{h|+13|Reinforcements}}
|map=[[File:Cm fe08 11A.png]]
|map=[[File:Cm fe08 11A.png]]
}}
}}
}}


===Character Data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=08  
|game#=08
|newunits = 2
|newunit1={{NewUnit
| newunit1 = {{NewUnit  
|name=L'Arachel
| name = L'Arachel
|portrait=[[File:portrait l'arachel fe08.png]]
| portrait = [[File:portrait l'arachel fe08.png]]
|class=Troubadour
| class = Troubadour
|HP=18
| HP = 18
|lv=3
| lv = 3
|inventory={{Item|8|Mend}}<br>{{Item|8|Elixir}}<br>{{Item|8|Torch|link=Torch (item)}}
| recruitment method = Talk with [[Eirika]]
|recruitment method=NPC, talk to with [[Eirika]], or automatically at the end of the chapter if she survived
}}
}}
| newunit2 = {{NewUnit  
|newunit2={{NewUnit
| name = Dozla
|name=Dozla
| portrait = [[File:portrait dozla fe08.png]]
|portrait=[[File:portrait dozla fe08.png]]
| class = Berserker
|class=Berserker
| HP = 43
|HP=43
| lv = 1
|lv=1
| recruitment method = Talk with [[L'Arachel]]
|inventory={{Item|8|Battle Axe}}<br>{{Item|8|Elixir}}
|recruitment method=NPC, talk to with [[L'Arachel]], or automatically at the end of the chapter if he survived
}}
}}
|return1=eirika
|forced1=eirika
|return2=seth
|return1=seth
|return3=franz
|return2=franz
|return4=gilliam
|return3=gilliam
|return5=vanessa
|return4=vanessa
|return6=moulder
|return5=moulder
|return7=ross
|return6=ross
|return8=garcia
|return7=garcia
|return8article=Garcia (The Sacred Stones)
|return8=neimi
|return9=neimi
|return9=colm
|return10=colm
|return10=artur
|return11=artur
|return11=lute
|return12=lute
|return12=natasha
|return13=natasha
|return13=joshua
|return14=joshua
|return14=forde
|return15=forde
|return15=kyle
|return16=kyle
|return16=tana
|return17=tana
|return17=amelia
|return18=amelia
|return18=innes
|return19=innes
|return19=gerik
|return20=gerik
|return20=tethys
|return21=tethys
|return21=marisa
|return22=marisa
}}
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Secret Book
|item1=Chest Key
|obtain1=Open eastern [[chest]]
|obtain1=Dropped by enemy [[Bonewalker]]
|item2=Short Spear
|item2=Chest Key
|obtain2=Open center [[chest]]
|obtain2=Dropped by enemy [[Bonewalker]]
|item3=Restore
|item3=Chest Key
|obtain3=Open western [[chest]]
|obtain3=Dropped by enemy [[Bonewalker]] (reinforcement)
|item4=Chest Key
|item4=Secret Book
|obtain4=Dropped by [[bonewalker]]
|obtain4=Open eastern [[chest]]
|item5=Door Key
|item5=Short Spear
|obtain5=Steal from [[bonewalker]]
|obtain5=Open center [[chest]]
|item6=Restore
|obtain6=Open western [[chest]]
|item7=Door Key
|obtain7=Steal from enemy [[Bonewalker]]
|itemlast=Door Key
|itemlast=Door Key
|obtainlast=Steal from [[bonewalker]] (reinforcement)
|obtainlast=Steal from enemy [[Bonewalker]] (reinforcement)
}}
}}


===Enemy Data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform = gba  
{{Tab
|name1=Monster
|width=100%
|class1=Bonewalker
|tab1=Easy
|gender1=02
|tab2=Normal
|lv1=9
|tab3=Difficult
|#1=1
|default=2
|inventory1=[[File:Is gba poison bow.png]][[Poison Bow]]
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=10
|#=4
|hp=29~31
|str=4~5
|skill=1~2
|spd=0~2
|lck=0~1
|def=0~1
|res=0~1
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
|notes=The western three immediately begin moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=4
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=The one closest to ally starting positions immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=6
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=The one closest to ally starting positions immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=3
|hp=20
|str=4
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Slim Sword}} • {{Item|8|Chest Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=10
|#=3
|hp=21~22
|str=5~6
|skill=4~6
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=8
|#=1
|hp=22~23
|str=5~6
|skill=2~4
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=1
|hp=20~22
|str=5~6
|skill=4~5
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Longbow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=4
|#=1
|hp=35
|str=3
|skill=0
|spd=1
|lck=0
|def=0
|res=0
|con=6
|mov=5
|inventory={{Item|8|Poison Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=16~18
|str=3~5
|skill=2~3
|spd=3~4
|lck=1~2
|def=2~3
|res=4~6
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=10
|#=4
|hp=22~24
|str=7~9
|skill=4~5
|spd=7~8
|lck=0~1
|def=7~8
|res=0~1
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mauthe Doog
|lv=10
|#=1
|hp=19~20
|str=5~6
|skill=11~13
|spd=11~13
|lck=1~2
|def=2~3
|res=0~2
|con=6
|mov=7
|inventory={{Item|8|Fiery Fang|link=Fiery Fang (The Sacred Stones)}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mauthe Doog
|lv=9
|#=2
|hp=18~20
|str=5~6
|skill=11~13
|spd=11~13
|lck=1~2
|def=2~3
|res=0~1
|con=6
|mov=7
|inventory={{Item|8|Fiery Fang|link=Fiery Fang (The Sacred Stones)}}
|notes=Begins moving if a unit enters the eastern treasure room.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}} • {{Item|8|Door Key}} • {{Item|8|Chest Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Deathgoyle
|lv=2
|#=1
|hp=23
|str=8
|skill=5
|spd=8
|lck=0
|def=9
|res=1
|con=11
|mov=7
|inventory={{Item|8|Steel Lance}}
|notes=It and its squad begin moving if a unit enters the southern wing of the building.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Poison Sword}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=1
|hp=20~22
|str=5~6
|skill=4~5
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Poison Bow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=1
|hp=18
|str=4
|skill=3
|spd=2
|lck=0
|def=3
|res=0
|con=6
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Wight
|version=01
|lv=8
|#=1
|hp=36
|str=12
|skill=15
|spd=13
|lck=1
|def=9
|res=9
|con=9
|mov=6
|inventory={{Item|8|Steel Sword}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}} • {{Item|8|Door Key}} • {{Item|8|Chest Key|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=10
|#=4
|hp=30~33
|str=5~6
|skill=1~3
|spd=1~2
|lck=0~1
|def=0~1
|res=0~2
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
|notes=The western three immediately begin moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=4
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=The one closest to ally starting positions immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=6
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=The one closest to ally starting positions immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=3
|hp=20
|str=4
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Slim Sword}} • {{Item|8|Chest Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=10
|#=3
|hp=22~24
|str=6~7
|skill=5~7
|spd=3~5
|lck=0~1
|def=3~5
|res=0~2
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=8
|#=1
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=1
|hp=21~23
|str=5~7
|skill=5~6
|spd=3~5
|lck=0~1
|def=3~5
|res=0~2
|con=6
|mov=5
|inventory={{Item|8|Longbow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=4
|#=1
|hp=41~45
|str=6~9
|skill=1~4
|spd=2~4
|lck=3~7
|def=0~3
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Poison Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=17~19
|str=4~6
|skill=2~4
|spd=3~5
|lck=1~3
|def=2~3
|res=5~6
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=10
|#=4
|hp=23~26
|str=8~10
|skill=5~6
|spd=8~9
|lck=0~1
|def=7~8
|res=0~2
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mauthe Doog
|lv=10
|#=1
|hp=20~22
|str=6~7
|skill=12~14
|spd=12~14
|lck=1~3
|def=2~4
|res=1~2
|con=6
|mov=7
|inventory={{Item|8|Fiery Fang|link=Fiery Fang (The Sacred Stones)}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mauthe Doog
|lv=9
|#=2
|hp=19~21
|str=5~7
|skill=12~14
|spd=12~14
|lck=1~3
|def=2~4
|res=1~2
|con=6
|mov=7
|inventory={{Item|8|Fiery Fang|link=Fiery Fang (The Sacred Stones)}}
|notes=Begins moving if a unit enters the eastern treasure room.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}} • {{Item|8|Door Key}} • {{Item|8|Chest Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Deathgoyle
|lv=2
|#=1
|hp=23
|str=8
|skill=5
|spd=8
|lck=0
|def=9
|res=1
|con=11
|mov=7
|inventory={{Item|8|Steel Lance}}
|notes=It and its squad begin moving if a unit enters the southern wing of the building.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Poison Sword}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=1
|hp=21~23
|str=5~7
|skill=5~6
|spd=3~5
|lck=0~1
|def=3~5
|res=0~2
|con=6
|mov=5
|inventory={{Item|8|Poison Bow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=1
|hp=18
|str=4
|skill=3
|spd=2
|lck=0
|def=3
|res=0
|con=6
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Wight
|version=01
|lv=8
|#=1
|hp=36
|str=12
|skill=15
|spd=13
|lck=1
|def=9
|res=9
|con=9
|mov=6
|inventory={{Item|8|Steel Sword}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}} • {{Item|8|Door Key}} • {{Item|8|Chest Key|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=10
|#=4
|hp=34~39
|str=6~10
|skill=2~6
|spd=1~4
|lck=0~3
|def=0~3
|res=1~3
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
|notes=The western three immediately begin moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=4
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=The one closest to ally starting positions immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=6
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=The one closest to ally starting positions immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=3
|hp=22~24
|str=5~7
|skill=2~5
|spd=3~5
|lck=0~2
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Slim Sword}} • {{Item|8|Chest Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=10
|#=3
|hp=24~29
|str=6~10
|skill=7~10
|spd=4~8
|lck=0~3
|def=4~6
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=8
|#=1
|hp=26~30
|str=8~10
|skill=3~7
|spd=4~6
|lck=0~2
|def=3~5
|res=0~3
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=1
|hp=23~28
|str=6~10
|skill=6~9
|spd=4~7
|lck=0~2
|def=4~6
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Longbow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=4
|#=1
|hp=53~60
|str=11~16
|skill=4~8
|spd=3~7
|lck=10~15
|def=1~5
|res=2~5
|con=6
|mov=5
|inventory={{Item|8|Poison Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=19~22
|str=6~9
|skill=3~6
|spd=4~7
|lck=2~5
|def=2~4
|res=5~8
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=10
|#=4
|hp=27~31
|str=10~13
|skill=5~9
|spd=8~12
|lck=0~3
|def=7~10
|res=1~3
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mauthe Doog
|lv=10
|#=1
|hp=22~27
|str=6~10
|skill=14~17
|spd=14~17
|lck=2~6
|def=3~5
|res=1~4
|con=6
|mov=7
|inventory={{Item|8|Fiery Fang|link=Fiery Fang (The Sacred Stones)}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mauthe Doog
|lv=9
|#=2
|hp=21~26
|str=6~10
|skill=14~17
|spd=14~17
|lck=2~5
|def=3~5
|res=1~3
|con=6
|mov=7
|inventory={{Item|8|Fiery Fang|link=Fiery Fang (The Sacred Stones)}}
|notes=Begins moving if a unit enters the eastern treasure room.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}} • {{Item|8|Door Key}} • {{Item|8|Chest Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Deathgoyle
|lv=2
|#=1
|hp=36~44
|str=15~20
|skill=9~15
|spd=12~16
|lck=1~5
|def=12~16
|res=3~7
|con=11
|mov=7
|inventory={{Item|8|Steel Lance}}
|notes=It and its squad begin moving if a unit enters the southern wing of the building.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Poison Sword}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=1
|hp=23~28
|str=6~10
|skill=6~9
|spd=4~7
|lck=0~2
|def=4~6
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Poison Bow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=1
|hp=22~24
|str=5~7
|skill=2~5
|spd=3~5
|lck=0~2
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Wight
|version=01
|lv=8
|#=1
|hp=37~40
|str=12~13
|skill=15~16
|spd=13~14
|lck=1~2
|def=9~10
|res=9~10
|con=9
|mov=6
|inventory={{Item|8|Steel Sword}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=10
|#=6
|hp=34~39
|str=6~10
|skill=2~6
|spd=1~4
|lck=0~3
|def=0~3
|res=1~3
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=10
|#=2
|hp=24~29
|str=6~10
|skill=7~10
|spd=4~8
|lck=0~3
|def=4~6
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=1
|hp=27~31
|str=8~11
|skill=4~7
|spd=4~6
|lck=0~2
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Toxin Lance|image=poison lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=2
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}} • {{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}} • {{Item|8|Door Key}} • {{Item|8|Chest Key|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Toxin Lance|image=poison lance}}
}}
{{ChapUnitFtr}}
}}


|name2=Monster
====Reinforcements====
|class2=Bonewalker
*Turns 4 and 5 <small>(Difficult only)</small>
|gender2=01
**3 [[Revenant]]s from the northwest corner of the map
|lv2=2
*Turn 8 <small>(Difficult only)</small>
|#2=1
**1 [[Bonewalker]] with an [[Iron Bow]] from the northeast corner of the map
|inventory2=[[File:Is gba iron sword.png]][[Iron Sword]]
**1 [[Bonewalker]] with a [[Toxin Lance]] from the northeast corner of the map
 
**1 [[Bonewalker]] with an [[Iron Sword]] and a [[Javelin]] from the northeast corner of the map
|name3=Monster
*Turn 9
|class3=Bonewalker
**1 [[Bonewalker]] with an [[Iron Lance]] and two keys from the southwest corner of the map
|gender3=01
*Turn 12 <small>(Difficult only)</small>
|lv3=10
**1 [[Bonewalker]] with a [[Toxin Lance]] from the southwest corner of the map
|#3=1
**1 [[Bonewalker]] with an [[Iron Sword]] and a [[Javelin]] from the southwest corner of the map
|inventory3=[[File:Is gba poison sword.png]][[Poison Sword]]
**1 [[Bonewalker]] with an [[Iron Bow]] from the southwest corner of the map
 
|name4=Monster
|class4=Bonewalker
|gender4=01
|lv4=10
|#4=6
|inventory4=[[File:Is gba iron sword.png]][[Iron Sword]]
 
|name5=Monster
|class5=Bonewalker
|gender5=01
|lv5=10
|#5=4
|inventory5=[[File:Is gba iron lance.png]][[Iron Lance]]
 
|name6=Monster
|class6=Bonewalker
|gender6=02
|lv6=10
|#6=3
|inventory6=[[File:Is gba iron bow.png]][[Iron Bow]]
 
|name7=Monster
|class7=Bonewalker
|gender7=02
|lv7=9
|#7=1
|inventory7=[[File:Is gba longbow.png]][[Longbow]]
 
|name8=Monster
|class8=Bonewalker
|gender8=01
|lv8=10
|#8=1
|inventory8=[[File:Is gba slim sword.png]][[Slim Sword]][[File:Is gba chest key.png]]{{drop|Chest Key}}
 
|name9=Monster
|class9=Bonewalker
|gender9=01
|lv9=2
|#9=3
|inventory9=[[File:Is gba iron lance.png]][[Iron Lance]]
 
|name10=Monster
|class10=Bonewalker
|gender10=01
|lv10=10
|#10=1
|inventory10=[[File:Is gba iron lance.png]][[Iron Lance]][[File:Is gba door key.png]][[Door Key]][[File:Is gba chest key.png]][[Chest Key]]
 
|name11=Monster
|class11=Bonewalker
|gender11=01
|lv11=8
|#11=1
|inventory11=[[File:Is gba iron lance.png]][[Iron Lance]]
 
|name12=Monster
|class12=Deathgoyle
|lv12=2
|#12=1
|inventory12=[[File:Is gba steel lance.png]][[Steel Lance]]
 
|name13=Monster
|class13=Entombed
|lv13=4
|#13=1
|inventory13=[[File:Is gba poison claw.png]][[Poison Claw]]
 
|name14=Monster
|class14=Gargoyle
|lv14=10
|#14=4
|inventory14=[[File:Is gba iron lance.png]][[Iron Lance]]
 
|name15=Monster
|class15=Mauthe Doog
|lv15=9
|#15=2
|inventory15=[[File:Is gba fiery fang.png]][[Fiery Fang]]
 
|name16=Monster
|class16=Mauthe Doog
|lv16=10
|#16=1
|inventory16=[[File:Is gba fiery fang.png]][[Fiery Fang]]
 
|name17=Monster
|class17=Mogall
|lv17=9
|#17=4
|inventory17=[[File:Is gba evil eye.png]][[Evil Eye]]
 
|name18=Monster
|class18=Revenant
|lv18=10
|#18=4
|inventory18=[[File:Is gba rotten claw.png]][[Rotten Claw]]
 
|nameb=Monster
|classb=Wight
|genderb=01
|lvb=8
|inventoryb=[[File:Is gba steel sword.png]][[Steel Sword]]
 
|namer1=Monster
|classr1=Bonewalker
|genderr1=01
|lvr1=9
|#r1=2
|inventoryr1=[[File:Is gba poison lance.png]][[Toxin Lance]]
 
|namer2=Monster
|classr2=Bonewalker
|genderr2=02
|lvr2=10
|#r2=2
|inventoryr2=[[File:Is gba iron bow.png]][[Iron Bow]]
 
|namer3=Monster
|classr3=Bonewalker
|genderr3=01
|lvr3=10
|#r3=2
|inventoryr3=[[File:Is gba iron sword.png]][[Iron Sword]][[File:Is gba javelin.png]][[Javelin]]
 
|namer4=Monster
|classr4=Bonewalker
|genderr4=01
|lvr4=10
|#r4=1
|inventoryr4=[[File:Is gba iron lance.png]][[Iron Lance]][[File:Is gba chest key.png]][[Chest Key]][[File:Is gba door key.png]][[Door Key]]
 
|namerl=Monster
|classrl=Revenant
|lvrl=10
|#rl=3
|inventoryrl=[[File:Is gba rotten claw.png]][[Rotten Claw]]


===NPC data===
{{ChapUnitHdr|type=NPC|platform=gba}}
{{ChapUnitCellGBA
|name=[[L'Arachel]]
|class=Troubadour
|type=other
|lv=3
|#=1
|hp=18
|str=6
|skill=6
|spd=10
|lck=12
|def=5
|res=8
|con=5
|mov=6
|inventory={{Item|8|Mend}} • {{Item|8|Torch|link=Torch (staff)|image=torch staff}} • {{Item|8|Elixir}}
}}
}}
 
{{ChapUnitCellGBA
===NPC data===
|name=[[Dozla]]
{{ChapOthers
|class=Berserker
|platform=gba
|type=other
|name1=[[L'Arachel]]
|lv=1
|class1=Troubadour
|#=1
|lv1=3
|hp=43
|#1=1
|str=16
|inventory1=[[File:Is gba mend.png]][[Mend]][[File:Is gba torch staff.png]][[Torch (staff)|Torch]][[File:Is gba elixir.png]][[Elixir]]
|skill=11
 
|spd=9
|namel=[[Dozla]]
|lck=4
|classl=Berserker
|def=11
|lvl=1
|res=6
|#l=1
|con=16
|inventoryl=[[File:Is gba battle axe.png]][[Battle Axe]][[File:Is gba elixir.png]][[Elixir]]
|mov=6
 
|inventory={{Item|8|Battle Axe}} • {{Item|8|Elixir}}
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss Data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Monster}}
{{Main|Monster}}
{{BossStats GBA
{{Tab
|portrait=[[File:Generic portrait wight fe08.gif]]
|tab1=Easy/Normal
|tab2=Difficult
|content1={{BossStats GBA
|portrait=[[File:Generic portrait wight fe08.png]]
|sprite=wight 01 enemy
|class=Wight
|class=Wight
|affin=dark
|affin=dark
|lv=8
|lv={{h|8|3 in the Japanese version}}
|HP=36
|HP={{h|36|21 in the Japanese version}}
|str=12
|str=12
|skill=15
|skill=15
Line 286: Line 1,324:
|def=9
|def=9
|res=9
|res=9
|move=5
|move=6
|con=9
|con=9
|aid=8
|aid=8
|inventory=[[File:Is gba steel sword.png]] [[Steel Sword]]
|inventory={{Item|8|Steel Sword}}
|sw=A
|la=A
}}
|content2={{BossStats GBA
|portrait=[[File:Generic portrait wight fe08.png]]
|sprite=wight 01 enemy
|class=Wight
|affin=dark
|lv={{h|8|3 in the Japanese version}}
|HP=37~40
|str=12~13
|skill=15~16
|spd=13~14
|luck=1~2
|def=9~10
|res=9~10
|move=6
|con=9
|aid=8
|inventory={{Item|8|Steel Sword}}
|sw=A
|la=A
}}
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{sectstub}}
{{sectstub}}


==Trivia==
==Trivia==
* In [[Fire Emblem: The Sacred Stones prototype|the prototype]] this chapter's map was originally used for [[Victims of War|chapter 6]]. When chapter 6 was revamped with a new map the old map was used for this chapter instead.
[[File:Ss fe08 glen vs valter.png|thumb|[[Glen]] and [[Valter]], two red units, engaging in combat.]]
* This chapter, alongside [[Phantom Ship]], was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the prototype. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early prototype.
* In [[Fire Emblem: The Sacred Stones prototype|the 040531_2253 build]], this chapter's map was originally used for [[Victims of War|Chapter&nbsp;6]]. When Chapter&nbsp;6 was revamped with a new map the old map was used for this chapter instead.
** This fact is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list, internally.
* This chapter, alongside [[Phantom Ship]], was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the 040531_2253 build. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early build.
* The cutscene at the end of the chapter is the only instance in the ''Fire Emblem'' series where two red units engage each other in combat without one of them being driven [[Status_conditions#Berserk|berserk]].
** This is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list internally.
* The cutscene at the end of the chapter is the only instance in the ''Fire Emblem'' series where two red units engage each other in combat without one of them being driven [[berserk (condition)|berserk]].
{{clear}}


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Creeping Darkness
|eng-name=Creeping Darkness
|eng-mean=--
|jpn-name={{h|這いうねる闇|Hai uneru yami}}
|jap-name={{hover|這いうねる闇|Hai uneru yami}}
|jpn-mean=Creeping Darkness
|jap-mean=Creeping Darkness
|span-name=Sombras acechantes
|span-mean=Lurking Darkness
|fren-name=Ombre Rampante
|fren-mean=Creeping Shadow
|ger-name=Kriechende Finsternis
|ger-mean=Creeping Darkness
|ital-name=L'oscurità avanza
|ital-mean=Rising Darkness
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
<gallery>
Ss fe08 glen vs valter.png|[[Glen]] and [[Valter]] engaging in combat.
</gallery>
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter = Revolt at Carcino
|prechapter=Revolt at Carcino
 
|nextchapter=Village of Silence
|chapter = Creeping Darkness
|nextchapter = Village of Silence
 
}}
}}


{{Nav8}}
{{Nav8}}
[[Category:Chapters of Fire Emblem: The Sacred Stones]]
[[Category:Chapters of Fire Emblem: The Sacred Stones]]

Latest revision as of 13:54, 28 March 2024

Creeping Darkness

Cm fe08 11A.png

Location

Caer Pelyn mountain range

Weather

Fog of war

New units

L'Arachel, Dozla

Boss(es)

Monster

Previous chapter(s)

Revolt at Carcino

Next chapter(s)

Village of Silence

Look there! Through that break in the fog... Looks like we've got some nasty creatures running 'bout this place.
— Dozla

Creeping Darkness (Japanese: 這いうねる闇 Creeping Darkness) is the eleventh chapter of Eirika's route in Fire Emblem: The Sacred Stones.

After completing this chapter, the player is immediately sent into the next. It is not possible to return to the world map during the next chapter.

Plot

Main article: Creeping Darkness/Script

Ewan leads Eirika's group through the mountain pass; a thick fog has descended as they approach a seemingly abandoned fortress. Innes asks Ewan if the fort is currently in use, and points out a barely audible, mysterious sound coming from it. They continue to hear the sound, leading Innes to conclude that they have been spotted by the monsters inside the fort. Tethys—or, if she is dead, Innes—tells Ewan to get somewhere safe; Ewan attempts to protest but does eventually leave. L'Arachel and Dozla arrive at the same abandoned fortress, seeking a place to stay for the night; when Dozla informs L'Arachel of the nearby monsters, she is delighted to have a chance to "destroy th[o]se foul things".

In battle, Eirika can speak to L'Arachel. Eirika suggests L'Arachel get to saety, but L'Arachel insists on continuing to fight, and they agree to work together. L'Arachel can then inform Dozla that they will be working with Eirika to defeat the monsters.

Once the monsters have been routed, Eirika thanks L'Arachel for her assistance. L'Arachel realizes that she does not even know Eirika's name, and Eirika introduces herself. L'Arachel recognizes her as the princess of Renais, and assumes that the princess must be lost to have ended up in Carcino of all places. Eirika corrects L'Arachel and informs her of her task to protect Rausten from Grado's imperial army. After hearing of her task, L'Arachel insists on accompanying Eirika.

Ewan continues to guide Eirika's group to his teacher, Saleh. They eventually reach his house and meet him face-to-face. Eirika and Saleh recognize each other from Serafew when Saleh was searching for a girl with indigo hair. Ewan asks Saleh to guide Eirika's group to Caer Pelyn; Saleh accepts Ewan's request as he was headed the same way to complete a mission he recently accepted. Before they depart, Saleh advises they rest for the night, to which Eirika and Innes agree. Ewan, wanting to be helpful, decides to depart ahead of the group and inform the elder of their arrival.

The next morning, Eirika and her group depart for Caer Pelyn but are interrupted by Glen of the Imperial Three. Glen announces to Eirika that Emperor Vigarde has assigned him to take her out in retaliation for the alleged massacre of innocents at Port Kiris and the rebellion she led at Carcino. Eirika denies the accusations; Innes angrily calls Glen an idiot for believing Vigarde's obvious lies and explains that Eirika entered Carcino with her small force to rescue him. Eirika clarifies to Glen that she does not wish to fight him but will if she must. Glen decides to return to question Vigarde, letting Eirika proceed. After Eirika leaves, Valter approaches Glen, seeing him allow Eirika to leave. Glen tells Valter to move so he can return to the capital. Valter refuses and begins to rant about the anger and indignation he suffered at the hands of Glen and Duessel, asserting that his desire for revenge has kept him alive. Valter then attacks and kills Glen, and sends his soldiers to silence Glen's as he muses to himself over his craving for endless battle and war.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eirika dies 1–11+2 {{{partner}}} 2−2 41+1
Cm fe08 11A.png

Character data

Characters
New units
L'Arachel
Portrait l'arachel fe08.png
Troubadour
HP
18
Inventory
Mend
Elixir
Torch
Level
3
NPC, talk to with Eirika, or automatically at the end of the chapter if she survived
Dozla
Portrait dozla fe08.png
Berserker
HP
43
Inventory
Battle Axe
Elixir
Level
1
NPC, talk to with L'Arachel, or automatically at the end of the chapter if he survived
Required characters
Eirika ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​

Item data

Items
Name Obtainment Method
Is gba chest key.png Chest Key Dropped by enemy Bonewalker
Is gba chest key.png Chest Key Dropped by enemy Bonewalker
Is gba chest key.png Chest Key Dropped by enemy Bonewalker (reinforcement)
Is gba secret book.png Secret Book Open eastern chest
Is gba short spear.png Short Spear Open center chest
Is gba restore.png Restore Open western chest
Is gba door key.png Door Key Steal from enemy Bonewalker
Is gba door key.png Door Key Steal from enemy Bonewalker (reinforcement)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba revenant enemy.gif Monster Revenant 10 4 30~33 5~6 1~3 1~2 0~1 0~1 0~2 6 4 Rotten Claw
The western three immediately begin moving unprovoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 4 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Iron Lance
The one closest to ally starting positions immediately begins moving unprovoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 6 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Iron Sword
The one closest to ally starting positions immediately begins moving unprovoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 2 3 20 4 2 3 0 3 0 7 5 Iron Lance
Immediately begins moving unprovoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Slim Sword Chest KeyThis item is dropped upon this unit's defeat.
--
Ma gba bonewalker 02 enemy.gif Monster Bonewalker 10 3 22~24 6~7 5~7 3~5 0~1 3~5 0~2 6 5 Iron Bow
--
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 8 1 23~25 6~7 3~4 3~5 0~1 3~4 0~1 7 5 Iron Lance
--
Ma gba bonewalker 02 enemy.gif Monster Bonewalker 9 1 21~23 5~7 5~6 3~5 0~1 3~5 0~2 6 5 Longbow
--
Ma gba entombed enemy.gif Monster Entombed 4 1 41~45 6~9 1~4 2~4 3~7 0~3 1~3 6 5 Poison Claw
--
Ma gba mogall enemy.gif Monster Mogall 9 4 17~19 4~6 2~4 3~5 1~3 2~3 5~6 4 5 Evil Eye
--
Ma gba gargoyle enemy.gif Monster Gargoyle 10 4 23~26 8~10 5~6 8~9 0~1 7~8 0~2 8 6 Iron Lance
--
Ma gba mauthe doog enemy.gif Monster Mauthe Doog 10 1 20~22 6~7 12~14 12~14 1~3 2~4 1~2 6 7 Fiery Fang
Immediately begins moving unprovoked.
Ma gba mauthe doog enemy.gif Monster Mauthe Doog 9 2 19~21 5~7 12~14 12~14 1~3 2~4 1~2 6 7 Fiery Fang
Begins moving if a unit enters the eastern treasure room.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Iron Lance Door Key Chest KeyThis item is dropped upon this unit's defeat.
--
Ma gba deathgoyle enemy.gif Monster Deathgoyle 2 1 23 8 5 8 0 9 1 11 7 Steel Lance
It and its squad begin moving if a unit enters the southern wing of the building.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Poison Sword
Does not move.
Ma gba bonewalker 02 enemy.gif Monster Bonewalker 9 1 21~23 5~7 5~6 3~5 0~1 3~5 0~2 6 5 Poison Bow
--
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 2 1 18 4 3 2 0 3 0 6 5 Iron Sword
Begins moving unprovoked on turn 2.
Ma gba wight 01 enemy.gif Monster Wight 8 1 36 12 15 13 1 9 9 9 6 Steel Sword
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Iron Lance Door Key Chest KeyThis item is dropped upon this unit's defeat.
Prioritizes opening a chest, then escaping.

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba troubadour other.gif L'Arachel Troubadour 3 1 18 6 6 10 12 5 8 5 6 Mend Torch Elixir
--
Ma gba berserker other.gif Dozla Berserker 1 1 43 16 11 9 4 11 6 16 6 Battle Axe Elixir
--

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Monster

Easy/Normal Difficult

Generic portrait wight fe08.png
Ma gba wight 01 enemy.gif Wight
Level 8
Affinity Is gba darkaffin.png
Stats
Max HP 36 Luck 1
Strength 12 Defense 9
Skill 15 Resistance 9
Speed 13 Constitution 9
Movement 6 Aid 8
Inventory
Steel Sword
Weapon Levels
Swords A Lances A Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Glen and Valter, two red units, engaging in combat.
  • In the 040531_2253 build, this chapter's map was originally used for Chapter 6. When Chapter 6 was revamped with a new map the old map was used for this chapter instead.
  • This chapter, alongside Phantom Ship, was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the 040531_2253 build. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early build.
    • This is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list internally.
  • The cutscene at the end of the chapter is the only instance in the Fire Emblem series where two red units engage each other in combat without one of them being driven berserk.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Creeping Darkness

--

Japanese

這いうねる闇

Creeping Darkness

Spanish

Sombras acechantes

Lurking Darkness

French

Ombre Rampante

Creeping Shadow

German

Kriechende Finsternis

Creeping Darkness

Italian

L'oscurità avanza

Rising Darkness

Gallery

← Revolt at Carcino • Creeping Darkness • Village of Silence →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map