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Skills: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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| [[Sniper]]
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| [[Silencer]]
| [[Silencer (skill)|Silencer]]
| 50% if attack rolls a [[critical hit]]
| 50% if attack rolls a [[critical hit]]
| Instantly kills the enemy in one strike, gaining extra EXP for the kill.
| Instantly kills the enemy in one strike, gaining extra EXP for the kill.

Revision as of 14:53, 1 November 2023

Highlighted: Fiona's skills list and capacity. She currently has two personal skills equipped—Savior and Imbue—and also possesses the class skill Canto.

The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.

While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.

Overview

Classifications

Class and personal skills

From the introduction of the system in Genealogy of the Holy War to Radiant Dawn, skills are divided into two categories which dictate their availability: class skills (Japanese: 兵種スキル class skill) and personal skills (Japanese: 個人スキル personal skill), or "soldier" and "citizen" respectively in Path of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. Thracia 776 additionally has weapon skills (Japanese: 武器スキル weapon skill), which are gained while equipping specific weapons that grant them. These are present in other games, but are only shown on a unit's skill list in Thracia 776 and Echoes: Shadows of Valentia, and are only referred to as such in Thracia.

Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.

A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of an Occult scroll in the former game) and are typically more potent than "normal" skills.

The next game with a skill system after Radiant Dawn, Awakening, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be equipped whenever. Fates, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.

Three Houses and Engage, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In Three Houses, most classes have class skills, but in Engage only advanced classes have skills, and units can only use them once they reach level 5 in the class.

Equippable skills

From Awakening onward, the original idea of personal skills is somewhat reworked with the introduction of a unit's personal skill pool, which their learned skills accumulate in and can be equipped from at the player's leisure. Awakening and Fates do not use the terms "personal skill" and "class skill", referring to everything as simply "skills". In these games, almost all skills are learned by leveling up in a certain class, which grants access to that class' skills to the unit at set levels. These skills are then retained in the skill pool across all further reclasses and class changes. However, a small few units do have access to skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit in Awakening has at least one skill outside their default class, with some being otherwise unavailable to them due to gender.

In Three Houses, they are known as equipped abilities, and are learned from a variety of sources, most often by raising a unit's skill levels. Other sources include Class mastery, unlocking units' budding talents, and special events. In Engage, they are known as inherited skills and are acquired exclusively by spending SP to inherit them from Emblem Rings.

Sword skills

Main article: Offensive skill

A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.

Restrictions

Perne, after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in Thracia 776.

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.

In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto (marked with the icon WiiLockSkill.png) do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.

List of classes by capacity points available

Path of Radiance Radiant Dawn

Capacity Classes possessing this capacity
0 Civilian
15 Sword KnightLance KnightAxe KnightBow KnightPegasus KnightWyvern Rider
20 RangerMyrmidonSoldierFighterArcherKnightPaladinFalcon KnightPrincess CrimeaWyvern LordMagePriestClericThiefBandit
25 LordHeroSwordmasterHalberdierWarriorSniperGeneralSageBishopValkyrieAssassinBerserkerLionTigerCatHawkRaven
40 General (Black Knight only) • King DaeinWhite DragonRed DragonHawk (Tibarn only) • Raven (Naesala only) • Heron

Games from Awakening forward (with the exception of Echoes) feature a system where units can only have a certain number of skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the menu when outside of battle. Awakening and Fates allow five player-assigned skills active per unit at a time, with Fates additionally featuring a sixth, always equipped personal skill unique to each unit. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. In Engage, player units may only have four non-Emblem skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certain level. Equipping an Emblem Ring will grant them as many as six additional skills unique to that Emblem Ring.

List of skills by game

Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only one skill appears as a defined skill in all eight.

Genealogy of the Holy War and Thracia 776

Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.

In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.

Skills in Genealogy of the Holy War and Thracia 776
Skill Effect Available in:
Genealogy
Available in:
Thracia
Category
(Genealogy)
Is snes02 accost.png Accost Engages the enemy in another round of combat. Combat
Is snes02 adept.png Adept It deals two consecutive hits against the enemy. Combat
Is snes02 astra.png Astra It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit. Special Sword
Is snes02 bargain.png Bargain Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. Standard
Is snes02 charm.png Charm +10% hit rate and avoid to all allied units within a 3-tile radius of the user. Standard
Is snes02 critical.png Critical Allows the user to perform critical hits. Combat
Is snes02 dance.png Dance Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved. Standard
Is snes02 follow-up.png Follow-Up Enables the user to make follow-up attacks. Combat
Is snes02 luna.png Luna It nullifies the enemy's Defense. Special Sword
Is snes02 miracle.png Miracle The user's avoid is increased by
[(11 − HP) × 10] for one turn.*/
The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.*
Standard
Is snes02 nihil.png Nihil It negates the enemy's special sword skills, critical hits and bonus damage.*/
It negates the enemy's combat-related skills.*
Combat
Is snes02 paragon.png Paragon It doubles the user's experience gain. Standard
Is snes02 pavise.png Pavise It nullifies damage dealt by the enemy. Combat
Is snes02 renewal.png Renewal It heals 5-10 HP to the user at the beginning of the user's phase.*/
It heals 10-20% of the user's HP at the beginning of the user's phase.*
Standard
Is snes02 sol.png Sol It recovers user's HP equal to the damage dealt to the enemy. Special Sword
Is snes02 steal.png Steal On a successful hit, user takes all of the enemy's gold.*/
The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)*
Combat
Is snes02 vantage.png Vantage The user always strikes first when attacked during the enemy phase. Combat
Is snes02 wrath.png Wrath The user always unleashes a critical hit when Current HP < (Max HP/2) + 1.*/
The user always unleashes a critical hit when the enemy attacks first.*
Combat

The Sacred Stones

Gilliam activating Great Shield in The Sacred Stones.

The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.

Skills in The Sacred Stones
Skill Activation Effect Class
Great Shield (Enemy's level)% Nullifies damage dealt by the enemy, unless the attack can apply Poison. General
Sure Strike (User's level)% Maximizes the user's accuracy for one strike. Sniper
Silencer 50% if attack rolls a critical hit Instantly kills the enemy in one strike, gaining extra EXP for the kill. Assassin
Pick Command Allows the user to open doors and chests without keys or a Lockpick. Rogue
Pierce (User's level)% Nullifies the enemy's Defense. Wyvern Knight
Slayer 100% Allows the user to deal bonus damage to monsters. Bishop
Summon Command Summons a single Phantom onto the map as an ally. Summoner, Necromancer

Path of Radiance and Radiant Dawn

Regular skills

Skills in Path of Radiance and Radiant Dawn
Skill Effect Regular skill in:
Path of Radiance
Regular skill in:
Radiant Dawn
Is wii nihil.png
Nihil
Negates enemy skills in battle.
(Personal)

(Personal and class)
Is wii vantage.png
Vantage
May grant the first strike.
(Personal)

(Personal)
Is wii adept.png
Adept
Can deal a second consecutive hit.
(Personal)

(Personal)
Is wii wrath.png
Wrath
Boosts critical rate when HP is below a certain threshold.
(Personal)

(Personal)
Is wii miracle.png
Miracle
Can reduce fatal damage to half of user's current HP.
(Personal)

(Personal)
Is wii resolve.png
Resolve
Boosts Strength, Skill, and Speed when below half total HP.
(Personal)

(Personal)
Is wii counter.png
Counter
May deal half damage dealt to unit back at enemy.
(Personal)

(Personal)
Is wii cancel.png
Guard (GCN)/Cancel (Wii)
May nullify further action from target.
(Personal)

(Personal)
Is wii corrosion.png
Corrosion
May further reduce durability of target's weapon.
(Personal)

(Personal)
Is wii parity.png
Parity
May negate all other skills and bonuses.
(Personal)

(Personal)
Is wii gamble.png
Gamble
May double critical rate at cost of half hit rate.
(Personal)

(Personal)
Is wii smite.png
Smite
Can shove an ally two spaces instead of one.
(Personal)

(Personal)
Is wii celerity.png
Celerity
Increases movement by 2.
(Personal)

(Personal)
Is gcn tempest.png
Tempest
Doubles biorhythm bonuses and penalties.
(Personal)
Is gcn serenity.png
Serenity
Halves biorhythm bonuses and penalties.
(Personal)
Is wii provoke.png
Provoke
May attract enemies toward user.
(Personal)

(Personal)
Is wii shade.png
Shade
May repel enemies from user.
(Personal)

(Personal)
Is wii renewal.png
Renewal
Restores 10% of maximum HP at start of user's turn phase.
(Personal)

(Personal)
Is wii savior.png
Savior
Negates rescue penalties.
(Personal)

(Personal)
Is wii paragon.png
Paragon
Doubles experience gain.
(Personal)

(Personal)
Is gcn reinforce.png
Reinforce
Can summon three partner reinforcements.
(Personal)
Is wii blossom.png
Blossom
Slows experience gain, but increases growth rates.
(Personal)

(Personal)
Is wii galdrar.png
Canto (GCN)/Galdrar (Wii)
Refreshes ally units.
Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units.

(Personal)

(Personal)
Is wii insight.png
Insight
Boots hit rate. Also boosts vision in Radiant Dawn.
(Personal)

(Personal)
Is wii vigilance.png
Vigilance
Boosts avoid. Also boosts dodge in Radiant Dawn.
(Personal)

(Personal)
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii mantle.png
Mantle
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills.
(Personal)

(Personal)
Is gcn discipline.png
Discipline (Path of Radiance)
Decreases damage dealt by user.
(Personal)
Is wii discipline.png
Discipline (Radiant Dawn)
Doubles weapon experience gain.
(Personal)
Is gcn impregnable.png
Impregnable
No effect.
(Unused)
Is gcn lumina.png
Lumina
Enables use of light magic.
(Class)

(Replaced by weapon level)
Is gcn knife skill.png
Knife
Enables use of knives.
(Personal and class)

(Replaced by weapon level)
Is wii steal.png
Steal
May steal weapons and items from target's inventory.
(Personal and class)

(Class)
Is wii shove.png
Shove
May push ally one space away.
(Undefined)

(Class)
Is wii canto.png
Canto
May use leftover movement after attacking or performing other actions.
(Undefined)

(Class)
Is wii critical +5.png
Critical +5
Boosts critical rate by 5%.
(Class)
Is wii critical +10.png
Critical +10
Boosts critical rate by 10%.
(Class)
Is wii critical +15.png
Critical +15
Boosts critical rate by 15%.
(Class)
Is wii critical +20.png
Critical +20
Boosts critical rate by 20%.
(Class)
Is wii critical +25.png
Critical +25
Boosts critical rate by 25%.
(Class)
Is wii sacrifice.png
Sacrifice
Drains user's HP to heal target, also heals status effects.
(Personal)
Is wii guard.png
Guard (Wii)
May take a hit intended for an adjacent buddy support partner.
(Personal)
Is wii fortune.png
Fortune
Negates critical hits.
(Personal)
Is wii howl.png
Howl
May stun indirect attackers.
(Personal)
Is wii quickclaw.png
Quickclaw
May damage indirect attackers.
(Personal)
Is wii wildheart.png
Wildheart
Allows laguz to halfshift.
(Personal)
Is wii shriek.png
Shriek
May negate target's Luck when attacked indirectly.
(Personal)
Is wii imbue.png
Imbue
Restores HP to user based on Magic.
(Personal)
Is wii pass.png
Pass
Allows user to pass through spaces occupied by foes.
(Personal)
Is wii beastfoe.png
Beastfoe
Allows user to deal bonus damage to beast laguz.
(Personal)
Is wii birdfoe.png
Birdfoe
Allows user to deal bonus damage against bird laguz.
(Personal)
Is wii dragonfoe.png
Dragonfoe
Allows user to deal bonus damage against dragon laguz.
(Personal)
Is wii flourish.png
Flourish
Allows user to weaken their damage output.
(Personal)
Is wii disarm.png
Disarm
Unequips target's equipped weapon.
(Personal)
Is wii mercy.png
Mercy
User cannot kill target; otherwise-lethal blows leave target with 1 HP.
(Personal)
Is wii nullify.png
Nullify
Negates bonus damage done toward user.
(Personal)
Is wii formshift.png
Formshift
Allows a laguz user to remain fully transformed at all times.
(Personal)
Is wii blessing.png
Blessing
Restores HP to allies.
(Instead a mastery skill)

(Personal)
Is wii boon.png
Boon
Heals status effects from allies.
(Instead a mastery skill)

(Personal)
Is wii glare.png
Glare
May petrify target.
(Personal)
Is wii pavise.png
Pavise
May negate all damage.
(Instead a mastery skill)

(Personal)
Is wii maelstrom.png
Maelstrom
May damage indirect attackers.
(Personal)
Is wii blood tide.png
Blood Tide
Boosts allies' Strength and Skill.
(Personal)
Is wii white pool.png
White Pool
Boosts allies' Magic and Speed
(Personal)
Is wii night tide.png
Night Tide
Boosts allies' Defense and Resistance
(Personal)
Is wii stillness.png
Stillness
May strongly repel enemies.
(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Mastery skills

Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.

In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.

Mastery skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii aether.png
Aether
Can launch consecutive attacks, using the power of Sol and Luna.
Lord, Hero

Vanguard
Is wii sol.png
Sol
In certain conditions, restores as many HP as the damage dealt to an enemy.*/
Can inflict 3 times normal damage and restore HP equal to damage dealt.*

Paladin, Valkyrie

Gold Knight, Silver Knight, Valkyrie
Is wii luna.png
Luna
In certain conditions, reduces enemy defense by half.*/
Can neutralize an enemy's defenses and multiply the unit's strength by 3.*

General, Halberdier

Marshall
Is wii astra.png
Astra
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/
Can launch 5 consecutive attacks.*

Swordmaster

Trueblade
Is wii impale.png
Impale
Can multiply damage dealt by 4 times.
Sentinel
Is wii colossus.png
Colossus
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/
Can multiply the unit's strength by 3.*

Warrior, Berserker

Reaver
Is wii deadeye.png
Deadeye
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/
Can multiply damage by 3 times and put the enemy to sleep.*

Sniper

Marksman
Is wii stun.png
Stun
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/
Can inflict 3 times normal damage and paralyze enemy until their next turn.*

Falcon Knight, Wyvern Lord, Princess Crimea

Seraph Knight, Dragonlord, Queen
Is wii lethality.png
Lethality
Can kill with a single strike. Does not work on all opponents.
Assassin

Assassin
Is wii bane.png
Bane
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
Whisper
Is wii flare.png
Flare
In certain conditions, reduces enemy magic resistance by half.*/
Can nullify an opponent's resistance and restore HP equal to damage dealt.*

Sage, Bishop

Arch Sage, Summoner, Empress
Is wii corona.png
Corona
Can nullify an opponent's resistance and halve their hit rate for one turn.
Saint, Chancellor, Light Priestess
Is wii roar.png
Roar
Immobilizes enemies on the next turn. Does not work against certain units.*/
Can multiply the unit's strength by 3 and shocks enemy for a turn.*

Lion, Tiger, Cat

Lion, Tiger
Is wii rend.png
Rend
Can multiply the unit's strength by 5 and shocks enemy for a turn.
Cat
Is wii savage.png
Savage
Can multiply the unit's strength by 3 and halve enemy skill for a turn.
Wolf
Is gcn cancel.png
Cancel
In certain conditions, nullifies enemy attacks.
Hawk

(Downgraded to normal skill)
Is gcn vortex.png
Vortex
Attacks with the same effect as Wind.
Raven
Is wii tear.png
Tear
Can multiply the unit's strength by 3 and halve enemy speed for a turn.
Hawk, Raven
Is gcn blessing.png
Blessing
Restores HP to a unit in an adjacent space.
Heron

(Downgraded to normal skill)
Is gcn boon.png
Boon
Returns an adjacent unit to normal condition.
Red Dragon, White Dragon

(Downgraded to normal skill)
Is wii ire.png
Ire
Can inflict triple the normal amount of damage dealt.
Red Dragon, White Dragon, Black Dragon
Is wii eclipse.png
Eclipse
Can neutralize an enemy's defenses and multiply the unit's strength by 5.
Black Knight

Enemy- and NPC-exclusive skills

Enemy-exclusive skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Awakening

Skills in Awakening
Skill Effect Learned at
Is 3ds01 dual strike+.png Dual Strike+ +10% to Dual Strike rate Lord, level 1
Is 3ds01 charm.png Charm +5 Hit rate and +5 Avoid to all allies within a 3 tile radius Lord, level 10
Is 3ds01 aether.png Aether Two consecutive strikes; first has Sol effect, second a Luna effect Great Lord, level 5
Is 3ds01 rightful king.png Rightful King +10% to skill activation rates Great Lord, level 15
Is 3ds01 veteran.png Veteran ×1.5 experience gain while paired up Tactician, level 1
Is 3ds01 solidarity.png Solidarity +10 Critical and +10 Dodge to all allies within a 3 tile radius Tactician, level 10
Is 3ds01 ignis.png Ignis Physical attacks: Adds half of the Magic stat to Strength
Magic attacks: Adds half of the Strength stat to Magic
Grandmaster, level 5
Is 3ds01 rally spectrum.png Rally Spectrum +4 all stats to all allies within a 3 square radius on command Grandmaster, level 15
Is 3ds01 discipline.png Discipline ×2 weapon experience Cavalier, level 1
Is 3ds01 outdoor fighter.png Outdoor Fighter +10 Hit rate and +10 Avoid while outdoors Cavalier, level 10
Is 3ds01 defender.png Defender +1 all stats while paired up Paladin, level 5
Is 3ds01 aegis.png Aegis Halves damage done by bows, tomes, and dragonstones Paladin, level 15
Is 3ds01 luna.png Luna Halves enemy's Defense or Resistance Great Knight, level 5
Is 3ds01 dual guard+.png Dual Guard+ +10% to Dual Guard rate Great Knight, level 15
Is 3ds01 defense +2.png Defense +2 +2 Defense Knight, level 1
Is 3ds01 indoor fighter.png Indoor Fighter +10 Hit rate and +10 Avoid while indoors Knight, level 10
Is 3ds01 rally defense.png Rally Defense +4 Defense to all allies within a 3 square radius on command General, level 5
Is 3ds01 pavise.png Pavise Halves damage done by swords, lances, axes, beaststones, and blights General, level 15
Is 3ds01 avoid +10.png Avoid +10 +10 Avoid Myrmidon, level 1
Is 3ds01 vantage.png Vantage Attack first during enemy phase when HP is half or below Myrmidon, level 10
Is 3ds01 astra.png Astra 5 consecutive strikes at half damage Swordmaster, level 5
Is 3ds01 swordfaire.png Swordfaire +5 Strength with a sword equipped
(+5 Magic with a Levin Sword)
Swordmaster, level 15
Is 3ds01 armsthrift.png Armsthrift Doesn't reduce durability Mercenary, level 1
Is 3ds01 patience.png Patience +10 Hit rate and +10 Avoid during enemy phase Mercenary, level 10
Is 3ds01 sol.png Sol Heal HP equal to half damage Hero, level 5
Is 3ds01 axebreaker.png Axebreaker +50 Hit rate and +50 Avoid against enemies equipping an axe Hero, level 15
Is 3ds01 hp +5.png HP +5 +5 maximum HP Fighter, level 1
Is 3ds01 zeal.png Zeal +5 Critical Fighter, level 10
Is 3ds01 rally strength.png Rally Strength +4 Strength to all allies within a 3 square radius on command Warrior, level 5
Is 3ds01 counter.png Counter Deals non-lethal damage against holder back against opponent Warrior, level 15
Is 3ds01 despoil.png Despoil Obtain a Bullion (S) upon killing an enemy Barbarian, level 1
Is 3ds01 gamble.png Gamble -5 Hit rate, +10 Critical Barbarian, level 10
Is 3ds01 wrath.png Wrath +20 Critical when HP is at half or below Berserker, level 5
Is 3ds01 axefaire.png Axefaire +5 Strength with an axe equipped
(+5 Magic with a Bolt Axe)
Berserker, level 15
Is 3ds01 skill +2.png Skill +2 +2 Skill Archer, level 1
Is 3ds01 prescience.png Prescience +15 Hit rate and +15 Avoid during player phase Archer, level 10
Is 3ds01 hit rate +20.png Hit Rate +20 +20 Hit rate Sniper, level 5
Is 3ds01 bowfaire.png Bowfaire +5 Strength with an bow equipped Sniper, level 15
Is 3ds01 rally skill.png Rally Skill +4 Skill to all allies within a 3 square radius on command Bow Knight, level 5
Is 3ds01 bowbreaker.png Bowbreaker +50 Hit rate and +50 Avoid against enemies equipping a bow Bow Knight, level 15
Is 3ds01 locktouch.png Locktouch Opens doors and chests without keys Thief, level 1
Is 3ds01 movement +1.png Movement +1 +1 Movement Thief, level 10
Is 3ds01 lethality.png Lethality Instantly defeats the enemy Assassin, level 5
Is 3ds01 pass.png Pass Pass through enemy-occupied tiles Assassin, level 15
Is 3ds01 lucky seven.png Lucky Seven +20 Hit rate and +20 Avoid during first seven turns Trickster, level 5
Is 3ds01 acrobat.png Acrobat Traverse all traversable terrain as if it were a plain Trickster, level 15
Is 3ds01 speed +2.png Speed +2 +2 Speed Pegasus Knight, level 1
Is 3ds01 relief.png Relief Heal 20% HP at the start of a turn if no units are within three spaces Pegasus Knight, level 10
Is 3ds01 rally speed.png Rally Speed +4 Speed to all allies within a 3 square radius on command Falcon Knight, level 5
Is 3ds01 lancefaire.png Lancefaire +5 Strength with a lance equipped
(+5 Magic with a Shockstick)
Falcon Knight, level 15
Is 3ds01 rally movement.png Rally Movement +1 Movement to all allies within a 3 square radius on command Dark Flier, level 5
Is 3ds01 galeforce.png Galeforce Grants another full action to a unit upon defeating an enemy once per turn Dark Flier, level 15
Is 3ds01 strength +2.png Strength +2 +2 Strength Wyvern Rider, level 1
Is 3ds01 tantivy.png Tantivy +10 Hit rate and +10 Avoid with no allies within a 3 square radius Wyvern Rider, level 10
Is 3ds01 quick burn.png Quick Burn +15 Hit rate and +15 Avoid at start of chapter
-1 to both stats for each successive turn
Wyvern Lord, level 5
Is 3ds01 swordbreaker.png Swordbreaker +50 Hit rate and +50 Avoid against enemies equipping a sword Wyvern Lord, level 15
Is 3ds01 deliverer.png Deliverer +2 Movement when paired up Griffon Rider, level 5
Is 3ds01 lancebreaker.png Lancebreaker +50 Hit rate and +50 Avoid against enemies equipping a lance Griffon Rider, level 15
Is 3ds01 magic +2.png Magic +2 +2 Magic Mage, level 1
Is 3ds01 focus.png Focus +10 Critical with no allies within a 3 square radius Mage, level 10
Is 3ds01 rally magic.png Rally Magic +4 Magic to all allies within a 3 square radius on command Sage, level 5
Is 3ds01 tomefaire.png Tomefaire +5 Magic with a tome equipped Sage, level 15
Is 3ds01 hex.png Hex -15 Avoid to adjacent enemies Dark Mage, level 1
Is 3ds01 anathema.png Anathema -10 Avoid and -10 Dodge to all enemies within a 3 square radius Dark Mage, level 10
Is 3ds01 vengeance.png Vengeance Increases damage output by half of damage taken Sorcerer, level 5
Is 3ds01 tomebreaker.png Tomebreaker +50 Hit rate and +50 Avoid against enemies equipping a tome Sorcerer, level 15
Is 3ds01 slow burn.png Slow Burn +1 Hit rate and +1 Avoid per turn
Effects cap at 15 turns
Dark Knight, level 5
Is 3ds01 lifetaker.png Lifetaker Heals 50% HP upon defeating an enemy during player phase Dark Knight, level 15
Is 3ds01 miracle.png Miracle Survives an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP Priest/Cleric, level 1
Is 3ds01 healtouch.png Healtouch +5 healing output of a staff Priest/Cleric, level 10
Is 3ds01 rally luck.png Rally Luck +8 Luck to all allies within a 3 square radius on command War Monk/War Cleric, level 5
Is 3ds01 renewal.png Renewal Heals 30% HP at the start of a turn War Monk/War Cleric, level 15
Is 3ds01 resistance +2.png Resistance +2 +2 Resistance Troubadour, level 1
Is 3ds01 demoiselle.png Demoiselle +10 Avoid and +10 Dodge to all male allies within 3 spaces Troubadour, level 10
Is 3ds01 rally resistance.png Rally Resistance +4 Resistance to all allies within a 3 square radius on command Valkyrie, level 5
Is 3ds01 dual support+.png Dual Support+ Increases the support bonus effect Valkyrie, level 15
Is 3ds01 aptitude.png Aptitude +20 to all Growth rates Villager, level 1
Is 3ds01 underdog.png Underdog +15 Hit rate and +15 Avoid when opponent's level is higher
(Advanced classes: Add 20 to level)
Villager, level 15
Is 3ds01 luck +4.png Luck +4 +4 Luck Dancer, level 1
Is 3ds01 special dance.png Special Dance +2 to each of Strength, Magic, Defense, and Resistance to unit receiving the dance effect Dancer, level 15
Is 3ds01 even rhythm.png Even Rhythm +10 Hit rate and +10 Avoid on even-numbered turns Taguel, level 1
Is 3ds01 beastbane.png Beastbane Deals bonus damage to beast units while in the Taguel class Taguel, level 15
Is 3ds01 odd rhythm.png Odd Rhythm +10 Hit rate and +10 Avoid on odd-numbered turns Manakete, level 1
Is 3ds01 wyrmsbane.png Wyrmsbane Deals bonus damage to dragon units while in the Manakete class Manakete, level 15
Is 3ds01 shadowgift.png Shadowgift Allows wielding of dark tomes in any tome-wielding class Personal skill only
Is 3ds01 conquest.png Conquest Negates bonus damage bonuses when equipped by a beast or armor unit Personal skill only
Is 3ds01 outrealm skill.png Outrealm Skill Placeholder for DLC skills when corresponding DLC is not installed
The following skills require DLC to obtain:
Is 3ds01 resistance +10.png Resistance +10 +10 Resistance Dread Fighter, level 1
Is 3ds01 aggressor.png Aggressor +10 Attack during player phase Dread Fighter, level 15
Is 3ds01 rally heart.png Rally Heart +1 Movement and +2 all other stats to all allies within a 3 square radius on command Bride, level 1
Is 3ds01 bond.png Bond Heals 10 HP to all allies within a 3 square radius at the start of the turn Bride, level 15
Is 3ds01 all stats +2.png All Stats +2 +2 All stats All Stats +2 item
Is 3ds01 paragon.png Paragon ×2 experience gain Paragon item
Is 3ds01 iote's shield.png Iote's Shield Negates bonus damage bonuses when equipped by a flying unit Iote's Shield item
Is 3ds01 limit breaker.png Limit Breaker +10 to all stat caps Limit Breaker item

Enemy-exclusive skills

Enemy-exclusive skills in Awakening
Skill Effect Appears on
Is 3ds01 dragonskin.png Dragonskin Halves all damage, negates Counter and Lethality All difficulties
Is 3ds01 hit rate +10.png Hit Rate +10 +10 Hit rate Lunatic and Lunatic+ difficulties
Is 3ds01 rightful god.png Rightful God +30 to skill activation rates Lunatic and Lunatic+ difficulties
Apotheosis
Is 3ds01 vantage+.png Vantage+ Always move before opponent Lunatic+ difficulty
Apotheosis
Is 3ds01 luna+.png Luna+ All attacks have the Luna effect Lunatic+ difficulty
Apotheosis
Is 3ds01 hawkeye.png Hawkeye Attacks strike without fail Lunatic+ difficulty
The Future Past 3 and Apotheosis
Is 3ds01 pavise+.png Pavise+ Always halves damage done by swords, lances, axes, and beaststones Lunatic+ difficulty
Apotheosis
Is 3ds01 aegis+.png Aegis+ Always halves damage done by bows, tomes, and dragonstones Lunatic+ difficulty
Apotheosis

Fates

Personal skills

Personal skills in Fates
Skill Effect Personal skill of
Is 3ds02 supportive.png Supportive If supporting an ally with a support rank of C or higher, lead unit gets +10 hit rate, +2 damage dealt, and -2 damage taken Corrin
Is 3ds02 forceful partner.png Forceful Partner If supporting Corrin, Corrin gets +15 hit rate and +3 damage dealt Gunter
Is 3ds02 devoted partner.png Devoted Partner If supporting Corrin, Corrin gets +2 damage dealt and -2 damage taken Felicia
Is 3ds02 evasive partner.png Evasive Partner If supporting Corrin, Corrin gets +15 avoid and -3 damage taken Jakob
Is 3ds02 miraculous save.png Miraculous Save If supporting an ally, grants the supported ally Miracle Kaze
Is 3ds02 healing descant.png Healing Descant At start of user's turn, heals 10% HP to all allies within a two-tile radius of user Azura
Is 3ds02 vow of friendship.png Vow of Friendship If Corrin's HP ≤ 50%, +3 damage dealt and -3 damage taken by user Silas
Is 3ds02 highwayman.png Highwayman Inflicts -3 strength, -3 speed debuff on foes cannot counterattack Shura
Is 3ds02 peacebringer.png Peacebringer -2 damage dealt by all units within a two-tile radius of user Izana
Is 3ds02 forager.png Forager If the user stands on mountain, forest, wasteland, or field terrain, user recovers 20% HP at start of turn Mozu
Is 3ds02 fiery blood.png Fiery Blood If user's HP ≤ 100%, +4 damage dealt by user Rinkah
Is 3ds02 quiet strength.png Quiet Strength -2 damage taken by all allies within a two-tile radius of user Sakura
Is 3ds02 fearsome blow.png Fearsome Blow If user initiates combat and defeats the target, other foes adjacent to user take 20% of their maximum HP as damage Hana
Is 3ds02 perfectionist.png Perfectionist If user's HP = 100%, +15 hit rate, +15 avoid Subaki
Is 3ds02 pyrotechnics.png Pyrotechnics If user's HP ≤ 50% and user initiates combat, user and all enemies within a two-tile radius take 20% of their maximum HP as damage after combat Saizo
Is 3ds02 capture.png Capture If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. Orochi
Is 3ds02 rallying cry.png Rallying Cry +2 damage dealt by all allies within a two-tile radius of the user Hinoka
Is 3ds02 divine retribution.png Divine Retribution If user has no weapon equipped, counters any adjacent attack for half damage Azama
Is 3ds02 optimistic.png Optimistic User recovers ×1.5 normal HP recovery when healed by a staff or rod Setsuna
Is 3ds02 pride.png Pride If user's level ≤ foe's level, +3 damage dealt (For advanced classes, add 20 to their level) Hayato
Is 3ds02 nohr enmity.png Nohr Enmity +3 damage dealt when fighting a Nohr-related enemy Oboro
Is 3ds02 triple threat.png Triple Threat If a foe's sword, lance, or axe attack brings user's HP to ≤ 50%, counters the attack for half damage Hinata
Is 3ds02 competitive.png Competitive If user is the lead unit to a supporting unit whose level ≥ user's level, user gets +10 critical rate, +3 damage dealt, and -1 damage taken Takumi
Is 3ds02 shuriken mastery.png Shuriken Mastery If damaged by a dagger, counters for both half damage and full debuff Kagero
Is 3ds02 morbid celebration.png Morbid Celebration If user initiates combat and defeats the target, recovers 20% HP Reina
Is 3ds02 reciprocity.png Reciprocity If a healing staff or rod is used on the user, the staff wielder recovers same amount of HP Kaden
Is 3ds02 bushido.png Bushido If user is the lead unit to a supporting unit whose level ≤ user's level, user gets +10 critical rate, +2 damage dealt, and -2 damage taken Ryoma
Is 3ds02 in extremis.png In Extremis If user's HP ≤ 25%, +30 critical rate Scarlet
Is 3ds02 perspicacious.png Perspicacious +5 hit rate to all allies Yukimura
Is 3ds02 draconic heir.png Draconic Heir If user has a dragonstone equipped, recovers 15% HP at start of the turn Kana
Is 3ds02 born steward.png Born Steward While fighting in the My Castle, +20 hit rate, +20 avoid, +2 damage dealt, -2 damage taken Dwyer
Is 3ds02 perfect pitch.png Perfect Pitch On command, restores 10% HP to allies within a two-tile radius with lower HP than the user Shigure
Is 3ds02 mischievous.png Mischievous If user initiates combat and lands a hit, inflicts -3 defense debuff on foe and removes their clothes Sophie
Is 3ds02 lucky charm.png Lucky Charm Increases trigger rate of any skill dependent on luck by 20% Midori
Is 3ds02 noble cause.png Noble Cause If user is the lead unit to a supporting unit whose HP < 100%, +3 damage dealt, but +1 damage received Shiro
Is 3ds02 optimist.png Optimist +4 speed, +8 luck for remainder of turn when choosing to wait Kiragi
Is 3ds02 sweet tooth.png Sweet Tooth Recovers 4 HP when choosing to wait Asugi
Is 3ds02 playthings.png Playthings At start of turn, deals 5 damage to all adjacent foes Selkie
Is 3ds02 calm.png Calm +4 skill, +4 resistance for remainder of turn when choosing to wait Hisame
Is 3ds02 haiku.png Haiku If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 HP to user and 5 HP each to these allies Mitama
Is 3ds02 prodigy.png Prodigy If foe's strength or magic > either of the user's, +4 damage dealt by user Caeldori
Is 3ds02 vendetta.png Vendetta If user has fought the target before at least once during the same battle, +4 damage dealt by user Rhajat
Is 3ds02 lily's poise.png Lily's Poise Adjacent allies get +1 damage dealt and -3 damage taken Elise
Is 3ds02 misfortunate.png Misfortunate -5 to user's dodge and -15 to dodge to all enemies within a two-tile radius of user Arthur
Is 3ds02 puissance.png Puissance If user's strength is at least 5 points higher than the target's, +3 damage dealt by user Effie
Is 3ds02 aching blood.png Aching Blood +10 critical rate when equipping a forged weapon whose name includes at least 12 characters.
(8 Chinese kanji in the Japanese version)
Odin
Is 3ds02 kidnap.png Kidnap If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. Niles
Is 3ds02 countercurse.png Countercurse If foe initiates combat, counters an enemy's magic attack for half damage Nyx
Is 3ds02 rose's thorns.png Rose's Thorns Adjacent allies get +3 damage dealt and -1 damage taken Camilla
Is 3ds02 fierce rival.png Fierce Rival If user is the supporting unit and the lead unit lands a critical hit, the user will also land a critical hit if their attack connects Selena
Is 3ds02 opportunist.png Opportunist If foe cannot counterattack, +4 damage dealt by user Beruka
Is 3ds02 fancy footwork.png Fancy Footwork On command, +1 strength, +1 speed for rest of turn to all allies within a two-square radius of user Laslow
Is 3ds02 bloodthirst.png Bloodthirst If user initiates combat and defeats the target, grants +4 strength, +4 magic, +4 skill, +4 speed for rest of turn Peri
Is 3ds02 fierce mien.png Fierce Mien -10 avoid to all enemies within a two-tile radius of user Benny
Is 3ds02 unmask.png Unmask If foe is female, +4 damage dealt and +20 critical rate Charlotte
Is 3ds02 pragmatic.png Pragmatic If foe's HP < 100%, +3 damage dealt and -1 damage taken by user Leo
Is 3ds02 collector.png Collector (Luck)% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn Keaton
Is 3ds02 chivalry.png Chivalry If foe's HP = 100%, +2 damage dealt and -2 damage taken by user Xander
Is 3ds02 icy blood.png Icy Blood If user's HP < 100%, is fighting an non-adjacent foe, and user takes damage, counters attack for damage and inflicts -3 skill, -3 speed debuff on foe after combat Flora
Is 3ds02 gallant.png Gallant If user is the supporting unit to a female lead unit, lead unit gets +2 damage dealt Siegbert
Is 3ds02 fierce counter.png Fierce Counter If male foe initiates combat, +2 damage dealt by user Forrest
Is 3ds02 guarded bravery.png Guarded Bravery -2 damage taken when the user is the lead unit; +2 damage taken instead if user isn't in either Tag Team or Pair Up Ignatius
Is 3ds02 goody basket.png Goody Basket (Luck)% chance of recovering 10% HP at start of turn Velouria
Is 3ds02 fortunate son.png Fortunate Son +5 dodge to user, +15 dodge to all allies within a two-tile radius of user Percy
Is 3ds02 bibliophile.png Bibliophile +10 critical rate when user is carrying 3 or more tomes Ophelia
Is 3ds02 sisterhood.png Sisterhood If user is lead unit to a female supporting unit, +2 damage dealt and -2 damage taken by user Soleil
Is 3ds02 daydream.png Daydream If user is adjacent to paired male allies, +2 damage dealt and -2 damage taken by user Nina
Is 3ds02 wind disciple.png Wind Disciple If user's HP < 100%, +10 hit rate, +10 avoid Fuga
Is 3ds02 make a killing.png Make a Killing (Luck)% chance of obtaining a Gold Bar after defeating an enemy Anna

Class skills

Class skills in Fates
Skill Effect Learned at
Is 3ds02 dragon ward.png Dragon Ward (Luck/2)% chance of adjacent allies taking half damage from enemy attacks Hoshido Noble, level 5
Is 3ds02 hoshidan unity.png Hoshidan Unity +10% to skill activation rates Hoshido Noble, level 15
Is 3ds02 duelist's blow.png Duelist's Blow +30 Avoid when user initiates battle Samurai, level 1
Is 3ds02 vantage.png Vantage Attack first during enemy phase when HP is half or below Samurai, level 10
Is 3ds02 astra.png Astra (Skill/2)% chance of dealing 5 consecutive strikes at half damage Swordmaster, level 5
Is 3ds02 swordfaire.png Swordfaire +5 damage with a sword equipped. Swordmaster, level 15
Is 3ds02 seal strength.png Seal Strength -6 Strength to enemy; recovers by 1 per turn Master of Arms, level 5
Is 3ds02 life and death.png Life and Death +10 damage dealt, +10 damage received Master of Arms, level 15
Is 3ds02 seal resistance.png Seal Resistance -6 Resistance to enemy; recovers by 1 per turn Oni Savage, level 1
Is 3ds02 shove.png Shove Pushes an adjacent ally one tile on command Oni Savage, level 10
Is 3ds02 death blow.png Death Blow +20 critical rate when user initiates battle Oni Chieftain, level 5
Is 3ds02 counter.png Counter Deals non-lethal damage against holder back against an adjacent opponent Oni Chieftain, level 15
Is 3ds02 salvage blow.png Salvage Blow When user initiates battle, (Luck)% chance of receiving a katana, naginata, club, yumi, or shuriken if user defeats the enemy Blacksmith, level 5
Is 3ds02 lancebreaker.png Lancebreaker +50 Hit rate and +50 Avoid against enemies equipping a lance Blacksmith, level 15
Is 3ds02 seal defense.png Seal Defense -6 Defense to enemy; recovers by 1 per turn Spear Fighter, level 1
Is 3ds02 swap.png Swap On command, switches places with an adjacent ally Spear Fighter, level 10
Is 3ds02 seal speed.png Seal Speed -6 Speed to enemy; recovers by 1 per turn Spear Master, level 5
Is 3ds02 lancefaire.png Lancefaire +5 damage with a lance equipped. Spear Master, level 15
Is 3ds02 rend heaven.png Rend Heaven (Skill×1.5)% chance of adding half of enemy's Strength or Magic, depending on enemy's wielded weapon type, to user's damage Basara, level 5
Is 3ds02 quixotic.png Quixotic +30 hit rate and +15 skill activation rate for both user and enemy Basara, level 15
Is 3ds02 magic +2.png Magic +2 +2 Magic Diviner, level 1
Is 3ds02 future sight.png Future Sight (Luck)% chance of earning double experience when initiating battle and defeating enemy Diviner, level 10
Is 3ds02 rally magic.png Rally Magic +4 Magic to all allies within a two-square radius on command Onmyoji, level 5
Is 3ds02 tomefaire.png Tomefaire +5 damage with a tome equipped Onmyoji, level 15
Is 3ds02 miracle.png Miracle (Luck)% chance of surviving an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP Monk, level 1
Shrine Maiden, level 1
Is 3ds02 rally luck.png Rally Luck +8 Luck to all allies within a two-square radius on command Monk, level 10
Shrine Maiden, level 10
Is 3ds02 renewal.png Renewal Heals 30% HP at the start of a turn Great Master, level 5
Priestess, level 5
Is 3ds02 countermagic.png Countermagic Deals non-lethal damage against holder back against an opponent attacking with magic Great Master, level 15
Priestess, level 15
Is 3ds02 darting blow.png Darting Blow +5 to user's ability to make follow-up attacks when initiating combat Sky Knight, level 1
Is 3ds02 camaraderie.png Camaraderie Recovers 10% HP at start of turn if there are any allies within a two-square radius Sky Knight, level 10
Is 3ds02 rally speed.png Rally Speed +4 Speed to all allies within a two-square radius on command Falcon Knight, level 5
Is 3ds02 warding blow.png Warding Blow -20 magical damage received whenever user initiates battle Falcon Knight, level 15
Is 3ds02 air superiority.png Air Superiority +30 hit rate and +30 avoid when facing a flying unit Kinshi Knight, level 5
Is 3ds02 amaterasu.png Amaterasu Allies within a two-square radius recover 20% HP at start of turn Kinshi Knight, level 15
Is 3ds02 skill +2.png Skill +2 +2 Skill Archer, level 1
Is 3ds02 quick draw.png Quick Draw +4 damage dealt when user initiates battle Archer, level 10
Is 3ds02 certain blow.png Certain Blow +40 hit rate when user initiates battle Sniper, level 5
Is 3ds02 bowfaire.png Bowfaire +5 damage with a bow equipped Sniper, level 15
Is 3ds02 locktouch.png Locktouch Opens doors and chests without keys Ninja, level 1
Outlaw, level 1
Is 3ds02 poison strike.png Poison Strike Reduces enemy's HP by 20% after battle if user initiates battle Ninja, level 10
Is 3ds02 lethality.png Lethality (Skill/4)% chance of instantly defeating the enemy Master Ninja, level 5
Is 3ds02 shurikenfaire.png Shurikenfaire +5 damage with a dagger equipped Master Ninja, level 15
Is 3ds02 golembane.png Golembane All attacks deal bonus damage to Mechanists, Automatons, and Stoneborn Mechanist, level 5
Is 3ds02 replicate.png Replicate Creates a replica once per map on command; anything that happens to one happens to the other Mechanist, level 15
Is 3ds02 potent potion.png Potent Potion ×1.5 effect of HP restoration and tonic items Apothecary, level 1
Is 3ds02 quick salve.png Quick Salve Upon consuming an HP restoration or tonic item, user can perform another action Apothecary, level 10
Is 3ds02 profiteer.png Profiteer (Luck)% chance of obtaining a Gold Bar after moving upward, until the seventh turn Merchant, level 5
Is 3ds02 spendthrift.png Spendthrift +10 damage dealt and -10 damage received if user chooses to spend a Gold Bar during a battle Merchant, level 15
Is 3ds02 evenhanded.png Evenhanded +4 damage dealt on even-numbered turns Kitsune, level 1
Is 3ds02 beastbane.png Beastbane Deals bonus damage to beast units while in a beaststone-wielding class Kitsune, level 10
Wolfskin, level 10
Is 3ds02 even better.png Even Better Recovers 40% HP at the start of even-numbered turns Nine-Tails, level 5
Is 3ds02 grisly wound.png Grisly Wound Reduces enemy's HP by 20% after battle Nine-Tails, level 15
Wolfssegner, level 15
Is 3ds02 luck +4.png Luck +4 +4 Luck Songstress, level 1
Is 3ds02 inspiring song.png Inspiring Song On command, +3 each to targeted ally's Skill, Speed, and Luck Songstress, level 10
Is 3ds02 voice of peace.png Voice of Peace -2 damage dealt by enemies within two-square radius of user Songstress, level 25
Is 3ds02 foreign princess.png Foreign Princess -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user Songstress, level 35
Is 3ds02 aptitude.png Aptitude +10 to all Growth rates Villager, level 1
Is 3ds02 underdog.png Underdog +15 Hit rate and +15 Avoid when opponent's level is higher
(Advanced classes: Add 20 to level)
Villager, level 10
Is 3ds02 even keel.png Even Keel -4 magical damage received during even-numbered turns Dread Fighter, level 1
Is 3ds02 iron will.png Iron Will -4 magical damage received when foe initiates combat Dread Fighter, level 10
Is 3ds02 clarity.png Clarity Recovers from status reduction effects twice as fast Dread Fighter, level 25
Is 3ds02 aggressor.png Aggressor +7 damage dealt when user initiates battle Dread Fighter, level 35
Is 3ds02 nobility.png Nobility ×1.2 experience gain Nohr Prince, level 1
Nohr Princess, level 1
Is 3ds02 dragon fang.png Dragon Fang (Skill×0.75)% chance of increasing user's attack power by 50% Nohr Prince, level 10
Nohr Princess, level 10
Is 3ds02 draconic hex.png Draconic Hex -4 all stats on enemy for remainder of turn Nohr Noble, level 5
Is 3ds02 nohrian trust.png Nohrian Trust Can access support unit's battle skills while in Tag Team or Pair Up Nohr Noble, level 15
Is 3ds02 elbow room.png Elbow Room +3 damage dealt when fighting in no-effect terrain Cavalier, level 1
Is 3ds02 shelter.png Shelter On command, makes an adjacent ally the user's support unit Cavalier, level 10
Is 3ds02 defender.png Defender +1 all stats while the lead unit and in Pair Up Paladin, level 5
Is 3ds02 aegis.png Aegis (Skill)% chance of halving damage done by bows, tomes, daggers, dragonstones, breath, or ballistae Paladin, level 15
Is 3ds02 luna.png Luna (Skill)% chance of halving the enemy's Defense or Resistance while attacking Great Knight, level 5
Is 3ds02 armored blow.png Armored Blow -10 physical damage received when user initiates battle Great Knight, level 15
Is 3ds02 defense +2.png Defense +2 +2 Defense Knight, level 1
Is 3ds02 natural cover.png Natural Cover -3 damage received when fighting in terrain with effects Knight, level 10
Is 3ds02 wary fighter.png Wary Fighter Neither user nor enemy can make follow-up attacks General, level 5
Is 3ds02 pavise.png Pavise (Skill)% chance of halving damage done by swords, lances, axes, beaststones, monster attacks, or puppet attacks General, level 15
Is 3ds02 hp +5.png HP +5 +5 maximum HP Fighter, level 1
Is 3ds02 gamble.png Gamble -10 hit rate, +10 critical rate Fighter, level 10
Is 3ds02 rally strength.png Rally Strength +4 Strength to all allies within a two-square radius on command Berserker, level 5
Is 3ds02 axefaire.png Axefaire +5 damage with an axe equipped Berserker, level 15
Is 3ds02 good fortune.png Good Fortune (Luck)% chance of recovering 20% HP at start of turn Mercenary, level 1
Is 3ds02 strong riposte.png Strong Riposte +3 damage dealt when enemy initiates battle Mercenary, level 10
Is 3ds02 sol.png Sol (Skill)% chance of healing HP equal to half damage dealt Hero, level 5
Is 3ds02 axebreaker.png Axebreaker +50 Hit rate and +50 Avoid against enemies equipping an axe Hero, level 15
Is 3ds02 rally skill.png Rally Skill +4 Skill to all allies within a two-square radius on command Bow Knight, level 5
Is 3ds02 shurikenbreaker.png Shurikenbreaker +50 Hit rate and +50 Avoid against enemies equipping a dagger Bow Knight, level 15
Is 3ds02 movement +1.png Movement +1 +1 Movement Outlaw, level 10
Is 3ds02 lucky seven.png Lucky Seven +20 Hit rate and +20 Avoid during first seven turns Adventurer, level 5
Is 3ds02 pass.png Pass Pass through enemy-occupied tiles Adventurer, level 15
Is 3ds02 strength +2.png Strength +2 +2 Strength Wyvern Rider, level 1
Is 3ds02 lunge.png Lunge On command, switches places with an enemy after battle Wyvern Rider, level 10
Is 3ds02 rally defense.png Rally Defense +4 Defense to all allies within a two-square radius on command Wyvern Lord, level 5
Is 3ds02 swordbreaker.png Swordbreaker +50 Hit rate and +50 Avoid against enemies equipping a sword Wyvern Lord, level 15
Is 3ds02 savage blow.png Savage Blow When user initiates battle, enemies within a two-square radius have their HP reduced by 20% after battle Malig Knight, level 5
Is 3ds02 trample.png Trample +5 damage dealt against non-mounted enemies Malig Knight, level 15
Is 3ds02 heartseeker.png Heartseeker -20 Avoid to adjacent enemy Dark Mage, level 1
Is 3ds02 malefic aura.png Malefic Aura +2 magical damage received to all enemies within a two-square radius of user Dark Mage, level 10
Is 3ds02 vengeance.png Vengeance (Skill×1.5)% chance of increasing damage output by half of damage taken Sorcerer, level 5
Is 3ds02 bowbreaker.png Bowbreaker +50 Hit rate and +50 Avoid against enemies equipping a bow Sorcerer, level 15
Is 3ds02 seal magic.png Seal Magic -6 Magic to enemy; recovers by 1 per turn Dark Knight, level 5
Is 3ds02 lifetaker.png Lifetaker Heals 50% HP upon defeating an enemy during player phase Dark Knight, level 15
Is 3ds02 resistance +2.png Resistance +2 +2 Resistance Troubadour, level 1
Is 3ds02 gentilhomme.png Gentilhomme -2 damage taken by female allies within two-square radius of user Troubadour (male), level 10
Is 3ds02 demoiselle.png Demoiselle -2 damage taken by male allies within two-square radius of user Troubadour (female), level 10
Is 3ds02 rally resistance.png Rally Resistance +4 Resistance to all allies within a two-square radius on command Strategist, level 5
Is 3ds02 inspiration.png Inspiration +2 damage dealt, -2 damage received by allies within a two-square radius of user Strategist, level 15
Is 3ds02 live to serve.png Live to Serve When healing an ally, user recovers same amount of HP Butler, level 5
Maid, level 5
Is 3ds02 tomebreaker.png Tomebreaker +50 Hit rate and +50 Avoid against enemies equipping a tome Butler, level 15
Maid, level 15
Is 3ds02 odd shaped.png Odd Shaped +4 damage dealt on odd-numbered turns Wolfskin, level 1
Is 3ds02 better odds.png Better Odds Recovers 40% HP at the start of odd-numbered turns Wolfseggner, level 5
Is 3ds02 speed +2.png Speed +2 +2 Speed Dark Falcon, level 1
Is 3ds02 relief.png Relief Heal 20% HP at the start of a turn if no units are within a two-square radius of the user Dark Falcon, level 10
Is 3ds02 rally movement.png Rally Movement +1 Movement to all allies within a two-square radius on command Dark Falcon, level 25
Is 3ds02 galeforce.png Galeforce Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in Tag Team or Pair Up Dark Falcon, level 35
Is 3ds02 dancing blade.png Dancing Blade +3 Speed, -1 Defense Lodestar, level 1
Is 3ds02 charm.png Charm +2 damage dealt by allies within a two-square radius of user Lodestar, level 10
Great Lord, level 10
Is 3ds02 dual guardsman.png Dual Guardsman If user is support unit in Pair Up, +1 shield gauge gain Lodestar, level 25
Is 3ds02 speedtaker.png Speedtaker +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Lodestar, level 35
(Also a skill item skill)
Is 3ds02 heavy blade.png Heavy Blade +3 Strength, -1 Speed Vanguard, level 1
Is 3ds02 veteran intuition.png Veteran Intuition +15 dodge Vanguard, level 10
Is 3ds02 aether.png Aether (Skill/2)% chance of launching two consecutive strikes; first has Sol effect, second a Luna effect Vanguard, level 25
Great Lord, level 25
Is 3ds02 strengthtaker.png Strengthtaker +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Vanguard, level 35
(Also a skill item skill)
Is 3ds02 dual striker.png Dual Striker If user is support unit in Tag Team, +3 Dual Strike damage Great Lord, level 1
Is 3ds02 awakening.png Awakening +30 hit rate, +30 Avoid, +30 critical rate, +30 dodge when user's HP is below half Great Lord, level 35
Is 3ds02 tactical advice.png Tactical Advice If user is support unit in Pair Up, +10 to lead unit's hit rate Grandmaster, level 1
Is 3ds02 solidarity.png Solidarity +10 Avoid and +10 dodge to all adjacent allies Grandmaster, level 10
Is 3ds02 ignis.png Ignis Physical attacks: Adds half of the Magic stat to Strength
Magic attacks: Adds half of the Strength stat to Magic
(Trigger chance: (Skill)%)
Grandmaster, level 25
Is 3ds02 rally spectrum.png Rally Spectrum +2 all stats to all allies within a four-square radius on command Grandmaster, level 35
Is 3ds02 survey.png Survey +10 turret hit rate on command Ballistician, level 1
Is 3ds02 opportunity shot.png Opportunity Shot (Skill)% chance of attacking a random enemy within range at start of turn while in Ballistician class Ballistician, level 10
Is 3ds02 rifled barrel.png Rifled Barrel +1 ballista range, -1 inner/outer range on command Ballistician, level 25
Is 3ds02 surefooted.png Surefooted +1 Movement and all terrain costs 1 movement point to cross while in Ballistician class Ballistician, level 35
Is 3ds02 shadowgift.png Shadowgift Allows wielding of dark tomes in any tome-wielding class Witch, level 1
Is 3ds02 witch's brew.png Witch's Brew (Luck)% chance of obtaining a potion-type item (i.e. Vulnerary) after moving upward, up to the seventh turn Witch, level 10
Is 3ds02 warp.png Warp On command, moves adjacent to a selected ally unit and performs another action Witch, level 25
Is 3ds02 toxic brew.png Toxic Brew (Skill×1.5)% chance of reducing enemy's Movement to 0 and Avoid by 20 for rest of turn when initiating battle Witch, level 35

Other skills

Other skills in Fates
Skill Effect Obtained by
Is 3ds02 dragonskin.png Dragonskin Halves damage, weakens critical hits and other sword skills (e.g. Sol, Luna, Astra, etc.), and nullifies Lethality, counter-type skills, and poison damage Enemy-only
Is 3ds02 divine shield.png Divine Shield Halves damage and nullifies Lethality, counter-type skills, and poison damage Enemy-only
Is 3ds02 hit avo +10.png Hit/Avo +10 +10 each to hit rate and Avoid Unknown
Is 3ds02 hit avo +20.png Hit/Avo +20 +20 each to hit rate and Avoid Unknown
Is 3ds02 resist status.png Resist Status Halves status reduction effects, poison damage, and the hit rate of status staves and rods Enemy-only
Is 3ds02 immune status.png Immune Status Negates status reduction effects, poison damage, and the hit rate of status staves and rods Enemy and NPC-only
Is 3ds02 void curse.png Void Curse Defeating the user yields no experience Enemy-only
Is 3ds02 self-destruct.png Self-Destruct If user is under half HP, deals damage to all enemies and walls within a two-square radius before disappearing Enemy-only
Is 3ds02 staff savant.png Staff Savant Prevents any durability decrease on a staff or rod, and increases the range of staves and rods to a minimum of 10 Enemy-only
Is 3ds02 immobilize.png Immobilize Reduces enemy's Movement to 0 and Avoid by 20 for remainder of turn if user's attack connects Enemy-only
Is 3ds02 inevitable end.png Inevitable End Allows stat reduction effects targeted at the enemy to stack Enemy-only
Is 3ds02 paragon.png Paragon ×2 experience gain Paragon item
Is 3ds02 bold stance.png Bold Stance If user is lead unit, the support unit can trigger Dual Strikes even if the lead is in Pair Up, but enemy's Dual Strikes will not be passively negated Bold Stance item*
Is 3ds02 point blank.png Point Blank Allows the user's bows and yumi to attack in melee range Point Blank item
Is 3ds02 winged shield.png Winged Shield Negates any anti-flight weakness on the user, and allows the user access to terrain bonuses Winged Shield item*
Is 3ds02 beast shield.png Beast Shield Negates any anti-beast weakness on the user Beast Shield item*
Is 3ds02 armor shield.png Armor Shield Negates any anti-armor weakness on the user Armor Shield item*
Is 3ds02 strengthtaker.png Strengthtaker +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Strengthtaker item
(Also a class skill)
Is 3ds02 magictaker.png Magictaker +2 Magic for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Magictaker item
Is 3ds02 skilltaker.png Skilltaker +2 Skill for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Skilltaker item
Is 3ds02 speedtaker.png Speedtaker +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Speedtaker item
(Also a class skill)
Is 3ds02 lucktaker.png Lucktaker +2 Luck for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Lucktaker item
Is 3ds02 defensetaker.png Defensetaker +2 Defense for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Defensetaker item
Is 3ds02 resistancetaker.png Resistancetaker +2 Resistance for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -⁠taker skills
Resistancetaker item
Is 3ds02 brynhildr.png Brynhildr Reduces magical damage taken by half. Automatically equipped by Leo or Forrest* with Brynhildr in their inventory

Echoes: Shadows of Valentia

Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.

Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (Is 3ds03 skill sword.pngsword, Is 3ds03 skill lance.pnglance, Is 3ds03 skill bow.pngbow, Is 3ds03 skill shield.pngshield, Is 3ds03 skill ring.pngring), and icons also exist for Is 3ds03 skill personal.pngpersonal, Is 3ds03 skill class.pngclass skills, and Is 3ds03 skill on-hit.png defensive combat arts.

Combat arts

Main article: Combat art

Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.

Combat arts in Shadows of Valentia
Skill Special effect
Curved Shot No special effect
Wrath Strike No special effect
Hit and Run +30 to Avoid
Subdue Otherwise-fatal hits leave target with 1 HP
Shove Pushes adjacent ally forward 1 tile
Swap Switches places with adjacent ally
Crosswise Cut No special effect
Heavy Draw No special effect
Duelist Sword +30 to Avoid
+20 to critical rate
+4% to damage output
Sunder +30 to critical rate
Hexblade Converts attack to a magical strike, targeting foe's Resistance
Lunge +10 to critical rate
Switches places with target after combat
Penetrate +10 to Avoid
Moves forward 1 tile after combat
Leonine Poise -30 to Avoid
+50 to critical rate
User strikes last
Foudroyant -1 to Range
+15 to Avoid
Doubles Attack
Knightkneeler Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Armorcrush Deals bonus damage to Is 3ds03 armored.pngarmored targets
Death Blow Deals bonus damage to Is 3ds03 armored.pngarmored targets
Celestial Bow Deals bonus damage to Is 3ds03 terror.pngTerror targets
Grounder Deals bonus damage to Is 3ds03 flying.pngflying targets
Destreza Fatal strikes always hit
Encloser Halts target's movement for one turn after combat
Ward Arrow Seals target's magic for one turn after combat
Plenitude Heals user equal to damage dealt to target
Double Lion +10 to Avoid
Converts attack to a brave strike
Vendetta Adds user's accumulated damage to the Might calculation
Dragonhaze Adds user's Speed to the Might calculation
Tigerstance Adds user's Skill to the Might calculation
Archballista +2 to Range
Trance Shot +3 to Range
Shadow Gambit +10 to critical rate
Ignores terrain effects on target
Astral Blade Strike deals five consecutive blows with halved Might
Roundhouse +20 each to Avoid and critical rate
Ignores half of target's Defense and Resistance during strike
Solar Thrust No special effect
Lunar Flash +10 to critical rate
Defensive -5 to damage taken against physical strikes
Coral Cover Doubles terrain effects
Aegis Halves damage dealt by ranged strikes
Speculum Reflects magical damage back at attacker
Pavise Halves damage dealt by physical strikes
Earth's Kiss Halves damage dealt by magical strikes
Windsweep +10 to critical rate
Negates counterattacks
Thunderclap +1 to Range, minimum 2
Earth's Boon +5 each to Avoid and critical rate
Grants provisions upon defeating target
Flamberge Converts attack to a brave magical strike
Longearche Fixes Range to 2
Tempest Lance No special effect
Mistdancer +10 to Avoid
-10 to damage taken against magical strikes
Overrun +10 to Avoid
Pushes target forward 1 square after combat
Hunter's Volley +10 to critical rate
Converts attack to a brave strike
Scendscale +2 to Range
Ragnarok Ω +1 to Range
Triangle Attack +40 to critical rate when surrounding target with three users

Passive skills

Passive skills in Shadows of Valentia
Skill Effect
Lifetaker Restores HP after defeating target
Soothing Light Restores 5 HP to adjacent allies at start of user's phase
Recovery Restores 5 HP to user at start of user's phase
Incarnation Restores 5 HP to user at start of user's phase
Deicide Grants user ability to defeat Duma
Hex User may damage itself with its own strike instead of target
Antihex Nullifies any Hex skill on user's weapon
Transmute Marks user's weapon as a magic weapon
Reconstruct Shuffles two of user's non-Resistance growth rates eight times
Evade Critical User is immune to critical hits
Banish +10 to damage dealt against Is 3ds03 terror.pngTerror targets
Vengeful Cry Allows user to counterattack regardless of range while using black magic
Wrath Increases critical rate while below half HP
Magic +5 +5 to Might while using black magic
Discipline +10 to hit rate while using black magic
Influence +1 to Range while using black magic
Sophisticate +2 to Range while using black magic
Bowrange +1 +1 to Range while using bows
Bowrange +2 +2 to Range while using bows
Resistance +5 +5 to Resistance
Wildfire +10 each to hit rate and Avoid
Halve Swords Halves damage dealt to user by a sword
Halve Lances Halves damage dealt to user by a lance
Halve Axes Halves damage dealt to user by an axe
Sanctuary Halves damage dealt to user by a Is 3ds03 terror.pngTerror adversary
Heavy Armor Halves damage dealt to user by a bow
Apotrope Halves damage dealt to user by black magic
Phantasm Halves damage dealt to user by bows and black magic
Teleportation Allows user to teleport next to target and perform another action
Divide Splits user into two units
Miracle May survive fatal strike with 1 HP
Eerie Screech Seals target's magic after combat
Duma's Gift Negate's target's strikes
Upheaval Damages all units of opposing alignment on map
Dark Spikes Damages all units of opposing alignment in range
Dragonskin Halves damage taken by target's strikes
Anathema -20 Avoid to all enemies within 3 tiles
Nullify Ailments Nullifies status effects
Anti-Cavalry Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Anti-Armor Deals bonus damage to Is 3ds03 armored.pngarmored targets
Anti-Fliers Deals bonus damage to Is 3ds03 flying.pngflying targets
Anti-Terrors Deals bonus damage to Is 3ds03 terror.pngTerror targets
Pact Nullifies HP cost when casting spells
Absolve Negates damage dealt to user by terrain

Three Houses

In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.

The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.

Personal abilities

Personal abilities in Three Houses
Ability Effect Personal ability of
Is ns01 professor's guidance.png Professor's Guidance Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Prologue–Chapter 10)
Is ns01 professor's guidance+.png Professor's Guidance+ +2 damage dealt by unit during combat.
Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Chapter 10 onward)
Is ns01 imperial lineage.png Imperial Lineage Multiplies the unit's experience gain by ×1.2. Edelgard (Part I)
Is ns01 imperial lineage+.png Imperial Lineage+ +4 Resistance for one turn if unit takes no action other than wait.
Multiplies the unit's experience gain by ×1.2.
Edelgard (Part II)
Is ns01 royal lineage.png Royal Lineage Multiplies the unit's experience gain by ×1.2. Dimitri (Part I)
Is ns01 royal lineage+.png Royal Lineage+ +20 Avoid if user's HP = 100%.
Multiplies the unit's experience gain by ×1.2.
Dimitri (Part II)
Is ns01 leicester lineage.png Leicester Lineage Multiplies the unit's experience gain by ×1.2. Claude (Part I)
Is ns01 leicester lineage+.png Leicester Lineage+ Allows unit to pass through enemy-occupied spaces.
Multiplies the unit's experience gain by ×1.2.
Claude (Part II)
Is ns01 skill gambit.png Officer Duty +5 Might when using gambits. Hubert
Is ns01 skill self buff.png Confidence +15 Hit and Avoid if user's HP = 100%. Ferdinand
Is ns01 renewal.png Catnap Recovers 10% HP if unit takes no action other than wait. Linhardt
Is ns01 heartseeker.png Born Fighter -10 Avoid to adjacent enemies. Caspar
Is ns01 skill self buff.png Persecution Complex +5 Attack if user's HP < 100%. Bernadetta
Is ns01 songstress.png Songstress Restores 10% of HP to adjacent allies at the start of the turn. Dorothea
Is ns01 skill self buff.png Hunter's Boon +20 Crit if foe's HP ≤ 50%. Petra
Is ns01 skill self buff.png Staunch Shield +4 Defense for one turn if unit takes no action other than wait. Dedue
Is ns01 skill self buff.png Lone Wolf +5 Attack if unit does not have a battalion equipped. Felix
Is ns01 locktouch.png Lockpick Unit can open doors and chests without needing a key. Ashe
Is ns01 rivalry.png Philanderer +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. Sylvain
Is ns01 live to serve.png Live to Serve When healing an ally, unit recovers same amount of HP. Mercedes
Is ns01 rally strength.png Perseverance Use "rally" to grant +4 Strength to an adjacent ally for one turn. Annette
Is ns01 skill gambit.png Lady Knight +3 Might and +5 Hit when using gambits. Ingrid
Is ns01 distinguished house.png Distinguished House +2 damage dealt if unit has a battalion equipped. Lorenz
Is ns01 renewal.png Goody Basket Unit may recover 10% HP at the start of the turn. Raphael
Is ns01 hit +20.png Watchful Eye Grants +20 Hit. Ignatz
Is ns01 mastermind.png Mastermind Multiplies the unit's skill experience and class experience gain by ×2 in battle. Lysithea
Is ns01 renewal.png Animal Friend Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. Marianne
Is ns01 skill team buff.png Advocate +3 damage dealt by adjacent male allies. Hilda
Is ns01 rivalry.png Rivalry +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. Leonie
Is ns01 skill team buff.png Guardian +3 damage dealt by adjacent female allies. Seteth
Is ns01 skill team buff.png Lily's Poise -3 damage taken by adjacent allies. Flayn
Is ns01 rally magic.png Crest Scholar Use "rally" to grant +4 Magic to an adjacent ally for one turn. Hanneman
Is ns01 skill team buff.png Infirmary Master +10 critical avoid to adjacent allies. Manuela
Is ns01 distinguished house.png Veteran Knight -2 damage taken if unit has a battalion equipped. Gilbert
Is ns01 rally luck.png Compassion Use "rally" to grant +8 Luck to an adjacent ally for one turn. Alois
Is ns01 skill self buff.png Fighting Spirit -5 damage taken if unit does not have a battalion equipped. Catherine
Is ns01 skill self buff.png Survival Instinct +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. Shamir
Is ns01 aptitude.png Aptitude Grants +20 to all of the unit's growth rates. Cyril
Is ns01 heartseeker.png Murderous Intent +20 Hit when initiating combat. Jeritza
Is ns01 pomp & circumstance.png Business Prosperity Grants +5 Luck. Anna
Is ns01 honorable spirit.png Honorable Spirit +3 Attack when fighting an enemy at 1 range when no allies are nearby. Yuri
Is ns01 king of grappling.png King of Grappling +6 Strength and Defense if user's HP ≤ 50%. Balthus
Is ns01 circadian beat.png Circadian Beat +3 Strength and Magic if unit is fighting inside.
+3 Defense and Resistance if unit is fighting outside.
Constance
Is ns01 monstrous appeal.png Monstrous Appeal Makes all attacks deal bonus damage against monsters.
Makes monsters more likely to target unit.
Hapi

Class abilities

Class abilities in Three Houses
Ability Effect Classes
Is ns01 swordfaire.png Swordfaire +5 Attack when using a sword. Enlightened One, Hero, Swordmaster, Assassin
Is ns01 lancefaire.png Lancefaire +5 Attack when using a lance. High Lord, Great Lord, Death Knight, Paladin, Pegasus Knight (enemy-only variant), Falcon Knight, Great Knight
Is ns01 axefaire.png Axefaire +5 Attack when using an Axe. Armored Lord, Emperor, Fortress Knight, Wyvern Rider, Warrior, Wyvern Lord, Great Knight, War Master, Flame Emperor
Is ns01 bowfaire.png Bowfaire +5 Attack when using a bow. Wyvern Master, Barbarossa, Sniper, Bow Knight
Is ns01 fistfaire.png Fistfaire +5 Attack when brawling. Grappler, War Master, War Monk, War Cleric
Is ns01 black tomefaire.png Black Tomefaire +5 Attack when using black magic. Warlock, Mortal Savant, Dark Knight, Dark Flier
Is ns01 white tomefaire.png White Tomefaire +5 Attack when using white magic. Holy Knight
Is ns01 dark tomefaire.png Dark Tomefaire +5 Attack when using dark magic. Dark Knight
Is ns01 sword crit +10.png Sword Crit +10 +10 Crit when using a sword. Swordmaster
Is ns01 axe crit +10.png Axe Crit +10 +10 Crit when using an axe. Warrior
Is ns01 avo +10.png Avo +10 Grants +10 Avoid. Pegasus Knight, Falcon Knight, Wyvern Lord
Is ns01 crit +20.png Crit +20 Grants +20 Crit. War Master
Is ns01 fiendish blow.png Fiendish Blow +6 Magic when initiating combat. Dark Bishop
Is ns01 charm.png Charm +3 damage dealt by all adjacent allies. Armored Lord, Emperor, High Lord, Great Lord, Wyvern Master, Barbarossa, Lord
Is ns01 heartseeker.png Heartseeker -20 Avoid to adjacent enemies. Dark Mage, Dark Bishop
Is ns01 fire.png Fire Allows unit to cast Fire. Doubles its number of uses if unit already knows it. Mage
Is ns01 miasma δ.png Miasma Δ Allows unit to cast Miasma Δ. Doubles its number of uses if unit already knows it. Dark Mage, Dark Bishop
Is ns01 heal.png Heal Allows unit to cast Heal. Doubles its number of uses if unit already knows it. Priest, War Monk, War Cleric
Is ns01 terrain resistance.png Terrain Resistance Unit is immune to damaging terrain. Enlightened One, Paladin, Bishop, Holy Knight
Is ns01 vantage.png Vantage Unit counterattacks first if user's HP ≤ 50%. Hero
Is ns01 dance.png Dance Allows unit to refresh an ally, letting them act again. Dancer
Is ns01 steal.png Steal Allows unit to trade items with an enemy unit. Thief
Is ns01 locktouch.png Locktouch Unit can open doors and chests without needing a key. Thief, Assassin, Trickster
Is ns01 stealth.png Stealth Unit will not be targeted by an enemy if another unit is within the enemy's range. Assassin, Trickster
Is ns01 canto.png Canto Unit may use leftover movement after attacking or performing other actions. Wyvern Master, Barbarossa, Death Knight, Cavalier, Pegasus Knight, Paladin, Wyvern Rider, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Dark Knight, Holy Knight, Dark Flier, Valkyrie
Is ns01 bowrange +1.png Bowrange +1 +1 range when using a bow. Archer, Sniper
Is ns01 bowrange +2.png Bowrange +2 +2 range when using a bow. Bow Knight
Is ns01 black magic range +1.png Black Magic Range +1 +1 range when using black magic. Valkyrie
Is ns01 dark magic range +1.png Dark Magic Range +1 +1 range when using dark magic. Valkyrie
Is ns01 unarmed combat.png Unarmed Combat Allows unit to fight without a weapon. Brawler, Grappler, War Monk, War Cleric
Is ns01 black magic uses x2.png Black Magic Uses x2 Doubles the unit's uses of all black magic. Warlock, Gremory
Is ns01 dark magic uses x2.png Dark Magic Uses x2 Doubles the unit's uses of all dark magic. Gremory
Is ns01 white magic uses x2.png White Magic Uses x2 Doubles the unit's uses of all white magic. Bishop, Gremory
Is ns01 white magic heal +5.png White Magic Heal +5 Unit heals 5 additional HP when using white magic. Priest
Is ns01 white magic heal +10.png White Magic Heal +10 Unit heals 10 additional HP when using white magic. Bishop
Is ns01 weight -5.png Weight -5 Nullifies 5 weight on unit. Fortress Knight
Is ns01 lucky seven.png Lucky Seven Grants +5 to Strength, Magic, Speed, Defense, Resistance, Hit, or Avo for one turn at the start of turns 1-7. Trickster
Is ns01 transmute.png Transmute Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. Dark Flier

Skill level abilities

Skill level abilities in Three Houses
Ability Effect Learned at
Is ns01 sword prowess lv 1.pngIs ns01 sword prowess lv 2.pngIs ns01 sword prowess lv 3.png
Is ns01 sword prowess lv 4.pngIs ns01 sword prowess lv 5.png
Sword Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword. Swords E+, D+, C+, B+, A+
Is ns01 lance prowess lv 1.pngIs ns01 lance prowess lv 2.pngIs ns01 lance prowess lv 3.png
Is ns01 lance prowess lv 4.pngIs ns01 lance prowess lv 5.png
Lance Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance. Lances E+, D+, C+, B+, A+
Is ns01 axe prowess lv 1.pngIs ns01 axe prowess lv 2.pngIs ns01 axe prowess lv 3.png
Is ns01 axe prowess lv 4.pngIs ns01 axe prowess lv 5.png
Axe Prowess +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe. Axes E+, D+, C+, B+, A+
Is ns01 bow prowess lv 1.pngIs ns01 bow prowess lv 2.pngIs ns01 bow prowess lv 3.png
Is ns01 bow prowess lv 4.pngIs ns01 bow prowess lv 5.png
Bow Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow. Bows E+, D+, C+, B+, A+
Is ns01 brawling prowess lv 1.pngIs ns01 brawling prowess lv 2.pngIs ns01 brawling prowess lv 3.png
Is ns01 brawling prowess lv 4.pngIs ns01 brawling prowess lv 5.png
Brawling Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling. Brawling E+, D+, C+, B+, A+
Is ns01 reason lv 1.pngIs ns01 reason lv 2.pngIs ns01 reason lv 3.png
Is ns01 reason lv 4.pngIs ns01 reason lv 5.png
Reason +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic. Reason E+, D+, C+, B+, A+
Is ns01 faith lv 1.pngIs ns01 faith lv 2.pngIs ns01 faith lv 3.png
Is ns01 faith lv 4.pngIs ns01 faith lv 5.png
Faith +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic. Faith E+, D+, C+, B+, A+
Is ns01 authority lv 1.pngIs ns01 authority lv 2.pngIs ns01 authority lv 3.png
Is ns01 authority lv 4.pngIs ns01 authority lv 5.png
Authority +2~10 Might when using gambits. Authority E+, D+, C+, B+, A+
Is ns01 swordfaire.png Swordfaire +5 Attack when using a sword. Swords S+
Is ns01 lancefaire.png Lancefaire +5 Attack when using a lance. Lances S+
Is ns01 axefaire.png Axefaire +5 Attack when using an axe. Axes S+
Is ns01 bowfaire.png Bowfaire +5 Attack when using a bow. Bows S+
Is ns01 fistfaire.png Fistfaire +5 Attack when brawling. Brawling S+
Is ns01 black tomefaire.png Black Tomefaire +5 Attack when using black magic. Reason S+
(except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi)
Is ns01 white tomefaire.png White Tomefaire +5 Attack when using white magic. Faith S+
Is ns01 dark tomefaire.png Dark Tomefaire +5 Attack when using dark magic. Reason S+
(Edelgard, Hubert, Lysithea, Jeritza, and Hapi only)
Is ns01 sword crit +10.png Sword Crit +10 +10 Crit when using a sword. Swords S
Is ns01 lance crit +10.png Lance Crit +10 +10 Crit when using a lance. Lances S
Is ns01 axe crit +10.png Axe Crit +10 +10 Crit when using an axe. Axes S
Is ns01 bow crit +10.png Bow Crit +10 +10 Crit when using a bow. Bows S
Is ns01 brawl crit +10.png Brawl Crit +10 +10 Crit when brawling. Brawling S
Is ns01 dexterity +4.png Dexterity +4 Grants +4 Dexterity. Riding C
Is ns01 movement +1.png Movement +1 Grants +1 Movement. Riding A+
Is ns01 rally strength.png Rally Strength Use "rally" to grant +4 Strength to an adjacent ally for one turn. Authority D: Raphael, Balthus
Authority S: Ignatz
Already learned: Alois
Is ns01 rally magic.png Rally Magic Use "rally" to grant +4 Magic to an adjacent ally for one turn. Already learned: Constance
Authority D: Hubert, Ingrid
Is ns01 rally speed.png Rally Speed Use "rally" to grant +4 Speed to an adjacent ally for one turn. Authority D: Ignatz
Authority C+: Annette
Authority S: Hubert
Is ns01 rally defense.png Rally Defense Use "rally" to grant +4 Defense to an adjacent ally for one turn. Already learned: Gilbert, Seteth
Is ns01 rally resistance.png Rally Resistance Use "rally" to grant +4 Resistance to an adjacent ally for one turn. Authority D: Annette
Authority C: Constance
Authority C+: Hubert
Authority S: Seteth
Is ns01 rally movement.png Rally Movement Use "rally" to grant +1 Movement to an adjacent ally for one turn. Authority S: Byleth, Annette
Is ns01 rally dexterity.png Rally Dexterity Use "rally" to grant +8 Dexterity to an adjacent ally for one turn. Authority D: Ferdinand, Hapi
Authority C+: Ignatz
Is ns01 rally luck.png Rally Luck Use "rally" to grant +8 Luck to an adjacent ally for one turn. Authority D: Flayn, Anna
Is ns01 rally charm.png Rally Charm Use "rally" to grant +8 Charm to an adjacent ally for one turn. Authority D: Dorothea, Manuela
Authority S: Edelgard, Dimitri, Claude
Is ns01 swordbreaker.png Swordbreaker +20 Hit and Avoid when using a lance against a foe using a sword. Lances B
Is ns01 lancebreaker.png Lancebreaker +20 Hit and Avoid when using an axe against a foe using a lance. Axes B
Is ns01 axebreaker.png Axebreaker +20 Hit and Avoid when using a sword against a foe using an axe. Swords B
Is ns01 model leader.png Model Leader Multiplies the experience gain of the user's equipped battalion by ×2. Authority C+: Byleth, Edelgard, Dimitri, Claude
Already learned: Seteth
Is ns01 defensive tactics.png Defensive Tactics Reduces all damage dealt to equipped battalion by 50%. Authority B
Is ns01 offensive tactics.png Offensive Tactics +5 Might and +20 Hit when using gambits. Authority S+
Is ns01 black magic range +1.png Black Magic Range +1 +1 Range when using black magic. Reason S
(except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi)
Is ns01 dark magic range +1.png Dark Magic Range +1 +1 Range when using dark magic. Reason S
(Edelgard, Hubert, Lysithea, Jeritza, and Hapi only)
Is ns01 white magic range +1.png White Magic Range +1 +1 Range when using offensive white magic. Faith S
Is ns01 weight -3.png Weight -3 Nullifies 3 weight on unit. Heavy Armor C
Is ns01 weight -5.png Weight -5 Nullifies 5 weight on unit. Heavy Armor A+
Is ns01 armored effect null.png Armored Effect Null Negates bonus damage targeting armored units. Heavy Armor S+
Is ns01 cavalry effect null.png Cavalry Effect Null Negates bonus damage targeting cavalry units. Riding S+
Is ns01 flying effect null.png Flying Effect Null Negates bonus damage targeting flying units. Flying S+
Is ns01 battalion desperation.png Battalion Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%. Authority C, B, or A for certain units
Is ns01 battalion vantage.png Battalion Vantage Unit counterattacks first if battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 battalion wrath.png Battalion Wrath +50 Crit if foe initiates combat when battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 battalion renewal.png Battalion Renewal Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 alert stance.png Alert Stance +15 Avoid for one turn if unit takes no action other than wait. Flying B
Is ns01 alert stance+.png Alert Stance+ +30 Avoid for one turn if unit takes no action other than wait. Flying A+
Is ns01 close counter.png Close Counter Unit can counterattack at 1 range when using a bow. Bows C

Class mastery abilities

Class mastery abilities in Three Houses
Ability Effect Learned by
Is ns01 hp +5.png HP +5 Grants +5 maximum HP. Commoner, Noble
(20 class Exp)
Is ns01 special dance.png Special Dance +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. Dancer
(100 class Exp)
Is ns01 model leader.png Sacred Power +3 damage dealt and -3 damage taken by all adjacent allies. Enlightened One
(100 class Exp)
Is ns01 pomp & circumstance.png Pomp & Circumstance Grants +4 Luck and Charm. Armored Lord, High Lord, Wyvern Master
(150 class Exp)
Is ns01 counterattack.png Counterattack Unit can counterattack regardless of distance between unit and foe. Death Knight
(200 class Exp)
Is ns01 speed +2.png Speed +2 Grants +2 Speed. Myrmidon
(60 class Exp)
Is ns01 defense +2.png Defense +2 Grants +2 Defense. Soldier
(60 class Exp)
Is ns01 strength +2.png Strength +2 Grants +2 Strength. Fighter
(60 class Exp)
Is ns01 magic +2.png Magic +2 Grants +2 Magic. Monk
(60 class Exp)
Is ns01 resistance +2.png Resistance +2 Grants +2 Resistance. Lord
(100 class Exp)
Is ns01 vantage.png Vantage Unit counterattacks first if user's HP ≤ 50%. Mercenary
(100 class Exp)
Is ns01 steal.png Steal Allows unit to trade items with an enemy unit. Thief
(100 class Exp)
Is ns01 armored blow.png Armored Blow +6 Defense when initiating combat. Armored Knight
(100 class Exp)
Is ns01 desperation.png Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. Cavalier
(100 class Exp)
Is ns01 death blow.png Death Blow +6 Strength when initiating combat. Brigand
(100 class Exp)
Is ns01 hit +20.png Hit +20 Grants +20 Hit. Archer
(100 class Exp)
Is ns01 unarmed combat.png Unarmed Combat Allows unit to fight without a weapon. Brawler
(100 class Exp)
Is ns01 fiendish blow.png Fiendish Blow +6 Magic when initiating combat. Mage
(100 class Exp)
Is ns01 poison strike.png Poison Strike Foe loses up to 20% HP after combat if unit initiates combat. Dark Mage
(100 class Exp)
Is ns01 miracle.png Miracle Unit may survive a fatal attack with 1 HP, if user's HP > 1. Priest
(100 class Exp)
Is ns01 darting blow.png Darting Blow +6 attack speed when initiating combat. Pegasus Knight
(100 class Exp)
Is ns01 defiant str.png Defiant Str +8 Strength if user's HP ≤ 25%. Hero
(150 class Exp)
Is ns01 lethality.png Lethality May instantly defeat the foe if unit deals at least 1 damage. Assassin
(150 class Exp)
Is ns01 pavise.png Pavise Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. Fortress Knight
(150 class Exp)
Is ns01 aegis.png Aegis Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. Paladin
(150 class Exp)
Is ns01 seal defense.png Seal Defense Inflicts -6 Defense debuff on target after combat if unit's attack landed. Wyvern Rider
(150 class Exp)
Is ns01 wrath.png Wrath +50 Crit if user's HP ≤ 50% and foe initiates combat. Warrior
(150 class Exp)
Is ns01 tomebreaker.png Tomebreaker +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. Grappler
(150 class Exp)
Is ns01 bowbreaker.png Bowbreaker +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. Warlock
(150 class Exp)
Is ns01 lifetaker.png Lifetaker Unit recovers 50% HP if unit initiates combat and defeats their target. Dark Bishop
(150 class Exp)
Is ns01 renewal.png Renewal Unit recovers up to 20% HP at the start of their turn. Bishop
(150 class Exp)
Is ns01 defiant avo.png Defiant Avo +30 Avoid if user's HP ≤ 25%. Falcon Knight
(200 class Exp)
Is ns01 defiant crit.png Defiant Crit +50 Crit if user's HP ≤ 25%. Wyvern Lord
(200 class Exp)
Is ns01 warding blow.png Warding Blow +6 Resistance when initiating combat. Mortal Savant
(200 class Exp)
Is ns01 defiant def.png Defiant Def +8 Defense if user's HP ≤ 25%. Great Knight
(200 class Exp)
Is ns01 defiant spd.png Defiant Spd +8 Speed if user's HP ≤ 25%. Bow Knight
(200 class Exp)
Is ns01 seal resistance.png Seal Resistance Inflicts -6 Resistance debuff on target after combat if unit's attack landed. Dark Knight
(200 class Exp)
Is ns01 defiant res.png Defiant Res +8 Resistance if user's HP ≤ 25%. Holy Knight
(200 class Exp)
Is ns01 quick riposte.png Quick Riposte Unit makes a follow-up attack and foe cannot if user's HP ≥ 50% and foe initiates combat. War Master
(200 class Exp)
Is ns01 defiant mag.png Defiant Mag +8 Magic if user's HP ≤ 25%. Gremory
(200 class Exp)
Is ns01 duelist's blow.png Duelist's Blow +30 Avoid when initiating combat. Trickster
(150 class Exp)
Is ns01 brawl avo +20.png Brawl Avo +20 +20 Avoid when brawling. War Monk, War Cleric
(150 class Exp)
Is ns01 transmute.png Transmute Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. Dark Flier
(150 class Exp)
Is ns01 uncanny blow.png Uncanny Blow +30 Hit when initiating combat. Valkyrie
(150 class Exp)

Other abilities

Other abilities in Three Houses
Ability Effect Obtained by
Is ns01 black magic crit +10.png Black Magic Crit +10 +10 Crit when using black magic. Reason Budding Talent: Edelgard, Felix, Balthus
Is ns01 white magic crit +10.png White Magic Crit +10 +10 Crit when using white magic. Unknown
Is ns01 dark magic crit +10.png Dark Magic Crit +10 +10 Crit when using dark magic. Unknown
Is ns01 sword avo +20.png Sword Avo +20 +20 Avoid when using a sword. Winning the White Heron Cup in Chapter 9
Is ns01 lance avo +20.png Lance Avo +20 +20 Avoid when using a lance. Unknown
Is ns01 axe avo +20.png Axe Avo +20 +20 Avoid when using an axe. Enemy-only
Is ns01 bow avo +20.png Bow Avo +20 +20 Avoid when using a bow. Enemy-only
Is ns01 black magic avo +20.png Black Magic Avo +20 +20 Avoid when using black magic. Reason Budding Talent: Sylvain
Is ns01 white magic avo +20.png White Magic Avo +20 +20 Avoid when using white magic. Faith Budding Talent: Byleth, Dorothea
Is ns01 dark magic avo +20.png Dark Magic Avo +20 +20 Avoid when using dark magic. Enemy-only
Is ns01 seal strength.png Seal Strength Inflicts -6 Strength debuff on target after combat if unit's attack landed. Reason Budding Talent: Ignatz
Is ns01 seal magic.png Seal Magic Inflicts -6 Magic debuff on target after combat if unit's attack landed. Reason Budding Talent: Flayn
Is ns01 seal speed.png Seal Speed Inflicts -6 Speed debuff on target after combat if unit's attack landed. Heavy Armor Budding Talent: Ferdinand, Hilda
Is ns01 seal movement.png Seal Movement Inflicts -1 Movement debuff on target after combat if unit's attack landed. Riding Budding Talent: Dimitri
Is ns01 swordbreaker.png Swordbreaker+ +30 Hit and Avoid when using a lance against a foe using a sword. Enemy-only
Is ns01 lancebreaker.png Lancebreaker+ +30 Hit and Avoid when using an axe against a foe using a lance. Enemy-only
Is ns01 axebreaker.png Axebreaker+ +30 Hit and Avoid when using a sword against a foe using an axe. Enemy-only
Is ns01 fistbreaker.png Fistbreaker +20 Hit and Avoid when using a bow against a foe that is brawling. Unknown
Is ns01 poison.png Poison May inflict poison status when landing a hit. Enemy-only
Is ns01 paragon.png Paragon Multiplies the unit's experience gain by ×2. Enemy-only
Is ns01 pass.png Pass Allows unit to pass through enemy-occupied spaces. Riding Budding Talent: Bernadetta, Anna
Is ns01 unsealable magic.png Unsealable Magic Unit is immune to silence status. Enemy-only
Is ns01 immune status.png Immune Status Unit is immune to all status effects. Enemy-only
Is ns01 general.png General Reduces damage dealt to unit from gambits by 50%.
Unit is immune to instant death effects.
Enemy-only
Is ns01 commander.png Commander Reduces damage dealt to unit from gambits by 75%.
Unit is immune to instant death effects and all status effects.
Unit cannot be moved.
Enemy-only
Is ns01 infinite magic.png Infinite Magic Unit can cast black magic, white magic, and dark magic with no limits to uses. Enemy-only
Is ns01 magic bind.png Magic Bind Inflict silence status when landing a hit. Enemy-only
Is ns01 infantry effect null.png Infantry Effect Null Negates bonus damage targeting infantry units. Unknown
Is ns01 dragon effect null.png Dragon Effect Null Negates bonus damage targeting dragon units. Unknown
Is ns01 monster effect null.png Monster Effect Null Negates bonus damage targeting monster units. Enemy-only
Is ns01 effect null.png Effect Null Negates all bonus damage. Unknown
Is ns01 barrier ability.png Vital Defense Negates critical hits. Enemy-only
Is ns01 barrier ability.png Giant Wings +30 Avoid against a foe using a sword, lance, or axe. Enemy-only
Is ns01 barrier ability.png Anti-Magic Armor Negates damage from magic attacks. Enemy-only
Is ns01 barrier ability.png Divine Dragon Horn Unit recovers all HP if there is a White Beast within 10 spaces of the unit. Enemy-only
Is ns01 noncombatant.png Noncombatant Unit cannot be targeted by enemies. NPC-only
Is ns01 cursed power.png Cursed Power Unit recovers HP from swamp terrain instead of taking damage from it. Enemy-only
Is ns01 anchor.png Anchor Unit cannot be moved. NPC-only
Is ns01 twin crests.png Twin Crests Unit can act twice per turn. Enemy-only
Is ns01 ancient dragon wrath.png Ancient Dragon Wrath Attacks from unit target the lowest of the foe's Defense or Resistance. Enemy-only
Is ns01 surging light.png Surging Light Unit can use Staggering Blows instantly. Enemy-only
Is ns01 ancient dragonskin.png Ancient Dragonskin Reduces all damage dealt to unit by 50%.
Unit is immune to instant death effects, all status effects, and certain other abilities.
Unit cannot be moved.
Enemy-only
Is ns01 keen intuition.png Keen Intuition +30 Avoid when fighting an enemy at range > 1. Enemy-only
Is ns01 black magic uses x4.png Black Magic Uses x4 Quadruples the unit's uses of all black magic. Unknown
Is ns01 dark magic uses x4.png Dark Magic Uses x4 Quadruples the unit's uses of all dark magic. Enemy-only
Is ns01 white magic uses x4.png White Magic Uses x4 Quadruples the unit's uses of all white magic. Unknown
Is ns01 mighty king of legend.png Mighty King of Legend Negates one attack per turn if one of the 10 Elites is present on the map.
+3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map.
Enemy-only
Is ns01 10 elites.png 10 Elites Grants power to the Mighty King of Legend. Enemy-only
Is ns01 miasma δ.png Agarthan Technology -3 damage dealt by all adjacent foes. Enemy-only
Is ns01 skill self buff.png Blade Breaker Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. Personal ability of Jeralt
Is ns01 umbral leech.png Umbral Leech Steals HP from "Phantom" enemies and restores it to the unit at the start of their phase. Enemy-only
Is ns01 manifest phantom.png Manifest Phantom Allows unit to summon phantoms. Enemy-only
Is ns01 enhanced fortitude.png Enhanced Fortitude Reduces all damage dealt to unit by 50%.
Unit is immune to instant death effects, all status effects, and certain other abilities.
Unit cannot be moved.
Enemy-only
-- Air of Intimidation -- Unknown
-- Path of the Conqueror -- Unknown

Engage


This section has been marked as a stub. Please help improve the page by adding information.


In Engage, each playable character has a unique personal skill. In addition, each promoted Class at level 5, and each special Class at level 25 gains a unique class skill that is lost when reclassing to another class.

The bulk of the skill system is through the Emblem Ring mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of SP. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem Alear, who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's unit type. These are detailed on the skills' individual pages.

Like past games, some skills can only be used by enemy units, and are unobtainable by the player.

Personal skills

Personal skills in Engage
Skill Effect Personal skill of
Is ns02 divinely inspiring.png Divinely Inspiring +3 damage dealt, -1 damage taken by adjacent allies. Alear
Is ns02 alabaster duty.png Alabaster Duty +5 critical rate to user and Alear if user is adjacent to Alear. Vander
Is ns02 verdant faith.png Verdant Faith +10 hit rate to user and Alear if user is adjacent to Alear. Clanne
Is ns02 crimson cheer.png Crimson Cheer +10 avoid to user and Alear if user is adjacent to Alear. Framme
Is ns02 self-improver.png Self-Improver +2 strength for one turn if user takes no action other than wait. Alfred
Is ns02 energized.png Energized +2 strength for one turn if user uses a healing item. Etie
Is ns02 moved to tears.png Moved to Tears +2 damage dealt by user if an ally makes a chain attack alongside the user. Boucheron
Is ns02 gentle flower.png Gentle Flower Allies within 2 spaces restore ×1.5 as much HP from healing items. Céline
Is ns02 fairy-tale folk.png Fairy-Tale Folk +2 damage dealt if a male ally and a female ally are adjacent within 2 spaces. Chloé
Is ns02 admiration.png Admiration -2 damage taken if two female allies are adjacent within 2 spaces. Louis
Is ns02 fair fight.png Fair Fight +15 hit rate if user initiates combat against a foe that can counterattack. Diamant
Is ns02 aspiring hero.png Aspiring Hero +20 hit rate, -10 avoid if no other units are adjacent to the user or foe. Amber
Is ns02 meditation.png Meditation +2 resistance for one turn if user takes no action other than wait. Jade
Is ns02 get behind me!.png Get Behind Me! +3 strength for one turn if a foe initiates combat against an ally within 2 spaces. Alcryst
Is ns02 share spoils.png Share Spoils +10 hit rate, +10 avoid, -10 critical rate if user is adjacent to an ally. Lapis
Is ns02 generosity.png Generosity If user uses a healing item, adjacent allies recover the same amount of HP. Citrinne
Is ns02 single-minded.png Single-Minded +20 hit rate if user's current foe is also their most recently fought one. Ivy
Is ns02 not *quite*.png Not *Quite* -10 hit rate to foe if foe initiates combat. Zelkov
Is ns02 blinding flash.png Blinding Flash -10 avoid to foe if user initiates combat. Kagetsu
Is ns02 big personality.png Big Personality +1 range when using healing staves. Hortensia
Is ns02 stunning smile.png Stunning Smile -20 avoid to male foes. Rosado
Is ns02 disarming sigh.png Disarming Sigh -20 hit rate to male foes. Goldmary
Is ns02 racket of solm.png Racket of Solm -5 critical rate to foes within 3 spaces. Timerra
Is ns02 knightly escort.png Knightly Escort If at least 2 female allies are within 2 spaces, grants +5 hit rate and +5 avoid to user and those allies. Merrin
Is ns02 blood fury.png Blood Fury +15 critical rate if user's HP < 100%. Panette
Is ns02 charmer.png Charmer -10 critical rate to foe if that foe is also the user's most recently fought one. Fogado
Is ns02 party animal.png Party Animal +3 hit rate, +3 avoid to user for every ally within 2 spaces. Pandreo
Is ns02 seconds?.png Seconds? If user uses a meal, (Luck)% chance to obtain another. Bunet
Is ns02 make a killing.png Make a Killing If user defeats a foe, (Luck)% chance to obtain 500 gold. Anna
Is ns02 expertise.png Expertise Multiplies class growth rates by ×2. Jean
Is ns02 trained to kill.png Trained to Kill +15 critical rate if user is standing in terrain that provides a bonus to avoid. Yunaka
Is ns02 curious dance.png Curious Dance Allies within 2 spaces recover 10% of their maximum HP at the start of the user's phase. Seadall
Is ns02 weapon insight.png Weapon Insight +20 critical rate if the required weapon level of the user's currently equipped weapon is lower than that of the foe's. Lindon
Is ns02 will to win.png Will to Win +20 hit rate, +20 avoid if user's HP ≤ 50%. Saphir
Is ns02 fell protection.png Fell Protection +1 damage dealt, -3 damage taken by adjacent allies. Veyle
Is ns02 contemplative.png Contemplative +2 defense for one turn if user takes no action other than wait. Mauvier
Is ns02 protective.png Protective If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn. Nel
Is ns02 rivalry.png Rivalry When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. Rafal
Is ns02 friendly boost.png Friendly Boost When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn. Zelestia
Is ns02 survival plan.png Survival Plan When there are more foes than allies within 3 spaces, grants Avo+20. Gregory
Is ns02 knightly code.png Knightly Code If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage. Madeline

Class skills

Class skills in Engage
Skill Effect Learned at
Is ns02 run through.png Run Through On command, initiate combat with an adjacent foe, then move to the space on the opposite side of them. Swordmaster, level 5
Is ns02 brave assist.png Brave Assist If user's HP = 100%, user strikes twice when making chain attacks. Hero, level 5
Is ns02 pincer attack.png Pincer Attack User makes a guaranteed follow-up attack if user initiates combat against a foe who is between the user and an ally. Halberdier, level 5
Is ns02 reforge.png Reforge If user has HP ≥ 11 and an adjacent ally is inflicted with break, transfers 10 HP to the ally and restores their break status. Royal Knight, level 5
Is ns02 smash+.png Smash+ Attacks that knock enemies back 1 space now knock them back 2 spaces instead. Berserker, level 5
Is ns02 merciless.png Merciless +50% damage dealt against foes suffering from break. Warrior, level 5
Is ns02 no distractions.png No Distractions +10 critical rate against foes that cannot counterattack. Sniper, level 5
Is ns02 careful aim.png Careful Aim +40 hit rate if user initiates combat without moving. Bow Knight, level 5
Is ns02 swap.png Swap On command, switches places with an adjacent ally. General, level 5
Is ns02 allied defense.png Allied Defense -3 damage taken if user is between an ally and a foe. Great Knight, level 5
Is ns02 pivot.png Pivot On command, move one space in front of an adjacent ally. Paladin, level 5
Is ns02 hobble.png Hobble If user initiates combat with a knife, inflicts -2 movement debuff on foe after combat. Wolf Knight, level 5
Is ns02 clear the way.png Clear the Way Allies can move through spaces occupied and adjacent to user with a movement cost of 1. Griffin Knight, level 5
Is ns02 air raid.png Air Raid +5 speed if user initiates combat from a space the foe cannot enter. Wyvern Knight, level 5
Is ns02 pass.png Pass User can move through spaces occupied by foes. Thief, level 25
Is ns02 spell harmony.png Spell Harmony Grants attack bonus equal to the number of adjacent allies with tomes equipped. Sage, level 5
Is ns02 chaos style.png Chaos Style +3 speed if user initiates combat with a physical attack against a foe using magical attacks, or vice versa. Mage Knight, level 5
Is ns02 diffuse healer.png Diffuse Healer If user is healed with a staff, adjacent allies recover 50% of the HP the user recovered. Martial Master, level 5
Is ns02 self-healing.png Self-Healing User can target themself with healing staves. High Priest, level 5
Is ns02 divine spirit.png Divine Spirit Shortens the Engage meter by 1 step. Divine Dragon, level 5
Is ns02 fell spirit.png Fell Spirit Fills the Engage meter by 1 step at the start of the user's phase. Fell Child (Veyle), level 25
Is ns02 dark spirit.png Dark Spirit Reduces the Engage meters of foes within 2 spaces by 1 step at the start of the user's phase. Enemy Fell Child, Fell Monarch, and Great Fell Dragon; level 25
Is ns02 golden lotus.png Golden Lotus (Dexterity)% chance to reduce damage taken from a physical attack by 50%. Avenir, level 5
Is ns02 ignis.png Ignis (Dexterity)% chance to add (magic / 2) to the attack power of a physical attack, or (strength / 2) to the attack power of a magical attack. Vidame, level 5
Is ns02 sol.png Sol (Dexterity)% chance to recover HP = (damage dealt / 2). Successeur, level 5
Is ns02 luna.png Luna (Dexterity)% chance to ignore 50% of foe's defense and resistance during an attack. Tireur d'élite, level 5
Is ns02 grasping void.png Grasping Void (Dexterity)% chance to add (foe's magic / 2) to the attack power of the user's attack. Lindwurm, level 5
Is ns02 world tree.png World Tree (Dexterity)% chance to not consume durability when using a staff. Sleipnir Rider, level 5
Is ns02 sandstorm.png Sandstorm (Dexterity)% chance to calculate damage using (defense × 1.5) instead of strength when using a physical weapon. Picket, level 5
Is ns02 back at you.png Back at You (Dexterity)% chance to add (damage taken / 2) to the attack power of the user's next attack if foe initiates combat. Cupido, level 5
Is ns02 soulblade.png Soulblade Sword attacks calculate damage using the average of the foe's defense and resistance. Melusine, level 5
Is ns02 special dance.png Special Dance +3 dexterity, +3 speed, +3 luck to an ally targeted with dance for one turn. Dancer, level 25
Is ns02 let fly.png Let Fly Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. Mage Cannoneer, level 5
Is ns02 convoy.png Convoy Use to deposit or retrieve weapons and items. Enchanter, level 5
Is ns02 resist emblems.png Resist Emblems When attacked with an engage attack, prevents 20% of damage. Fell Child (Nel), level 25
Is ns02 spur emblems.png Spur Emblems At start of player phase, fills adjacent allies’ engage meters by 1. Fell Child (Rafal), level 25
Is ns02 pack hunter.png Pack Hunter Allies of the same class as unit within 3 spaces participate in chain attacks. Corrupted Wolf, level 25
Phantom Wolf, level 25
Is ns02 miasma domain.png Miasma Domain At start of turn, applies miasma to terrain within 2 spaces of unit. Corrupted Wyvern, level 25
Is ns02 frost domain.png Frost Domain At start of turn, applies frost to terrain within 2 spaces of unit. Phantom Wyvern, level 25

Sync skills

Sync skills in Engage
Skill Effect Learned from
Is ns02 perceptive.png Perceptive +15 avoid if user initiates combat. Marth (Bond level 1)
Is ns02 perceptive+.png Perceptive+ +30 avoid if user initiates combat. Marth (Bond level 16)
Is ns02 break defenses.png Break Defenses User makes an additional follow-up attack that deals half damage if they inflict break. Marth (Bond level 3)
Is ns02 unyielding.png Unyielding Unit recovers up to 20% HP at the start of their turn if their HP ≤ 20%. Marth (Bond level 7)
Is ns02 unyielding+.png Unyielding+ Unit recovers up to 30% HP at the start of their turn if their HP ≤ 30%. Marth (Bond level 12)
Is ns02 unyielding++.png Unyielding++ Unit recovers up to 40% HP at the start of their turn if their HP ≤ 40%. Marth (Bond level 18)
Is ns02 canter.png Canter User can move again with 2 movement after attacking or performing other actions. Sigurd (Bond level 1)
Is ns02 canter+.png Canter+ User can move again with 3 movement after attacking or performing other actions. Sigurd (Bond level 13)
Is ns02 momentum.png Momentum Adds (number of spaces moved that turn) to damage dealt by the user's first strike, up to a maximum of +10. Sigurd (Bond level 3)
Is ns02 momentum+.png Momentum+ Adds (number of spaces moved that turn) to damage dealt by the user's first strike. Sigurd (Bond level 17)
Is ns02 headlong rush.png Headlong Rush User is immune to freeze status. Sigurd (Bond level 7)
Is ns02 holy stance.png Holy Stance If Corrupted foe initiates combat, deals (damage taken / 10) back against them. Celica (Bond level 1)
Is ns02 holy stance+.png Holy Stance+ If Corrupted foe initiates combat, deals (damage taken × 0.3) back against them. Celica (Bond level 12)
Is ns02 holy stance++.png Holy Stance++ If Corrupted foe initiates combat, deals (damage taken / 2) back against them. Celica (Bond level 18)
Is ns02 resonance.png Resonance When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +2 damage. Celica (Bond level 3)
Is ns02 resonance+.png Resonance+ When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +2 damage. Celica (Bond level 16)
Is ns02 favorite food.png Favorite Food Completely fills the user's engage meter after using a meal. Celica (Bond level 8)
Is ns02 cleric.png Cleric Unit can equip staves up to level C. Micaiah (Bond level 1, cannot be inherited)
Is ns02 cleric+.png Cleric+ Unit can equip staves up to level B. Micaiah (Bond level 13, cannot be inherited)
Is ns02 cleric++.png Cleric++ Unit can equip staves up to level A. Micaiah (Bond level 18, cannot be inherited)
Is ns02 healing light.png Healing Light When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. Micaiah (Bond level 3)
Is ns02 silence ward.png Silence Ward Grants immunity to silence. Micaiah (Bond level 7)
Is ns02 hold out.png Hold Out If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 1)
Is ns02 hold out+.png Hold Out+ If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 8)
Is ns02 hold out++.png Hold Out++ If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 13)
Is ns02 hold out+++.png Hold Out+++ If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 18)
Is ns02 advance.png Advance Use to move 1 space toward a foe that is 2 spaces away and attack. Roy (Bond level 3)
Is ns02 arms shield.png Arms Shield When unit has weapon advantage, unit takes 3 less damage. Leif (Bond level 1)
Is ns02 arms shield+.png Arms Shield+ When unit has weapon advantage, unit takes 5 less damage. Leif (Bond level 7)
Is ns02 arms shield++.png Arms Shield++ When unit has weapon advantage, unit takes 7 less damage. Leif (Bond level 16)
Is ns02 vantage.png Vantage If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack. Leif (Bond level 3)
Is ns02 vantage+.png Vantage+ If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack. Leif (Bond level 12)
Is ns02 vantage++.png Vantage++ If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack. Leif (Bond level 18)
Is ns02 dual strike.png Dual Strike Unit participates in chain attacks as if it were a backup unit. Lucina (Bond level 1, cannot be inherited)
Is ns02 dual assist.png Dual Assist If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. Lucina (Bond level 3)
Is ns02 dual assist+.png Dual Assist+ If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70. Lucina (Bond level 18)
Is ns02 dual support.png Dual Support Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (+5 for each support level, Max +90) Lucina (Bond level 13)
Is ns02 alacrity.png Alacrity User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 9. Lyn (Bond level 1)
Is ns02 alacrity+.png Alacrity+ User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 7. Lyn (Bond level 13)
Is ns02 alacrity++.png Alacrity++ User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 5. Lyn (Bond level 18)
Is ns02 speedtaker.png Speedtaker Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) Lyn (Bond level 3)
Is ns02 demolish.png Demolish Break destructible terrain in a single blow when using Destroy. Ike (Bond level 1)
Is ns02 resolve.png Resolve +5 defense, +5 resistance when HP ≤ 75%. Ike (Bond level 1)
Is ns02 resolve+.png Resolve+ +7 defense, +7 resistance when HP ≤ 75%. Ike (Bond level 18)
Is ns02 wrath.png Wrath At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) Ike (Bond level 13)
Is ns02 divine pulse.png Divine Pulse May force an attack that would have missed to hit regardless (base chance = 30%). Byleth (Bond level 1)
Is ns02 divine pulse+.png Divine Pulse+ May force an attack that would have missed to hit regardless (base chance = 50%). Byleth (Bond level 18)
Is ns02 mentorship.png Mentorship Grants 1.2× EXP modifier to unit and adjacent allies. Byleth (Bond level 3)
Is ns02 lost & found.png Lost & Found If unit finishes an action or waits next to an ally, grants a Luck% chance to increase support with that ally. Byleth (Bond level 13)
Is ns02 dragon vein.png Dragon Vein Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. Corrin (Bond level 1, cannot be inherited)
Is ns02 quality time.png Quality Time After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. Corrin (Bond level 3)
Is ns02 quality time+.png Quality Time+ After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. Corrin (Bond level 18)
Is ns02 draconic hex.png Draconic Hex If user initiates combat, inflicts -4 debuff to all stats on foe after combat. Corrin (Bond level 8)
Is ns02 pair up.png Pair Up Prevents damage from foes’ chain attacks against unit. Corrin (Bond level 13)
Is ns02 night and day.png Night and Day Switches between Eirika and Ephraim, and swaps between Lunar Brace/Gentility and Solar Brace/Bravery for all allies. Eirika (Bond level 1, cannot be inherited)
Is ns02 lunar brace.png Lunar Brace If user initiates combat, adds (foe's defense / 5) to damage dealt. Eirika (Bond level 1)
Is ns02 lunar brace+.png Lunar Brace+ If user initiates combat, adds (foe's defense × 0.3) to damage dealt. Eirika (Bond level 13)
Is ns02 solar brace.png Solar Brace If user initiates combat, restores (damage dealt × 0.3) HP to the user. Ephraim (Bond level 1)
Is ns02 solar brace+.png Solar Brace+ If user initiates combat, restores (damage dealt / 2) HP to the user. Ephraim (Bond level 13)
Is ns02 gentility.png Gentility Unit takes 3 less damage. Eirika (Bond level 3)
Is ns02 gentility+.png Gentility+ Unit takes 5 less damage. Eirika (Bond level 18)
Is ns02 bravery.png Bravery Unit deals +3 damage. Ephraim (Bond level 3)
Is ns02 bravery+.png Bravery+ Unit deals +5 damage. Ephraim (Bond level 18)
Is ns02 friendly rivalry.png Friendly Rivalry At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude. Edelgard (Bond level 1, cannot be inherited)
Is ns02 gambit.png Flame Gambit Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire. Edelgard (Bond level 1)
Is ns02 gambit.png Shield Gambit Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase. Edelgard (Bond level 1)
Is ns02 gambit.png Poison Gambit Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat. Edelgard (Bond level 1)
Is ns02 gambit.png Assembly Gambit Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space. Edelgard (Bond level 1)
Is ns02 lineage.png Lineage Increases unit’s earned experience by 20%. Edelgard (Bond level 1)
Is ns02 weapon sync.png Weapon Sync If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type. Edelgard (Bond level 12)
Is ns02 weapon sync+.png Weapon Sync+ If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type. Edelgard (Bond level 17)
Is ns02 starsphere.png Starsphere Adds 15% to all of the user's growth rates. Tiki (bond level 1)
Is ns02 geosphere.png Geosphere At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. Tiki (Bond level 3)
Is ns02 geosphere+.png Geosphere+ At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. Tiki (Bond level 16)
Is ns02 lifesphere.png Lifesphere If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. Tiki (Bond level 8)
Is ns02 lifesphere+.png Lifesphere+ If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. Tiki (Bond level 14)
Is ns02 lifesphere++.png Lifesphere++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. Tiki (Bond level 19)
Is ns02 lightsphere.png Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe. Tiki (Bond level 10)
Is ns02 quick riposte.png Quick Riposte If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). Hector (Bond level 1)
Is ns02 quick riposte+.png Quick Riposte+ If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). Hector (Bond level 16)
Is ns02 adaptability.png Adaptability When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. Hector (Bond level 3)
Is ns02 adaptability+.png Adaptability+ When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. Hector (Bond level 19)
Is ns02 heavy attack.png Heavy Attack When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) Hector (Bond level 8)
Is ns02 piercing glare.png Piercing Glare Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. Hector (Bond level 12, cannot be inherited)
Is ns02 dragon vein camilla.png Dragon Vein Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. Camilla (Bond level 1, cannot be inherited)
Is ns02 decisive strike.png Decisive Strike If unit initiates combat and lands a critical, deals 5 damage to foe after combat. Camilla (Bond level 4)
Is ns02 decisive strike+.png Decisive Strike+ If unit initiates combat and lands a critical, deals 10 damage to foe after combat. Camilla (Bond level 18)
Is ns02 detoxify.png Detoxify Cures poison at start of turn. Camilla (Bond level 8)
Is ns02 groundswell.png Groundswell After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP. Camilla (Bond level 12)
Is ns02 brute force.png Brute Force While making a physical attack, critical hits deal increased damage. Chrom (Bond level 1)
Is ns02 surprise attack.png Surprise Attack If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack. Chrom (Bond level 1)
Is ns02 rally spectrum.png Rally Spectrum Use to grant adjacent allies +3 to all seven basic stats for 1 turn. Chrom (Bond level 4)
Is ns02 rally spectrum+.png Rally Spectrum+ Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn. Chrom (Bond level 18)
Is ns02 charm.png Charm If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%. Chrom (Bond level 13)
Is ns02 assign decoy.png Assign Decoy Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times. Soren (Bond level 1)
Is ns02 anima focus.png Anima Focus When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn. Soren (Bond level 4)
Is ns02 keen insight.png Keen Insight When unit deals Effective damage, deal +5 damage. Soren (Bond level 9)
Is ns02 keen insight+.png Keen Insight+ When unit deals Effective damage, deal +7 damage. Soren (Bond level 18)
Is ns02 block recovery.png Block Recovery When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd. Soren (Bond level 13)
Is ns02 reprisal.png Reprisal If unit’s HP is not full, adds 30% of lost HP to Atk. Veronica (Bond level 1)
Is ns02 reprisal+.png Reprisal+ If unit’s HP is not full, adds 50% of lost HP to Atk. Veronica (Bond level 18)
Is ns02 book of worlds.png Book of Worlds Grants one of five different effects when initiating combat, depending on how many times in a row user has waited. Effect is spent once used. Veronica (Bond level 3)
Is ns02 level boost.png Level Boost When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3) Veronica (Bond level 8)
Is ns02 sp conversion.png SP Conversion Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped. Veronica (Bond level 13)

Engage skills

Engage skills in Engage
Skill Effect Emblem
Is ns02 divine speed.png Divine Speed User makes an additional follow-up attack that deals half damage. Marth
Is ns02 gallop.png Gallop +5 movement. Sigurd
Is ns02 echo.png Echo On command, make two attack actions with a tome that deal half damage. Celica
Is ns02 augment.png Augment +5 maximum range with staves, +1 to their area of effect. Micaiah
Is ns02 rise above.png Rise Above +5 to level with according stat gains. Roy
Is ns02 adaptable.png Adaptable When countering, user automatically equips the best weapon for the scenario based on range and weapon triangle. Leif
Is ns02 bonded shield.png Bonded Shield On command, have a chance to block the first attack an adjacent ally takes. Lucina
Is ns02 call doubles.png Call Doubles On command, summon four Mani Katti-wielding phantoms with 1 HP that can always participate in chain attacks. Lyn
Is ns02 laguz friend.png Laguz Friend Reduces all damage dealt to unit by 50%, but sets avoid to 0. Ike
Is ns02 instruct.png Instruct Grant a stat buff dependent on the unit type of the user to all allies within 2 spaces. Byleth
Is ns02 dreadful aura.png Dreadful Aura If user initiates combat, inflicts freeze status on target and all foes adjacent to target after combat. Corrin
Is ns02 sacred twins.png Sacred Twins Changes Lunar Brace and Solar Brace to Eclipse Brace and changes Gentility and Bravery to Blue Skies for all allies. Eirika
Is ns02 eclipse brace.png Eclipse Brace If user initiates combat, adds (foe's defense / 5) to damage dealt and restores (damage dealt × 0.3) HP to the user. Eirika
Is ns02 eclipse brace+.png Eclipse Brace+ If user initiates combat, adds (foe's defense × 0.3) to damage dealt and restores (damage dealt / 2) HP to the user. Eirika
Is ns02 blue skies.png Blue Skies +3 damage dealt, -3 damage taken by unit during combat. Eirika
Is ns02 blue skies+.png Blue Skies+ +5 damage dealt, -5 damage taken by unit during combat. Eirika
Is ns02 holy aura.png Holy Aura User and allies within 2 spaces deal bonus damage to Is ns02 fell dragon.png Fell Dragon units. Alear
Is ns02 holy shield.png Holy Shield Negates all bonus damage against the user. Alear
Is ns02 bond forger.png Bond Forger +20 hit rate, +20 avoid to user and allies synced with an Emblem within 2 spaces. Alear
Is ns02 bond forger+.png Bond Forger+ +30 hit rate, +30 avoid to user and allies synced with an Emblem within 2 spaces. Alear
Is ns02 boon of elyos.png Boon of Elyos Grants a critical rate and dodge boost = (number of allies who have already acted × 2). Alear
Is ns02 attuned.png Attuned If user initiates combat and defeats their target, grants a stat buff dependent on the unit type of the user to their engage partner. Alear
Is ns02 combat arts.png Combat Arts Enables use of Edelgard, Dimitri, or Claude’s Combat Art. Edelgard
Is ns02 draconic form.png Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. Tiki
Is ns02 impenetrable.png Impenetrable If foe initiates combat, grants Def/Res+30% during combat. Hector
Is ns02 soar.png Soar Grants Mov+2. Unit can cross terrain as if flying. Camilla
Is ns02 other half.png Other Half If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. Chrom
Is ns02 flare.png Flare When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. Soren
Is ns02 contract.png Contract Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.) Veronica

Engage attacks

See also: Emblem Rings § Engaging
Engage attacks in Engage
Skill Effect Emblem
Is ns02 lodestar rush.png Lodestar Rush User attacks with a sword seven times consecutively at 30% damage. Marth
Is ns02 override.png Override User attacks all foes within a straight line with a sword or lance, then moves to the space at the end of the line of foes. Sigurd
Is ns02 warp ragnarok.png Warp Ragnarok User warps to a space within attacking range of a foe within 10 spaces, then attacks with Ragnarok. Celica
Is ns02 great sacrifice.png Great Sacrifice Restores all HP to all allies, then sets user's HP to 1. Micaiah
Is ns02 blazing lion.png Blazing Lion User attacks all foes within a 3-space wide line with a sword, then creates flame terrain within a 3×3 area in front of the user. Roy
Is ns02 quadruple hit.png Quadruple Hit User attacks four times consecutively: once with a sword, lance, axe, and bow each. Leif
Is ns02 all for one.png All for One All allies within 2 spaces of the user make a chain attack against the foe, then the user attacks with a sword. Lucina
Is ns02 astra storm.png Astra Storm User attacks with a bow five times consecutively at 30% damage up to 10 spaces away. Lyn
Is ns02 great aether.png Great Aether For one turn, user gains +5 defense and +5 resistance but cannot counterattack. At the start of their next phase, user attacks all foes within 2 spaces with a sword or axe, then restores (damage dealt × 0.3) HP. Ike
Is ns02 goddess dance.png Goddess Dance Allows all adjacent allies to act again. Byleth
Is ns02 torrential roar.png Torrential Roar User attacks all foes within a 3-space long straight line with Dragon Fang, then creates water terrain in a 3-space long line in front of the user. Corrin
Is ns02 twin strike.png Twin Strike User strikes twice consecutively: first with a sword, second with a lance from Ephraim. Both hits deal bonus damage to Corrupted units. Eirika
Is ns02 houses unite.png Houses Unite Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. Edelgard
Is ns02 divine blessing.png Divine Blessing Use to grant 1 adjacent ally a Revival Stone. Tiki
Is ns02 storm's eye.png Storm's Eye For one turn, grants the user immunity to break, makes foes unable to follow-up attack, and guarantees the user a follow-up attack. Sword/axe only. Hector
Is ns02 dark inferno.png Dark Inferno Use to deal damage to foes on certain spaces near unit and set those spaces on fire. Camilla
Is ns02 giga levin sword.png Giga Levin Sword Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. Chrom
Is ns02 cataclysm.png Cataclysm Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. Soren
Is ns02 summon hero.png Summon Hero Summons a random unit wielding a chosen weapon type. The unit is controllable by the player and disappears once the engaged state ends. Veronica

Inheritable skills

Inheritable skills in Engage
Skill Effect Cost Inherited from
Is ns02 hp +5.pngIs ns02 hp +7.pngIs ns02 hp +10.pngIs ns02 hp +12.pngIs ns02 hp +15.png HP + +5~15 HP. 300~3,000 Corrin
Is ns02 strength +1.pngIs ns02 strength +2.pngIs ns02 strength +3.pngIs ns02 strength +4.pngIs ns02 strength +5.pngIs ns02 strength +6.png Strength + +1~6 strength. 500~6,000 Roy
Is ns02 magic +2.pngIs ns02 magic +3.pngIs ns02 magic +4.pngIs ns02 magic +5.png Magic + +2~5 magic. 1,000~5,000 Celica
Is ns02 dexterity +1.pngIs ns02 dexterity +2.pngIs ns02 dexterity +3.pngIs ns02 dexterity +4.pngIs ns02 dexterity +5.png Dexterity + +1~5 dexterity. 100~2,000 Lucina
Is ns02 speed +1.pngIs ns02 speed +2.pngIs ns02 speed +3.pngIs ns02 speed +4.pngIs ns02 speed +5.png Speed + +1~5 speed. 100~2,000 Lyn
Is ns02 defense +1.pngIs ns02 defense +2.pngIs ns02 defense +3.pngIs ns02 defense +4.pngIs ns02 defense +5.png Defense + +1~5 defense. 100~2,000 Ike
Is ns02 resistance +2.pngIs ns02 resistance +3.pngIs ns02 resistance +4.pngIs ns02 resistance +5.png Resistance + +2~5 resistance. 200~2,000 Micaiah
Is ns02 luck +2.pngIs ns02 luck +4.pngIs ns02 luck +6.pngIs ns02 luck +8.pngIs ns02 luck +10.pngIs ns02 luck +12.png Luck + +2~12 luck. 100~3,000 Byleth
Is ns02 build +3.pngIs ns02 build +4.pngIs ns02 build +5.png Build + +3~5 build. 500~2,000 Leif
Is ns02 hp lck +2.pngIs ns02 hp lck +4.pngIs ns02 hp lck +6.pngIs ns02 hp lck +8.pngIs ns02 hp lck +10.png HP/Luck + +2~10 HP and luck. 200~3,600 Tiki
Is ns02 str dex +1.pngIs ns02 str dex +2.pngIs ns02 str dex +3.pngIs ns02 str dex +4.pngIs ns02 str dex +5.png Str/Dex + +1~5 strength and dexterity. 700~8,400 Edelgard
Is ns02 str def +1.pngIs ns02 str def +2.pngIs ns02 str def +3.pngIs ns02 str def +4.pngIs ns02 str def +5.png Str/Def + +1~5 strength and defense. 700~8,400 Hector
Is ns02 mag dex +1.pngIs ns02 mag dex +2.pngIs ns02 mag dex +3.pngIs ns02 mag dex +4.pngIs ns02 mag dex +5.png Mag/Dex + +1~5 Magic and dexterity. 700~8,400 Veronica
Is ns02 mag res +1.pngIs ns02 mag res +2.pngIs ns02 mag res +3.pngIs ns02 mag res +4.pngIs ns02 mag res +5.png Mag/Res + +1~5 Magic and resistance. 700~8,400 Soren
Is ns02 spd dex +1.pngIs ns02 spd dex +2.pngIs ns02 spd dex +3.pngIs ns02 spd dex +4.pngIs ns02 spd dex +5.png Spd/Dex + +1~5 speed and dexterity. 250~4,800 Chrom
Is ns02 spd res +1.pngIs ns02 spd res +2.pngIs ns02 spd res +3.pngIs ns02 spd res +4.pngIs ns02 spd res +5.png Spd/Res + +1~5 speed and resistance. 250~4,800 Camilla
Is ns02 hit +10.pngIs ns02 hit +15.pngIs ns02 hit +20.pngIs ns02 hit +25.pngIs ns02 hit +30.png Hit + +10~30 hit rate. 500~2,500 Sigurd
Is ns02 avoid +10.pngIs ns02 avoid +15.pngIs ns02 avoid +20.pngIs ns02 avoid +25.pngIs ns02 avoid +30.png Avoid + +10~30 avoid. 500~4,500 Marth
Is ns02 dodge +10.pngIs ns02 dodge +15.pngIs ns02 dodge +20.pngIs ns02 dodge +25.pngIs ns02 dodge +30.png Dodge + +10~30 dodge. 500~2,500 Eirika
Is ns02 sword power 1.pngIs ns02 sword power 2.pngIs ns02 sword power 3.pngIs ns02 sword power 4.pngIs ns02 sword power 5.png Sword Power +1~5 attack, −10 avoid while equipped with a sword. 1,000~5,000 Roy
Is ns02 sword agility 1.pngIs ns02 sword agility 2.pngIs ns02 sword agility 3.pngIs ns02 sword agility 4.pngIs ns02 sword agility 5.png Sword Agility +10~30 avoid, −10 critical rate while equipped with a sword. 500~4,000 Marth
Is ns02 sword focus 1.pngIs ns02 sword focus 2.pngIs ns02 sword focus 3.pngIs ns02 sword focus 4.pngIs ns02 sword focus 5.png Sword Focus +10~30 hit rate, −10 dodge while equipped with a sword. 100~1,000 Corrin
Is ns02 lance power 1.pngIs ns02 lance power 2.pngIs ns02 lance power 3.pngIs ns02 lance power 4.pngIs ns02 lance power 5.png Lance Power +1~5 attack, −10 avoid while equipped with a lance. 1,000~5,000 Sigurd
Is ns02 lance agility 1.pngIs ns02 lance agility 2.pngIs ns02 lance agility 3.pngIs ns02 lance agility 4.pngIs ns02 lance agility 5.png Lance Agility +10~30 avoid, −10 critical rate while equipped with a lance. 500~4,000 Eirika
Is ns02 axe power 1.pngIs ns02 axe power 2.pngIs ns02 axe power 3.pngIs ns02 axe power 4.pngIs ns02 axe power 5.png Axe Power +1~5 attack, −10 avoid while equipped with an axe. 1,000~5,000 Ike
Is ns02 bow agility 1.pngIs ns02 bow agility 2.pngIs ns02 bow agility 3.pngIs ns02 bow agility 4.pngIs ns02 bow agility 5.png Bow Agility +10~30 avoid, −10 critical rate while equipped with a bow. 500~4,000 Lucina
Is ns02 bow focus 1.pngIs ns02 bow focus 2.pngIs ns02 bow focus 3.pngIs ns02 bow focus 4.pngIs ns02 bow focus 5.png Bow Focus +10~30 hit rate, −10 dodge while equipped with a bow. 100~1,000 Lyn
Is ns02 art focus 1.pngIs ns02 art focus 2.pngIs ns02 art focus 3.pngIs ns02 art focus 4.pngIs ns02 art focus 5.png Art Focus +10~30 hit rate, −10 dodge while equipped with an art. 100~1,000 Byleth
Is ns02 knife precision 1.pngIs ns02 knife precision 2.pngIs ns02 knife precision 3.pngIs ns02 knife precision 4.pngIs ns02 knife precision 5.png Knife Precision +3~15 hit rate and avoid while equipped with a knife. 100~2,000 Leif
Is ns02 tome precision 1.pngIs ns02 tome precision 2.pngIs ns02 tome precision 3.pngIs ns02 tome precision 4.pngIs ns02 tome precision 5.png Tome Precision +3~15 hit rate and avoid while equipped with a tome. 1,000~2,000 Celica
Is ns02 staff mastery 1.pngIs ns02 staff mastery 2.pngIs ns02 staff mastery 3.pngIs ns02 staff mastery 4.pngIs ns02 staff mastery 5.png Staff Mastery +10~30 hit rate while using an offensive staff. Adds 3~15 additional HP to the healing output of staves. 100~1,000 Micaiah
Is ns02 sword guard 1.pngIs ns02 sword guard 2.pngIs ns02 sword guard 3.pngIs ns02 sword guard 4.pngIs ns02 sword guard 5.png Sword Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a sword. 200~1,000 Chrom
Is ns02 lance guard 1.pngIs ns02 lance guard 2.pngIs ns02 lance guard 3.pngIs ns02 lance guard 4.pngIs ns02 lance guard 5.png Lance Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a lance. 200~1,000 Camilla
Is ns02 axe guard 1.pngIs ns02 axe guard 2.pngIs ns02 axe guard 3.pngIs ns02 axe guard 4.pngIs ns02 axe guard 5.png Axe Guard Reduces damage taken by 1~5 when attacked by an enemy wielding an axe. 200~1,000 Hector
Is ns02 bow guard 1.pngIs ns02 bow guard 2.pngIs ns02 bow guard 3.pngIs ns02 bow guard 4.pngIs ns02 bow guard 5.png Bow Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a bow. 200~1,000 Edelgard
Is ns02 knife guard 1.pngIs ns02 knife guard 2.pngIs ns02 knife guard 3.pngIs ns02 knife guard 4.pngIs ns02 knife guard 5.png Knife Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a knife. 200~1,000 Veronica
Is ns02 magic guard 1.pngIs ns02 magic guard 2.pngIs ns02 magic guard 3.pngIs ns02 magic guard 4.pngIs ns02 magic guard 5.png Magic Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a tome. 200~1,000 Soren
Is ns02 special guard 1.pngIs ns02 special guard 2.pngIs ns02 special guard 3.pngIs ns02 special guard 4.pngIs ns02 special guard 5.png Special Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a special weapon. 200~1,000 Tiki

Bond Ring skills

These skills are acquired by equipping certain S-Rank Bond Rings.

Bond Ring skills in Engage
Skill Effect Bond Ring
Is ns02 sympathetic.png Sympathetic If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage. Caeda
Is ns02 deadly blade.png Deadly Blade If unit initiates combat with a sword, grants Crit+10 during combat. Navarre
Is ns02 battlewise.png Battlewise Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) Seliph
Is ns02 renewal.png Renewal Unit recovers 5 HP each turn. Deirdre
Is ns02 windsweep.png Windsweep If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck. Alm
Is ns02 great thunder.png Great Thunder If unit uses Thunder, Elthunder, or Thoron, deals +20% damage. Mae
Is ns02 bane.png Bane May reduce foe’s HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.) Sothe
Is ns02 mercy.png Mercy If dealing enough damage to defeat foe, instead leaves foe with 1 HP. Elincia
Is ns02 raging fire.png Raging Fire If unit uses Fire, Elfire, or Bolganone, deals +20% damage. Lilina
Is ns02 strong arm.png Strong Arm Grants Hit+20 while unit is equipped with a smash weapon. Dieck
Is ns02 miracle.png Miracle Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%) Finn
Is ns02 dire thunder.png Dire Thunder When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.) Olwen
Is ns02 rightful ruler.png Rightful Ruler Adds +5% to trigger rate for all skills with trigger rates. Chrom
Is ns02 healtouch.png Healtouch When unit heals an ally with a staff, restores +5 HP to target. Lissa
Is ns02 draw back.png Draw Back Use to move 1 space away from adjacent ally and pull the ally along. Eliwood
Is ns02 giga excalibur.png Giga Excalibur If unit initiates combat with Excalibur, deals +20% damage. Nino
Is ns02 wind adept.png Wind Adept If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.) Soren
Is ns02 shove.png Shove Use to push an adjacent ally with less Bld 1 space away. Mia
Is ns02 flickering flower.png Flickering Flower If unit initiates combat, freezes foe. Trigger % = total damage dealt. Edelgard
Is ns02 paraselene.png Paraselene Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat. Dimitri
Is ns02 wind god.png Wind God If unit’s HP=100%, grants range +1 with bows. Claude
Is ns02 chivalry.png Chivalry If unit initiates combat while foe’s HP=100%, unit deals +2 damage and takes 2 less damage. Xander
Is ns02 bushido.png Bushido If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage. Ryoma
Is ns02 lethality.png Lethality When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.) Marisa
Is ns02 sure strike.png Sure Strike If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex Innes
Is ns02 spur attack.png Spur Attack Grants Atk+2 to adjacent allies. Alfonse
Is ns02 fortify def.png Fortify Def Grants Def+2 to adjacent allies for 1 turn at start of player phase. Sharena
Is ns02 spur res.png Spur Res Grants Res+2 to adjacent allies. Anna

Enemy-only skills

These skills are used exclusively by some promoted enemies on Maddening mode. Every advanced class has an associated skill, but not all enemies of that class have them.

Enemy-only skills in Engage
Skill Effect Class
Is ns02 poison strike.png Poison Strike If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat. Wolf Knight
Is ns02 savage blow.png Savage Blow If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat. Thief
Is ns02 swordbreaker.png Swordbreaker If unit’s HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 lancebreaker.png Lancebreaker If unit’s HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 axebreaker.png Axebreaker If unit’s HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 tomebreaker.png Tomebreaker If unit’s HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 bowbreaker.png Bowbreaker If unit’s HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 knifebreaker.png Knifebreaker If unit’s HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 artbreaker.png Artbreaker If unit’s HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 seal strength.png Seal Strength If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.) Bow Knight
Is ns02 seal magic.png Seal Magic If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.) Mage Knight
Is ns02 seal defense.png Seal Defense If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.) Sniper
Is ns02 seal speed.png Seal Speed If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.) Halberdier
Is ns02 seal resistance.png Seal Resistance If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.) Sage
Is ns02 fierce stance.png Fierce Stance If foe initiates combat, grants Str+6 during combat. Warrior
Is ns02 steady stance.png Steady Stance If foe initiates combat, grants Def+6 during combat. General
Mage Cannoneer
Is ns02 darting stance.png Darting Stance If foe initiates combat, grants Spd+6 during combat. Royal Knight
Is ns02 warding stance.png Warding Stance If foe initiates combat, grants Res+6 during combat. Great Knight
Is ns02 life and death.png Life and Death Unit deals +10 damage and takes +10 damage during combat. Barbarian
Is ns02 triangle adept.png Triangle Adept When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. Hero
Is ns02 cornered beast.png Cornered Beast If unit’s HP is 50% or less at start of combat, grants Crit+30 during combat. Berserker
Is ns02 self-destruct.png Self-Destruct If unit’s HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces. Martial Master
Enchanter
Is ns02 spirit strike.png Spirit Strike When unit hits with an attack, inflicts -5 to foe’s engage meter. Corrupted Wyrm
Phantom Wyrm
Corrupted Wyvern
Phantom Wyvern
Is ns02 duelist's blow.png Duelist's Blow When unit initiates combat, grants Avo+30 during combat. Corrupted Wolf
Phantom Wolf
Is ns02 darting blow.png Darting Blow When unit initiates combat, grants Spd+5 during combat. Griffin Knight
Is ns02 death blow.png Death Blow When unit initiates combat, grants Crit+20 during combat. Swordmaster
Is ns02 certain blow.png Certain Blow When unit initiates combat, grants Hit+40 during combat. Wyvern Knight
Is ns02 armored blow.png Armored Blow When unit initiates combat, unit takes 10 less physical damage during combat. Unknown
Is ns02 warding blow.png Warding Blow When unit initiates combat, unit takes 20 less magical damage during combat. High Priest

Other skills

Other skills in Engage
Skill Effect Notes
Is ns02 unbreakable.png Unbreakable Prevents unit from being broken. -
Is ns02 stalwart.png Stalwart Reduces damage from effectiveness -
Is ns02 unwavering.png Unwavering Negates damage from effectiveness. -
Is ns02 anchor.png Anchor Unit cannot be moved by skills, smash weapons, etc. -
Is ns02 veteran.png Veteran Prevents unit from being broken. Reduces damage from effectiveness. -
Is ns02 veteran+.png Veteran+ Prevents unit from being broken. Negates damage from effectiveness. -
Is ns02 void curse.png Void Curse Foes do not earn EXP fighting this unit. -
Is ns02 dark barrier.png Dark Barrier Prevents 20% of damage to unit. -
Is ns02 dark barrier+.png Dark Barrier+ Prevents 40% of damage to unit. -
Is ns02 dark barrier++.png Dark Barrier++ Prevents 60% of damage to unit. -
Is ns02 dark barrier+++.png Dark Barrier+++ Prevents 80% of damage to unit. -
Is ns02 fell barrier.png Fell Barrier Nullifies Effective: Fell Dragon and prevents 50% of damage to unit. -
Is ns02 fell barrier+.png Fell Barrier+ Nullifies Effective: Fell Dragon and prevents 70% of damage to unit. -
Is ns02 fell barrier++.png Fell Barrier++ Nullifies Effective: Fell Dragon and prevents 85% of damage to unit. -
Is ns02 fell barrier+++.png Fell Barrier+++ Nullifies Effective: Fell Dragon and prevents all damage to unit. -
Is ns02 sigil protection.png Sigil Protection Reduces damage taken and foe’s critical hit chance by 50. -
Is ns02 bond breaker.png Bond Breaker Makes enemy chain attack accuracy always 30%. Reduces damage taken. -
Is ns02 bond breaker+.png Bond Breaker+ Makes enemy chain attack accuracy always 10%. Reduces damage taken. -

Heroes

Main article: List of skills in Fire Emblem Heroes

Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.

Warriors

Main article: Crests (Warriors) § Skills

Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.

Warriors: Three Hopes


This section has been marked as a stub. Please help improve the page by adding information.


Fire Emblem Warriors: Three Hopes took the skill system that was present in Three Houses and tweaked it in order to accomodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. Black magic, white magic and dark magic are now put into the same category as combat arts. Additionaly, personal abilities, combat arts and magic spells can now level up up to level 3, increasing their effects.

Personal abilities

Class abilities

Skill level abilities

Class mastery abilities

Other abilities

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Skills
• Abilities

• Used in all titles except Three Houses.
• Used only in Three Houses. This is likely to distinguish from the skill level mechanic in Three Houses. The skill stat was similarly renamed to "dexterity".

Japanese

スキル
特殊能力

• Skill
• Special ability; used on the Thracia 776 and Awakening websites as a gloss for スキル.

Spanish

Habilidad

Ability

French

• Techniques
• Compétences

• Skills. Used in other titles.
• Used in Radiant Dawn.

German

Fähigkeit

Skill

Italian

Abilità

Ability

Korean

스킬

Skill

Simplified Chinese

特技

Special skill

Traditional Chinese

特技

Special skill

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus