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Anri's Way (chapter): Difference between revisions
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|boss=[[Wyvern]] | |boss=[[Wyvern]] | ||
|previous=*[[Two Sorcerers]] | |previous=*[[Two Sorcerers]] | ||
*[[The Mask Laughs]] <small>( | *[[The Mask Laughs]] <small>(side quest)</small> | ||
|next=[[Graveyard of Fire Dragons]] | |next=[[Graveyard of Fire Dragons]] | ||
}} | }} | ||
Line 42: | Line 42: | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally=1–11{{h|+1|Upon Jake being recruited}} | |ally=1–11{{h|+1|Upon Jake being recruited}} | ||
|enemy=29{{h| | |enemy=29{{h|−1|Upon Jake being recruited}} | ||
|map=[[File:Cm fe12 11.png|512px]] | |map=[[File:Cm fe12 11.png|512px]] | ||
|col=30 | |col=30 | ||
Line 51: | Line 51: | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally=1–11{{h|+1|Upon Jake being recruited}} | |ally=1–11{{h|+1|Upon Jake being recruited}} | ||
|enemy=31{{h| | |enemy=31{{h|−1|Upon Jake being recruited}} | ||
|map=[[File:Cm fe12 11 h.png|512px]] | |map=[[File:Cm fe12 11 h.png|512px]] | ||
|col=30 | |col=30 | ||
Line 60: | Line 60: | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally=1–11{{h|+1|Upon Jake being recruited}} | |ally=1–11{{h|+1|Upon Jake being recruited}} | ||
|enemy=32{{h| | |enemy=32{{h|−1|Upon Jake being recruited}} | ||
|map=[[File:Cm fe12 11 m.png|512px]] | |map=[[File:Cm fe12 11 m.png|512px]] | ||
|col=30 | |col=30 | ||
Line 69: | Line 69: | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally=1–11{{h|+1|Upon Jake being recruited}} | |ally=1–11{{h|+1|Upon Jake being recruited}} | ||
|enemy=34{{h| | |enemy=34{{h|−1|Upon Jake being recruited}} | ||
|map=[[File:Cm fe12 11 l.png|512px]] | |map=[[File:Cm fe12 11 l.png|512px]] | ||
|col=30 | |col=30 | ||
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===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A| | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{tab | {{tab | ||
|default=2 | |default=2 | ||
Line 135: | Line 135: | ||
}} | }} | ||
|forced1=marth | |forced1=marth | ||
|return1= | |return1=kris {{#var:A}} | ||
|return1article=Kris | |return1article=Kris | ||
|return2=ryan | |return2=ryan | ||
Line 208: | Line 208: | ||
|item8=Speed Ring | |item8=Speed Ring | ||
|obtain8=In the southwest corner of the map | |obtain8=In the southwest corner of the map | ||
|item9= | |item9=Manual | ||
|obtain9=Dropped by | |obtain9=Dropped by a [[Wyvern]] | ||
|itemlast= | |itemlast=Meisterschwert | ||
|obtainlast=Dropped by | |obtainlast=Dropped by the [[Berserker (Mystery of the Emblem)|Berserker]] | ||
}} | }} | ||
|content2={{ChapItems | |content2={{ChapItems | ||
Line 235: | Line 235: | ||
|item10=Dracoshield | |item10=Dracoshield | ||
|obtain10=On the northeastern pile of bones | |obtain10=On the northeastern pile of bones | ||
|item11=Killer Axe | |item11=Wyrmslayer | ||
| | |obtain11=Dropped by the [[Wyvern]] boss | ||
| | |item12=Killer Axe | ||
| | |obtain12=Dropped by a [[Barbarian]] | ||
| | |item13=Meisterschwert | ||
| | |obtain13=Dropped by the [[Swordmaster]] | ||
| | |item14=Steel Bow | ||
| | |obtain14=Dropped by an [[Hunter]] | ||
| | |item15=Vulnerary (×2) | ||
| | |item15image=Vulnerary | ||
| | |item15article=Vulnerary | ||
| | |obtain15=Dropped by a [[Wyvern]] | ||
| | |item16=Steel Axe | ||
| | |obtain16=Dropped by a [[Barbarian]] | ||
|itemlast=Energy Drop | |||
|obtainlast=Dropped by a [[Wyvern]] | |||
}} | }} | ||
}} | }} | ||
Line 302: | Line 302: | ||
|tab2=''New Mystery of the Emblem'' | |tab2=''New Mystery of the Emblem'' | ||
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}} | |content1={{ChapUnitHdr|type=Enemy|platform=snes01}} | ||
{{ChapUnitCellFE3 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=1 | |||
|#=1 | |||
|hp=40 | |||
|str=4 | |||
|skill=0 | |||
|spd=0 | |||
|def=10 | |||
|res=5 | |||
|mov=12 | |||
|inventory={{Item|3|Fire Breath}} • {{Item|3|Manual|type=drop}} | |||
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE3 | {{ChapUnitCellFE3 | ||
|name=Desert Tribe | |name=Desert Tribe | ||
Line 335: | Line 350: | ||
|name=Berserker | |name=Berserker | ||
|class=Berserker | |class=Berserker | ||
|classarticle=Berserker (Mystery of the Emblem) | |||
|lv=10 | |lv=10 | ||
|#=1 | |#=1 | ||
Line 361: | Line 377: | ||
|inventory={{Item|3|Fire Breath}} | |inventory={{Item|3|Fire Breath}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.'' | |||
{{Tab | |||
|width=100% | |||
|tab1=Normal | |||
{{ChapUnitFtr}} | |||
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.'' | |||
{{Tab | |||
|width=100% | |||
|tab1=Normal | |||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maniac | |tab3=Maniac | ||
Line 388: | Line 389: | ||
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}} | |content1={{ChapUnitHdr|type=Enemy|platform=ds01}} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name= | |name=Wyvern | ||
|class= | |class=Wyvern | ||
|lv= | |lv=12 | ||
|#=1 | |#=1 | ||
|hp=24.1 | |hp=32 | ||
|str=10.5 | |str=15 | ||
|mag=0 | |||
|skill=12 | |||
|spd=16 | |||
|lck=0 | |||
|def=10 | |||
|res=5 | |||
|inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}} | |||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Desert Tribe | |||
|class=Barbarian | |||
|lv=10 | |||
|#=1 | |||
|hp=24.1 | |||
|str=10.5 | |||
|mag=0 | |mag=0 | ||
|skill=7.25 | |skill=7.25 | ||
Line 604: | Line 621: | ||
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | |inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | ||
|notes=Does not move or initiate combat until he is provoked. | |notes=Does not move or initiate combat until he is provoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}} | |||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Wyvern | |name=Wyvern | ||
Line 610: | Line 630: | ||
|lv=12 | |lv=12 | ||
|#=1 | |#=1 | ||
|hp= | |hp=38.4 | ||
|str= | |str=17.4 | ||
|mag=0 | |mag=0 | ||
|skill= | |skill=14 | ||
|spd= | |spd=19.2 | ||
|lck=0 | |lck=0 | ||
|def=10 | |def=10 | ||
Line 620: | Line 640: | ||
|inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}} | |inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}} | ||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | ||
}} | }} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Desert Tribe | |name=Desert Tribe | ||
Line 912: | Line 929: | ||
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | |inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | ||
|notes=Does not move or initiate combat until he is provoked. | |notes=Does not move or initiate combat until he is provoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}} | |||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Wyvern | |name=Wyvern | ||
Line 918: | Line 938: | ||
|lv=12 | |lv=12 | ||
|#=1 | |#=1 | ||
|hp= | |hp=44.8 | ||
|str= | |str=19.8 | ||
|mag=0 | |mag=0 | ||
|skill= | |skill=16 | ||
|spd= | |spd=22.4 | ||
|lck=0 | |lck=0 | ||
|def=10 | |def=10 | ||
Line 928: | Line 948: | ||
|inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}} | |inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}} | ||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | ||
}} | }} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Desert Tribe | |name=Desert Tribe | ||
Line 1,237: | Line 1,254: | ||
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | |inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | ||
|notes=Does not move or initiate combat until he is provoked. | |notes=Does not move or initiate combat until he is provoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}} | |||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Wyvern | |name=Wyvern | ||
Line 1,243: | Line 1,263: | ||
|lv=12 | |lv=12 | ||
|#=1 | |#=1 | ||
|hp= | |hp=48 | ||
|str= | |str=21 | ||
|mag=0 | |mag=0 | ||
|skill= | |skill=17 | ||
|spd= | |spd=24 | ||
|lck=0 | |lck=0 | ||
|def=10 | |def=10 | ||
|res=5 | |res=5 | ||
|inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}} | |inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}} • {{Item|12|Wyrmslayer|type=drop}} | ||
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | ||
}} | }} | ||
{{ChapUnitCellFE12 | {{ChapUnitCellFE12 | ||
|name=Desert Tribe | |name=Desert Tribe | ||
Line 1,545: | Line 1,562: | ||
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | |inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}} | ||
|notes=Does not move or initiate combat until he is provoked. | |notes=Does not move or initiate combat until he is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,643: | Line 1,644: | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
===''New Mystery of the Emblem''=== | |||
As almost every tile on the map is either desert or impassable, units in flying or magic classes have an advantage in not being slowed by the terrain; reclassing strong units into flying or magic classes will grant them this benefit. The map features many dangerous [[Wyvern]]s who have 12 [[movement]], hit extremely hard, and are fast; on Lunatic, they have 20 [[speed]], enough to double most if not all units. However, as flying units, they are weak to [[bow]]s, [[Excalibur]], and [[Shaver]], and to anti-dragon weapons. On Lunatic, they will also have 1–2 range, instead of 1-range; however, this enables bow-users to wait at the edge of their ranges and kill them on retaliation—the wyverns with higher [[strength]] have 32 [[attack (stat)|attack]], so a unit needs a combined [[HP]] and [[defense]] of 33 to survive one hit. Wyverns require 52 physical damage or 47 magical damage to on-shot. [[Parthia]] reaches that benchmark on its might alone, though only [[Jeorge]] has the bow level to use it at base. [[Merric]] can also one-shot Wyverns with Excalibur at base, though he gets one-shot and cannot lure the Wyverns without bulk improvement—he is 2 points of HP or defense from withstanding a Wyvern with 17 strength, or 3 points from one with 18, which can be achieved with [[Astral Shards]]: Cancer provides +2 defense and Taurus provides +1. Alternately, forging extra [[might]] onto [[Silver Bow|Silver]] or [[Glass Bow]]s or to [[Shaver]] allows other units to reach one-shot thresholds, as each point of might forged onto an effective weapon is equivalent to 3 extra damage. | |||
There are multiple [[Swordmaster]]s with [[Meisterschwert]]s, whose high [[critical hit]] rates make them exceptionally dangerous. A strong flying unit could move from outside their range to attack them, but they require 59–61 attack to one-shot, making it unlikely without relying on a critical hit. Baiting them from the edge of their range is dangerous, as it requires surviving two strong attacks with high crit rates, but a high-defense unit—particularly one with a [[lance]] to negate their [[weapon level]] bonuses—may survive two attacks. When [[reclass]]ed to [[General]], [[Minerva]] has 40 HP and 21 defense, enough to survive two critical hits; and [[Etzel]] and [[Jeorge]] have 36 HP and 21 defense, requiring only one more point of either to survive two crits, though Jeorge can only reclass to General if the male class sets have been merged. | |||
The [[secret shop]] sells [[Wyrmslayer]]s and [[Dragonpike]]s, which are strong against the many dragons present in the next three chapters. The secret shop is located on tile (21, 1), the skull 2 tiles right of Jake's starting position. | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
Line 1,652: | Line 1,659: | ||
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}} | |eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}} | ||
|jpn-name={{h|アンリの道|Anri no michi}} | |jpn-name={{h|アンリの道|Anri no michi}} | ||
|jpn-mean=Anri's Way | |jpn-mean=Anri's Way. Officially romanized as '''The Way of Henry''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]]. | ||
}} | }} | ||
Latest revision as of 10:46, 28 April 2024
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Anri's Way (Japanese: アンリの道 Anri's Way) is the eleventh chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles:
Anri's Way (chapter)/Script and Anri's Way (chapter)/Conversations
Marth's army begins to follow Anri's path through across the Mamorthod Desert towards the Tower of Thabes, in order to retrieve the Lightsphere with which to defeat Hardin. Jagen recounts the first part of the story of Anri: when the Holy Kingdom of Archanea was defeated by the dragon tribe, Princess Artemis took refuge in the small city of Altea. Hearing this, Duke Caldas of Altea raised a liberation army, meeting with success thanks to the Binding Shield. However, Medeus moved out and the tides turned against them. Gotoh told the army of the Falchion in the Ice Dragons' Temple to the north that could defeat Medeus, and Anri departed on the journey to retrieve it.
Marth and his army make their way to the Tower of Thabes, where they meet Xane, who briefly fools Marth with the guise of Tiki before revealing himself and promising to lead Marth to Gotoh.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
Character data
Mystery of the Emblem New Mystery of the Emblem
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Item data
Mystery of the Emblem New Mystery of the Emblem
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Shop data
Mystery of the Emblem New Mystery of the Emblem
Swords Lances Axes Bows Tomes Staves Items Secret
None
- The secret shop is located on the lone northernmost bone
Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Boss data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
|
|
|
- This enemy is not classified as a boss in Mystery of the Emblem.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
New Mystery of the Emblem
As almost every tile on the map is either desert or impassable, units in flying or magic classes have an advantage in not being slowed by the terrain; reclassing strong units into flying or magic classes will grant them this benefit. The map features many dangerous Wyverns who have 12 movement, hit extremely hard, and are fast; on Lunatic, they have 20 speed, enough to double most if not all units. However, as flying units, they are weak to bows, Excalibur, and Shaver, and to anti-dragon weapons. On Lunatic, they will also have 1–2 range, instead of 1-range; however, this enables bow-users to wait at the edge of their ranges and kill them on retaliation—the wyverns with higher strength have 32 attack, so a unit needs a combined HP and defense of 33 to survive one hit. Wyverns require 52 physical damage or 47 magical damage to on-shot. Parthia reaches that benchmark on its might alone, though only Jeorge has the bow level to use it at base. Merric can also one-shot Wyverns with Excalibur at base, though he gets one-shot and cannot lure the Wyverns without bulk improvement—he is 2 points of HP or defense from withstanding a Wyvern with 17 strength, or 3 points from one with 18, which can be achieved with Astral Shards: Cancer provides +2 defense and Taurus provides +1. Alternately, forging extra might onto Silver or Glass Bows or to Shaver allows other units to reach one-shot thresholds, as each point of might forged onto an effective weapon is equivalent to 3 extra damage.
There are multiple Swordmasters with Meisterschwerts, whose high critical hit rates make them exceptionally dangerous. A strong flying unit could move from outside their range to attack them, but they require 59–61 attack to one-shot, making it unlikely without relying on a critical hit. Baiting them from the edge of their range is dangerous, as it requires surviving two strong attacks with high crit rates, but a high-defense unit—particularly one with a lance to negate their weapon level bonuses—may survive two attacks. When reclassed to General, Minerva has 40 HP and 21 defense, enough to survive two critical hits; and Etzel and Jeorge have 36 HP and 21 defense, requiring only one more point of either to survive two crits, though Jeorge can only reclass to General if the male class sets have been merged.
The secret shop sells Wyrmslayers and Dragonpikes, which are strong against the many dragons present in the next three chapters. The secret shop is located on tile (21, 1), the skull 2 tiles right of Jake's starting position.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English (unofficial) |
Anri's Way |
Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations.[which?] |
Japanese |
アンリの道 |
Anri's Way. Officially romanized as The Way of Henry in the Mystery of the Emblem guide. |
Gallery
CG image displayed during the intro in Mystery of the Emblem
CG image displayed during the intro in New Mystery of the Emblem
References
← Two Sorcerers • ← The Mask Laughs (New Mystery only) • |
Anri's Way | • Graveyard of Fire Dragons → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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