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'''Ryan''' (Japanese: {{hl|ライアン|Raian}} ''Raian'') is the younger brother of [[Gordin]] and a fresh recruit into the 7th Platoon of the [[Altea]]n knights, inspired to join by his brother's stories of the [[War of Shadows]]. | '''Ryan''' (Japanese: {{hl|ライアン|Raian}} ''Raian'') is the younger brother of [[Gordin]] and a fresh recruit into the 7th Platoon of the [[Altea]]n knights, inspired to join by his brother's stories of the [[War of Shadows]]. | ||
=={{FE3}}== | =={{FE3}}== | ||
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|def1=20 | |def1=20 | ||
|res1=3 | |res1=3 | ||
| | |weapons={{Item|3|Iron Bow}} | ||
|recruit=[[The Grustian Expedition|Chapter 1]], automatically from the start | |recruit=[[The Grustian Expedition|Chapter 1]], automatically from the start | ||
}} | }} | ||
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===Analysis=== | ===Analysis=== | ||
{{Analysis}} | {{Analysis}} | ||
[[Sniper]] is a class that has some unique advantages in this game: in a game where mounted units are forced to dismount down to 6 movement in indoor maps, Sniper's 7 [[movement]] coupled with their access to ranged attacks makes them solid deploys for such maps. Their ability to cross rivers and streams is useful in some maps such as chapters [[Two Sorcerers|10]] and [[Frozen Land|13]] and they also have early access to [[Parthia]], a [[regalia]] bow with 20 might that doubles EXP gain, being obtained in [[Soulful Bridge|chapter 8]]. Unfortunately, Ryan is a rather questionable unit to fill the role. Firstly, while Sniper is a solid promoted class, Archer is easily one of the worst classes in the game with low base stats, low movement and harsher [[terrain]] penalties compared to other foot classes. Needless to say, you want your archers to leave this stage behind as soon as possible. Ryan's base stats are very similar to Book 1 [[Gordin]], a character that joins together with him in Book 2 with substantially higher bases and closer to [[promotion]]. While it is often said that he has good growths to compensate, his distribution is questionable. The main stats that a unit in his class needs are [[strength]], [[speed]] and [[weapon level]] and in reality he only beats Gordin by 10% in the first two, meaning that it will take him a long time to actually surpass his brother in terms of raw offense. He also has a lower growth in weapon level, exhibiting a lower-than-a-coin-toss growth of 40%. The promotion to Sniper grants very good bonuses, giving him a solid boost to his strength, a huge boost to his speed and also bumps his weapon level up to 10 if he is below said number. While this is enough to wield strong bows such as a [[Silver Bow]], he would still need to grow his weapon level 2 more times to gain access to Parthia and since he grows this stat more slowly than Gordin, the player might also want to invest a [[Manual]] on Ryan to get to Parthia immediately after promoting while Gordin can grow it more reliably with his 60% growth, making him more flexible from a resources management perspective. Ryan's superior [[skill (stat)|skill]] growth does not do much for him either since bows are inherently accurate to begin with. He does have better growths in the durability department but that doesn't really help much since a unit that can't counter at 1-range should not be used to tank. Regardless of the fact that Ryan does face stiff competition, the early game gives him chances to contribute while getting EXP. Chapters [[Rebellion at Macedon|2]] and [[Abducted Princess|3]] feature a good number of strong Dracoknights which are very hard to take down without bows or magic, making him a good unit to help defeat them. The first [[Orion's Bolt]] of the game is also available early and since the promotion bonuses are strong, he can benefit from a promotion at level 10 if the player wishes to use him. He can also abuse the Parthia in conjunction with the many [[Astral Shards]] available in the game to get very well-rounded stats. | [[Sniper]] is a class that has some unique advantages in this game: in a game where mounted units are forced to dismount down to 6 movement in indoor maps, Sniper's 7 [[movement]] coupled with their access to ranged attacks makes them solid deploys for such maps. Their ability to cross rivers and streams is useful in some maps such as chapters [[Two Sorcerers|10]] and [[Frozen Land|13]] and they also have early access to [[Parthia]], a [[regalia]] bow with 20 might that doubles EXP gain, being obtained in [[Soulful Bridge|chapter 8]]. Unfortunately, Ryan is a rather questionable unit to fill the role. Firstly, while Sniper is a solid promoted class, Archer is easily one of the worst classes in the game with low base stats, low movement and harsher [[terrain]] penalties compared to other foot classes. Needless to say, you want your archers to leave this stage behind as soon as possible. Ryan's base stats are very similar to Book 1 [[Gordin]], a character that joins together with him in Book 2 with substantially higher bases and closer to [[promotion]]. While it is often said that he has good growths to compensate, his distribution is questionable. The main stats that a unit in his class needs are [[strength]], [[speed]] and [[weapon level]] and in reality he only beats Gordin by 10% in the first two, meaning that it will take him a long time to actually surpass his brother in terms of raw offense. He also has a lower growth in weapon level, exhibiting a lower-than-a-coin-toss growth of 40%. The promotion to Sniper grants very good bonuses, giving him a solid boost to his strength, a huge boost to his speed and also bumps his weapon level up to 10 if he is below said number. While this is enough to wield strong bows such as a [[Silver Bow]], he would still need to grow his weapon level 2 more times to gain access to Parthia and since he grows this stat more slowly than Gordin, the player might also want to invest a [[Manual]] on Ryan to get to Parthia immediately after promoting while Gordin can grow it more reliably with his 60% growth, making him more flexible from a resources management perspective. Ryan's superior [[skill (stat)|skill]] growth does not do much for him either since bows are inherently accurate to begin with. He does have better growths in the durability department but that doesn't really help much since a unit that can't counter at 1-range should not be used to tank. Regardless of the fact that Ryan does face stiff competition, the early game gives him chances to contribute while getting EXP. Chapters [[Rebellion at Macedon|2]] and [[Abducted Princess|3]] feature a good number of strong Dracoknights which are very hard to take down without bows or magic, making him a good unit to help defeat them. The first [[Orion's Bolt]] of the game is also available early and since the promotion bonuses are strong, he can benefit from a promotion at level 10 if the player wishes to use him. He can also abuse the Parthia in conjunction with the many [[Astral Shards]] available in the game to get very well-rounded stats. | ||
=={{FE12}}== | =={{FE12}}== | ||
===Role=== | ===Role=== | ||
One year after the War of Shadows, Ryan joined the Altean army to begin training as a knight, following [[Gordin]]'s path. He was assigned to the 7th Platoon, with other cadets like [[Roderick]], [[Luke]], [[Katarina]] and [[Kris|another recruit]]. Near the end of their training, Ryan and the 7th platoon helped protect [[Marth]] from an assassination attempt by [[ | One year after the War of Shadows, Ryan joined the Altean army to begin training as a knight, following [[Gordin]]'s path. He was assigned to the 7th Platoon, with other cadets like [[Roderick]], [[Luke]], [[Katarina]] and [[Kris|another recruit]]. Near the end of their training, Ryan and the 7th platoon helped protect [[Marth]] from an assassination attempt by [[Reese]]. | ||
A year later, as in {{title|Mystery of the Emblem}}, Ryan was part of the retinue of knights who accompanied [[Marth]] on his initial expedition to [[Grust]], and remained in the army for the rest of the [[War of Heroes ( | A year later, as in {{title|Mystery of the Emblem}}, Ryan was part of the retinue of knights who accompanied [[Marth]] on his initial expedition to [[Grust]], and remained in the army for the rest of the [[War of Heroes (Archanea)|War of Heroes]]. | ||
As with a number of other characters in ''New Mystery of the Emblem'', there is a unique weapon named for Ryan available through [[Everyone's Conditions]]: [[Ryan's Bow]]. | As with a number of other characters in ''New Mystery of the Emblem'', there is a unique weapon named for Ryan available through [[Everyone's Conditions]]: [[Ryan's Bow]]. | ||
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Ryan's near perfect availability and solid growths all around make him a reliable character to consider for a spot in the player's team. He's one of the few characters with access to ranged attacks during the prologue, with one of the other two that are available ([[Gordin]]) being optional for the prologue. Being able to attack from range is particularly important in Maniac and Lunatic to avoid taking counterattacks. His great availability also gives him time to build his bow rank up to C before [[reclass]]ing becomes available and other options can be explored. Beyond the prologue, early chapters offer not only additional scenarios where avoiding counters is appreciated but they also throw promoted [[Dracoknight]]s at the player, which are weak to bows. If the player forges an [[Iron Bow|Iron]] or [[Steel Bow]] up to the might of a Silver Bow using the funds available, Ryan can OHKO Dracoknights, even in Lunatic (using a bow with 12 might, Ryan would need 1 strength proc and C bows or 2 strength procs with D bows for exact damage). Before promotion, reclassing him to a [[Hunter]] is a good idea to get extra movement and boosted offensive stats while keeping his bow rank. Looking at his personal growths, Ryan has good [[strength]], [[skill (stat)|skill]] and [[HP]], solid [[defense]] and passable [[speed]] and [[luck]]. | Ryan's near perfect availability and solid growths all around make him a reliable character to consider for a spot in the player's team. He's one of the few characters with access to ranged attacks during the prologue, with one of the other two that are available ([[Gordin]]) being optional for the prologue. Being able to attack from range is particularly important in Maniac and Lunatic to avoid taking counterattacks. His great availability also gives him time to build his bow rank up to C before [[reclass]]ing becomes available and other options can be explored. Beyond the prologue, early chapters offer not only additional scenarios where avoiding counters is appreciated but they also throw promoted [[Dracoknight]]s at the player, which are weak to bows. If the player forges an [[Iron Bow|Iron]] or [[Steel Bow]] up to the might of a Silver Bow using the funds available, Ryan can OHKO Dracoknights, even in Lunatic (using a bow with 12 might, Ryan would need 1 strength proc and C bows or 2 strength procs with D bows for exact damage). Before promotion, reclassing him to a [[Hunter]] is a good idea to get extra movement and boosted offensive stats while keeping his bow rank. Looking at his personal growths, Ryan has good [[strength]], [[skill (stat)|skill]] and [[HP]], solid [[defense]] and passable [[speed]] and [[luck]]. | ||
Ryan is a bit limited in terms of which classes are good for him since the main reason why his default speed growth is good to begin with is his class; the Archer classline is one of the faster ones in the game at 30% speed growth in addition to a solid base speed for Snipers. Most other classes will lower his speed to variably lower levels. One of the best options to consider for Ryan for endgame is [[Horseman]] since it is a high-movement class that makes use of his bow rank while also giving him the option to use swords for added coverage against, for example, endgame [[dragon]]s and grants him a speed cap of 30 which can actually come into play in Lunatic mode. He does require some investment to fully take advantage of the class, however. While alternating between the Archer and Hunter classlines, his speed growth also alternates between 50 and 45%. His chances of capping speed as a Horseman even at level 20/20 are low, which makes [[Speedwings]] an advisable investment in the higher difficulty modes where enemies eventually cap their speed or come close to it. To make use of the fact that Horsemen can use swords, Ryan would require either two [[Arms Scroll]]s or to train his sword rank to D plus one Arms Scroll to reach C, which unlocks effective weaponry ([[Wyrmslayer]], [[Armorslayer]]). As a Sniper he performs similarly, albeit with lower movement, without access to swords and with a speed cap of 29. Again, Speedwings are advisable in higher difficulty modes. A less orthodox but effective option to consider is the [[Pirate]] classline. While he will need to build his axe rank from scratch, this is a potent class that fits his growths well. As a Pirate and [[Berserker]], Ryan will develop great strength and HP with a solid 50% speed growth to go along with those stats. His high personal skill growth complements the shaky accuracy of axes pretty well, too. Sadly, this build forgoes his bow rank but he can always reclass back to a bow-wielding class if his utility with bows is required. Reclassing to [[Warrior]] is an option to use both axes and bows in chapters where the player deems this combination to provide an advantage. Overall, Ryan is a good growth unit to consider in New Mystery. | Ryan is a bit limited in terms of which classes are good for him since the main reason why his default speed growth is good to begin with is his class; the Archer classline is one of the faster ones in the game at 30% speed growth in addition to a solid base speed for Snipers. Most other classes will lower his speed to variably lower levels. One of the best options to consider for Ryan for endgame is [[Horseman]] since it is a high-movement class that makes use of his bow rank while also giving him the option to use swords for added coverage against, for example, endgame [[dragon]]s and grants him a speed cap of 30 which can actually come into play in Lunatic mode. He does require some investment to fully take advantage of the class, however. While alternating between the Archer and Hunter classlines, his speed growth also alternates between 50 and 45%. His chances of capping speed as a Horseman even at level 20/20 are low, which makes [[Speedwings]] an advisable investment in the higher difficulty modes where enemies eventually cap their speed or come close to it. To make use of the fact that Horsemen can use swords, Ryan would require either two [[Arms Scroll]]s or to train his sword rank to D plus one Arms Scroll to reach C, which unlocks effective weaponry ([[Wyrmslayer]], [[Armorslayer]]). As a Sniper he performs similarly, albeit with lower movement, without access to swords and with a speed cap of 29. Again, Speedwings are advisable in higher difficulty modes. A less orthodox but effective option to consider is the [[Pirate]] classline. While he will need to build his axe rank from scratch, this is a potent class that fits his growths well. As a Pirate and [[Berserker]], Ryan will develop great strength and HP with a solid 50% speed growth to go along with those stats. His high personal skill growth complements the shaky accuracy of axes pretty well, too. Sadly, this build forgoes his bow rank but he can always reclass back to a bow-wielding class if his utility with bows is required. Reclassing to [[Warrior]] is an option to use both axes and bows in chapters where the player deems this combination to provide an advantage. Overall, Ryan is a good growth unit to consider in New Mystery. | ||
==Personality | ==Personality== | ||
{{sectstub}} | {{sectstub}} | ||
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|bonuso1=5}} | |bonuso1=5}} | ||
===''New Mystery of the Emblem | ===''New Mystery of the Emblem''=== | ||
{{SupportSysDS | {{SupportSysDS | ||
|portrait=[[File:Portrait ryan fe12.png]] | |portrait=[[File:Portrait ryan fe12.png]] | ||
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|supportsm=4 | |supportsm=4 | ||
|supportso=1 | |supportso=1 | ||
|portraitm1=[[File:Small portrait | |portraitm1=[[File:Small portrait kris m fe12.png]] | ||
|supportm1=Kris | |supportm1=Kris | ||
|classm1=Mercenary | |classm1=Mercenary | ||
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===''Mystery of the Emblem''=== | ===''Mystery of the Emblem''=== | ||
====Book 2==== | ====Book 2==== | ||
''' | '''Ryan, Altean Archer'''<br> | ||
He remained in Altea, and joined the Temple knights. | He remained in Altea, and joined the Temple knights. | ||
===''New Mystery of the Emblem | ===''New Mystery of the Emblem''=== | ||
'''Ryan, | '''Ryan, Altean Archer'''<br> | ||
Ryan stayed in Altea and joined the Temple Knights. Though young, he did his absolute best as a knight. | Ryan stayed in Altea and joined the Temple Knights. Though young, he did his absolute best as a knight. | ||
==Death quotes== | ==Quotes== | ||
===Death quotes=== | |||
{{Quote|Gordin, brother... |Ryan, in {{title|Mystery of the Emblem}} Book 2}} | {{Quote|Gordin, brother... |Ryan, in {{title|Mystery of the Emblem}} Book 2}} | ||
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{{Quote|N-no! I can't become a burden to everyone... Sorry, I'll withdraw for now.|Ryan's retreat quote in Casual Mode in {{title|New Mystery of the Emblem}}.}} | {{Quote|N-no! I can't become a burden to everyone... Sorry, I'll withdraw for now.|Ryan's retreat quote in Casual Mode in {{title|New Mystery of the Emblem}}.}} | ||
= | ===[[Everyone's Conditions]] quotes=== | ||
==[[Everyone's Conditions]] quotes== | |||
{{Quote|I feel great today. I'm sure I'll, err...|When receiving a temporary stat boost in {{title|New Mystery of the Emblem}}.}} | {{Quote|I feel great today. I'm sure I'll, err...|When receiving a temporary stat boost in {{title|New Mystery of the Emblem}}.}} | ||
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==Other appearances== | ==Other appearances== | ||
=== | ==={{TCGCipher}}=== | ||
Ryan is | Ryan is featured on two cards in {{TCGCipher}}. | ||
{{TCGCipherData | {{TCGCipherData | ||
|name=Ryan | |name=Ryan | ||
|image1=[[File:TCGCipher B15-007HN.png|150px]] | |image1=[[File:TCGCipher B15-007HN.png|150px]] | ||
|title1= | |title1=Veteran Sniper | ||
|name1=Ryan | |name1=Ryan | ||
|affil1=Archanea | |affil1=Archanea | ||
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|- | |- | ||
|image2=[[File:TCGCipher B15-008N.png|150px]] | |image2=[[File:TCGCipher B15-008N.png|150px]] | ||
|title2= | |title2=Little Archer | ||
|name2=Ryan | |name2=Ryan | ||
|affil2=Archanea | |affil2=Archanea | ||
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==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{ | {{DescriptionCell | ||
| | |game={{title|New Mystery of the Emblem}} | ||
| | |english=Archer in the 7th platoon of Altean knights.<br>Timid, just like his elder brother Gordin.{{h|*|Fan translation}} | ||
| | |japanese=アリティア第七小隊の弓兵。<br>兄であるゴードンに似て、少々気が弱い。 | ||
}} | }} | ||
{{DescriptionFtr}} | |||
==[[Choose Your Legends]] placement history== | |||
{{CYL results}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Ryan | |eng-name=Ryan | ||
|eng-mean=As of {{FEH}}.<ref>{{Cite|I wonder if my other platoonmates are doing all right. Luke, Roderick, Cecil, Ryan...and Katarina too.|[[Kris]]: Unsung Hero in the home castle|Heroes}}</ref> From the Irish surname ''Ó Riain'', "descendant of Riain", with ''Riain'' itself assumed to stem from "little king".<ref>http://www.behindthename.com/name/ryan</ref> | |eng-mean=As of {{FEH}}.<ref>{{Cite|I wonder if my other platoonmates are doing all right. Luke, Roderick, Cecil, Ryan...and Katarina too.|[[Kris]]: Unsung Hero in the home castle|Heroes}}</ref> From the Irish surname ''Ó Riain'', "descendant of Riain", with ''Riain'' itself assumed to stem from "little king".<ref>http://www.behindthename.com/name/ryan</ref> | ||
| | |jpn-name={{h|ライアン|Raian}} | ||
| | |jpn-mean=Officially romanized as '''Raian'''; this appears to be an obvious transliteration mistake with it actually intended as "Ryan". | ||
|span-name=Ryan | |span-name=Ryan | ||
|span-mean=From ''Heroes''. | |span-mean=From ''Heroes''. | ||
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==Gallery== | ==Gallery== | ||
{| | {{SpriteGalleryTable | ||
| | |game1=Mystery of the Emblem | ||
|cell1={{SpriteGalleryCellPA | |||
| | |portrait=[[File:Portrait ryan fe03.png]] | ||
| | |class1=[[Archer]] [[File:Ma snes01 archer playable.gif]] | ||
|weapon1=[[File:Bs fe03 archer bow.png]]<br>[[Bow]] | |||
| | |||
| | |border2=y | ||
| | |class2=[[Sniper]] [[File:Ma snes01 sniper playable.gif]] | ||
| | |weapon2=[[File:Bs fe03 sniper bow.png]]<br>[[Bow]] | ||
| | }} | ||
| | |||
|} | |game2=New Mystery of the Emblem | ||
|} | |SmallPortrait2=[[File:Small portrait ryan fe12.png]] | ||
|cell2={{tab | |||
|default=2 | |||
|width=100% | |||
|tab1=Cavalier | |||
|tab2=Archer | |||
|tab3=Myrmidon | |||
|tab4=Mage | |||
|tab5=Curate | |||
|tab6=Knight | |||
|tab7=Mercenary | |||
|tab8=Fighter | |||
|tab9=Hunter | |||
|tab10=Pirate | |||
|tab11=Dark Mage | |||
|tab12=Dracoknight | |||
|content1={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1wep=2 | |||
|class1=[[Cavalier]] [[File:Ma ds02 cavalier playable.gif]] | |||
|weapon1=[[File:Bs fe11 green cavalier sword.png]]<br>[[Sword]] | |||
|weapon2=[[File:Bs fe11 green cavalier lance.png]]<br>[[Lance]] | |||
|border3=y | |||
|class2wep=2 | |||
|class2=[[Paladin]] [[File:Ma ds02 paladin playable.gif]] | |||
|weapon3=[[File:Bs fe11 playable paladin sword.png]]<br>[[Sword]] | |||
|weapon4=[[File:Bs fe11 playable paladin lance.png]]<br>[[Lance]] | |||
}} | |||
|content2={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Archer]] [[File:Ma ds02 archer playable.gif]] | |||
|weapon1=[[File:Bs fe11 green archer bow.png]]<br>[[Bow]] | |||
|border2=y | |||
|class2=[[Sniper]] [[File:Ma ds02 sniper playable.gif]] | |||
|weapon2=[[File:Bs fe11 green sniper bow.png]]<br>[[Bow]] | |||
}} | |||
|content3={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Myrmidon]] [[File:Ma ds02 myrmidon playable.gif]] | |||
|weapon1=[[File:Bs fe11 green myrmidon sword.png]]<br>[[Sword]] | |||
|border2=y | |||
|class2=[[Swordmaster]] [[File:Ma ds02 myrmidon playable.gif]] | |||
|weapon2=[[File:Bs fe11 green swordmaster sword.png]]<br>[[Sword]] | |||
}} | |||
|content4={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Mage]] [[File:Ma ds02 mage playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable mage tome.png]]<br>[[Tome]] | |||
|border2=y | |||
|class2=[[Sage]] [[File:Ma ds02 sage playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable sage tome.png]]<br>[[Tome]], [[Staff]] | |||
}} | |||
|content5={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Curate]] [[File:Ma ds02 curate playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable curate staff.png]]<br>[[Staff]] | |||
|border2=y | |||
|class2=[[Bishop]] [[File:Ma ds02 bishop playable.gif]] | |||
|weapon2=[[File:Bs fe11 green bishop tome.png]]<br>[[Tome]], [[Staff]] | |||
}} | |||
|content6={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Knight]] [[File:Ma ds02 knight playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable knight lance.png]]<br>[[Lance]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[General]] [[File:Ma ds02 general playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable general lance.png]]<br>[[Lance]] | |||
|weapon3=[[File:Bs fe11 playable general bow.png]]<br>[[Bow]] | |||
}} | |||
|content7={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Mercenary]] [[File:Ma ds02 mercenary playable.gif]] | |||
|weapon1=[[File:Bs fe11 green mercenary sword.png]]<br>[[Sword]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Hero]] [[File:Ma ds02 hero playable.gif]] | |||
|weapon2=[[File:Bs fe11 green hero sword.png]]<br>[[Sword]] | |||
|weapon3=[[File:Bs fe11 green hero axe.png]]<br>[[Axe]] | |||
}} | |||
|content8={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Fighter]] [[File:Ma ds02 fighter playable.gif]] | |||
|weapon1=[[File:Bs fe11 green fighter axe.png]]<br>[[Axe]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Warrior]] [[File:Ma ds02 warrior playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable warrior axe.png]]<br>[[Axe]] | |||
|weapon3=[[File:Bs fe11 playable warrior bow.png]]<br>[[Bow]] | |||
}} | |||
|content9={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Hunter]] [[File:Ma ds02 hunter playable.gif]] | |||
|weapon1=[[File:Bs fe11 green hunter bow.png]]<br>[[Bow (weapon)|Bow]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Horseman]] [[File:Ma ds02 horseman playable.gif]] | |||
|weapon2=[[File:Bs fe11 green horseman bow.png]]<br>[[Bow (weapon)|Bow]] | |||
|weapon3=[[File:Bs fe11 green horseman sword.png]]<br>[[Sword]] | |||
}} | |||
|content10={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Pirate]] [[File:Ma ds02 pirate playable.gif]] | |||
|weapon1=[[File:Bs fe11 green pirate axe.png]]<br>[[Axe]] | |||
|border2=y | |||
|class2=[[Berserker]] [[File:Ma ds02 berserker playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable berserker axe.png]]<br>[[Axe]] | |||
}} | |||
|content11={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1=[[Dark Mage]] [[File:Ma ds02 dark mage playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable dark mage tome.png]]<br>[[Tome]] | |||
|border2=y | |||
|class2=[[Sorcerer]] [[File:Ma ds02 sorcerer playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable sorcerer tome.png]]<br>[[Tome]] | |||
}} | |||
|content12={{SpriteGalleryCell | |||
|portrait=[[File:Portrait ryan fe12.png]] | |||
|class1wep=2 | |||
|class1=[[Dracoknight]] [[File:Ma ds02 dracoknight playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable dracoknight lance.png]]<br>[[Lance]] | |||
|weapon2=[[File:Bs fe11 playable dracoknight axe.png]]<br>[[Axe]] | |||
}} | |||
}} | |||
}} | |||
===Official artwork=== | |||
<gallery> | <gallery> | ||
FEMN Ryan 03.png|Artwork of Ryan from {{title|Mystery of the Emblem}}. | FEMN Ryan 03.png|Artwork of Ryan from {{title|Mystery of the Emblem}}. | ||
FEMN Ryan 01.png|Artwork of Ryan from the {{ | FEMN Ryan 01.png|Artwork of Ryan from the {{title|Trading Card Game}}. | ||
FEMN Ryan 02.png|Artwork of Ryan from the {{ | FEMN Ryan 02.png|Artwork of Ryan from the {{title|Trading Card Game}}. | ||
FESMN Ryan.png|Artwork of Ryan from {{title|New Mystery of the Emblem}}. | FESMN Ryan.png|Artwork of Ryan from {{title|New Mystery of the Emblem}}. | ||
</gallery> | </gallery> |
Latest revision as of 20:55, 28 March 2024
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Ryan (Japanese: ライアン Raian) is the younger brother of Gordin and a fresh recruit into the 7th Platoon of the Altean knights, inspired to join by his brother's stories of the War of Shadows.
Fire Emblem: Mystery of the Emblem
Book 2
Role
Ryan is part of the retinue of knights who accompanied Marth on his initial expedition to Grust, and remained in the forces for the rest of the war.
Starting stats and growth rates
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Promotion stat gains
Class | HP | Str | Skill | Spd | Lck | Def | Res | Mov | Weapon level |
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Sniper | +x to 24 | +2 | +5 | +5 | +0 | +1 | +3 | +2 | +x to 10 |
- In Mystery of the Emblem, promotion gains for HP and weapon level consist of giving the character as many points as necessary—the "x" value shown in the table—to reach the promoted class's base value. If the character's value for one of those two stats is higher than their promoted class's base value, they will not receive any bonus in that stat.
Analysis
This character analysis section may not be accurate to every player's experience. |
Sniper is a class that has some unique advantages in this game: in a game where mounted units are forced to dismount down to 6 movement in indoor maps, Sniper's 7 movement coupled with their access to ranged attacks makes them solid deploys for such maps. Their ability to cross rivers and streams is useful in some maps such as chapters 10 and 13 and they also have early access to Parthia, a regalia bow with 20 might that doubles EXP gain, being obtained in chapter 8. Unfortunately, Ryan is a rather questionable unit to fill the role. Firstly, while Sniper is a solid promoted class, Archer is easily one of the worst classes in the game with low base stats, low movement and harsher terrain penalties compared to other foot classes. Needless to say, you want your archers to leave this stage behind as soon as possible. Ryan's base stats are very similar to Book 1 Gordin, a character that joins together with him in Book 2 with substantially higher bases and closer to promotion. While it is often said that he has good growths to compensate, his distribution is questionable. The main stats that a unit in his class needs are strength, speed and weapon level and in reality he only beats Gordin by 10% in the first two, meaning that it will take him a long time to actually surpass his brother in terms of raw offense. He also has a lower growth in weapon level, exhibiting a lower-than-a-coin-toss growth of 40%. The promotion to Sniper grants very good bonuses, giving him a solid boost to his strength, a huge boost to his speed and also bumps his weapon level up to 10 if he is below said number. While this is enough to wield strong bows such as a Silver Bow, he would still need to grow his weapon level 2 more times to gain access to Parthia and since he grows this stat more slowly than Gordin, the player might also want to invest a Manual on Ryan to get to Parthia immediately after promoting while Gordin can grow it more reliably with his 60% growth, making him more flexible from a resources management perspective. Ryan's superior skill growth does not do much for him either since bows are inherently accurate to begin with. He does have better growths in the durability department but that doesn't really help much since a unit that can't counter at 1-range should not be used to tank. Regardless of the fact that Ryan does face stiff competition, the early game gives him chances to contribute while getting EXP. Chapters 2 and 3 feature a good number of strong Dracoknights which are very hard to take down without bows or magic, making him a good unit to help defeat them. The first Orion's Bolt of the game is also available early and since the promotion bonuses are strong, he can benefit from a promotion at level 10 if the player wishes to use him. He can also abuse the Parthia in conjunction with the many Astral Shards available in the game to get very well-rounded stats.
Fire Emblem: New Mystery of the Emblem
Role
One year after the War of Shadows, Ryan joined the Altean army to begin training as a knight, following Gordin's path. He was assigned to the 7th Platoon, with other cadets like Roderick, Luke, Katarina and another recruit. Near the end of their training, Ryan and the 7th platoon helped protect Marth from an assassination attempt by Reese.
A year later, as in Mystery of the Emblem, Ryan was part of the retinue of knights who accompanied Marth on his initial expedition to Grust, and remained in the army for the rest of the War of Heroes.
As with a number of other characters in New Mystery of the Emblem, there is a unique weapon named for Ryan available through Everyone's Conditions: Ryan's Bow.
Starting stats and growth rates
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Growth rates when reclassed
Original set
Cavalier/Paladin Dracoknight Myrmidon/Swordmaster Mage Sage/Bishop Curate
Second set
These classes are only available after beating Hard Mode.
Knight/General Mercenary/Hero Fighter/Warrior Hunter/Horseman Pirate/Berserker Dark Mage/Sorcerer
Promotion stat gains
Original set
Archer Cavalier Mage Myrmidon Curate
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Mov | Weapon level |
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Sniper | +8 | +2 | +1 | +5 | +5 | +0 | +1 | +3 | +2 | +75 |
Second set
These classes are only available after beating Hard Mode.
Mercenary Pirate Dark Mage Fighter Hunter Knight
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Mov | Weapon level |
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Hero | +8 | +2 | +1 | +2 | +2 | +0 | +2 | +3 | +1 | +30, E |
Analysis
This character analysis section may not be accurate to every player's experience. |
Ryan's near perfect availability and solid growths all around make him a reliable character to consider for a spot in the player's team. He's one of the few characters with access to ranged attacks during the prologue, with one of the other two that are available (Gordin) being optional for the prologue. Being able to attack from range is particularly important in Maniac and Lunatic to avoid taking counterattacks. His great availability also gives him time to build his bow rank up to C before reclassing becomes available and other options can be explored. Beyond the prologue, early chapters offer not only additional scenarios where avoiding counters is appreciated but they also throw promoted Dracoknights at the player, which are weak to bows. If the player forges an Iron or Steel Bow up to the might of a Silver Bow using the funds available, Ryan can OHKO Dracoknights, even in Lunatic (using a bow with 12 might, Ryan would need 1 strength proc and C bows or 2 strength procs with D bows for exact damage). Before promotion, reclassing him to a Hunter is a good idea to get extra movement and boosted offensive stats while keeping his bow rank. Looking at his personal growths, Ryan has good strength, skill and HP, solid defense and passable speed and luck.
Ryan is a bit limited in terms of which classes are good for him since the main reason why his default speed growth is good to begin with is his class; the Archer classline is one of the faster ones in the game at 30% speed growth in addition to a solid base speed for Snipers. Most other classes will lower his speed to variably lower levels. One of the best options to consider for Ryan for endgame is Horseman since it is a high-movement class that makes use of his bow rank while also giving him the option to use swords for added coverage against, for example, endgame dragons and grants him a speed cap of 30 which can actually come into play in Lunatic mode. He does require some investment to fully take advantage of the class, however. While alternating between the Archer and Hunter classlines, his speed growth also alternates between 50 and 45%. His chances of capping speed as a Horseman even at level 20/20 are low, which makes Speedwings an advisable investment in the higher difficulty modes where enemies eventually cap their speed or come close to it. To make use of the fact that Horsemen can use swords, Ryan would require either two Arms Scrolls or to train his sword rank to D plus one Arms Scroll to reach C, which unlocks effective weaponry (Wyrmslayer, Armorslayer). As a Sniper he performs similarly, albeit with lower movement, without access to swords and with a speed cap of 29. Again, Speedwings are advisable in higher difficulty modes. A less orthodox but effective option to consider is the Pirate classline. While he will need to build his axe rank from scratch, this is a potent class that fits his growths well. As a Pirate and Berserker, Ryan will develop great strength and HP with a solid 50% speed growth to go along with those stats. His high personal skill growth complements the shaky accuracy of axes pretty well, too. Sadly, this build forgoes his bow rank but he can always reclass back to a bow-wielding class if his utility with bows is required. Reclassing to Warrior is an option to use both axes and bows in chapters where the player deems this combination to provide an advantage. Overall, Ryan is a good growth unit to consider in New Mystery.
Personality
This section has been marked as a stub. Please help improve the page by adding information.
Supports
Mystery of the Emblem
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New Mystery of the Emblem
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Base conversations
- Main article:
Ryan/Conversations
Endings
Mystery of the Emblem
Book 2
Ryan, Altean Archer
He remained in Altea, and joined the Temple knights.
New Mystery of the Emblem
Ryan, Altean Archer
Ryan stayed in Altea and joined the Temple Knights. Though young, he did his absolute best as a knight.
Quotes
Death quotes
“ | Gordin, brother... | ” | — Ryan, in Mystery of the Emblem Book 2 |
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“ | Guh... I'll just be... a burden... in this state... S-sorry, Kris... I'll retreat for now... | ” | — Ryan's retreat quote in the prologues of New Mystery of the Emblem. |
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“ | Gordin... brother... | ” | — Ryan's death quote in Classic Mode in New Mystery of the Emblem. |
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“ | N-no! I can't become a burden to everyone... Sorry, I'll withdraw for now. | ” | — Ryan's retreat quote in Casual Mode in New Mystery of the Emblem. |
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Everyone's Conditions quotes
“ | I feel great today. I'm sure I'll, err... | ” | — When receiving a temporary stat boost in New Mystery of the Emblem. |
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“ | I worked hard today... Er, I hope nobody was watching... | ” | — When receiving experience in New Mystery of the Emblem. |
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“ | Oh? Just what... is this? I bet Brother would know. | ” | — When finding an item in New Mystery of the Emblem. |
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“ | I got a little time to rest... Boy am I happy! | ” | — When failing to receive a bonus in New Mystery of the Emblem. |
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“ | I wanna chat with Kris more... Maybe I could learn a thing or two from Kris... | ” | — When receiving support with Kris in New Mystery of the Emblem. |
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Other appearances
Fire Emblem Cipher
Ryan is featured on two cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Ryan | |||||
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Veteran Sniper, Ryan | |||||
"I'm starting to get almost as good at this as my brother, don't you think?" | |||||
Attack: 50 | Support: 20 | Range: 2 | Deploy Cost: 3 | ||
Class: Sniper | Tier: Advanced | Class Change Cost: 2 | |||
His Brother's Talent: [Trigger] [Once per turn] [] When this unit's attack destroys a Flying enemy, you may pay the cost and if you do: Untap this unit. Wingslayer: [Always] While this unit is attacking , this unit gains +30 attack. | |||||
Card #B15-007HN • Artist: Doji Shiki | |||||
Little Archer, Ryan | |||||
"U-um... I'm a new recruit, too. My name is Ryan. I'm an archer." | |||||
Attack: 30 | Support: 20 | Range: 2 | Deploy Cost: 1 | ||
Class: Archer | Tier: Base | Class Change Cost: -- | |||
Growing Archer: [Always] If this unit is attacking an enemy with a deployment cost of 1, this unit gains +10 attack. Wingslayer: [Always] While this unit is attacking , this unit gains +30 attack. Bullseye Emblem: [Support] Until the end of this combat, defending units other than the Main Character cannot evade. | |||||
Card #B15-008N • Artist: Doji Shiki | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Ryan . |
Flavor text
Game | Text (English) |
Text (Japanese) |
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New Mystery of the Emblem | Archer in the 7th platoon of Altean knights.
Timid, just like his elder brother Gordin.* |
アリティア第七小隊の弓兵。
兄であるゴードンに似て、少々気が弱い。 |
Choose Your Legends placement history
Round | Placement | Character | Votes |
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CYL 1 (2017) |
576 | Ryan Mystery of the Emblem / New Mystery of the Emblem |
141 |
CYL 2 (2018) |
635 (+59) |
Ryan Mystery of the Emblem / New Mystery of the Emblem |
104 (−37) |
CYL 3 (2019) |
604 (+30) |
Ryan Mystery of the Emblem / New Mystery of the Emblem |
86 (−18) |
CYL 4 (2020) |
653 (+4) |
Ryan Mystery of the Emblem / New Mystery of the Emblem |
73 (−13) |
CYL 5 (2021) |
634 (−19) |
Ryan Mystery of the Emblem / New Mystery of the Emblem |
68 (−5) |
CYL 6 (2022) |
598 (−38) |
Ryan Mystery of the Emblem / New Mystery of the Emblem |
88 (+20) |
CYL 7 (2023) |
527 (−71) |
Ryan Mystery of the Emblem / New Mystery of the Emblem |
86 (−2) |
CYL 8 (2024) |
681 (+154) |
Ryan Mystery of the Emblem / New Mystery of the Emblem |
43 (−43) |
Total results | This character has 8 entries across all Choose Your Legends polls. | 689 |
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Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ryan |
As of Fire Emblem Heroes.[1] From the Irish surname Ó Riain, "descendant of Riain", with Riain itself assumed to stem from "little king".[2] |
Japanese |
ライアン |
Officially romanized as Raian; this appears to be an obvious transliteration mistake with it actually intended as "Ryan". |
Spanish |
Ryan |
From Heroes. |
French |
Ryan |
From Heroes. |
German |
Ryan |
From Heroes. |
Italian |
Ryan |
From Heroes. |
Portuguese (Brazil) |
Ryan |
From Heroes. |
Traditional Chinese |
萊安 |
Ryan; from Heroes. |
Gallery
Sprite Gallery | |||||
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Mystery of the Emblem
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New Mystery of the Emblem |
Official artwork
Artwork of Ryan from Mystery of the Emblem.
Artwork of Ryan from the Trading Card Game.
Artwork of Ryan from the Trading Card Game.
Artwork of Ryan from New Mystery of the Emblem.
References
- ↑ "I wonder if my other platoonmates are doing all right. Luke, Roderick, Cecil, Ryan...and Katarina too." — Kris: Unsung Hero in the home castle, Fire Emblem Heroes
- ↑ http://www.behindthename.com/name/ryan
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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